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+Full changelog version made by Kooby containing all Borderlands 2 Community Patch changes.
+
+Note: Missing numbers mean it's not a percent increase but an attribute/type change. For other missing stuff, blame Shadow and/or the_Nocturni :]
+
+Last updated: 07/06/17
+
+Total number of changes: 269+-
+
+===========================================================ITEMS======================================================
+
+==================Weapons==================
+1. Made Gemstone weapons have their own rarity, with the benefits of being one rarity higher. (Increased Damage, Accuracy and Magazine Size)
+
+===============Assault Rifles==============
+1. Removed the -20% Critical Hit Damage penalty on Assault Rifles.
+2. Majorly buffed Bandit Assault Rifle's weapon type. (Increased Reload Speed, Fire Rate and Damage for less Magazine Size)
+3. Indirectly buffed the Madhous! as part of the Bandit Assault Rifle buff.
+4. Indirectly buffed the Sawbar as part of the Bandit Assault Rifle buff.
+5. Indirectly buffed the Chopper as part of the Bandit Assault Rifle buff, made it consume 4 ammo per shot instead of 6 and gave it 10% more Damage.
+6. Buffed the Torgue Barrel for Assault Rifles to do more Damage, made them consume only 2 Ammo per Shot instead of 3(4) per Shot (except the KerBlaster) and changed their Damage to Grenade Damage. (30% for some, 40% for others)
+7. Fixed E-Tech Assault Rifles and gave them Penetrating Bullets.
+8. Removed all the penalties of the Evil Smasher and made it an above average Assault Rifle.
+9. Made the KerBlaster's main projectile deal Grenade Damage.
+10. Buffed the Bearcat's Damage by 100%, Fire Rate by 40% and made it deal Grenade Damage.
+11. Buffed the Veruc's Damage by 10% and made it consume 1 Ammo per Shot.
+12. Buffed the Seeker's Damage by 180% and doubled its Fire Rate.
+13. Buffed the Ogre's Damage by 10%.
+14. Buffed the Shredifier's Damage by 25%.
+15. Buffed the Seraphim's Damage by 180%, removed the Accuracy and Reload Speed penalty and increased its Projectile Speed by 40%.
+16. Buffed the Stinkpot's Damage by 50% and made it deal Grenade Damage.
+17. Buffed the Damned Cowboy's Damage by 200% and increased the Critical Hit Damage bonus to 50%, but has 400% more Recoil now.
+18. Buffed the Boompuppy’s Damage by 180%, slightly increased its Fire Rate and made it deal Grenade Damage.
+
+==================Snipers==================
+1. Heavily buffed the Damage of Bolt Action Jakobs Sniper Rifles (blue rarity).
+2. Indirectly buffed the Buffalo as part of the Bolt Action Jakobs Sniper Rifles buff.
+3. Fixed E-Tech Sniper Rifles.
+4. Buffed Hyperion Sniper Rifles to match others.
+5. Made the Skullmasher how it is in Pre-Sequel.
+6. Made the Pitchfork consume 1 Ammo per Shot.
+7. Made the Longbow the correct rarity.
+8. Removed the Volcano's Damage penality and gave it a bigger Splash Radius with 65% increased Damage over Time.
+9. Removed all the penalties of the Trespasser, gave it the Dahl Barrel and increased its Damage.
+10. Removed all the penalties of the Chère-amie's, made it heal for 12% of Damage dealt and increased its Critical Hit Damage by 20%.
+11. Removed all the penalties of the Cobra and increased its Damage and Fire Rate.
+12. Removed all the penalties of the God-Finger and made it non-bolt action.
+13. Removed all the penalties of the Patriot and increased its Damage by 40%.
+14. Buffed the Storm's Damage, Fire Rate and Damage over Time and made its orbs deal 30% of the Damage dealt instead of the original 10%.
+15. Buffed the Elephant Gun's Damage by 200%.
+16. Buffed the Invader's Damage by 70%.
+17. Buffed the HawkEye's Damage by 58%.
+
+===============Launchers===============
+1. Made Tediore Stocks on Rocket Launchers increase Reload Speed.
+2. Made Bandit Sights on Rocket Launchers increase Magazine Size.
+3. Made Torgue Sights on Rocket Launchers increase Damage.
+4. Made Tediore Barrels on Rocket Launchers give a tiny Reload Speed increase instead of nothing.
+5. Buffed the Tunguska's Damage by 30% and removed its Self-Damage on the big radius.
+
+===============Shotguns=================
+1. Fixed E-Tech Shotguns.
+2. Replaced the Tidal Wave with the Flayer from Pre-Sequel.
+3. Returned the Twister's Splash Damage to 100%.
+4. Gave the Flakker 2 extra pellets and slightly increased its Fire Rate.
+5. Gave the Butcher 2 extra pellets.
+6. Buffed the Carnage's Damage by 30%, made it always spawn with 3 Projectiles and made the Vertical Grip Accessory give it massive Recoil Reduction.
+7. Buffed the Deliverance’s Damage by 30%.
+8. Buffed the Landscaper.
+9. Reduced the Teeth of Terramorphous's Bullet Spread. (Thanks to Aaron0000!)
+
+================Pistols=================
+1. Majorly buffed Bandit Pistol's weapon type. (Same as the Bandit Assault Rifle buff)
+2. Indirectly buffed the Gub as part of the Bandit Pistol buff.
+3. Indirectly buffed the Tinderbox as part of the Bandit Pistol buff.
+4. The Tediore Barrel on Pistols now gives you Reload Speed instead of nothing.
+5. Changed the Laser Accuracy Accessory on Pistols to boost Projectile Speed by 40% instead of 20%.
+6. Gave the Stalker the Vladof Barrel and increased its Projectile Speed.
+7. Gave the Hornet 100% Grenade Splash Damage instead of 80%.
+8. Buffed the Infection's Damage by 200% and increased the Damage over Time by 30%.
+9. Buffed the Stinger's Damage by 10% and increased its Projectile Speed.
+10. Buffed the Unforgiven's Damage by 50% and increased its Fire Rate slightly.
+11. Buffed the Wanderlust's Damage by 25% and Fire Rate by 40%, made it consume only 2 Ammo per Shot and gave it 2 additional Projectiles.
+12. Removed all the penalties of the Devastator and increased its Damage by 20%.
+13. Buffed the Logan's Gun's Damage by 20% and made it consume 1 Ammo per Shot.
+14. Buffed the Judge's Damage by 35% and gave it the Jakobs Barrel.
+15. Buffed the Greed's Gun Damage, Critical Hit Damage, Accuracy and Recoil Reduction.
+
+=================SMGs==================
+1. Made Bandit Plasma Casters shoot like other Plasma Casters with the same status.
+2. Made the Chulainn not slag you and gave it the Maliwan Barrel.
+3. Balanced the Bone Shredder.
+4. Buffed the HellFire’s Splash Radius by 300% and its Damage over Time by 10%.
+5. Buffed the Avenger’s Damage by 20% and made the Ammo regenerate way faster. (5 per second)
+6. Buffed the Actualizer’s Damage by 30% and increased its Reload Speed.
+7. Buffed the Emperor's Damage, Fire Rate and also made it spawn with a Sight.
+8. Buffed the Commerce's Damage by 30% and Damage over Time by 60%, quadrupled its Elemental Effect Chance and gave it the Maliwan Barrel.
+
+===============Shields================
+1. Replaced The Cradle with The Naught from Pre-Sequel.
+2. Replaced the Pot o’ Gold with the Bigg Thumppr from Pre-Sequel.
+3. Fixed Deadly Bloom's rarity and skin.
+4. Fixed Amp Shield rarity/part not having a correct effect on Amp Drain.
+5. Buffed the Torgue Capacitor shield part and made it reduce Explosive Damage Taken by 50%.
+6. Gave the Love Thumper the purple Bandit skin and removed the Friendly Damage.
+7. Made the Whisky Tango Foxtrot not harm you, spawn an extra Projectile from the original three, have more Damage and higher chance to spawn them.
+8. Made the Fabled Tortoise slow you down less (from 80% to 40%) and reduced the Health penalty.
+9. Made Hide of Terramorphous never spawn with bad parts, and it has a high chance to get the Grounded prefix.
+10. Reduced the Hoplite's Health penalty.
+11. Buffed the Evolution's base Healing Rate by x5. (Thanks to Orudeon!)
+12. Buffed the Neogenator's Healing Rate by x3. (Thanks to Orudeon!)
+13. Buffed the Cracked Sash.
+14. Buffed the Pun-chee's Damage.
+15. Buffed the Sponge.
+16. Buffed the Impaler's Damage.
+17. Buffed the Shield Capacity and Recharge Rate of the Manly Man Shield, reduced the curse effect, massively increased the Damage dealt, and made it so you’re completely Immune to Explosive Damage.
+
+================Grenades================
+1. Doubled the Projectile Speed of Homing Grenades.
+2. Increased Transfusion Grenade's healing Projectile Speed by 50%.
+3. Made the O-Negative come in 0 seconds Fuse Time. (Fuse Time says it’s 1 but it’s actually 0.)
+4. Buffed normal Tediore and Bandit Grenades' Damage by 33%.
+5. Buffed the Leech’s Damage by 33%.
+6. Made Slag Grenades slag more reliably.
+7. Made the Contraband Skyrocket scale up to OP8 now.
+8. Made the Rolling Thunder not damage you and increased its Splash Radius.
+
+====================Relics====================
+1. Made the Lucrative Opportunity give you a flat Movement Speed buff. (30% to 49%)
+2. Made the Melee Damage Relics multiply instead of adding it.
+3. Buffed the Might of the Seraphs to make it worth it.
+4. Buffed the Moxxi's Endowment's Experience increase.
+5. Buffed the Blood of the Seraphs.
+6. Buffed the Deputy's Badge's Damage. (Scale value and base value)
+7. Buffed the Vault Hunter Relic's chance to drop blues (that’s what rare means) from 5% to 7.5%. (What the Relic does is just buff blue drop rates for less whites)
+8. Buffed the Blood of Terramorphous to 8% Health Regeneration.
