Added Community Patch to the Site (#1)

* community patch skills added

* fixed skill presentation

* fixed the value of death mark

* moved vanilla characters to base folder

* removed files from vanilla folder
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empireScum 2017-09-01 22:21:49 -05:00 committed by Joshua Seigler
parent 53df772180
commit 1a365fed3e
16 changed files with 1951 additions and 174 deletions

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<body>
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<div class="links"><a class="reset" href="index.html">&lt; go back</a> | <a href="assassin.html" class="reset">reset</a> | Permalink: <a href="#" class="permalink"></a></div>
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<h1>Borderlands<em>2</em> skill calculator</h1>
<h2>Zer0</h2>
<h3>Level <span class="charLevel">5</span> Assassin</h3>
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<div class="points"></div>
</div>
<div class="skill" data-points="0" data-max="1"><img src="icons/assassin-cunning-5.png">
<div class="description"><h2>Death Mark</h2>Dealing melee damage marks a target for 8 seconds. Marked targets take <em data-base="+20"></em>% additional damage from all sources.</div>
<div class="description"><h2>Death Mark</h2>Dealing melee damage marks a target for 8 seconds. Marked targets take <em data-base="+80"></em>% additional damage from all sources.</div>
<div class="points"></div>
</div>
<div class="skill" data-points="0" data-max="5"><img src="icons/assassin-cunning-6.png">

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Full changelog version made by Kooby containing all Borderlands 2 Community Patch changes.
Note: Missing numbers mean it's not a percent increase but an attribute/type change. For other missing stuff, blame Shadow and/or the_Nocturni :]
Last updated: 07/06/17
Total number of changes: 269+-
===========================================================ITEMS======================================================
==================Weapons==================
1. Made Gemstone weapons have their own rarity, with the benefits of being one rarity higher. (Increased Damage, Accuracy and Magazine Size)
===============Assault Rifles==============
1. Removed the -20% Critical Hit Damage penalty on Assault Rifles.
2. Majorly buffed Bandit Assault Rifle's weapon type. (Increased Reload Speed, Fire Rate and Damage for less Magazine Size)
3. Indirectly buffed the Madhous! as part of the Bandit Assault Rifle buff.
4. Indirectly buffed the Sawbar as part of the Bandit Assault Rifle buff.
5. Indirectly buffed the Chopper as part of the Bandit Assault Rifle buff, made it consume 4 ammo per shot instead of 6 and gave it 10% more Damage.
6. Buffed the Torgue Barrel for Assault Rifles to do more Damage, made them consume only 2 Ammo per Shot instead of 3(4) per Shot (except the KerBlaster) and changed their Damage to Grenade Damage. (30% for some, 40% for others)
7. Fixed E-Tech Assault Rifles and gave them Penetrating Bullets.
8. Removed all the penalties of the Evil Smasher and made it an above average Assault Rifle.
9. Made the KerBlaster's main projectile deal Grenade Damage.
10. Buffed the Bearcat's Damage by 100%, Fire Rate by 40% and made it deal Grenade Damage.
11. Buffed the Veruc's Damage by 10% and made it consume 1 Ammo per Shot.
12. Buffed the Seeker's Damage by 180% and doubled its Fire Rate.
13. Buffed the Ogre's Damage by 10%.
14. Buffed the Shredifier's Damage by 25%.
15. Buffed the Seraphim's Damage by 180%, removed the Accuracy and Reload Speed penalty and increased its Projectile Speed by 40%.
16. Buffed the Stinkpot's Damage by 50% and made it deal Grenade Damage.
17. Buffed the Damned Cowboy's Damage by 200% and increased the Critical Hit Damage bonus to 50%, but has 400% more Recoil now.
18. Buffed the Boompuppys Damage by 180%, slightly increased its Fire Rate and made it deal Grenade Damage.
==================Snipers==================
1. Heavily buffed the Damage of Bolt Action Jakobs Sniper Rifles (blue rarity).
2. Indirectly buffed the Buffalo as part of the Bolt Action Jakobs Sniper Rifles buff.
3. Fixed E-Tech Sniper Rifles.
4. Buffed Hyperion Sniper Rifles to match others.
5. Made the Skullmasher how it is in Pre-Sequel.
6. Made the Pitchfork consume 1 Ammo per Shot.
7. Made the Longbow the correct rarity.
8. Removed the Volcano's Damage penality and gave it a bigger Splash Radius with 65% increased Damage over Time.
9. Removed all the penalties of the Trespasser, gave it the Dahl Barrel and increased its Damage.
10. Removed all the penalties of the Chère-amie's, made it heal for 12% of Damage dealt and increased its Critical Hit Damage by 20%.
11. Removed all the penalties of the Cobra and increased its Damage and Fire Rate.
12. Removed all the penalties of the God-Finger and made it non-bolt action.
13. Removed all the penalties of the Patriot and increased its Damage by 40%.
14. Buffed the Storm's Damage, Fire Rate and Damage over Time and made its orbs deal 30% of the Damage dealt instead of the original 10%.
15. Buffed the Elephant Gun's Damage by 200%.
16. Buffed the Invader's Damage by 70%.
17. Buffed the HawkEye's Damage by 58%.
===============Launchers===============
1. Made Tediore Stocks on Rocket Launchers increase Reload Speed.
2. Made Bandit Sights on Rocket Launchers increase Magazine Size.
3. Made Torgue Sights on Rocket Launchers increase Damage.
4. Made Tediore Barrels on Rocket Launchers give a tiny Reload Speed increase instead of nothing.
5. Buffed the Tunguska's Damage by 30% and removed its Self-Damage on the big radius.
===============Shotguns=================
1. Fixed E-Tech Shotguns.
2. Replaced the Tidal Wave with the Flayer from Pre-Sequel.
3. Returned the Twister's Splash Damage to 100%.
4. Gave the Flakker 2 extra pellets and slightly increased its Fire Rate.
5. Gave the Butcher 2 extra pellets.
6. Buffed the Carnage's Damage by 30%, made it always spawn with 3 Projectiles and made the Vertical Grip Accessory give it massive Recoil Reduction.
7. Buffed the Deliverances Damage by 30%.
8. Buffed the Landscaper.
9. Reduced the Teeth of Terramorphous's Bullet Spread. (Thanks to Aaron0000!)
================Pistols=================
1. Majorly buffed Bandit Pistol's weapon type. (Same as the Bandit Assault Rifle buff)
2. Indirectly buffed the Gub as part of the Bandit Pistol buff.
3. Indirectly buffed the Tinderbox as part of the Bandit Pistol buff.
4. The Tediore Barrel on Pistols now gives you Reload Speed instead of nothing.
5. Changed the Laser Accuracy Accessory on Pistols to boost Projectile Speed by 40% instead of 20%.
6. Gave the Stalker the Vladof Barrel and increased its Projectile Speed.
7. Gave the Hornet 100% Grenade Splash Damage instead of 80%.
8. Buffed the Infection's Damage by 200% and increased the Damage over Time by 30%.
9. Buffed the Stinger's Damage by 10% and increased its Projectile Speed.
10. Buffed the Unforgiven's Damage by 50% and increased its Fire Rate slightly.
11. Buffed the Wanderlust's Damage by 25% and Fire Rate by 40%, made it consume only 2 Ammo per Shot and gave it 2 additional Projectiles.
12. Removed all the penalties of the Devastator and increased its Damage by 20%.
13. Buffed the Logan's Gun's Damage by 20% and made it consume 1 Ammo per Shot.
14. Buffed the Judge's Damage by 35% and gave it the Jakobs Barrel.
15. Buffed the Greed's Gun Damage, Critical Hit Damage, Accuracy and Recoil Reduction.
=================SMGs==================
1. Made Bandit Plasma Casters shoot like other Plasma Casters with the same status.
2. Made the Chulainn not slag you and gave it the Maliwan Barrel.
3. Balanced the Bone Shredder.
4. Buffed the HellFires Splash Radius by 300% and its Damage over Time by 10%.
5. Buffed the Avengers Damage by 20% and made the Ammo regenerate way faster. (5 per second)
6. Buffed the Actualizers Damage by 30% and increased its Reload Speed.
7. Buffed the Emperor's Damage, Fire Rate and also made it spawn with a Sight.
8. Buffed the Commerce's Damage by 30% and Damage over Time by 60%, quadrupled its Elemental Effect Chance and gave it the Maliwan Barrel.
===============Shields================
1. Replaced The Cradle with The Naught from Pre-Sequel.
2. Replaced the Pot o Gold with the Bigg Thumppr from Pre-Sequel.
3. Fixed Deadly Bloom's rarity and skin.
4. Fixed Amp Shield rarity/part not having a correct effect on Amp Drain.
5. Buffed the Torgue Capacitor shield part and made it reduce Explosive Damage Taken by 50%.
6. Gave the Love Thumper the purple Bandit skin and removed the Friendly Damage.
7. Made the Whisky Tango Foxtrot not harm you, spawn an extra Projectile from the original three, have more Damage and higher chance to spawn them.
8. Made the Fabled Tortoise slow you down less (from 80% to 40%) and reduced the Health penalty.
9. Made Hide of Terramorphous never spawn with bad parts, and it has a high chance to get the Grounded prefix.
10. Reduced the Hoplite's Health penalty.
11. Buffed the Evolution's base Healing Rate by x5. (Thanks to Orudeon!)
12. Buffed the Neogenator's Healing Rate by x3. (Thanks to Orudeon!)
13. Buffed the Cracked Sash.
14. Buffed the Pun-chee's Damage.
15. Buffed the Sponge.
16. Buffed the Impaler's Damage.
17. Buffed the Shield Capacity and Recharge Rate of the Manly Man Shield, reduced the curse effect, massively increased the Damage dealt, and made it so youre completely Immune to Explosive Damage.