+
+=====================COMs======================
+1. Buffed and fixed the passives of each Slayer of Terramorphous COM for each character.
+
+==================Axton COMs===================
+1. Fixed Rifleman/Engineer/Tactician/Legendary Engineer not boosting Battlefront correctly.
+2. Legendary Ranger COM now boosts Onslaught properly. (Thanks to MegaCyber!)
+3. Grenadier COM now boosts Batttlefront instead of Impact.
+4. Specialist COM now boosts Onslaught instead of Forbearance, and passively increases Shotgun Damage and Accuracy now instead of SMG Accuracy.
+5. Pointman COM now boosts Grit, Preparation and Able, and has multiplicative Health bonuses.
+
+==================Salvador COMs================
+1. Legendary Titan COM now boosts Ain’t Got Time to Bleed and Sexual Tyrannosaurus instead of Out of Bubblegum and Locked and Loaded.
+2. Beast COM now boosts Ain't Got Time to Bleed instead of Just Got Real, and has multiplicative Health bonuses.
+3. Titan COM now boosts Sexual Tyrannosaurus instead of Out of Bubblegum.
+
+==================Zer0 COMs====================
+1. Legendary Sniper COM now boosts Fast Hands instead of Kill C0nfirmed.
+2. Spy COM now boosts Cooldown Rate by a lot more.
+3. Survivor COM now boosts Innervate instead of Resurgence, and has multiplicative Health bonuses.
+
+==================Gaige COMs===================
+1. Legendary Anarchist COM now boosts Better Half instead of Strength of Five Gorillas. (UI currently broken, but still buffs the skill)
+2. Anarchist COM now boost Myelin, Smaller, Lighter, Faster and The Better Half instead of Fancy Mathematics, Death From Above and Annoyed Android.
+3. Sweetheart COM now boosts Fancy Mathematics instead of More Pep.
+4. Punk COM now boosts Death from Above instead of Annoyed Android.
+5. Prodigy COM now boosts Smaller, Lighter, Faster instead of More Pep.
+
+==================Krieg COMs===================
+1. Crunch COM now boosts Salt the Wound instead of Blood Trance.
+2. Slab COM has multiplicative Health bonuses now.
+
+==========Visuals (Credit goes to Davespineapple for doing all of these)===============
+1. Gave the Unforgiven an actual skin.
+2. Gave the Butcher an actual skin.
+3. Gave the Avenger an actual skin.
+4. Gave the Tunguska an actual skin.
+5. Gave the Stalker an actual skin.
+6. Gave the Sawbar an actual skin.
+7. Gave the Bearcat an actual skin.
+8. Gave the Storm an actual skin.
+9. Gave the Sloth a fresh new look.
+10. Gave the Naught the same skin as in Pre-Sequel (Minus the decals)
+11. Big Boom Blaster has a proper Torgue looks now, instead of Dahl.
+12. Gave Flayer the same skin as in Pre-Sequel.
+
+==========Visuals (Credit goes to Aaron0000 for doing all of these)===============
+1. Gave the Infection a new skin.
+2. Gave the Interfacer a new skin.
+3. Gave the Leadstorm a new skin.
+4. Gave the Devastator a new skin.
+5. Gave the Cobra a new skin.
+
+
+================================================LOOT, DROP AND GENERAL CHANGES================================================
+1. Made Eridium, Torgue Tokens and Seraph Crystals auto pick-up.
+2. Made the threshold for blue and above gear to spawn level 1 instead of level 7. (This means that you will get good quality gear from the beginning of the game instead of after Flynt)
+3. Made all raid boss quests now give you more experience and a random legendary.
+4. Made the Raid on Digistruct Peak reward be an E-Tech instead of a purple.
+5. Made Lilith give you a choice of a blue COM in TVHM and above after the Hunting the Firehawk quest.
+6. Made Roland give you a blue COM (instead of green) in TVHM after the Bright Lights, Flying City quest.
+7. Made Grandma Flexington’s Story gives you a random purple Shield instead of $1.
+8. Made the Bandit, Creature and Hyperion Slaughter’s round 5 repeatable.
+9. Michael Mamaril gives you purples all the time now, and has a 10% chance to give you a legendary.
+10. Made Moxxi have a 20% chance to give you a Bad Touch instead of a Good Touch.
+11. Made Varkids have an increased chance of evolving.
+12. Made Vermivorous the Invincible have an increased chance to spawn in singleplayer. (From 10% to 20%)
+13. Increased the Shield, Health and Damage of Super Badass Stalkers, and gave it a Super Badass lootpool instead of a Badass lootpool.
+14. Increased the Shield, Health and Damage of H3RL-E, and sped up its barrel throwing animation.
+15. Increased the chance of Omnd-Omnd-Ohk spawning (From 1% to 5%).
+16. Increased Damage over Time in UVHM by 150%.
+17. Loot Midgets now drop legendary Shields.
+18. Made Jimmy Jenkins have the Ultimate Badass lootpool and the Loot Midget lootpool.
+19. Made the Bekah, Godfinger, Wanderlust and Carnage to be considered into the pearlecent world drop lootpool.
+20. 010011110100110101000111010101110101010001001000 (OMGWTH) should drop gen 2 pearlecents as well now.
+21. The Invincible Son of Crawmerax the Invincible has a 10% chance to drop any pearlecent in the game starting UVHM after level 51 and always drops on level gear now.
+22. Increased the chance for Hyperious the Invincible, Master Gee the Invincible and Voracidous the Invincible to drop a Seraph item by 10% and added every Seraph item from their respective DLCs to their lootpool.
+23. Dexiduous the Invincible, Voracidous the Invincible and Omnd-Omnd-Ohk have a chance to drop the second generation of all legendary COMs now.
+24. Made anyone with a rare spawn chance have 20% to drop their legendary instead of 10%. (For example King Mong)
+25. Increased the chance for Warlord Slog to drop the Ogre.
+26. Removed the two heads from Warrior’s lootpool and made it less crowded.
+27. Dexiduous the Invincible now drops the Lady Fist, Flayer, Hive and Twister, and has a 100% chance to drop either of them. (Including the Chopper)
+28. H3RL-3 has a 33% chance to drop the Sandhawk and Pimpernel now.
+29. Badassasaurus Rex can drop 15 Torgue Tokens now and has a chance to drop any of the Torgue legendaries.
+30. Gold Golem has a rare chance of dropping the Grog Nozzle now, and removed the Infinity and the Deliverance from his lootpool to make it less crowded.
+31. Hyperious the Invincible drops the Fibber instead of the Kiss of Death now.
+32. Improved chance for the Splinter Group to drop a Storm Front from 2.5% to 7.5% per Rat.
+33. Bone Head has a chance to drop the Shredifier now.
+34. Blue has a chance to drop the Heart Breaker now.
+35. Bewm and Boom have a chance to drop the Skyrocket now.
+36. The Sheriff has a chance to drop the Fire Bee now.
+37. Incinerator Clayton has a chance to drop Flame of the Firehawk now.
+38. Henry has a chance to drop the Love Thumper now.
+39. Wilhelm has a chance to drop the Bouncing Bonny now.
+40. Donkey Mong has a chance to drop the Bigg Thumppr now.
+41. Mister Boney Pants Guy has a chance to drop the Gub now.
+42. Muscles has a chance to drop Sledge’s Shotgun now.
+43. Spiderpants has a chance to drop the Quazar now.
+44. Bad Maw has a chance to drop the Deliverance now.
+45. Mad Mike has a chance to drop the Madhous! now.
+46. Prospector Zeke has a chance to drop the Skullmasher now.
+47. Jackenstein has a chance to drop the Conference Call now.
+48. Arizona has a chance to drop the Flakker now.
+49. Sinkhole has a chance to drop the Bitch now.
+50. Flinter has a chance to drop the Volcano now.
+51. Dribbles has a chance to drop the Badaboom now.
+52. Woundspike has a chance to drop the Maggie now.
+53. Motor Mamma has a chance to drop the Baby Maker now.
+54. GOD-liaths have a chance to drop a legendary weapon now.
+55. Iron GOD now drops 3 Gemstone rarity weapons.
+56. DJ Tanner has a chance to drop the Sham now.
+57. Roscoe has a chance to drop the Hive now.
+58. Cursed Pirates can drop Captain Blade's gear.
+59. Badass Pirates have a chance to drop the Stinkpot now.
+
+
+======================================CHARACTER SKILLS============================================
+
+==================Axton==================
+1. Increased the base Damage of Axton’s turret by 20% and gave it 20% more Fire Rate.
+2. Swapped Crisis Management's and Resourceful's position in the skill tree.
+3. Sentry: Replaced Burst Fire with Fire Rate, 3% per point.
+4. Laser Sight: Adds Turret Accuracy and Turret Damage now, 5% per point.
+5. Scorched Earth: Removed the hidden 15% Turret Damage penalty and made it passively increase Axton's Explosive Damage by 10%.
+6. Double up: Removed the hidden 15% Turret Damage penalty and instead made it additionally passively increase Turret Damage by 30%.
+7. Impact: Replaced Melee Damage with Accuracy.
+8. Overload: Reduces the Magazine Size increase but made it affect all gun types, 7% instead of 10% per point.
+9. Battlefront: Replaced Melee Damage with Critical Hit Damage.
+10. Duty Calls: Replaced Fire Rate with additive Critical Hit Damage and changed the Gun Damage to 8% instead of 5% per point.
+11. Ranger: Increased all bonuses, 2% instead of 1% per point.
+12. Nuke: Doubled the Nuke's Damage and the fire damage over time Damage by x5 and made it passively increase Axton's Cooldown Rate by 20%.
+13. Preparation: Increased Shield Capacity, 4% instead of 3% per level.
+14. Forbearance: Replaced Maximum Health with Damage Reduction, 2% per point.