================Grenades================
1. Doubled the Projectile Speed of Homing Grenades.
2. Increased Transfusion Grenade's healing Projectile Speed by 50%.
3. Made the O-Negative come in 0 seconds Fuse Time. (Fuse Time says its 1 but its actually 0.)
4. Buffed normal Tediore and Bandit Grenades' Damage by 33%.
5. Buffed the Leechs Damage by 33%.
6. Made Slag Grenades slag more reliably.
7. Made the Contraband Skyrocket scale up to OP8 now.
8. Made the Rolling Thunder not damage you and increased its Splash Radius.
====================Relics====================
1. Made the Lucrative Opportunity give you a flat Movement Speed buff. (30% to 49%)
2. Made the Melee Damage Relics multiply instead of adding it.
3. Buffed the Might of the Seraphs to make it worth it.
4. Buffed the Moxxi's Endowment's Experience increase.
5. Buffed the Blood of the Seraphs.
6. Buffed the Deputy's Badge's Damage. (Scale value and base value)
7. Buffed the Vault Hunter Relic's chance to drop blues (thats what rare means) from 5% to 7.5%. (What the Relic does is just buff blue drop rates for less whites)
8. Buffed the Blood of Terramorphous to 8% Health Regeneration.
=====================COMs======================
1. Buffed and fixed the passives of each Slayer of Terramorphous COM for each character.
==================Axton COMs===================
1. Fixed Rifleman/Engineer/Tactician/Legendary Engineer not boosting Battlefront correctly.
2. Legendary Ranger COM now boosts Onslaught properly. (Thanks to MegaCyber!)
3. Grenadier COM now boosts Batttlefront instead of Impact.
4. Specialist COM now boosts Onslaught instead of Forbearance, and passively increases Shotgun Damage and Accuracy now instead of SMG Accuracy.
5. Pointman COM now boosts Grit, Preparation and Able, and has multiplicative Health bonuses.
==================Salvador COMs================
1. Legendary Titan COM now boosts Aint Got Time to Bleed and Sexual Tyrannosaurus instead of Out of Bubblegum and Locked and Loaded.
2. Beast COM now boosts Ain't Got Time to Bleed instead of Just Got Real, and has multiplicative Health bonuses.
3. Titan COM now boosts Sexual Tyrannosaurus instead of Out of Bubblegum.
==================Zer0 COMs====================
1. Legendary Sniper COM now boosts Fast Hands instead of Kill C0nfirmed.
2. Spy COM now boosts Cooldown Rate by a lot more.
3. Survivor COM now boosts Innervate instead of Resurgence, and has multiplicative Health bonuses.
==================Gaige COMs===================
1. Legendary Anarchist COM now boosts Better Half instead of Strength of Five Gorillas. (UI currently broken, but still buffs the skill)
2. Anarchist COM now boost Myelin, Smaller, Lighter, Faster and The Better Half instead of Fancy Mathematics, Death From Above and Annoyed Android.
3. Sweetheart COM now boosts Fancy Mathematics instead of More Pep.
4. Punk COM now boosts Death from Above instead of Annoyed Android.
5. Prodigy COM now boosts Smaller, Lighter, Faster instead of More Pep.
==================Krieg COMs===================
1. Crunch COM now boosts Salt the Wound instead of Blood Trance.
2. Slab COM has multiplicative Health bonuses now.
==========Visuals (Credit goes to Davespineapple for doing all of these)===============
1. Gave the Unforgiven an actual skin.
2. Gave the Butcher an actual skin.
3. Gave the Avenger an actual skin.
4. Gave the Tunguska an actual skin.
5. Gave the Stalker an actual skin.
6. Gave the Sawbar an actual skin.
7. Gave the Bearcat an actual skin.
8. Gave the Storm an actual skin.
9. Gave the Sloth a fresh new look.
10. Gave the Naught the same skin as in Pre-Sequel (Minus the decals)
11. Big Boom Blaster has a proper Torgue looks now, instead of Dahl.
12. Gave Flayer the same skin as in Pre-Sequel.
==========Visuals (Credit goes to Aaron0000 for doing all of these)===============
1. Gave the Infection a new skin.
2. Gave the Interfacer a new skin.
3. Gave the Leadstorm a new skin.
4. Gave the Devastator a new skin.
5. Gave the Cobra a new skin.
================================================LOOT, DROP AND GENERAL CHANGES================================================
1. Made Eridium, Torgue Tokens and Seraph Crystals auto pick-up.
2. Made the threshold for blue and above gear to spawn level 1 instead of level 7. (This means that you will get good quality gear from the beginning of the game instead of after Flynt)
3. Made all raid boss quests now give you more experience and a random legendary.
4. Made the Raid on Digistruct Peak reward be an E-Tech instead of a purple.
5. Made Lilith give you a choice of a blue COM in TVHM and above after the Hunting the Firehawk quest.
6. Made Roland give you a blue COM (instead of green) in TVHM after the Bright Lights, Flying City quest.
7. Made Grandma Flexingtons Story gives you a random purple Shield instead of $1.
8. Made the Bandit, Creature and Hyperion Slaughters round 5 repeatable.
9. Michael Mamaril gives you purples all the time now, and has a 10% chance to give you a legendary.
10. Made Moxxi have a 20% chance to give you a Bad Touch instead of a Good Touch.
11. Made Varkids have an increased chance of evolving.
12. Made Vermivorous the Invincible have an increased chance to spawn in singleplayer. (From 10% to 20%)
13. Increased the Shield, Health and Damage of Super Badass Stalkers, and gave it a Super Badass lootpool instead of a Badass lootpool.
14. Increased the Shield, Health and Damage of H3RL-E, and sped up its barrel throwing animation.
15. Increased the chance of Omnd-Omnd-Ohk spawning (From 1% to 5%).
16. Increased Damage over Time in UVHM by 150%.
17. Loot Midgets now drop legendary Shields.
18. Made Jimmy Jenkins have the Ultimate Badass lootpool and the Loot Midget lootpool.
19. Made the Bekah, Godfinger, Wanderlust and Carnage to be considered into the pearlecent world drop lootpool.
20. 010011110100110101000111010101110101010001001000 (OMGWTH) should drop gen 2 pearlecents as well now.
21. The Invincible Son of Crawmerax the Invincible has a 10% chance to drop any pearlecent in the game starting UVHM after level 51 and always drops on level gear now.
22. Increased the chance for Hyperious the Invincible, Master Gee the Invincible and Voracidous the Invincible to drop a Seraph item by 10% and added every Seraph item from their respective DLCs to their lootpool.
23. Dexiduous the Invincible, Voracidous the Invincible and Omnd-Omnd-Ohk have a chance to drop the second generation of all legendary COMs now.
24. Made anyone with a rare spawn chance have 20% to drop their legendary instead of 10%. (For example King Mong)
25. Increased the chance for Warlord Slog to drop the Ogre.
26. Removed the two heads from Warriors lootpool and made it less crowded.
27. Dexiduous the Invincible now drops the Lady Fist, Flayer, Hive and Twister, and has a 100% chance to drop either of them. (Including the Chopper)
28. H3RL-3 has a 33% chance to drop the Sandhawk and Pimpernel now.
29. Badassasaurus Rex can drop 15 Torgue Tokens now and has a chance to drop any of the Torgue legendaries.
30. Gold Golem has a rare chance of dropping the Grog Nozzle now, and removed the Infinity and the Deliverance from his lootpool to make it less crowded.
31. Hyperious the Invincible drops the Fibber instead of the Kiss of Death now.
32. Improved chance for the Splinter Group to drop a Storm Front from 2.5% to 7.5% per Rat.
33. Bone Head has a chance to drop the Shredifier now.
34. Blue has a chance to drop the Heart Breaker now.
35. Bewm and Boom have a chance to drop the Skyrocket now.
36. The Sheriff has a chance to drop the Fire Bee now.
37. Incinerator Clayton has a chance to drop Flame of the Firehawk now.
38. Henry has a chance to drop the Love Thumper now.
39. Wilhelm has a chance to drop the Bouncing Bonny now.
40. Donkey Mong has a chance to drop the Bigg Thumppr now.
41. Mister Boney Pants Guy has a chance to drop the Gub now.
42. Muscles has a chance to drop Sledges Shotgun now.
43. Spiderpants has a chance to drop the Quazar now.
44. Bad Maw has a chance to drop the Deliverance now.
45. Mad Mike has a chance to drop the Madhous! now.
46. Prospector Zeke has a chance to drop the Skullmasher now.
47. Jackenstein has a chance to drop the Conference Call now.
48. Arizona has a chance to drop the Flakker now.
49. Sinkhole has a chance to drop the Bitch now.
50. Flinter has a chance to drop the Volcano now.
51. Dribbles has a chance to drop the Badaboom now.
52. Woundspike has a chance to drop the Maggie now.
53. Motor Mamma has a chance to drop the Baby Maker now.
54. GOD-liaths have a chance to drop a legendary weapon now.
55. Iron GOD now drops 3 Gemstone rarity weapons.
56. DJ Tanner has a chance to drop the Sham now.
57. Roscoe has a chance to drop the Hive now.
58. Cursed Pirates can drop Captain Blade's gear.
59. Badass Pirates have a chance to drop the Stinkpot now.
======================================CHARACTER SKILLS============================================
==================Axton==================
1. Increased the base Damage of Axtons turret by 20% and gave it 20% more Fire Rate.
2. Swapped Crisis Management's and Resourceful's position in the skill tree.
3. Sentry: Replaced Burst Fire with Fire Rate, 3% per point.
4. Laser Sight: Adds Turret Accuracy and Turret Damage now, 5% per point.
5. Scorched Earth: Removed the hidden 15% Turret Damage penalty and made it passively increase Axton's Explosive Damage by 10%.
6. Double up: Removed the hidden 15% Turret Damage penalty and instead made it additionally passively increase Turret Damage by 30%.
7. Impact: Replaced Melee Damage with Accuracy.
8. Overload: Reduces the Magazine Size increase but made it affect all gun types, 7% instead of 10% per point.
9. Battlefront: Replaced Melee Damage with Critical Hit Damage.
10. Duty Calls: Replaced Fire Rate with additive Critical Hit Damage and changed the Gun Damage to 8% instead of 5% per point.
11. Ranger: Increased all bonuses, 2% instead of 1% per point.
12. Nuke: Doubled the Nuke's Damage and the fire damage over time Damage by x5 and made it passively increase Axton's Cooldown Rate by 20%.
13. Preparation: Increased Shield Capacity, 4% instead of 3% per level.
14. Forbearance: Replaced Maximum Health with Damage Reduction, 2% per point.
15. Phalanx Shield: Doubled the capacity of Phalanx Shield and made it passively increase Axton's Shield Capacity by 20%.