+15. Phalanx Shield: Doubled the capacity of Phalanx Shield and made it passively increase Axton's Shield Capacity by 20%.
+16. Crisis Management: Replaced Melee Damage with Damage Reduction, 6% per point.
+17. Gemini: Additionally gives the turret 30% Fire Rate and 3 more shots per burst.
+
+==================Maya===================
+1. Increased Sweet Release's healing Projectile Speed by 50%.
+2. Removed the "increases Cooldown by 3 seconds" text from Thoughtlock's description (it never actually increased the cooldown).
+3. Mind's Eye: Replaced Melee Damage with Accuracy, 5% per point.
+4. Recompense: Quadrupled the damage it deals to the attacker but halved the chance.
+5. Res: Additionally increases Maya's Fight For Your Life duration by 35% now.
+6. Life Tap: Removed the annoying sound.
+7. Scorn: Doubled the Slag chance and reduced the cooldown, from 18 seconds to 10 seconds.
+8. Helios: Increased the damage dealt by 50%.
+9. Backdraft: Doubled the Melee Damage, but reduced the Nova Radius slightly.
+10. Blight Phoenix: Doubled the damage dealt.
+11. Ruin: Increased the Damage and damage over time Damage by 5x.
+
+=================Salvador================
+1. Fixed Lay Waste/Keep it Piping Hot/5 Shots or 6/Incite/Just Got Real/I’m your Huckleberry not giving off-hand weapons the bonuses.
+2. Auto-Loader: Additionally passively increases Salvador's Reload Speed by 15% now.
+3. Hard to Kill: Increased Health Regeneration, 0.2% instead of 0.1% per point.
+4. I'm the Juggernaut: Increased Damage Reduction, 12% instead of 4% per point.
+
+==================Zer0===================
+1. Swapped Grim's and Fearless's position in the skill tree.
+2. Removed the "increased Gun Critical Damage" text from Decepti0n's description (it technically doesn't exist).
+3. Fixed Be Like Water giving 10% Gun Damage instead of 20%.
+4. 0ptics: Increased the Aim Steadiness and additionally increases Aiming Speed now, 14% per point.
+5. Kill C0nfirmed: Stacks instantly now.
+6. Critical Ascensi0n: Decays stacks at 3 seconds between stacks instead of 1 second between stacks now.
+7. C0unter Strike: Increased the chance for it to trigger after getting hit.
+8. Grim: Increased Cooldown Rate, 4% instead of 1.5% per level.
+9. Innervate: Increased Health Regeneration, 1% instead of 0.8% per point, and replaced the Gun Damage with Status Effects Duration Reduction, 4% per point.
+10. Ir0n Hand: Changed Maximum Health to Damage Reduction.
+11. Fearless: Additionally increases Health Regeneration, 0.3% per point.
+12. Resurgence: Increased Maximum Health restored, 6% instead of 4% per point.
+13. Like the Wind: Additionally gives Zer0 a chance to dodge bullets now, 5% per point.
+
+==================Gaige==================
+1. Buck Up: Additionally passively increases Gaige's Shield Capacity by 15% now.
+2. Explosive Clap: Sped up its animation, increased its Damage, and additionally passively increases Gaige's Melee Damage by 20% now.
+3. Made Of Sterner Stuff: Increased Damage Reduction to 4% per point from 1%, and Melee Damage to 6% per point from 3%.
+4. Sharing is Caring: Additionally passively increases Gaige's Shield Capacity/Recharge Rate by 20% and gives -20% Shield Recharge Delay now.
+5. More Pep: Doubled all stats, +8%/+4% instead of +4%/+2% per level.
+6. Shock Storm: Doubled the Storm's Radius.
+7. The Stare: Doubled its Damage. (Including damage over time)
+8. Strength of Five Gorillas: Additionally increases Gun Damage now, 3% per level.
+9. Shock and AAAGGGGHHH!: Additionally passively increases Gaige's reload speed by 25% now.
+10. One Two Boom: Sped up its animation, doubled its Damage (including damage over time), and additionally passively increases Gaige's Explosive Damage by 15%.
+11. Wires Don't Talk: Increased Damage, 5% instead of 3% per point.
+12. Make it Sparkle: Additionally passively increases Gaige's Elemental Effect Chance and Damage by 30% now.
+13. Robot Rampage: Additionally passively increases Gaige's Gun Damage by 20% now.
+14. Annoyed Android: Additionally increases the damage Deathtrap deals now, 7% per point.
+15. With Claws: Increased Melee Damage to 1.25% per Anarchy stack from 0.6% (It rounds it to 1.3 but it's still 1.25) and additionally increases Swap Speed by 0.625% per Anarchy stack.
+
+==================Krieg==================
+1. Returned Krieg’s Raving Retribution Rants.
+2. Added Blood Euphoria (which was an unused but existing skill) as a Bloodlust tier 4 gamechanger for Krieg: Heals for 0.6% Maximum Health per Bloodlust stack when kill skills end.
+3. Fixed Elemental Elation and Salt the Wound stacks overlapping each other
+4. Fixed the self-hit damage from Silence the Voices being affected by Grenade Damage.
+5. Bloody Revival: Removed Assault Rifle requirement.
+6. Pull the Pin: Additionally increases Krieg's Grenade Damage by 10% now.
+7. Light The Fuse: Doubled the Damage.
+8. Hellfire Halitosis: Increased the Damage by 4x.
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% Zoom, % Aim Steadiness. and % Aim Speed (reduces aim disruption when taking damage) per level.
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Killer
Kill Skill. Killing an enemy gives you % Critical Hit Damage and % Reload Speed per level for a few seconds.
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Precisi0n
% Accuracy per level.
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0ne Sh0t 0ne Kill
The first shot from a fully loaded magazine deals % Damage per level.
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B0re
Shots pierce through enemies, gaining % damage per enemy pierced. Enemy crit locations highlighted in Decepti0n.
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Vel0city
% Bullet Speed, % Critical Hit Damage, and % Gun Damage per level.
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Kill C0nfirmed
Up to % Critical Hit Damage per level depending on how long you aim down the sights.
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At 0ne with the Gun
% Hip-Shot accuracy, % Reload Speed, and Magazine Size with Sniper Rifles per level.
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Critical Ascensi0n
Scoring a Critical Hit with a Sniper Rifle gives you % Critical Hit Damage and % Damage with Sniper Rifles. Can stack up to 999 times. Stacks begin to decay if you haven't scored a critical hit in a while.
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Fast Hands
% Reload Speed and % Weapon Swap Speed per level.
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C0unter Strike
After getting hit, your next melee attack has a chance to deal % damage per level.
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Grim
Kill Skill. Killing an enemy regenerates % of your shield per second and gives % Action Skill cooldown rate per level for a few seconds.
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Ambush
% damage per level when attacking enemies from behind or when attacking an enemy who is targeting someone other than you.
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Rising Sh0t
Each successful ranged or melee attack gives you % Gun Damage and % Melee Damage per level for a short time. This bonus can stack up to 5 times. Faster weapons can gain stacks more quickly, but slower weapons retain stacks for a longer period of time.
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Death Mark
Dealing melee damage marks a target for 8 seconds. Marked targets take % additional damage from all sources.
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Unf0rseen
Your holographic decoy explodes when you become visible again, causing shock damage to nearby enemies. Damage increases per level.
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Innervate
While Decepti0n is active you gain % Status Effects Duration Reduction, % Movement Speed, and regenerate % of your Maximum Health per second per level.
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Tw0 Fang
Every time you fire you have a % chance per level to fire twice.
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Death Bl0ss0m
Action Skill Augment. Throws a handful of Kunai knives. Has a random elemental effect. Does not take character out of Decepti0n. Can be used five times per cooldown. Can apply Death Mark.
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Killing Bl0w
% Melee Damage per level against enemies with low health.
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Ir0n Hand
% Melee Damage and Damage Reduction per level.
+
+
+
+
+
+
Fearless
% Fire Rate and % Health Regeneration per level when your shield is depleted.
+
+
+
+
Be Like Water
Shooting an enemy gives % damage per level to your next melee attack. Melee Attacks give % damage per level to your next gun attack.
+
+
+
+
+
+
F0ll0wthr0ugh
Kill Skill. Killing an enemy gives % Movement Speed, % Gun Damage, and % Melee Damage per level for a few seconds.
+
+
+
+
Execute
Melee Override Skill. While Decepti0n is active and a target is under your crosshairs, melee to dash forward a short distance and perform a special melee attack. Has a range of 3 meters.
+
+
+
+
Backstab
Your melee attacks deal % damage per level when hitting an enemy in the back, dealing massive damage.
+
+
+
+
+
+
Resurgence
Killing an enemy with a melee attack restores up to % of your health per level depending on how low your health is.
+
+
+
+
+
+
Like The Wind
% Gun, Melee Damage, and % chance to dodge bullets per level when moving.
+
+
+
+
+
+
Many Must Fall
Killing an enemy with a Melee Attack during Decepti0n deploys an additional holographic decoy and extends the duration of Decepti0n instead of ending it.
% Shield Recharge Rate and % Shield Recharge Delay per level.
+
+
+
+
+
+
Onslaught
Kill Skill. killing an enemy gives you % Gun Damage and % Movement Speed per level for a short time.
+
+
+
+
Scorched Earth
Adds Multi-Rocket Pods to your Sabre Turret. 22 Rockets per Volley. Also Increases Axton's Explosive Damage by 10%
+
+
+
+
Able
Damaging an enemy regenerates % of your Maximum Health per second per level for 3 seconds.
+
+
+
+
+
+
Grenadier
Grenade Capacity per level.
+
+
+
+
+
+
Resourceful
% Action Skill Cooldown Rate per level.
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+
+
+
+
+
Double Up
Adds a second gun to the Sabre Turret and both guns fire Slag bullets. Also increases Sabre Turret Damage by 30%.
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+
+
+
+ 0
+
+
+
+
+
+
+
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+
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Impact
% Gun Damage and % Accuracy per level.
+
+
+
+
Expertise
% weapon swap and aim speed per level; % movement speed when aiming per level.
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+
+
+
+
+
Overload
% Magazine Size.
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+
+
+
Metal Storm
Kill Skill. Killing an enemy gives % Fire Rate and % Recoil Reduction per level for a short time.
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+
+
+
+
+
Steady
% Recoil Reduction, % Grenade Damage, and % Rocket Launcher damage per level.
+
+
+
+
Longbow Turret
% Turret Deploy Range, % Turret Health.
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+
+
+
Battlefront
% Gun, Critical Hit Damage, and Grenade damage per level while turret is deployed.
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+
+
+
+
+
Duty Calls
% Gun Damage and % Critical Hit Damage with non-elemental guns.
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+
+
+
Do or Die
Allows you to throw grenades while in Fight for Your Life. % Grenade and Rocket Launcher damage.
+
+
+
+
+
+
Ranger
% Gun Damage, Accuracy, Critical Hit Damage, Fire Rate, Magazine Size, Reload Speed, and Maximum Health per level.
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+
+
+
+
+
Nuke
Deploying your Sabre Turret sets off a small Nuclear Blast and passively increase Axton's Cooldown Rate by 20%.
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+
+
+
+ 0
+
+
+
+
+
+
+
+
+
+
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Healthy
% Maximum Health per level.
+
+
+
+
Preparation
% shield capacity per level; regenerate % health per second per level when shields are full.
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+
+
+
+
+
Last Ditch Effort
% Gun Damage and % Movement Speed per level during Fight For Your Life.
+
+
+
+
Pressure
Up to % Reload Speed and % Shield Recharge Delay per level depending on how low your health is.
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+
+
+
+
+
Forbearance
% Status Effect duration on you and % Damage Reduction per level.
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+
+
+
Phalanx Shield
Your Sabre Turret projects a shield that attempts to block enemy ranged fire but lets friendly ranged attacks pass through and passively increases Axton's Shield Capacity by 20%
+
+
+
+
Quick Charge
Kill Skill. Killing an enemy regenerates % of your shield per second per level for a short time.
+
+
+
+
+
+
Mag-Lock
Your Sabre Turret can be deployed on walls and ceilings.
+
+
+
+
Crisis Management
% Gun Damage and % Damage Reduction per level when shields are depleted.
+
+
+
+
+
+
Grit
You have a % chance per level to ignore damage that would otherwise kill you. In addition to not taking damage from the attack, you will also regain half your Maximum health.
+
+
+
+
+
+
Gemini
Allows you to deploy two Sabre Turrets. Additionally gives the turret 30% Fire Rate and 3 more shots per burst.
Reloading your gun gives you % Fire Rate per level for a short time.
+
+
+
+
Quick Draw
% Weapon Swap Speed and % Critical Hit Damage per level.
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+
+
+
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I'm Your Huckleberry
% Damage and Reload Speed per level with pistols.
+
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+
+
All I Need is One
Swapping weapons causes your next shot fired to deal % damage per level.
+
+
+
+
+
+
Divergent Likeness
% Damage when Gunzerking with two of the same type of guns. % Accuracy when Gunzerking with two different types of guns.
+
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+
+
Auto-Loader
Killing an enemy Instantly Reloads all of the guns that you have equipped that are not currently in your hands. Swapping guns after Auto-Loader has reloaded a gun triggers Locked & Loaded. Additionally passively increases Salvador's Reload Speed by 15% now.
+
+
+
+
Money Shot
The last bullet fired from any gun does % damage per level per magazine size, up to % damage per level.
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+
+
+
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Lay Waste
Kill Skill. Killing an enemy gives % Fire Rate and % Critical Hit Damage with Guns per level for a short time.
+
+
+
+
Down Not Out
You can Gunzerk while in Fight for Your Life.
+
+
+
+
+
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Keep It Piping Hot
While Gunzerking is in the process of cooling down you gain % Gun Damage, % Melee Damage, and % Grenade Damage per level.
+
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+
+
+
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No Kill Like Overkill
Any excess damage dealt to an enemy that kills them is transferred to the next enemy fired at.
+
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+ 0
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+
+
+
+
+
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Inconceivable
Up to % chance per level for shots not to consume ammo depending on how low your health and shields are.
+
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+
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Filled to the Brim
% Magazine Capacity and % Ammunition Capacity per level for all weapon types.
+
+
+
+
+
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All in the Reflexes
% Reload Speed and % Melee Damage per level.
+
+
+
+
Last Longer
seconds Gunzerking duration per level.
+
+
+
+
+
+
I'm Ready Already
% Gunzerking Cooldown Rate.
+
+
+
+
Steady as She Goes
% Recoil Reduction and % chance to improve Accuracy on hit when Gunzerking.
+
+
+
+
5 Shots or 6
Grants a % chance per level to add an extra round of ammunition when firing instead of expending ammunition.
+
+
+
+
+
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Yippie Ki Yay
Increases the duration of Gunzerking by seconds per level every time an enemy is killed while Gunzerking.
+
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+
+
Double Your Fun
Throwing a grenade while Gunzerking throws two grenades instead of one. The second grenade doesn't cost ammo.
+
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+
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+
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Get Some
Shooting an enemy decreases Gunzerking cooldown by seconds per level. Has a cooldown of 3 seconds.
+
+
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Keep Firing
While Gunzerking, you gain up to % Fire Rate and % Reload Speed depending on how long you hold down the trigger.
+
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+ 0
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+
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Hard to Kill
% Maximum Health and regenerate % of your Maximum Health per second per level.
+
+
+
+
Incite
Taking damage gives % Movement Speed and % Reload Speed per level for a few seconds.
+
+
+
+
+
+
Asbestos
% Negative Status Effect Duration per level.
+
+
+
+
I'm the Juggernaut
Kill Skill. Killing an enemy gives % Damage Reduction for a short time.
+
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+
+
+
+
Ain't Got Time To Bleed
While Gunzerking you regenerate up to % of your Maximum Health per second per level depending on how low your health is.
+
+
+
+
Fistful of Hurt
Melee Override. Throw a heavy punch dealing massive damage and knockback. Has a cooldown of 15 seconds.
+
+
+
+
All Out of Bubblegum
% Fire Rate per level when shield is depleted.
+
+
+
+
+
+
Bus That Can't Slow Down
% Movement Speed per level while Gunzerking.
+
+
+
+
Just Got Real
Up to % Gun Damage per level depending on how low your health is.
+
+
+
+
+
+
Sexual Tyrannosaurus
Taking damage gives % Health Regeneration per level for 5 seconds. This effect does not stack.
+
+
+
+
+
+
Come At Me, Bro
While Gunzerking, you can press [Action Skill] to taunt your enemies into attacking you. You instantly heal to Full Health and gain massive damage reduction for a few seconds.
Your bullets that hit walls or other objects have a % chance per level to ricochet toward a nearby enemy dealing 50% damage.
+
+
+
+
Cooking Up Trouble
While your gun's magazine is full you regenerate % per level of maximum health per second.
+
+
+
+
+
+
Fancy Mathematics
Improves shield recharge delay (up to % per level) and shield recharge rate (up to % per level) based on how low your health is. The lower your health the greater the bonuses.
+
+
+
+
Buck Up
Deathtrap Ability. Deathtrap restores the shields of one ally by 30%. Additionally increases Gaige's Shield Capacity by 15%.
+
+
+
+
The Better Half
When your magazine is at least half empty you gain fire rate % per level.
+
+
+
+
+
+
Potent as a Pony
Increases maximum health for you (% per level) and Deathtrap (% per level).
+
+
+
+
Upshot Robot
While Deathtrap is active, if you or Deathtrap kill an enemy it increases Deathtrap's duration by 5 seconds and grants both of you a 4% stackable melee damage bonus. Bonuses are lost when Deathtrap goes away.
+
+
+
+
Unstoppable Force
Killing an enemy grants you % per level movement speed and % shield regeneration per level for a short while.
+
+
+
+
+
+
Explosive Clap
Deathtrap Ability. Deathtrap causes an explosion in front of him, dealing explosive damage to all nearby enemies. Additionally increases Gaige's Melee Damage by 20%.
+
+
+
+
Made of Sterner Stuff
You and Deathtrap gain % per level damage reduction against all damage types. Deathtrap gains % per level melee damage.
+
+
+
+
+
+
20% Cooler
Increases the cooldown rate of your action skill by % per level.
+
+
+
+
+
+
Sharing is Caring
Grants a copy of your shield to Deathtrap. Additionally increases both Gaige's Shield Capacity and Recharge Rate by 20% and gives -20% Shield Recharge Delay.
+
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+ 0
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+
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+
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More Pep
Increases your chances of applying Burn (% per level), Electrocute (% per level), Corrode (% per level), and Slag (% per level) Status Effects.
+
+
+
+
Myelin
Grants you % per level Resistance to Shock Damage. Also increases your Shield Capacity by % per level.
+
+
+
+
+
+
Shock Storm
Killing an enemy with a Critical Hit causes an Electric Storm, dealing Rank ( per level) Electrocute Damage to nearby enemies. Electrical Storms are also caused by Deathtrap whenever he kills an enemy.
+
+
+
+
The Stare
Deathtrap Ability. Deathtrap fires a laser beam and sweeps it across the battlefield, dealing Burn Damage and possibly Igniting enemies.
+
+
+
+
Strength of Five Gorillas
Increases Melee Damage for you and Deathtrap by % per level. Additionally increases Gun Damage by 3% per level.
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+
+
+
+
+
Electrical Burn
When your Electrocute Status Effects deal damage to enemies, there is a % (per level) chance they will burst into flames and take Burn Damage. The amount of Burn Damage is based on the Electrocute damage dealt.
+
+
+
+
Shock and "AAAGGGGHHH!"
Reloading your gun causes an Electrical Explosion, damaging nearby enemies. Additionally passively increases Gaige's reload speed by 25%.