16. Crisis Management: Replaced Melee Damage with Damage Reduction, 6% per point.
17. Gemini: Additionally gives the turret 30% Fire Rate and 3 more shots per burst.
==================Maya===================
1. Increased Sweet Release's healing Projectile Speed by 50%.
2. Removed the "increases Cooldown by 3 seconds" text from Thoughtlock's description (it never actually increased the cooldown).
3. Mind's Eye: Replaced Melee Damage with Accuracy, 5% per point.
4. Recompense: Quadrupled the damage it deals to the attacker but halved the chance.
5. Res: Additionally increases Maya's Fight For Your Life duration by 35% now.
6. Life Tap: Removed the annoying sound.
7. Scorn: Doubled the Slag chance and reduced the cooldown, from 18 seconds to 10 seconds.
8. Helios: Increased the damage dealt by 50%.
9. Backdraft: Doubled the Melee Damage, but reduced the Nova Radius slightly.
10. Blight Phoenix: Doubled the damage dealt.
11. Ruin: Increased the Damage and damage over time Damage by 5x.
=================Salvador================
1. Fixed Lay Waste/Keep it Piping Hot/5 Shots or 6/Incite/Just Got Real/Im your Huckleberry not giving off-hand weapons the bonuses.
2. Auto-Loader: Additionally passively increases Salvador's Reload Speed by 15% now.
3. Hard to Kill: Increased Health Regeneration, 0.2% instead of 0.1% per point.
4. I'm the Juggernaut: Increased Damage Reduction, 12% instead of 4% per point.
==================Zer0===================
1. Swapped Grim's and Fearless's position in the skill tree.
2. Removed the "increased Gun Critical Damage" text from Decepti0n's description (it technically doesn't exist).
3. Fixed Be Like Water giving 10% Gun Damage instead of 20%.
4. 0ptics: Increased the Aim Steadiness and additionally increases Aiming Speed now, 14% per point.
5. Kill C0nfirmed: Stacks instantly now.
6. Critical Ascensi0n: Decays stacks at 3 seconds between stacks instead of 1 second between stacks now.
7. C0unter Strike: Increased the chance for it to trigger after getting hit.
8. Grim: Increased Cooldown Rate, 4% instead of 1.5% per level.
9. Innervate: Increased Health Regeneration, 1% instead of 0.8% per point, and replaced the Gun Damage with Status Effects Duration Reduction, 4% per point.
10. Ir0n Hand: Changed Maximum Health to Damage Reduction.
11. Fearless: Additionally increases Health Regeneration, 0.3% per point.
12. Resurgence: Increased Maximum Health restored, 6% instead of 4% per point.
13. Like the Wind: Additionally gives Zer0 a chance to dodge bullets now, 5% per point.
==================Gaige==================
1. Buck Up: Additionally passively increases Gaige's Shield Capacity by 15% now.
2. Explosive Clap: Sped up its animation, increased its Damage, and additionally passively increases Gaige's Melee Damage by 20% now.
3. Made Of Sterner Stuff: Increased Damage Reduction to 4% per point from 1%, and Melee Damage to 6% per point from 3%.
4. Sharing is Caring: Additionally passively increases Gaige's Shield Capacity/Recharge Rate by 20% and gives -20% Shield Recharge Delay now.
5. More Pep: Doubled all stats, +8%/+4% instead of +4%/+2% per level.
6. Shock Storm: Doubled the Storm's Radius.
7. The Stare: Doubled its Damage. (Including damage over time)
8. Strength of Five Gorillas: Additionally increases Gun Damage now, 3% per level.
9. Shock and AAAGGGGHHH!: Additionally passively increases Gaige's reload speed by 25% now.
10. One Two Boom: Sped up its animation, doubled its Damage (including damage over time), and additionally passively increases Gaige's Explosive Damage by 15%.
11. Wires Don't Talk: Increased Damage, 5% instead of 3% per point.
12. Make it Sparkle: Additionally passively increases Gaige's Elemental Effect Chance and Damage by 30% now.
13. Robot Rampage: Additionally passively increases Gaige's Gun Damage by 20% now.
14. Annoyed Android: Additionally increases the damage Deathtrap deals now, 7% per point.
15. With Claws: Increased Melee Damage to 1.25% per Anarchy stack from 0.6% (It rounds it to 1.3 but it's still 1.25) and additionally increases Swap Speed by 0.625% per Anarchy stack.
==================Krieg==================
1. Returned Kriegs Raving Retribution Rants.
2. Added Blood Euphoria (which was an unused but existing skill) as a Bloodlust tier 4 gamechanger for Krieg: Heals for 0.6% Maximum Health per Bloodlust stack when kill skills end.
3. Fixed Elemental Elation and Salt the Wound stacks overlapping each other
4. Fixed the self-hit damage from Silence the Voices being affected by Grenade Damage.
5. Bloody Revival: Removed Assault Rifle requirement.
6. Pull the Pin: Additionally increases Krieg's Grenade Damage by 10% now.
7. Light The Fuse: Doubled the Damage.
8. Hellfire Halitosis: Increased the Damage by 4x.

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<title>Borderlands 2 Skill Calculator: Commando</title>
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<h1>Borderlands<em>2</em></h1>
<h2>Axton</h2>
<h3>Level <span class="charLevel">5</span> Commando</h3>
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<img unselectable="on" class="portrait" src="commandoPortrait.png">
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<div class="description"><h2>Sentry</h2><em data-base="+1"></em> shot per burst and <em data-base="+2"></em>s duration for Sabre Turret<span class="perLevel"> per level</span>.</div>
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<div class="description"><h2>Ready</h2><em data-base="+8"></em>% Reload Speed<span class="perLevel"> per level</span>.</div>
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<div class="description"><h2>Laser Sight</h2><em data-base="+10"></em>% Turret Accuracy<span class="perLevel"> per level</span>.</div>
<div class="points"></div>
</div>
<div class="skill push1" data-points="0" data-max="5"><img src="icons/commando-guerilla-3.png">
<div class="skill push1" data-points="0" data-max="5"><img src="../icons/commando-guerilla-3.png">
<div class="description"><h2>Willing</h2><em data-base="+15"></em>% Shield Recharge Rate and <em data-base="-12"></em>% Shield Recharge Delay<span class="perLevel"> per level</span>.</div>
<div class="points"></div>
</div>
</div>
<div class="tier" data-level="2" data-invested="0" data-total="0">
<div class="skill" data-points="0" data-max="5"><img src="icons/commando-guerilla-4.png">
<div class="skill" data-points="0" data-max="5"><img src="../icons/commando-guerilla-4.png">
<div class="description"><h2>Onslaught</h2>Kill Skill. killing an enemy gives you <em data-base="+6"></em>% Gun Damage and <em data-base="+12"></em>% Movement Speed<span class="perLevel"> per level</span> for a short time.</div>
<div class="points"></div>
</div>
<div class="skill" data-points="0" data-max="1"><img src="icons/commando-guerilla-5.png">
<div class="skill" data-points="0" data-max="1"><img src="../icons/commando-guerilla-5.png">
<div class="description"><h2>Scorched Earth</h2>Adds Multi-Rocket Pods to your Sabre Turret. 22 Rockets per Volley.</div>
<div class="points"></div>
</div>
<div class="skill" data-points="0" data-max="5"><img src="icons/commando-guerilla-6.png">
<div class="skill" data-points="0" data-max="5"><img src="../icons/commando-guerilla-6.png">
<div class="description"><h2>Able</h2>Damaging an enemy regenerates <em data-base="+0.4"></em>% of your Maximum Health per second<span class="perLevel"> per level</span> for 3 seconds.</div>
<div class="points"></div>
</div>
</div>
<div class="tier" data-level="3" data-invested="0" data-total="0">
<div class="skill push1" data-points="0" data-max="5"><img src="icons/commando-guerilla-7.png">
<div class="skill push1" data-points="0" data-max="5"><img src="../icons/commando-guerilla-7.png">
<div class="description"><h2>Grenadier</h2><em data-base="+1"></em> Grenade Capacity<span class="perLevel"> per level</span>.</div>
<div class="points"></div>
</div>
</div>
<div class="tier" data-level="4" data-invested="0" data-total="0">
<div class="skill push1" data-points="0" data-max="5"><img src="icons/commando-guerilla-8.png">
<div class="skill push1" data-points="0" data-max="5"><img src="../icons/commando-guerilla-8.png">
<div class="description"><h2>Crisis Management</h2><em data-base="+7"></em>% Gun Damage and <em data-base="+6"></em>% Melee Damage<span class="perLevel"> per level</span> when shields are depleted.</div>
<div class="points"></div>
</div>
</div>
<div class="tier" data-level="5" data-invested="0" data-total="0">
<div class="skill push1" data-points="0" data-max="1"><img src="icons/commando-guerilla-9.png">
<div class="skill push1" data-points="0" data-max="1"><img src="../icons/commando-guerilla-9.png">
<div class="description"><h2>Double Up</h2>Adds a second gun to the Sabre Turret and both guns fire Slag bullets. </div>
<div class="points"></div>
</div>
@ -85,57 +85,57 @@
<div class="bglayer color"></div>
<div class="tree">
<div class="tier" data-level="0" data-invested="0" data-total="0">
<div class="skill" data-points="0" data-max="5"><img src="icons/commando-gunpowder-0.png">
<div class="skill" data-points="0" data-max="5"><img src="../icons/commando-gunpowder-0.png">
<div class="description"><h2>Impact</h2><em data-base="+4"></em>% Gun Damage and <em data-base="+3"></em>% Melee Damage<span class="perLevel"> per level</span>.</div>
<div class="points"></div>
</div>
<div class="skill push1" data-points="0" data-max="5"><img src="icons/commando-gunpowder-1.png">
<div class="skill push1" data-points="0" data-max="5"><img src="../icons/commando-gunpowder-1.png">
<div class="description"><h2>Expertise</h2><em data-base="+14"></em>% weapon swap and aim speed<span class="perLevel"> per level</span>; <em data-base="+7"></em>% movement speed when aiming<span class="perLevel"> per level</span>.</div>
<div class="points"></div>
</div>
</div>
<div class="tier" data-level="1" data-invested="0" data-total="0">
<div class="skill" data-points="0" data-max="5"><img src="icons/commando-gunpowder-2.png">