+
+
+
+
Evil Enchantress
Kill Skill. Killing an enemy increases by % per level the Damage that your Burn, Electrocute, and Corrode status effects deal for a short period of time.
+
+
+
+
+
+
One Two Boom
Deathtrap Ability. Deathtrap shoots out an orb of energy at an enemy. If you shoot the orb it will explode, dealing massive Shock Damage to nearby enemies. Additionally increases Gaige's Explosive Damage by 15%.
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+
+
+
Wires Don't Talk
Increases all Shock and Electrocute Damage that you inflict by % per level.
+
+
+
+
+
+
Interspersed Outburst
Not shooting an enemy for a short time grants you a stack of Interspersed Outburst (up to 5 stacks). The next time you shoot an enemy, all stacks of Interspersed Outburst are consumed and you deal Rank ( per level) Slag Damage. The more stacks are consumed, the greater the chance of slagging the target.
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+
+
+
+
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Make it Sparkle
Shooting Deathtrap with an elemental weapon charges him with that element, causing his melee attacks to deal additional damage of that element. Additionally passively increases Gaige's Elemental Effect Chance and Damage by 30%.
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+
+
+
+ 0
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+
+
+
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+
+
+
+
Smaller, Lighter, Faster
Increases you reload speed % per level but decreases your magazine size % per level.
+
+
+
+
Anarchy
Killing an enemy or fully emptying your gun's magazine while in combat grants you a stack of Anarchy (up to 150 stacks). For every stack of Anarchy you have, you gain +1.75% bonus gun damage, but your accuracy is decreased -1.75%. Prematurely reloading your guns removes all stacks of Anarchy. Anarchy stacks are quickly lost while in "Fight for Your Life."
+
+
+
+
+
+
Preshrunk Cyberpunk
Increases the maximum number of Anarchy stacks you can have by per level.
+
+
+
+
Robot Rampage
Deathtrap Ability. Deathtrap lashes out with a flurry of attacks. Additionally passively increases Gaige's Gun Damage by 20%.
+
+
+
+
Blood Soaked Shields
Killing an enemy immediately restores % of your shields per level, but you lose % of your current health per level.
+
+
+
+
+
+
Annoyed Android
Increases the movement speed of Deathtrap by % and increases the Deathtrap's damage by % per point per level.
+
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+
+
Discord
Prematurely reloading activates Discord granting you +65% accuracy, +25% fire rate, and 3% per second health regeneration. You constantly lose Anarchy stacks while Discord is active. Discord can be shut off by prematurely reloading again.
+
+
+
+
Typecast Iconoclast
Whenever you get a stack of Anarchy there is a % per level chance you get an additional stack.
+
+
+
+
+
+
Rational Anarchist
If you have 0 stacks of Anarchy, then the next time you would gain an Anarchy stack you instead gain 25.
+
+
+
+
Death From Above
Shooting an enemy while in midair consumes stacks of Anarchy (1 per level) and causes a Rank ( per level) Digi-splosion, damaging nearby enemies.
+
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+
+
+
+
The Nth Degree
Every per level bullets that hits an enemy, one of them will ricochet toward another nearby enemy.
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+
+
+
With Claws
Melee Override Skill. While you have a stack of Anarchy, melee to digistruct claws and swipe twice at an enemy, dealing +1.25% melee damage per Anarchy stack and restoring health. The lower your health the more health you gain. This attack consumes an Anarchy stack. Additionally increases Swap Speed by 0.625% per Anarchy stack
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\ No newline at end of file
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+ Borderlands 2 Skill Calculator: Psycho
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+
% Weapon Swap speed per Bloodlust stack per level.
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+
+
+
+
+
Taste of Blood
% damage reduction during Buzz Axe Rampage per Bloodlust stack per level. Bloodlust stacks per kill per level during Buzz Axe Rampage.
+
+
+
+
Bloody Revival
% Gun damage during Fight For Your Life per Bloodlust stack per level.
+
+
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+
Blood Overdrive
Kill Skill. Killing an enemy gives % Melee Damage and s Grenade Fuse Time per Bloodlust stack per level for a short time.
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+
+
+
+
Bloodbath
Kill Skill. Killing an enemy with a grenade or explosion gives % weapon damage per Bloodlust stack per level for a short time. Enemies killed this way have a % chance per level of dropping Grenade ammunition.
+
+
+
+
Buzz Axe Bombardier
When thrown, your buzz axe now has Dynamite attached to it which explodes on impact.
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+
Fuel the Blood
Kill Skill. Killing an enemy with a melee attack gives % Grenade Damage per Bloodlust stack per level for a short time and adds Bloodlust stacks per level.
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+
+
+
+
Blood Trance
Increases the duration of Buzz Axe Rampage by seconds per Bloodlust stack (at time of activation) per level.
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+
+
+
Blood Euphoria
Instantly heal for 0.6% Maximum Health per Bloodlust stack when kill skills end
+
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+
+
Boiling Blood
Increases the time before Bloodlust stacks start to decay by seconds per level.
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+
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+
Nervous Blood
Kill Skill. Killing an enemy gives % Reload Speed per Bloodlust stack per level for a short time.
+
+
+
+
+
+
Bloodsplosion
Killing an enemy causes them to explode with an Elemental Nova matching the element of the damage that killed it
+ (Non-elemental damage will cause an explosive nova). Overkill damage is added to this damage. Each Bloodlust stacks increases this damage by 5%.
+
+
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+ 0
+
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+
+
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Empty the Rage
% Melee Damage per level; additional % per level when shields or magazine is empty.
+
+
+
+
Pull the Pin
When you die, you drop a free grenade. If you kill an enemy with it, you get double XP. Additionally increases Grenade Damage by 10%.
+
+
+
+
Feed the Meat
% Max Health and sec Shield Recharge Delay per level.
+
+
+
+
+
+
Embrace the Pain
% Fire Rate per level when shields are down. sec Shield Recharge Delay per level.
+
+
+
+
Fuel the Rampage
% Buzz Axe Rampage cooldown from taking damage per level; additional % per level from Health damage. You can now be damaged by teammates; friendly fire damage is % per level.
+
+
+
+
+
+
Thrill of the Kill
Up to % per level of overkill damage is returned to you as Health, depending on how low your health is.
+
+
+
+
Light the Fuse
Fight For Your Life is replaced with Light the Fuse. During Light the Fuse you pull out a live bundle of dynamite and can move normally. The bundle detonates when the timer runs out. If you kill someone you are revived. Getting a revive with the bundle explosion gives you bonus Movement Speed for the remainder of the time that was left in Light the Fuse. Throw Dynamite sticks with Fire. Detonate bundle by holding Action.
+
+
+
+
Strip the Flesh
% Explosive damage per level; additional % per level in Fight For Your Life.
+
+
+
+
+
+
Redeem the Soul
You can instantly Revive teammates at the cost of downing yourself. You may revive in this way only once each time Buzz axe Rampage is on cooldown. % Fight For Your Life time.
+
+
+
+
Salt the Wound
Taking damage from an enemy while your shield is down adds a stack of Salt the Wound to a maximum of 20. % Melee Damage and % Shotgun damage per stack per level.
+
+
+
+
+
+
Silence the Voices
% Melee Damage per level. % per level chance to attack yourself with melee attacks.
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+
+
+
+
+
Release the Beast
Activating the Buzz Axe Rampage when at or below 33% of your max health remaining (i.e., when the ! is showing) instantly refills your health and transforms you into a Badass Psycho Mutant with % Melee Damage and % Damage Reduction. Buzz Axe Rampage is instantly recharged afterwards.
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+
+
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+ 0
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+
+
+
+
+
+
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+
Burn, Baby, Burn
% (% when on fire) burn damage per level. % chance per level per fire attack to set self on fire.
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+
+
+
Fuel the Fire
Kill Skill. % chance per level per fire attack to set self on fire. Killing an enemy gives % Elemental Effect Chance per level for a short time.
+
+
+
+
+
+
Numbed Nerves
% damage reduction per level when on fire.
+
+
+
+
Pain is Power
% (% when on fire) Weapon and Melee Damage per level (except for Sniper Rifles). % Critical Hit Damage per level
+
+
+
+
+
+
Elemental Elation
When Elemental Status Effect Damage is being done to enemies you gain stacks of Elemental Elation up to a maximum of 20. Each stack gives % Fire Rate and Magazine Size per level. Stacks will not decay while you are on fire.
+
+
+
+
Delusional Damage
All Elemental Status Effects you cause have a chance to light yourself on fire. Ignite chances are determined by those accumulated from Burn, Baby, Burn and Fuel the Fire.
+
+
+
+
Fire Fiend
Melee Attacks have a 10% per level chance to Ignite enemies. % Weapon Accuracy and % Reload Speed when on fire.
+
+
+
+
+
+
Flame Flare
% Burn Duration on you per level. 15% chance per level for your Burn effects to apply another Burn effect.
+
+
+
+
Hellfire Halitosis
Melee Override Skill. Pressing Melee causes you to breathe fire in a cone in front of you. Cooldown is 15 seconds.
+
+
+
+
+
+
Elemental Empathy
Burn status effect damage heals you for % of the damage dealt per level.
+
+
+
+
+
+
Raving Retribution
While you are on fire, taking damage from enemies will spawn homing balls of fire that seek out the attacker and explode on impact. Fireballs only trigger once per second.
% Shield Capacity and % Shield Recharge Delay per level.
+
+
+
+
Accelerate
% Gun Damage and % Bullet Speed per level.
+
+
+
+
+
+
Suspension
Increases the duration of Phaselock by s per level.
+
+
+
+
Kinetic Reflection
Kill Skill. Killing an enemy causes you to deflect bullets against nearby enemies, reducing damage to you by % and dealing % damage per level for a short time.
+
+
+
+
+
+
Fleet
Your Movement Speed increases by % per level while your shields are depleted.
+
+
+
+
Converge
Your Phaselock ability now also pulls nearby enemies toward the original target.
+
+
+
+
Inertia
Kill Skill. Killing an enemy regenerates % of your Shield per second and increases your Reload Speed by % per level for a short time.
+
+
+
+
+
+
Quicken
Increases the Cooldown Rate of your Phaselock's Ability by % per level.
+
+
+
+
+
+
Sub-Sequence
When an enemy dies under the effects of Phaselock, there is a chance for your Phaselock to seek out and affect another target (% chance per level).
+
+
+
+
+
+
Thoughtlock
Phaselock causes enemies to switch allegiance and fight amongst themselves. Additionally, Phaselock's duration is increased by 4s.
+
+
+
+
+ 0
+
+
+
+
+
+
+
+
+
+
+
+
Mind's Eye
% Critical Hit Damage and % Accuracy per level.
+
+
+
+
Sweet Release
Killing an enemy who is currently Phaselocked creates Life Orb per level which automatically seeks out and heals you and your friends. The healing is stronger when you or your friend's health is low (up to 15% per Orb).
+
+
+
+
+
+
Restoration
% Maximum Health and attack allies to heal them for % of the attack damage per level.
+
+
+
+
Wreck
% Fire Rate and % Damage with guns per level while you have an enemy Phaselocked.
+
+
+
+
+
+
Elated
You and your friends regenerate % health per second per level while you have an enemy Phaselocked.
+
+
+
+
Res
You can instantly revive a friend in Fight for Your Life by using Phaselock on him/her. +35% Fight For your Life time
+
+
+
+
Recompense
Taking Health damage has a % chance per level of dealing an equal amount of damage to your attacker.
+
+
+
+
+
+
Sustenance
Regenerate % of your missing Health per second per level.
+
+
+
+
+
+
Life Tap
Kill Skill. Killing an enemy gives you % Life Steal per level for a short while.
+
+
+
+
+
+
Scorn
Melee Override. Press [melee] to throw an Orb of Slag that constantly damages enemies near it. This ability has a 10 second cooldown. Pressing [melee] when Scorn is on cooldown will perform a regular melee attack.
+
+
+
+
+ 0
+
+
+
+
+
+
+
+
+
+
+
+
Flicker
% Elemental Effect Chance per level.
+
+
+
+
Foresight
Increases Magazine Size and Reload Speed with all weapon types. % Magazine Size and % Reload Speed per level.
+
+
+
+
+
+
Immolate
Adds % Damage per level as Fire Damage to all shots fired when in Fight For Your Life.
+
+
+
+
Helios
Phaselocking an enemy causes a fiery explosion, damaging all nearby enemies. Helios Damage Rank per level.
+
+
+
+
+
+
Chain Reaction
While you have an enemy Phaselocked all of your bullets that hit enemies have a % chance per level to ricochet and hit another nearby enemy.
+
+
+
+
Cloud Kill
Shooting an enemy creates a lingering Acid Cloud, which lasts for 5 seconds, dealing constant Corrosive Damage to enemies who touch it. Only one Acid Cloud can be active at a time.
+
+
+
+
Backdraft
Your melee attacks deal additional Fire Damage. Also, when your shields become depleted you create a fiery explosion, damaging nearby enemies. Your shields must fully recharge between explosions. Backdraft Damage Rank per level.
+
+
+
+
+
+
Reaper
You deal % increased Gun Damage per level to any enemy who has more than 50% of his health remaining.
+
+
+
+
+
+
Blight Phoenix
Kill Skill. Killing an enemy causes you to deal constant Fire and Corrosive Damage to nearby enemies for a short time. The damage is based on your Level and the Level of the Blight Phoenix.
+
+
+
+
+
+
Ruin
Action Skill Augmentation. Phaselock now slags, corrodes and electrocutes all nearby enemies.
+
+
+
+
+ 0
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/assassin.html b/vanilla/assassin.html
similarity index 84%
rename from assassin.html
rename to vanilla/assassin.html
index 71189df..0cffa75 100644
--- a/assassin.html
+++ b/vanilla/assassin.html
@@ -3,73 +3,73 @@
Borderlands 2 Skill Calculator: Assassin
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+
-
+
% Zoom and % Aim Steadiness (reduces aim disruption when taking damage) per level.
-
+
Killer
Kill Skill. Killing an enemy gives you % Critical Hit Damage and % Reload Speed per level for a few seconds.
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+
Precisi0n
% Accuracy per level.
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+
0ne Sh0t 0ne Kill
The first shot from a fully loaded magazine deals % Damage per level.
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+
B0re
Shots pierce through enemies, gaining % damage per enemy pierced. Enemy crit locations highlighted in Decepti0n.
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+
Vel0city
% Bullet Speed, % Critical Hit Damage, and % Gun Damage per level.
-
+
Kill C0nfirmed
Up to % Critical Hit Damage per level depending on how long you aim down the sights.
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+
At 0ne with the Gun
% Hip-Shot accuracy, % Reload Speed, and Magazine Size with Sniper Rifles per level.
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+
Critical Ascensi0n
Scoring a Critical Hit with a Sniper Rifle gives you % Critical Hit Damage and % Damage with Sniper Rifles. Can stack up to 999 times. Stacks begin to decay if you haven't scored a critical hit in a while.
@@ -85,53 +85,53 @@
-
+
Fast Hands
% Reload Speed and % Weapon Swap Speed per level.
-
+
C0unter Strike
After getting hit, your next melee attack has a chance to deal % damage per level.
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+
Fearless
% Fire Rate and % Gun Damage per level when your shield is depleted.
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+
Ambush
% damage per level when attacking enemies from behind or when attacking an enemy who is targeting someone other than you.
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+
Rising Sh0t
Each successful ranged or melee attack gives you % Gun Damage and % Melee Damage per level for a short time. This bonus can stack up to 5 times. Faster weapons can gain stacks more quickly, but slower weapons retain stacks for a longer period of time.
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+
Death Mark
Dealing melee damage marks a target for 8 seconds. Marked targets take % additional damage from all sources.
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+
Unf0rseen
Your holographic decoy explodes when you become visible again, causing shock damage to nearby enemies. Damage increases per level.
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+
Innervate
While Decepti0n is active you gain % Gun Damage, % Movement Speed, and regenerate % of your Maximum Health per second per level.
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+
Tw0 Fang
Every time you fire you have a % chance per level to fire twice.
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+
Death Bl0ss0m
Action Skill Augment. Throws a handful of Kunai knives. Has a random elemental effect. Does not take character out of Decepti0n. Can be used five times per cooldown. Can apply Death Mark.
@@ -147,53 +147,53 @@
-
+
Killing Bl0w
% Melee Damage per level against enemies with low health.
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+
Ir0n Hand
% Melee Damage and Maximum Health per level.
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+
Grim
Kill Skill. Killing an enemy regenerates % of your shield per second and gives % Action Skill cooldown rate per level for a few seconds.
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+
Be Like Water
Shooting an enemy gives % damage per level to your next melee attack. Melee Attacks give % damage per level to your next gun attack.
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+
F0ll0wthr0ugh
Kill Skill. Killing an enemy gives % Movement Speed, % Gun Damage, and % Melee Damage per level for a few seconds.
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+
Execute
Melee Override Skill. While Decepti0n is active and a target is under your crosshairs, melee to dash forward a short distance and perform a special melee attack. Has a range of 3 meters.
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+
Backstab
Your melee attacks deal % damage per level when hitting an enemy in the back, dealing massive damage.
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+
Resurgence
Killing an enemy with a melee attack restores up to % of your health per level depending on how low your health is.
-
+
Like The Wind
% Gun and Melee Damage per level when moving.
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+
Many Must Fall
Killing an enemy with a Melee Attack during Decepti0n deploys an additional holographic decoy and extends the duration of Decepti0n instead of ending it.
diff --git a/commando.html b/vanilla/commando.html
similarity index 79%
rename from commando.html
rename to vanilla/commando.html
index 0d49240..50a2ab6 100644
--- a/commando.html
+++ b/vanilla/commando.html
@@ -3,73 +3,73 @@
Borderlands 2 Skill Calculator: Commando
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+
-
+
shot per burst and s duration for Sabre Turret per level.
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+
Ready
% Reload Speed per level.
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+
Laser Sight
% Turret Accuracy per level.
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+
Willing
% Shield Recharge Rate and % Shield Recharge Delay per level.
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+
Onslaught
Kill Skill. killing an enemy gives you % Gun Damage and % Movement Speed per level for a short time.
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+
Scorched Earth
Adds Multi-Rocket Pods to your Sabre Turret. 22 Rockets per Volley.
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+
Able
Damaging an enemy regenerates % of your Maximum Health per second per level for 3 seconds.
-
+
Grenadier
Grenade Capacity per level.
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+
Crisis Management
% Gun Damage and % Melee Damage per level when shields are depleted.
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+
Double Up
Adds a second gun to the Sabre Turret and both guns fire Slag bullets.
@@ -85,57 +85,57 @@
-
+
Impact
% Gun Damage and % Melee Damage per level.
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+
Expertise
% weapon swap and aim speed per level; % movement speed when aiming per level.
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+
Overload
% Magazine Size for Assault Rifles.
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+
Metal Storm
Kill Skill. Killing an enemy gives % Fire Rate and % Recoil Reduction per level for a short time.
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+
Steady
% Recoil Reduction, % Grenade Damage, and % Rocket Launcher damage per level.
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+
Longbow Turret
% Turret Deploy Range, % Turret Health.
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+
Battlefront
% Gun, Melee, and Grenade damage per level while turret is deployed.
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Duty Calls
% Gun Damage and % Fire Rate with non-elemental guns.
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+
Do or Die
Allows you to throw grenades while in Fight for Your Life. % Grenade and Rocket Launcher damage.
-
+
Ranger
% Gun Damage, Accuracy, Critical Hit Damage, Fire Rate, Magazine Size, Reload Speed, and Maximum Health per level.
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+
Nuke
Deploying your Sabre Turret sets off a small Nuclear Blast.
@@ -151,57 +151,57 @@
-
+
Healthy
% Maximum Health per level.