<div class="skill" data-points="0" data-max="5"><img src="../icons/commando-gunpowder-2.png">
<div class="description"><h2>Overload</h2><em data-base="+10"></em>% Magazine Size for Assault Rifles.</div>
<div class="points"></div>
</div>
<div class="skill push1" data-points="0" data-max="5"><img src="icons/commando-gunpowder-3.png">
<div class="skill push1" data-points="0" data-max="5"><img src="../icons/commando-gunpowder-3.png">
<div class="description"><h2>Metal Storm</h2>Kill Skill. Killing an enemy gives <em data-base="+12"></em>% Fire Rate and <em data-base="+15"></em>% Recoil Reduction<span class="perLevel"> per level</span> for a short time.</div>
<div class="points"></div>
</div>
</div>
<div class="tier" data-level="2" data-invested="0" data-total="0">
<div class="skill" data-points="0" data-max="5"><img src="icons/commando-gunpowder-4.png">
<div class="skill" data-points="0" data-max="5"><img src="../icons/commando-gunpowder-4.png">
<div class="description"><h2>Steady</h2><em data-base="+8"></em>% Recoil Reduction, <em data-base="+5"></em>% Grenade Damage, and <em data-base="+4"></em>% Rocket Launcher damage<span class="perLevel"> per level</span>.</div>
<div class="points"></div>
</div>
<div class="skill" data-points="0" data-max="1"><img src="icons/commando-gunpowder-5.png">
<div class="skill" data-points="0" data-max="1"><img src="../icons/commando-gunpowder-5.png">
<div class="description"><h2>Longbow Turret</h2><em data-base="+10000"></em>% Turret Deploy Range, <em data-base="+110"></em>% Turret Health.</div>
<div class="points"></div>
</div>
<div class="skill" data-points="0" data-max="5"><img src="icons/commando-gunpowder-6.png">
<div class="skill" data-points="0" data-max="5"><img src="../icons/commando-gunpowder-6.png">
<div class="description"><h2>Battlefront</h2><em data-base="+6"></em>% Gun, Melee, and Grenade damage<span class="perLevel"> per level</span> while turret is deployed.</div>
<div class="points"></div>
</div>
</div>
<div class="tier" data-level="3" data-invested="0" data-total="0">
<div class="skill" data-points="0" data-max="5"><img src="icons/commando-gunpowder-7.png">
<div class="skill" data-points="0" data-max="5"><img src="../icons/commando-gunpowder-7.png">
<div class="description"><h2>Duty Calls</h2><em data-base="+5"></em>% Gun Damage and <em data-base="+3"></em>% Fire Rate with non-elemental guns.</div>
<div class="points"></div>
</div>
<div class="skill" data-points="0" data-max="1"><img src="icons/commando-gunpowder-8.png">
<div class="skill" data-points="0" data-max="1"><img src="../icons/commando-gunpowder-8.png">
<div class="description"><h2>Do or Die</h2>Allows you to throw grenades while in Fight for Your Life. <em data-base="+10"></em>% Grenade and Rocket Launcher damage.</div>
<div class="points"></div>
</div>
</div>
<div class="tier push1" data-level="4" data-invested="0" data-total="0">
<div class="skill" data-points="0" data-max="5"><img src="icons/commando-gunpowder-9.png">
<div class="skill" data-points="0" data-max="5"><img src="../icons/commando-gunpowder-9.png">
<div class="description"><h2>Ranger</h2><em data-base="+1"></em>% Gun Damage, Accuracy, Critical Hit Damage, Fire Rate, Magazine Size, Reload Speed, and Maximum Health<span class="perLevel"> per level</span>.</div>
<div class="points"></div>
</div>
</div>
<div class="tier push1" data-level="5" data-invested="0" data-total="0">
<div class="skill" data-points="0" data-max="1"><img src="icons/commando-gunpowder-10.png">
<div class="skill" data-points="0" data-max="1"><img src="../icons/commando-gunpowder-10.png">
<div class="description"><h2>Nuke</h2>Deploying your Sabre Turret sets off a small Nuclear Blast. </div>
<div class="points"></div>
</div>
@ -151,57 +151,57 @@
<div class="bglayer color"></div>
<div class="tree">
<div class="tier" data-level="0" data-invested="0" data-total="0">
<div class="skill" data-points="0" data-max="5"><img src="icons/commando-survival-0.png">
<div class="skill" data-points="0" data-max="5"><img src="../icons/commando-survival-0.png">
<div class="description"><h2>Healthy</h2><em data-base="+6"></em>% Maximum Health<span class="perLevel"> per level</span>.</div>
<div class="points"></div>
</div>
<div class="skill push1" data-points="0" data-max="5"><img src="icons/commando-survival-1.png">
<div class="skill push1" data-points="0" data-max="5"><img src="../icons/commando-survival-1.png">
<div class="description"><h2>Preparation</h2><em data-base="+3"></em>% shield capacity<span class="perLevel"> per level</span>; regenerate <em data-base="+0.4"></em>% health per second<span class="perLevel"> per level</span> when shields are full.</div>
<div class="points"></div>
</div>
</div>
<div class="tier" data-level="1" data-invested="0" data-total="0">
<div class="skill" data-points="0" data-max="5"><img src="icons/commando-survival-2.png">
<div class="skill" data-points="0" data-max="5"><img src="../icons/commando-survival-2.png">
<div class="description"><h2>Last Ditch Effort</h2><em data-base="+8"></em>% Gun Damage and <em data-base="+14"></em>% Movement Speed<span class="perLevel"> per level</span> during Fight For Your Life.</div>
<div class="points"></div>
</div>
<div class="skill push1" data-points="0" data-max="5"><img src="icons/commando-survival-3.png">
<div class="skill push1" data-points="0" data-max="5"><img src="../icons/commando-survival-3.png">
<div class="description"><h2>Pressure</h2>Up to <em data-base="+14"></em>% Reload Speed and <em data-base="-12"></em>% Shield Recharge Delay<span class="perLevel"> per level</span> depending on how low your health is.</div>
<div class="points"></div>
</div>
</div>
<div class="tier" data-level="2" data-invested="0" data-total="0">
<div class="skill" data-points="0" data-max="5"><img src="icons/commando-survival-4.png">
<div class="skill" data-points="0" data-max="5"><img src="../icons/commando-survival-4.png">
<div class="description"><h2>Forbearance</h2><em data-base="-8"></em>% Status Effect duration on you and <em data-base="+1"></em>% Maximum Health<span class="perLevel"> per level</span>.</div>
<div class="points"></div>
</div>
<div class="skill" data-points="0" data-max="1"><img src="icons/commando-survival-5.png">
<div class="skill" data-points="0" data-max="1"><img src="../icons/commando-survival-5.png">
<div class="description"><h2>Phalanx Shield</h2>Your Sabre Turret projects a shield that attempts to block enemy ranged fire but lets friendly ranged attacks pass through.</div>
<div class="points"></div>
</div>
<div class="skill" data-points="0" data-max="5"><img src="icons/commando-survival-6.png">
<div class="skill" data-points="0" data-max="5"><img src="../icons/commando-survival-6.png">
<div class="description"><h2>Quick Charge</h2>Kill Skill. Killing an enemy regenerates <em data-base="+1"></em>% of your shield per second<span class="perLevel"> per level</span> for a short time.</div>
<div class="points"></div>
</div>
</div>
<div class="tier" data-level="3" data-invested="0" data-total="0">
<div class="skill" data-points="0" data-max="5"><img src="icons/commando-survival-7.png">
<div class="skill" data-points="0" data-max="5"><img src="../icons/commando-survival-7.png">
<div class="description"><h2>Resourceful</h2><em data-base="+5"></em>% Action Skill Cooldown Rate<span class="perLevel"> per level</span>.</div>
<div class="points"></div>
</div>
<div class="skill" data-points="0" data-max="1"><img src="icons/commando-survival-8.png">
<div class="skill" data-points="0" data-max="1"><img src="../icons/commando-survival-8.png">
<div class="description"><h2>Mag-Lock</h2>Your Sabre Turret can be deployed on walls and ceilings.</div>
<div class="points"></div>
</div>
</div>
<div class="tier push1" data-level="4" data-invested="0" data-total="0">
<div class="skill" data-points="0" data-max="5"><img src="icons/commando-survival-9.png">
<div class="skill" data-points="0" data-max="5"><img src="../icons/commando-survival-9.png">
<div class="description"><h2>Grit</h2>You have a <em data-base="4"></em>% chance<span class="perLevel"> per level</span> to ignore damage that would otherwise kill you. In addition to not taking damage from the attack, you will also regain half your Maximum health.</div>
<div class="points"></div>
</div>
</div>
<div class="tier push1" data-level="5" data-invested="0" data-total="0">
<div class="skill" data-points="0" data-max="1"><img src="icons/commando-survival-10.png">
<div class="skill" data-points="0" data-max="1"><img src="../icons/commando-survival-10.png">
<div class="description"><h2>Gemini</h2>Allows you to deploy two Sabre Turrets. </div>
<div class="points"></div>
</div>

View file

@ -3,77 +3,77 @@
<head>
<meta charset="utf-8">
<title>Borderlands 2 Skill Calculator: Gunzerker</title>
<link href='main.css' rel='stylesheet' type='text/css'>
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<div class="links"><a class="reset" href="index.html">&lt; go back</a> | <a href="gunzerker.html" class="reset">reset</a> | Permalink: <a href="#" class="permalink"></a></div>
<div class="links"><a class="reset" href="index.html">&lt; go back</a> | <a href="gunzerker.html" class="reset">reset</a></div>
<h1>Borderlands<em>2</em> skill calculator</h1>
<h2>Salvador</h2>
<h3>Level <span class="charLevel">5</span> Gunzerker</h3>
</div>
<img unselectable="on" class="portrait" src="gunzerkerPortrait.png" style="left: 30%;margin-left: -50%;">
<img unselectable="on" class="portrait" src="../gunzerkerPortrait.png" style="left: 30%;margin-left: -50%;">
<div class="treeCollection">
<div class="treewrapper green">
<div class="bglayer gray"></div>
<div class="bglayer color"></div>
<div class="tree">
<div class="tier" data-level="0" data-invested="0" data-total="0">
<div class="skill" data-points="0" data-max="5"><img src="icons/gunzerker-gunlust-0.png">
<div class="skill" data-points="0" data-max="5"><img src="../icons/gunzerker-gunlust-0.png">