-
+
Preparation
% shield capacity per level; regenerate % health per second per level when shields are full.
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+
Last Ditch Effort
% Gun Damage and % Movement Speed per level during Fight For Your Life.
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+
Pressure
Up to % Reload Speed and % Shield Recharge Delay per level depending on how low your health is.
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+
Forbearance
% Status Effect duration on you and % Maximum Health per level.
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+
Phalanx Shield
Your Sabre Turret projects a shield that attempts to block enemy ranged fire but lets friendly ranged attacks pass through.
-
+
Quick Charge
Kill Skill. Killing an enemy regenerates % of your shield per second per level for a short time.
-
+
Resourceful
% Action Skill Cooldown Rate per level.
-
+
Mag-Lock
Your Sabre Turret can be deployed on walls and ceilings.
-
+
Grit
You have a % chance per level to ignore damage that would otherwise kill you. In addition to not taking damage from the attack, you will also regain half your Maximum health.
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+
Gemini
Allows you to deploy two Sabre Turrets.
diff --git a/gunzerker.html b/vanilla/gunzerker.html
similarity index 80%
rename from gunzerker.html
rename to vanilla/gunzerker.html
index a49cf13..a7eba89 100644
--- a/gunzerker.html
+++ b/vanilla/gunzerker.html
@@ -3,77 +3,77 @@
Borderlands 2 Skill Calculator: Gunzerker
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+
-
+
Reloading your gun gives you % Fire Rate per level for a short time.
-
+
Quick Draw
% Weapon Swap Speed and % Critical Hit Damage per level.
-
+
I'm Your Huckleberry
% Damage and Reload Speed per level with pistols.
-
+
All I Need is One
Swapping weapons causes your next shot fired to deal % damage per level.
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+
Divergent Likeness
% Damage when Gunzerking with two of the same type of guns. % Accuracy when Gunzerking with two different types of guns.
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+
Auto-Loader
Killing an enemy Instantly Reloads all of the guns that you have equipped that are not currently in your hands. Swapping guns after Auto-Loader has reloaded a gun triggers Locked & Loaded.
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+
Money Shot
The last bullet fired from any gun does % damage per level per magazine size, up to % damage per level.
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+
Lay Waste
Kill Skill. Killing an enemy gives % Fire Rate and % Critical Hit Damage with Guns per level for a short time.
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+
Down Not Out
You can Gunzerk while in Fight for Your Life.
-
+
Keep It Piping Hot
While Gunzerking is in the process of cooling down you gain % Gun Damage, % Melee Damage, and % Grenade Damage per level.
-
+
No Kill Like Overkill
Any excess damage dealt to an enemy that kills them is transferred to the next enemy fired at.
@@ -90,57 +90,57 @@
-
+
Inconceivable
Up to % chance per level for shots not to consume ammo depending on how low your health and shields are.
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+
Filled to the Brim
% Magazine Capacity and % Ammunition Capacity per level for all weapon types.
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+
All in the Reflexes
% Reload Speed and % Melee Damage per level.
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+
Last Longer
seconds Gunzerking duration per level.
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+
I'm Ready Already
% Gunzerking Cooldown Rate.
-
+
Steady as She Goes
% Recoil Reduction and % chance to improve Accuracy on hit when Gunzerking.
-
+
5 Shots or 6
Grants a % chance per level to add an extra round of ammunition when firing instead of expending ammunition.
-
+
Yippie Ki Yay
Increases the duration of Gunzerking by seconds per level every time an enemy is killed while Gunzerking.
-
+
Double Your Fun
Throwing a grenade while Gunzerking throws two grenades instead of one. The second grenade doesn't cost ammo.
-
+
Get Some
Shooting an enemy decreases Gunzerking cooldown by seconds per level. Has a cooldown of 3 seconds.
-
+
Keep Firing
While Gunzerking, you gain up to % Fire Rate and % Reload Speed depending on how long you hold down the trigger.
@@ -157,57 +157,57 @@
-
+
Hard to Kill
% Maximum Health and regenerate % of your Maximum Health per second per level.
-
+
Incite
Taking damage gives % Movement Speed and % Reload Speed per level for a few seconds.
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+
Asbestos
% Negative Status Effect Duration per level.
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+
I'm the Juggernaut
Kill Skill. Killing an enemy gives % Damage Reduction for a short time.
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+
Ain't Got Time To Bleed
While Gunzerking you regenerate up to % of your Maximum Health per second per level depending on how low your health is.
-
+
Fistful of Hurt
Melee Override. Throw a heavy punch dealing massive damage and knockback. Has a cooldown of 15 seconds.
-
+
All Out of Bubblegum
% Fire Rate per level when shield is depleted.
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+
Bus That Can't Slow Down
% Movement Speed per level while Gunzerking.
-
+
Just Got Real
Up to % Gun Damage per level depending on how low your health is.
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+
Sexual Tyrannosaurus
Taking damage gives % Health Regeneration per level for 5 seconds. This effect does not stack.
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+
Come At Me, Bro
While Gunzerking, you can press [Action Skill] to taunt your enemies into attacking you. You instantly heal to Full Health and gain massive damage reduction for a few seconds.
Your bullets that hit walls or other objects have a % chance per level to ricochet toward a nearby enemy dealing 50% damage.
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+
Cooking Up Trouble
While your gun's magazine is full you regenerate % per level of maximum health per second.
-
+
Fancy Mathematics
Improves shield recharge delay (up to % per level) and shield recharge rate (up to % per level) based on how low your health is. The lower your health the greater the bonuses.
-
+
Buck Up
Deathtrap Ability. Deathtrap restores the shields of one ally by 30%.
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+
The Better Half
When your magazine is at least half empty you gain fire rate % per level.
-
+
Potent as a Pony
Increases maximum health for you (% per level) and Deathtrap (% per level).
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+
Upshot Robot
While Deathtrap is active, if you or Deathtrap kill an enemy it increases Deathtrap's duration by 5 seconds and grants both of you a 4% stackable melee damage bonus. Bonuses are lost when Deathtrap goes away.
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+
Unstoppable Force
Killing an enemy grants you % per level movement speed and % shield regeneration per level for a short while.
-
+
Explosive Clap
Deathtrap Ability. Deathtrap causes an explosion in front of him, dealing explosive damage to all nearby enemies.
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+
Made of Sterner Stuff
You and Deathtrap gain % per level damage reduction against all damage types. Deathtrap gains % per level melee damage.
-
+
20% Cooler
Increases the cooldown rate of your action skill by % per level.
-
+
Sharing is Caring
Grants a copy of your shield to Deathtrap.
@@ -93,61 +93,61 @@
-
+
More Pep
Increases your chances of applying Burn (% per level), Electrocute (% per level), Corrode (% per level), and Slag (% per level) Status Effects.
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+
Myelin
Grants you % per level Resistance to Shock Damage. Also increases your Shield Capacity by % per level.
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+
Shock Storm
Killing an enemy with a Critical Hit causes an Electric Storm, dealing Rank ( per level) Electrocute Damage to nearby enemies. Electrical Storms are also caused by Deathtrap whenever he kills an enemy.
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+
The Stare
Deathtrap Ability. Deathtrap fires a laser beam and sweeps it across the battlefield, dealing Burn Damage and possibly Igniting enemies.
-
+
Strength of Five Gorillas
Increases Melee Damage for you and Deathtrap by % per level.
-
+
Electrical Burn
When your Electrocute Status Effects deal damage to enemies, there is a % (per level) chance they will burst into flames and take Burn Damage. The amount of Burn Damage is based on the Electrocute damage dealt.
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+
Shock and "AAAGGGGHHH!"
Reloading your gun causes an Electrical Explosion, damaging nearby enemies.
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+
Evil Enchantress
Kill Skill. Killing an enemy increases by % per level the Damage that your Burn, Electrocute, and Corrode status effects deal for a short period of time.
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+
One Two Boom
Deathtrap Ability. Deathtrap shoots out an orb of energy at an enemy. If you shoot the orb it will explode, dealing massive Shock Damage to nearby enemies.
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+
Wires Don't Talk
Increases all Shock and Electrocute Damage that you inflict by % per level.
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+
Interspersed Outburst
Not shooting an enemy for a short time grants you a stack of Interspersed Outburst (up to 5 stacks). The next time you shoot an enemy, all stacks of Interspersed Outburst are consumed and you deal Rank ( per level) Slag Damage. The more stacks are consumed, the greater the chance of slagging the target.
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+
Make it Sparkle
Shooting Deathtrap with an elemental weapon charges him with that element, causing his melee attacks to deal additional damage of that element.
@@ -163,61 +163,61 @@
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+
Smaller, Lighter, Faster
Increases you reload speed % per level but decreases your magazine size % per level.
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+
Anarchy
Killing an enemy or fully emptying your gun's magazine while in combat grants you a stack of Anarchy (up to 150 stacks). For every stack of Anarchy you have, you gain +1.75% bonus gun damage, but your accuracy is decreased -1.75%. Prematurely reloading your guns removes all stacks of Anarchy. Anarchy stacks are quickly lost while in "Fight for Your Life."
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+
Preshrunk Cyberpunk
Increases the maximum number of Anarchy stacks you can have by per level.
-
+
Robot Rampage
Deathtrap Ability. Deathtrap lashes out with a flurry of attacks.
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+
Blood Soaked Shields
Killing an enemy immediately restores % of your shields per level, but you lose % of your current health per level.
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+
Annoyed Android
Increases the movement speed of Deathtrap by % per level.
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+
Discord
Prematurely reloading activates Discord granting you +65% accuracy, +25% fire rate, and 3% per second health regeneration. You constantly lose Anarchy stacks while Discord is active. Discord can be shut off by prematurely reloading again.
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+
Typecast Iconoclast
Whenever you get a stack of Anarchy there is a % per level chance you get an additional stack.
-
+
Rational Anarchist
If you have 0 stacks of Anarchy, then the next time you would gain an Anarchy stack you instead gain 25.
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+
Death From Above
Shooting an enemy while in midair consumes stacks of Anarchy (1 per level) and causes a Rank ( per level) Digi-splosion, damaging nearby enemies.
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+
The Nth Degree
Every per level bullets that hits an enemy, one of them will ricochet toward another nearby enemy.
-
+
With Claws
Melee Override Skill. While you have a stack of Anarchy, melee to digistruct claws and swipe twice at an enemy, dealing +0.6% melee damage per Anarchy stack and restoring health. The lower your health the more health you gain. This attack consumes an Anarchy stack.
diff --git a/psycho.html b/vanilla/psycho.html
similarity index 83%
rename from psycho.html
rename to vanilla/psycho.html
index ac378b4..587e04c 100644
--- a/psycho.html
+++ b/vanilla/psycho.html
@@ -3,81 +3,81 @@
Borderlands 2 Skill Calculator: Psycho
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+
-
+
% Weapon Swap speed per Bloodlust stack per level.
-
+
Taste of Blood
% damage reduction during Buzz Axe Rampage per Bloodlust stack per level. Bloodlust stacks per kill per level during Buzz Axe Rampage.
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+
Bloody Revival
% Assault Rifle damage during Fight For Your Life per Bloodlust stack per level.
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+
Blood Overdrive
Kill Skill. Killing an enemy gives % Melee Damage and s Grenade Fuse Time per Bloodlust stack per level for a short time.
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+
Bloodbath
Kill Skill. Killing an enemy with a grenade or explosion gives % weapon damage per Bloodlust stack per level for a short time. Enemies killed this way have a % chance per level of dropping Grenade ammunition.
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+
Buzz Axe Bombardier
When thrown, your buzz axe now has Dynamite attached to it which explodes on impact.
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+
Fuel the Blood
Kill Skill. Killing an enemy with a melee attack gives % Grenade Damage per Bloodlust stack per level for a short time and adds Bloodlust stacks per level.
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+
Blood Trance
Increases the duration of Buzz Axe Rampage by seconds per Bloodlust stack (at time of activation) per level.
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+
Boiling Blood
Increases the time before Bloodlust stacks start to decay by seconds per level.
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+
Nervous Blood
Kill Skill. Killing an enemy gives % Reload Speed per Bloodlust stack per level for a short time.
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+
Bloodsplosion
Killing an enemy causes them to explode with an Elemental Nova matching the element of the damage that killed it
(Non-elemental damage will cause an explosive nova). Overkill damage is added to this damage. Each Bloodlust stacks increases this damage by 5%.
@@ -94,61 +94,61 @@
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+
Empty the Rage
% Melee Damage per level; additional % per level when shields or magazine is empty.
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+
Pull the Pin
When you die, you drop a free grenade. If you kill an enemy with it, you get double XP.
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+
Feed the Meat
% Max Health and sec Shield Recharge Delay per level.
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+
Embrace the Pain
% Fire Rate per level when shields are down. sec Shield Recharge Delay per level.
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+
Fuel the Rampage
% Buzz Axe Rampage cooldown from taking damage per level; additional % per level from Health damage. You can now be damaged by teammates; friendly fire damage is % per level.
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+
Thrill of the Kill
Up to % per level of overkill damage is returned to you as Health, depending on how low your health is.
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+
Light the Fuse
Fight For Your Life is replaced with Light the Fuse. During Light the Fuse you pull out a live bundle of dynamite and can move normally. The bundle detonates when the timer runs out. If you kill someone you are revived. Getting a revive with the bundle explosion gives you bonus Movement Speed for the remainder of the time that was left in Light the Fuse. Throw Dynamite sticks with Fire. Detonate bundle by holding Action.
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+
Strip the Flesh
% Explosive damage per level; additional % per level in Fight For Your Life.
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+
Redeem the Soul
You can instantly Revive teammates at the cost of downing yourself. You may revive in this way only once each time Buzz axe Rampage is on cooldown. % Fight For Your Life time.
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+
Salt the Wound
Taking damage from an enemy while your shield is down adds a stack of Salt the Wound to a maximum of 20. % Melee Damage and % Shotgun damage per stack per level.
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+
Silence the Voices
% Melee Damage per level. % per level chance to attack yourself with melee attacks.
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+
Release the Beast
Activating the Buzz Axe Rampage when at or below 33% of your max health remaining (i.e., when the ! is showing) instantly refills your health and transforms you into a Badass Psycho Mutant with % Melee Damage and % Damage Reduction. Buzz Axe Rampage is instantly recharged afterwards.
@@ -164,57 +164,57 @@
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+
Burn, Baby, Burn
% (% when on fire) burn damage per level. % chance per level per fire attack to set self on fire.
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+
Fuel the Fire
Kill Skill. % chance per level per fire attack to set self on fire. Killing an enemy gives % Elemental Effect Chance per level for a short time.
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+
Numbed Nerves
% damage reduction per level when on fire.
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+
Pain is Power
% (% when on fire) Weapon and Melee Damage per level (except for Sniper Rifles). % Critical Hit Damage per level
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+
Elemental Elation
When Elemental Status Effect Damage is being done to enemies you gain stacks of Elemental Elation up to a maximum of 20. Each stack gives % Fire Rate and Magazine Size per level. Stacks will not decay while you are on fire.
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+
Delusional Damage
All Elemental Status Effects you cause have a chance to light yourself on fire. Ignite chances are determined by those accumulated from Burn, Baby, Burn and Fuel the Fire.
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+
Fire Fiend
Melee Attacks have a 10% per level chance to Ignite enemies. % Weapon Accuracy and % Reload Speed when on fire.
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+
Flame Flare
% Burn Duration on you per level. 15% chance per level for your Burn effects to apply another Burn effect.
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+
Hellfire Halitosis
Melee Override Skill. Pressing Melee causes you to breathe fire in a cone in front of you. Cooldown is 15 seconds.
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+
Elemental Empathy
Burn status effect damage heals you for % of the damage dealt per level.
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+
Raving Retribution
While you are on fire, taking damage from enemies will spawn homing balls of fire that seek out the attacker and explode on impact. Fireballs only trigger once per second.
diff --git a/siren.html b/vanilla/siren.html
similarity index 83%
rename from siren.html
rename to vanilla/siren.html
index 1301910..b821e1d 100644
--- a/siren.html
+++ b/vanilla/siren.html
@@ -3,73 +3,73 @@
Borderlands 2 Skill Calculator: Siren
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+
-
+
% Shield Capacity and % Shield Recharge Delay per level.
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+
Accelerate
% Gun Damage and % Bullet Speed per level.
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+
Suspension
Increases the duration of Phaselock by s per level.
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+
Kinetic Reflection
Kill Skill. Killing an enemy causes you to deflect bullets against nearby enemies, reducing damage to you by % and dealing % damage per level for a short time.
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+
Fleet
Your Movement Speed increases by % per level while your shields are depleted.
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+
Converge
Your Phaselock ability now also pulls nearby enemies toward the original target.
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+
Inertia
Kill Skill. Killing an enemy regenerates % of your Shield per second and increases your Reload Speed by % per level for a short time.
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+
Quicken
Increases the Cooldown Rate of your Phaselock's Ability by % per level.
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+
Sub-Sequence
When an enemy dies under the effects of Phaselock, there is a chance for your Phaselock to seek out and affect another target (% chance per level).
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+
Thoughtlock
Phaselock causes enemies to switch allegiance and fight amongst themselves. Additionally, Phaselock's cooldown and duration are increased (3s and 4s respectively).
@@ -86,53 +86,53 @@
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Mind's Eye
% Critical Hit Damage and % Melee Damage per level.
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Sweet Release
Killing an enemy who is currently Phaselocked creates Life Orb per level which automatically seeks out and heals you and your friends. The healing is stronger when you or your friend's health is low (up to 15% per Orb).
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Restoration
% Maximum Health and attack allies to heal them for % of the attack damage per level.
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Wreck
% Fire Rate and % Damage with guns per level while you have an enemy Phaselocked.
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Elated
You and your friends regenerate % health per second per level while you have an enemy Phaselocked.
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Res
You can instantly revive a friend in Fight for Your Life by using Phaselock on him/her.
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Recompense
Taking Health damage has a % chance per level of dealing an equal amount of damage to your attacker.
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Sustenance
Regenerate % of your missing Health per second per level.
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Life Tap
Kill Skill. Killing an enemy gives you % Life Steal per level for a short while.
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Scorn
Melee Override. Press [melee] to throw an Orb of Slag that constantly damages enemies near it. This ability has a 18 second cooldown. Pressing [melee] when Scorn is on cooldown will perform a regular melee attack.
@@ -149,53 +149,53 @@
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Flicker
% Elemental Effect Chance per level.
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Foresight
Increases Magazine Size and Reload Speed with all weapon types. % Magazine Size and % Reload Speed per level.
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Immolate
Adds % Damage per level as Fire Damage to all shots fired when in Fight For Your Life.
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Helios
Phaselocking an enemy causes a fiery explosion, damaging all nearby enemies. Helios Damage Rank per level.
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Chain Reaction
While you have an enemy Phaselocked all of your bullets that hit enemies have a % chance per level to ricochet and hit another nearby enemy.
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Cloud Kill
Shooting an enemy creates a lingering Acid Cloud, which lasts for 5 seconds, dealing constant Corrosive Damage to enemies who touch it. Only one Acid Cloud can be active at a time.
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Backdraft
Your melee attacks deal additional Fire Damage. Also, when your shields become depleted you create a fiery explosion, damaging nearby enemies. Your shields must fully recharge between explosions. Backdraft Damage Rank per level.
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Reaper
You deal % increased Gun Damage per level to any enemy who has more than 50% of his health remaining.
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Blight Phoenix
Kill Skill. Killing an enemy causes you to deal constant Fire and Corrosive Damage to nearby enemies for a short time. The damage is based on your Level and the Level of the Blight Phoenix.
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Ruin
Action Skill Augmentation. Phaselock now slags, corrodes and electrocutes all nearby enemies.