<div class="description"><h2>Locked And Loaded</h2>Reloading your gun gives you <em data-base="+5"></em>% Fire Rate<span class="perLevel"> per level</span> for a short time.</div>
<div class="points"></div>
</div>
<div class="skill push1" data-points="0" data-max="5"><img src="icons/gunzerker-gunlust-1.png">
<div class="skill push1" data-points="0" data-max="5"><img src="../icons/gunzerker-gunlust-1.png">
<div class="description"><h2>Quick Draw</h2><em data-base="+7"></em>% Weapon Swap Speed and <em data-base="+2"></em>% Critical Hit Damage<span class="perLevel"> per level</span>.</div>
<div class="points"></div>
</div>
</div>
<div class="tier" data-level="1" data-invested="0" data-total="0">
<div class="skill" data-points="0" data-max="5"><img src="icons/gunzerker-gunlust-2.png">
<div class="skill" data-points="0" data-max="5"><img src="../icons/gunzerker-gunlust-2.png">
<div class="description"><h2>I'm Your Huckleberry</h2><em data-base="+3"></em>% Damage and Reload Speed<span class="perLevel"> per level</span> with pistols.</div>
<div class="points"></div>
</div>
<div class="skill push1" data-points="0" data-max="5"><img src="icons/gunzerker-gunlust-3.png">
<div class="skill push1" data-points="0" data-max="5"><img src="../icons/gunzerker-gunlust-3.png">
<div class="description"><h2>All I Need is One</h2>Swapping weapons causes your next shot fired to deal <em data-base="+8"></em>% damage<span class="perLevel"> per level</span>.</div>
<div class="points"></div>
</div>
</div>
<div class="tier" data-level="2" data-invested="0" data-total="0">
<div class="skill" data-points="0" data-max="5"><img src="icons/gunzerker-gunlust-4.png">
<div class="skill" data-points="0" data-max="5"><img src="../icons/gunzerker-gunlust-4.png">
<div class="description"><h2>Divergent Likeness</h2><em data-base="+6"></em>% Damage when Gunzerking with two of the same type of guns. <em data-base="+6"></em>% Accuracy when Gunzerking with two different types of guns.</div>
<div class="points"></div>
</div>
<div class="skill" data-points="0" data-max="1"><img src="icons/gunzerker-gunlust-5.png">
<div class="skill" data-points="0" data-max="1"><img src="../icons/gunzerker-gunlust-5.png">
<div class="description"><h2>Auto-Loader</h2>Killing an enemy Instantly Reloads all of the guns that you have equipped that are not currently in your hands. Swapping guns after Auto-Loader has reloaded a gun triggers Locked &amp; Loaded.</div>
<div class="points"></div>
</div>
<div class="skill" data-points="0" data-max="5"><img src="icons/gunzerker-gunlust-6.png">
<div class="skill" data-points="0" data-max="5"><img src="../icons/gunzerker-gunlust-6.png">
<div class="description"><h2>Money Shot</h2>The last bullet fired from any gun does <em data-base="+8"></em>% damage<span class="perLevel"> per level</span> per magazine size, up to <em data-base="+80"></em>% damage<span class="perLevel"> per level</span>.</div>
<div class="points"></div>
</div>
</div>
<div class="tier" data-level="3" data-invested="0" data-total="0">
<div class="skill" data-points="0" data-max="5"><img src="icons/gunzerker-gunlust-7.png">
<div class="skill" data-points="0" data-max="5"><img src="../icons/gunzerker-gunlust-7.png">
<div class="description"><h2>Lay Waste</h2>Kill Skill. Killing an enemy gives <em data-base="+8"></em>% Fire Rate and <em data-base="+5"></em>% Critical Hit Damage with Guns<span class="perLevel"> per level</span> for a short time.</div>
<div class="points"></div>
</div>
<div class="skill" data-points="0" data-max="1"><img src="icons/gunzerker-gunlust-8.png">
<div class="skill" data-points="0" data-max="1"><img src="../icons/gunzerker-gunlust-8.png">
<div class="description"><h2>Down Not Out</h2>You can Gunzerk while in Fight for Your Life.</div>
<div class="points"></div>
</div>
</div>
<div class="tier" data-level="4" data-invested="0" data-total="0">
<div class="skill push1" data-points="0" data-max="5"><img src="icons/gunzerker-gunlust-9.png">
<div class="skill push1" data-points="0" data-max="5"><img src="../icons/gunzerker-gunlust-9.png">
<div class="description"><h2>Keep It Piping Hot</h2>While Gunzerking is in the process of cooling down you gain <em data-base="+5"></em>% Gun Damage, <em data-base="+6"></em>% Melee Damage, and <em data-base="+5"></em>% Grenade Damage<span class="perLevel"> per level</span>.</div>
<div class="points"></div>
</div>
</div>
<div class="tier" data-level="5" data-invested="0" data-total="0">
<div class="skill push1" data-points="0" data-max="1"><img src="icons/gunzerker-gunlust-10.png">
<div class="skill push1" data-points="0" data-max="1"><img src="../icons/gunzerker-gunlust-10.png">
<div class="description"><h2>No Kill Like Overkill</h2>Any excess damage dealt to an enemy that kills them is transferred to the next enemy fired at.</div>
<div class="points"></div>
</div>
@ -90,57 +90,57 @@
<div class="bglayer color"></div>
<div class="tree">
<div class="tier" data-level="0" data-invested="0" data-total="0">
<div class="skill" data-points="0" data-max="5"><img src="icons/gunzerker-rampage-0.png">
<div class="skill" data-points="0" data-max="5"><img src="../icons/gunzerker-rampage-0.png">
<div class="description"><h2>Inconceivable</h2>Up to <em data-base="10"></em>% chance<span class="perLevel"> per level</span> for shots not to consume ammo depending on how low your health and shields are.</div>
<div class="points"></div>
</div>
<div class="skill push1" data-points="0" data-max="5"><img src="icons/gunzerker-rampage-1.png">
<div class="skill push1" data-points="0" data-max="5"><img src="../icons/gunzerker-rampage-1.png">
<div class="description"><h2>Filled to the Brim</h2><em data-base="+5"></em>% Magazine Capacity and <em data-base="+3"></em>% Ammunition Capacity<span class="perLevel"> per level</span> for all weapon types.</div>
<div class="points"></div>
</div>
</div>
<div class="tier" data-level="1" data-invested="0" data-total="0">
<div class="skill" data-points="0" data-max="5"><img src="icons/gunzerker-rampage-2.png">
<div class="skill" data-points="0" data-max="5"><img src="../icons/gunzerker-rampage-2.png">
<div class="description"><h2>All in the Reflexes</h2><em data-base="+5"></em>% Reload Speed and <em data-base="+4"></em>% Melee Damage<span class="perLevel"> per level</span>.</div>
<div class="points"></div>
</div>
<div class="skill push1" data-points="0" data-max="5"><img src="icons/gunzerker-rampage-3.png">
<div class="skill push1" data-points="0" data-max="5"><img src="../icons/gunzerker-rampage-3.png">
<div class="description"><h2>Last Longer</h2><em data-base="+3"></em> seconds Gunzerking duration<span class="perLevel"> per level</span>.</div>
<div class="points"></div>
</div>
</div>
<div class="tier" data-level="2" data-invested="0" data-total="0">
<div class="skill" data-points="0" data-max="5"><img src="icons/gunzerker-rampage-4.png">
<div class="skill" data-points="0" data-max="5"><img src="../icons/gunzerker-rampage-4.png">
<div class="description"><h2>I'm Ready Already</h2><em data-base="+5"></em>% Gunzerking Cooldown Rate.</div>
<div class="points"></div>
</div>
<div class="skill" data-points="0" data-max="1"><img src="icons/gunzerker-rampage-5.png">
<div class="skill" data-points="0" data-max="1"><img src="../icons/gunzerker-rampage-5.png">
<div class="description"><h2>Steady as She Goes</h2><em data-base="+80"></em>% Recoil Reduction and <em data-base="30"></em>% chance to improve Accuracy on hit when Gunzerking.</div>
<div class="points"></div>
</div>
<div class="skill" data-points="0" data-max="5"><img src="icons/gunzerker-rampage-6.png">
<div class="skill" data-points="0" data-max="5"><img src="../icons/gunzerker-rampage-6.png">
<div class="description"><h2>5 Shots or 6</h2>Grants a <em data-base="5"></em>% chance<span class="perLevel"> per level</span> to add an extra round of ammunition when firing instead of expending ammunition.</div>
<div class="points"></div>
</div>
</div>
<div class="tier" data-level="3" data-invested="0" data-total="0">
<div class="skill" data-points="0" data-max="5"><img src="icons/gunzerker-rampage-7.png">
<div class="skill" data-points="0" data-max="5"><img src="../icons/gunzerker-rampage-7.png">
<div class="description"><h2>Yippie Ki Yay</h2>Increases the duration of Gunzerking by <em data-base="+0.6"></em> seconds<span class="perLevel"> per level</span> every time an enemy is killed while Gunzerking.</div>
<div class="points"></div>
</div>
<div class="skill" data-points="0" data-max="1"><img src="icons/gunzerker-rampage-8.png">
<div class="skill" data-points="0" data-max="1"><img src="../icons/gunzerker-rampage-8.png">
<div class="description"><h2>Double Your Fun</h2>Throwing a grenade while Gunzerking throws two grenades instead of one. The second grenade doesn't cost ammo.</div>
<div class="points"></div>
</div>
</div>
<div class="tier" data-level="4" data-invested="0" data-total="0">
<div class="skill push1" data-points="0" data-max="5"><img src="icons/gunzerker-rampage-9.png">
<div class="skill push1" data-points="0" data-max="5"><img src="../icons/gunzerker-rampage-9.png">
<div class="description"><h2>Get Some</h2>Shooting an enemy decreases Gunzerking cooldown by <em data-base="-0.6"></em> seconds<span class="perLevel"> per level</span>. Has a cooldown of 3 seconds.</div>
<div class="points"></div>
</div>
</div>
<div class="tier" data-level="5" data-invested="0" data-total="0">
<div class="skill push1" data-points="0" data-max="1"><img src="icons/gunzerker-rampage-10.png">
<div class="skill push1" data-points="0" data-max="1"><img src="../icons/gunzerker-rampage-10.png">
<div class="description"><h2>Keep Firing</h2>While Gunzerking, you gain up to <em data-base="+88"></em>% Fire Rate and <em data-base="+25"></em>% Reload Speed depending on how long you hold down the trigger.</div>
<div class="points"></div>
</div>
@ -157,57 +157,57 @@
<div class="bglayer color"></div>
<div class="tree" unselectable="on">
<div class="tier" data-level="0" data-invested="0" data-total="0">
<div class="skill" data-points="0" data-max="5"><img src="icons/gunzerker-brawn-0.png">
<div class="skill" data-points="0" data-max="5"><img src="../icons/gunzerker-brawn-0.png">
<div class="description"><h2>Hard to Kill</h2><span><em data-base="+4"></em>% Maximum Health and regenerate <em data-base="+0.1"></em>% of your Maximum Health per second<span class="perLevel"> per level</span>.</span></div>
<div class="points"></div>
</div>
<div class="skill push1" data-points="0" data-max="5"><img src="icons/gunzerker-brawn-1.png">
<div class="skill push1" data-points="0" data-max="5"><img src="../icons/gunzerker-brawn-1.png">
<div class="description"><h2>Incite</h2><span>Taking damage gives <em data-base="+6"></em>% Movement Speed and <em data-base="+5"></em>% Reload Speed<span class="perLevel"> per level</span> for a few seconds.</span></div>
<div class="points"></div>
</div>
</div>
<div class="tier" data-level="1" data-invested="0" data-total="0">
<div class="skill" data-points="0" data-max="5"><img src="icons/gunzerker-brawn-2.png">
<div class="skill" data-points="0" data-max="5"><img src="../icons/gunzerker-brawn-2.png">
<div class="description"><h2>Asbestos</h2><span><em data-base="-8"></em>% Negative Status Effect Duration<span class="perLevel"> per level</span>.</span></div>
<div class="points"></div>
</div>
<div class="skill push1" data-points="0" data-max="5"><img src="icons/gunzerker-brawn-3.png">
<div class="skill push1" data-points="0" data-max="5"><img src="../icons/gunzerker-brawn-3.png">
<div class="description"><h2>I'm the Juggernaut</h2><span>Kill Skill. Killing an enemy gives <em data-base="+4"></em>% Damage Reduction for a short time.</span></div>
<div class="points"></div>
</div>
</div>
<div class="tier" data-level="2" data-invested="0" data-total="0">
<div class="skill" data-points="0" data-max="5"><img src="icons/gunzerker-brawn-4.png">
<div class="skill" data-points="0" data-max="5"><img src="../icons/gunzerker-brawn-4.png">
<div class="description"><h2>Ain't Got Time To Bleed</h2><span>While Gunzerking you regenerate up to <em data-base="+0.8"></em>% of your Maximum Health per second<span class="perLevel"> per level</span> depending on how low your health is.</span></div>
<div class="points"></div>
</div>
<div class="skill" data-points="0" data-max="1"><img src="icons/gunzerker-brawn-5.png">
<div class="skill" data-points="0" data-max="1"><img src="../icons/gunzerker-brawn-5.png">
<div class="description"><h2>Fistful of Hurt</h2><span>Melee Override. Throw a heavy punch dealing massive damage and knockback. Has a cooldown of 15 seconds.</span></div>
<div class="points"></div>
</div>
<div class="skill" data-points="0" data-max="5"><img src="icons/gunzerker-brawn-6.png">
<div class="skill" data-points="0" data-max="5"><img src="../icons/gunzerker-brawn-6.png">
<div class="description"><h2>All Out of Bubblegum</h2><span><em data-base="+7"></em>% Fire Rate<span class="perLevel"> per level</span> when shield is depleted.</span></div>
<div class="points"></div>
</div>
</div>
<div class="tier" data-level="3" data-invested="0" data-total="0">
<div class="skill" data-points="0" data-max="5"><img src="icons/gunzerker-brawn-7.png">
<div class="skill" data-points="0" data-max="5"><img src="../icons/gunzerker-brawn-7.png">
<div class="description"><h2>Bus That Can't Slow Down</h2><span><em data-base="+10"></em>% Movement Speed<span class="perLevel"> per level</span> while Gunzerking.</span></div>
<div class="points"></div>
</div>
<div class="skill" data-points="0" data-max="5"><img src="icons/gunzerker-brawn-8.png">
<div class="skill" data-points="0" data-max="5"><img src="../icons/gunzerker-brawn-8.png">
<div class="description"><h2>Just Got Real</h2><span>Up to <em data-base="+8"></em>% Gun Damage<span class="perLevel"> per level</span> depending on how low your health is.</span></div>
<div class="points"></div>
</div>
</div>
<div class="tier" data-level="4" data-invested="0" data-total="0">
<div class="skill push1" data-points="0" data-max="5"><img src="icons/gunzerker-brawn-9.png">
<div class="skill push1" data-points="0" data-max="5"><img src="../icons/gunzerker-brawn-9.png">
<div class="description"><h2>Sexual Tyrannosaurus</h2><span>Taking damage gives <em data-base="+0.4"></em>% Health Regeneration<span class="perLevel"> per level</span> for 5 seconds. This effect does not stack.</span></div>
<div class="points"></div>
</div>
</div>
<div class="tier" data-level="5" data-invested="0" data-total="0">
<div class="skill push1" data-points="0" data-max="1"><img src="icons/gunzerker-brawn-10.png">
<div class="skill push1" data-points="0" data-max="1"><img src="../icons/gunzerker-brawn-10.png">
<div class="description"><h2>Come At Me, Bro</h2><span>While Gunzerking, you can press [Action Skill] to taunt your enemies into attacking you. You instantly heal to Full Health and gain massive damage reduction for a few seconds.</span></div>
<div class="points"></div>
</div>
@ -233,5 +233,5 @@
find:
^(.+) \t[0-9]+ \t([0-9]+) \t(.+)$
replace:
\t\t<div class="skill" data-points="0" data-max="\2"><img src="icons/class-tree-\i(0)">\n\t\t\t<div class="description"><h2>\1</h2>\3</div>\n\t\t\t<div class="points"></div>\n\t\t</div>
\t\t<div class="skill" data-points="0" data-max="\2"><img src="../icons/class-tree-\i(0)">\n\t\t\t<div class="description"><h2>\1</h2>\3</div>\n\t\t\t<div class="points"></div>\n\t\t</div>
-->

View file

@ -11,29 +11,11 @@
<div class="wrapper">
<div class="header">
<h1>Borderlands<em>2</em> skill calculator</h1>
<a class="biglink" href="gunzerker.html">
<h2>Salvador</h2>
<h3>Gunzerker</h3>
<a class="biglink" href="vanilla.html">
<h2>Vanilla</h2>
</a>
<a class="biglink" href="commando.html">
<h2>Axton</h2>
<h3>Commando</h3>
</a>
<a class="biglink" href="assassin.html">
<h2>Zer0</h2>
<h3>Assassin</h3>
</a>
<a class="biglink" href="siren.html">
<h2>Maya</h2>
<h3>Siren</h3>
</a>
<a class="biglink" href="mechromancer.html">
<h2>Gaige</h2>
<h3>Mechromancer</h3>
</a>
<a class="biglink" href="psycho.html">
<h2>Krieg</h2>
<h3>Psycho</h3>
<a class="biglink" href="patch/index.html">
<h2>UCP</h2>
</a>
</div>
<!--#include virtual="./footer.txt"-->

View file

@ -3,81 +3,81 @@
<head>
<meta charset="utf-8">
<title>Borderlands 2 Skill Calculator: Mechromancer</title>
<link href='main.css' rel='stylesheet' type='text/css'>
<link href='../main.css' rel='stylesheet' type='text/css'>
<link href='http://fonts.googleapis.com/css?family=Homenaje' rel='stylesheet' type='text/css'>
<script src="http://cdnjs.cloudflare.com/ajax/libs/jquery/1.8.1/jquery.min.js"></script>
<script src="skillManager.js"></script>
<script src="../skillManager.js"></script>
</head>
<body>
<div class="header">
<div class="links"><a class="reset" href="index.html">&lt; go back</a> | <a href="mechromancer.html" class="reset">reset</a> | Permalink: <a href="#" class="permalink"></a></div>
<div class="links"><a class="reset" href="index.html">&lt; go back</a> | <a href="mechromancer.html" class="reset">reset</a></div>
<h1>Borderlands<em>2</em></h1>
<h2>Gaige</h2>
<h3>Level <span class="charLevel">5</span> Mechromancer</h3>
</div>
<img unselectable="on" class="portrait" src="mechromancerPortrait.png">
<img unselectable="on" class="portrait" src="../mechromancerPortrait.png">
<div class="treeCollection">
<div class="treewrapper green">
<div class="bglayer gray"></div>
<div class="bglayer color"></div>
<div class="tree">
<div class="tier" data-level="0" data-invested="0" data-total="0">
<div class="skill" data-points="0" data-max="5"><img src="icons/mechromancer-bestfriendsforever-0.png">
<div class="skill" data-points="0" data-max="5"><img src="../icons/mechromancer-bestfriendsforever-0.png">
<div class="description"><h2>Close Enough</h2>Your bullets that hit walls or other objects have a <em data-base="10"></em>% chance<span class="perLevel"> per level</span> to ricochet toward a nearby enemy dealing 50% damage.</div>
<div class="points"></div>
</div>
<div class="skill push1" data-points="0" data-max="5"><img src="icons/mechromancer-bestfriendsforever-1.png">
<div class="skill push1" data-points="0" data-max="5"><img src="../icons/mechromancer-bestfriendsforever-1.png">
<div class="description"><h2>Cooking Up Trouble</h2>While your gun's magazine is full you regenerate <em data-base="0.4"></em>%<span class="perLevel"> per level</span> of maximum health per second.</div>
<div class="points"></div>
</div>
</div>
<div class="tier" data-level="1" data-invested="0" data-total="0">
<div class="skill" data-points="0" data-max="5"><img src="icons/mechromancer-bestfriendsforever-2.png">
<div class="skill" data-points="0" data-max="5"><img src="../icons/mechromancer-bestfriendsforever-2.png">
<div class="description"><h2>Fancy Mathematics</h2>Improves shield recharge delay (up to <em data-base="-14"></em>%<span class="perLevel"> per level</span>) and shield recharge rate (up to <em data-base="+12"></em>%<span class="perLevel"> per level</span>) based on how low your health is. The lower your health the greater the bonuses.</div>
<div class="points"></div>
</div>
<div class="skill" data-points="0" data-max="1"><img src="icons/mechromancer-bestfriendsforever-3.png">
<div class="skill" data-points="0" data-max="1"><img src="../icons/mechromancer-bestfriendsforever-3.png">
<div class="description"><h2>Buck Up</h2>Deathtrap Ability. Deathtrap restores the shields of one ally by 30%.</div>
<div class="points"></div>
</div>
<div class="skill" data-points="0" data-max="5"><img src="icons/mechromancer-bestfriendsforever-4.png">
<div class="skill" data-points="0" data-max="5"><img src="../icons/mechromancer-bestfriendsforever-4.png">
<div class="description"><h2>The Better Half</h2>When your magazine is at least half empty you gain fire rate <em data-base="+12"></em>%<span class="perLevel"> per level</span>.</div>
<div class="points"></div>
</div>
</div>
<div class="tier" data-level="2" data-invested="0" data-total="0">
<div class="skill" data-points="0" data-max="5"><img src="icons/mechromancer-bestfriendsforever-5.png">
<div class="skill" data-points="0" data-max="5"><img src="../icons/mechromancer-bestfriendsforever-5.png">
<div class="description"><h2>Potent as a Pony</h2>Increases maximum health for you (<em data-base="+4"></em>%<span class="perLevel"> per level</span>) and Deathtrap (<em data-base="+2"></em>%<span class="perLevel"> per level</span>).</div>
<div class="points"></div>
</div>
<div class="skill" data-points="0" data-max="1"><img src="icons/mechromancer-bestfriendsforever-6.png">
<div class="skill" data-points="0" data-max="1"><img src="../icons/mechromancer-bestfriendsforever-6.png">
<div class="description"><h2>Upshot Robot</h2>While Deathtrap is active, if you or Deathtrap kill an enemy it increases Deathtrap's duration by 5 seconds and grants both of you a 4% stackable melee damage bonus. Bonuses are lost when Deathtrap goes away.</div>
<div class="points"></div>
</div>
<div class="skill" data-points="0" data-max="5"><img src="icons/mechromancer-bestfriendsforever-7.png">
<div class="skill" data-points="0" data-max="5"><img src="../icons/mechromancer-bestfriendsforever-7.png">
<div class="description"><h2>Unstoppable Force</h2>Killing an enemy grants you <em data-base="+7"></em>%<span class="perLevel"> per level</span> movement speed and <em data-base="+0.8"></em>% shield regeneration<span class="perLevel"> per level</span> for a short while.</div>
<div class="points"></div>
</div>
</div>
<div class="tier" data-level="3" data-invested="0" data-total="0">
<div class="skill" data-points="0" data-max="1"><img src="icons/mechromancer-bestfriendsforever-8.png">
<div class="skill" data-points="0" data-max="1"><img src="../icons/mechromancer-bestfriendsforever-8.png">
<div class="description"><h2>Explosive Clap</h2>Deathtrap Ability. Deathtrap causes an explosion in front of him, dealing explosive damage to all nearby enemies.</div>
<div class="points"></div>
</div>
<div class="skill" data-points="0" data-max="5"><img src="icons/mechromancer-bestfriendsforever-9.png">
<div class="skill" data-points="0" data-max="5"><img src="../icons/mechromancer-bestfriendsforever-9.png">
<div class="description"><h2>Made of Sterner Stuff</h2>You and Deathtrap gain <em data-base="+1"></em>%<span class="perLevel"> per level</span> damage reduction against all damage types. Deathtrap gains <em data-base="+3"></em>%<span class="perLevel"> per level</span> melee damage.</div>
<div class="points"></div>
</div>
</div>
<div class="tier" data-level="4" data-invested="0" data-total="0">
<div class="skill push1" data-points="0" data-max="5"><img src="icons/mechromancer-bestfriendsforever-10.png">
<div class="skill push1" data-points="0" data-max="5"><img src="../icons/mechromancer-bestfriendsforever-10.png">
<div class="description"><h2>20% Cooler</h2>Increases the cooldown rate of your action skill by <em data-base="+6"></em>%<span class="perLevel"> per level</span>.</div>
<div class="points"></div>
</div>
</div>
<div class="tier" data-level="5" data-invested="0" data-total="0">
<div class="skill push1" data-points="0" data-max="1"><img src="icons/mechromancer-bestfriendsforever-11.png">
<div class="skill push1" data-points="0" data-max="1"><img src="../icons/mechromancer-bestfriendsforever-11.png">
<div class="description"><h2>Sharing is Caring</h2>Grants a copy of your shield to Deathtrap. </div>
<div class="points"></div>
</div>
@ -93,61 +93,61 @@
<div class="bglayer color"></div>
<div class="tree">
<div class="tier" data-level="0" data-invested="0" data-total="0">
<div class="skill" data-points="0" data-max="5"><img src="icons/mechromancer-littlebigtrouble-0.png">
<div class="skill" data-points="0" data-max="5"><img src="../icons/mechromancer-littlebigtrouble-0.png">
<div class="description"><h2>More Pep</h2>Increases your chances of applying Burn (<em data-base="+2"></em>%<span class="perLevel"> per level</span>), Electrocute (<em data-base="+4"></em>%<span class="perLevel"> per level</span>), Corrode (<em data-base="+2"></em>%<span class="perLevel"> per level</span>), and Slag (<em data-base="+2"></em>%<span class="perLevel"> per level</span>) Status Effects.</div>
<div class="points"></div>
</div>
<div class="skill push1" data-points="0" data-max="5"><img src="icons/mechromancer-littlebigtrouble-1.png">
<div class="skill push1" data-points="0" data-max="5"><img src="../icons/mechromancer-littlebigtrouble-1.png">
<div class="description"><h2>Myelin</h2>Grants you <em data-base="+6"></em>%<span class="perLevel"> per level</span> Resistance to Shock Damage. Also increases your Shield Capacity by <em data-base="+3"></em>%<span class="perLevel"> per level</span>.</div>
<div class="points"></div>
</div>
</div>
<div class="tier" data-level="1" data-invested="0" data-total="0">
<div class="skill" data-points="0" data-max="5"><img src="icons/mechromancer-littlebigtrouble-2.png">
<div class="skill" data-points="0" data-max="5"><img src="../icons/mechromancer-littlebigtrouble-2.png">
<div class="description"><h2>Shock Storm</h2>Killing an enemy with a Critical Hit causes an Electric Storm, dealing Rank <span class="perLevel">(</span><em data-base="1"></em><span class="perLevel"> per level)</span> Electrocute Damage to nearby enemies. Electrical Storms are also caused by Deathtrap whenever he kills an enemy.</div>
<div class="points"></div>
</div>
<div class="skill" data-points="0" data-max="1"><img src="icons/mechromancer-littlebigtrouble-3.png">
<div class="skill" data-points="0" data-max="1"><img src="../icons/mechromancer-littlebigtrouble-3.png">
<div class="description"><h2>The Stare</h2>Deathtrap Ability. Deathtrap fires a laser beam and sweeps it across the battlefield, dealing Burn Damage and possibly Igniting enemies.</div>
<div class="points"></div>
</div>
<div class="skill" data-points="0" data-max="5"><img src="icons/mechromancer-littlebigtrouble-4.png">
<div class="skill" data-points="0" data-max="5"><img src="../icons/mechromancer-littlebigtrouble-4.png">
<div class="description"><h2>Strength of Five Gorillas</h2>Increases Melee Damage for you and Deathtrap by <em data-base="+3"></em>%<span class="perLevel"> per level</span>.</div>
<div class="points"></div>
</div>
</div>
<div class="tier" data-level="2" data-invested="0" data-total="0">
<div class="skill" data-points="0" data-max="5"><img src="icons/mechromancer-littlebigtrouble-5.png">
<div class="skill" data-points="0" data-max="5"><img src="../icons/mechromancer-littlebigtrouble-5.png">
<div class="description"><h2>Electrical Burn</h2>When your Electrocute Status Effects deal damage to enemies, there is a <em data-base="4"></em>%<span class="perLevel"> (per level)</span> chance they will burst into flames and take Burn Damage. The amount of Burn Damage is based on the Electrocute damage dealt.</div>
<div class="points"></div>
</div>
<div class="skill" data-points="0" data-max="1"><img src="icons/mechromancer-littlebigtrouble-6.png">
<div class="skill" data-points="0" data-max="1"><img src="../icons/mechromancer-littlebigtrouble-6.png">
<div class="description"><h2>Shock and "AAAGGGGHHH!"</h2>Reloading your gun causes an Electrical Explosion, damaging nearby enemies.</div>
<div class="points"></div>
</div>
<div class="skill" data-points="0" data-max="5"><img src="icons/mechromancer-littlebigtrouble-7.png">
<div class="skill" data-points="0" data-max="5"><img src="../icons/mechromancer-littlebigtrouble-7.png">
<div class="description"><h2>Evil Enchantress</h2>Kill Skill. Killing an enemy increases by <em data-base="+6"></em>%<span class="perLevel"> per level</span> the Damage that your Burn, Electrocute, and Corrode status effects deal for a short period of time.</div>
<div class="points"></div>
</div>
</div>
<div class="tier" data-level="3" data-invested="0" data-total="0">
<div class="skill" data-points="0" data-max="1"><img src="icons/mechromancer-littlebigtrouble-8.png">
<div class="skill" data-points="0" data-max="1"><img src="../icons/mechromancer-littlebigtrouble-8.png">
<div class="description"><h2>One Two Boom</h2>Deathtrap Ability. Deathtrap shoots out an orb of energy at an enemy. If you shoot the orb it will explode, dealing massive Shock Damage to nearby enemies.</div>
<div class="points"></div>
</div>
<div class="skill" data-points="0" data-max="5"><img src="icons/mechromancer-littlebigtrouble-9.png">
<div class="skill" data-points="0" data-max="5"><img src="../icons/mechromancer-littlebigtrouble-9.png">
<div class="description"><h2>Wires Don't Talk</h2>Increases all Shock and Electrocute Damage that you inflict by <em data-base="+3"></em>%<span class="perLevel"> per level</span>.</div>
<div class="points"></div>
</div>
</div>
<div class="tier" data-level="4" data-invested="0" data-total="0">
<div class="skill push1" data-points="0" data-max="5"><img src="icons/mechromancer-littlebigtrouble-10.png">
<div class="skill push1" data-points="0" data-max="5"><img src="../icons/mechromancer-littlebigtrouble-10.png">
<div class="description"><h2>Interspersed Outburst</h2>Not shooting an enemy for a short time grants you a stack of Interspersed Outburst (up to 5 stacks). The next time you shoot an enemy, all stacks of Interspersed Outburst are consumed and you deal Rank <span class="perLevel">(</span><em data-base="1"></em><span class="perLevel"> per level)</span> Slag Damage. The more stacks are consumed, the greater the chance of slagging the target.</div>
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<div class="skill" data-points="0" data-max="1"><img src="icons/mechromancer-littlebigtrouble-11.png">
<div class="skill" data-points="0" data-max="1"><img src="../icons/mechromancer-littlebigtrouble-11.png">
<div class="description"><h2>Make it Sparkle</h2>Shooting Deathtrap with an elemental weapon charges him with that element, causing his melee attacks to deal additional damage of that element.</div>
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<div class="skill" data-points="0" data-max="4"><img src="icons/mechromancer-orderedchaos-0.png">
<div class="skill" data-points="0" data-max="4"><img src="../icons/mechromancer-orderedchaos-0.png">
<div class="description"><h2>Smaller, Lighter, Faster</h2>Increases you reload speed <em data-base="+6"></em>%<span class="perLevel"> per level</span> but decreases your magazine size <em data-base="-1"></em>%<span class="perLevel"> per level</span>.</div>
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<div class="skill push1" data-points="0" data-max="1"><img src="icons/mechromancer-orderedchaos-1.png">
<div class="skill push1" data-points="0" data-max="1"><img src="../icons/mechromancer-orderedchaos-1.png">
<div class="description"><h2>Anarchy</h2>Killing an enemy or fully emptying your gun's magazine while in combat grants you a stack of Anarchy (up to 150 stacks). For every stack of Anarchy you have, you gain +1.75% bonus gun damage, but your accuracy is decreased -1.75%. Prematurely reloading your guns removes all stacks of Anarchy. Anarchy stacks are quickly lost while in "Fight for Your Life."</div>
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<div class="skill" data-points="0" data-max="5"><img src="icons/mechromancer-orderedchaos-2.png">
<div class="skill" data-points="0" data-max="5"><img src="../icons/mechromancer-orderedchaos-2.png">
<div class="description"><h2>Preshrunk Cyberpunk</h2>Increases the maximum number of Anarchy stacks you can have by <em data-base="+50"></em><span class="perLevel"> per level</span>.</div>
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<div class="skill" data-points="0" data-max="1"><img src="icons/mechromancer-orderedchaos-3.png">
<div class="skill" data-points="0" data-max="1"><img src="../icons/mechromancer-orderedchaos-3.png">
<div class="description"><h2>Robot Rampage</h2>Deathtrap Ability. Deathtrap lashes out with a flurry of attacks.</div>
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<div class="skill" data-points="0" data-max="5"><img src="icons/mechromancer-orderedchaos-4.png">
<div class="skill" data-points="0" data-max="5"><img src="../icons/mechromancer-orderedchaos-4.png">
<div class="description"><h2>Blood Soaked Shields</h2>Killing an enemy immediately restores <em data-base="20"></em>% of your shields<span class="perLevel"> per level</span>, but you lose <em data-base="1"></em>% of your current health<span class="perLevel"> per level</span>.</div>
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<div class="tier" data-level="2" data-invested="0" data-total="0">
<div class="skill" data-points="0" data-max="5"><img src="icons/mechromancer-orderedchaos-5.png">
<div class="skill" data-points="0" data-max="5"><img src="../icons/mechromancer-orderedchaos-5.png">
<div class="description"><h2>Annoyed Android</h2>Increases the movement speed of Deathtrap by <em data-base="+7"></em>%<span class="perLevel"> per level</span>.</div>
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<div class="skill" data-points="0" data-max="1"><img src="icons/mechromancer-orderedchaos-6.png">
<div class="skill" data-points="0" data-max="1"><img src="../icons/mechromancer-orderedchaos-6.png">
<div class="description"><h2>Discord</h2>Prematurely reloading activates Discord granting you +65% accuracy, +25% fire rate, and 3% per second health regeneration. You constantly lose Anarchy stacks while Discord is active. Discord can be shut off by prematurely reloading again.</div>
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<div class="skill" data-points="0" data-max="5"><img src="icons/mechromancer-orderedchaos-7.png">
<div class="skill" data-points="0" data-max="5"><img src="../icons/mechromancer-orderedchaos-7.png">
<div class="description"><h2>Typecast Iconoclast</h2>Whenever you get a stack of Anarchy there is a <em data-base="6"></em>%<span class="perLevel"> per level</span> chance you get an additional stack.</div>
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<div class="skill" data-points="0" data-max="1"><img src="icons/mechromancer-orderedchaos-8.png">
<div class="skill" data-points="0" data-max="1"><img src="../icons/mechromancer-orderedchaos-8.png">
<div class="description"><h2>Rational Anarchist</h2>If you have 0 stacks of Anarchy, then the next time you would gain an Anarchy stack you instead gain 25.</div>
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<div class="skill" data-points="0" data-max="5"><img src="icons/mechromancer-orderedchaos-9.png">
<div class="skill" data-points="0" data-max="5"><img src="../icons/mechromancer-orderedchaos-9.png">
<div class="description"><h2>Death From Above</h2>Shooting an enemy while in midair consumes <em data-base="1"></em> stacks of Anarchy <span class="perLevel">(1 per level)</span> and causes a Rank <span class="perLevel">(</span><em data-base="1"></em><span class="perLevel"> per level)</span> Digi-splosion, damaging nearby enemies.</div>
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<div class="tier" data-level="4" data-invested="0" data-total="0">
<div class="skill push1" data-points="0" data-max="5"><img src="icons/mechromancer-orderedchaos-10.png">
<div class="skill push1" data-points="0" data-max="5"><img src="../icons/mechromancer-orderedchaos-10.png">
<div class="description"><h2>The Nth Degree</h2>Every <em data-mod="10" data-base="-1"></em> <span class="perLevel"> per level</span><sup></sup> bullets that hits an enemy, one of them will ricochet toward another nearby enemy.</div>
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<div class="skill" data-points="0" data-max="1"><img src="icons/mechromancer-orderedchaos-11.png">
<div class="skill" data-points="0" data-max="1"><img src="../icons/mechromancer-orderedchaos-11.png">
<div class="description"><h2>With Claws</h2>Melee Override Skill. While you have a stack of Anarchy, melee to digistruct claws and swipe twice at an enemy, dealing +0.6% melee damage per Anarchy stack and restoring health. The lower your health the more health you gain. This attack consumes an Anarchy stack.</div>
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<!DOCTYPE html>
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<title>Borderlands 2 Skill Calculator: Assassin</title>
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<h1>Borderlands<em>2</em> skill calculator (Patch)</h1>
<h2>Zer0</h2>
<h3>Level <span class="charLevel">5</span> Assassin</h3>
</div>
<img unselectable="on" class="portrait" src="../assassinPortrait.png">
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<div class="tier" data-level="0" data-invested="0" data-total="0">
<div class="skill" data-points="0" data-max="5"><img src="../icons/assassin-sniping-0.png">
<div class="description"><h2>HeadSh0t</h2><em data-base="+4"></em>% Critical Hit Damage<span class="perLevel"> per level</span>.</div>
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<div class="skill push1" data-points="0" data-max="5"><img src="../icons/assassin-sniping-1.png">
<div class="description"><h2>0ptics</h2><em data-base="+3"></em>% Zoom, <em data-base="+14"></em>% Aim Steadiness. and <em data-base="+14"></em>% Aim Speed (reduces aim disruption when taking damage)<span class="perLevel"> per level</span>.</div>
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<div class="tier" data-level="1" data-invested="0" data-total="0">
<div class="skill" data-points="0" data-max="5"><img src="../icons/assassin-sniping-2.png">
<div class="description"><h2>Killer</h2>Kill Skill. Killing an enemy gives you <em data-base="+10"></em>% Critical Hit Damage and <em data-base="+15"></em>% Reload Speed<span class="perLevel"> per level</span> for a few seconds.</div>
<div class="points"></div>
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<div class="skill push1" data-points="0" data-max="5"><img src="../icons/assassin-sniping-3.png">
<div class="description"><h2>Precisi0n</h2><em data-base="+5"></em>% Accuracy<span class="perLevel"> per level</span>.</div>
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<div class="tier" data-level="2" data-invested="0" data-total="0">
<div class="skill" data-points="0" data-max="5"><img src="../icons/assassin-sniping-4.png">
<div class="description"><h2>0ne Sh0t 0ne Kill</h2>The first shot from a fully loaded magazine deals <em data-base="+12"></em>% Damage<span class="perLevel"> per level</span>.</div>
<div class="points"></div>
</div>
<div class="skill" data-points="0" data-max="1"><img src="../icons/assassin-sniping-5.png">
<div class="description"><h2>B0re</h2>Shots pierce through enemies, gaining <em data-base="+100"></em>% damage per enemy pierced. Enemy crit locations highlighted in Decepti0n.</div>
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<div class="skill" data-points="0" data-max="5"><img src="../icons/assassin-sniping-6.png">
<div class="description"><h2>Vel0city</h2><em data-base="+20"></em>% Bullet Speed, <em data-base="+3"></em>% Critical Hit Damage, and <em data-base="+2"></em>% Gun Damage<span class="perLevel"> per level</span>.</div>
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<div class="tier" data-level="3" data-invested="0" data-total="0">
<div class="skill push1" data-points="0" data-max="5"><img src="../icons/assassin-sniping-7.png">
<div class="description"><h2>Kill C0nfirmed</h2>Up to <em data-base="+8"></em>% Critical Hit Damage<span class="perLevel"> per level</span> depending on how long you aim down the sights.</div>
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<div class="tier" data-level="4" data-invested="0" data-total="0">
<div class="skill push1" data-points="0" data-max="5"><img src="../icons/assassin-sniping-8.png">
<div class="description"><h2>At 0ne with the Gun</h2><em data-base="+25"></em>% Hip-Shot accuracy, <em data-base="+10"></em>% Reload Speed, and <em data-base="+1"></em> Magazine Size with Sniper Rifles<span class="perLevel"> per level</span>.</div>
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<div class="tier" data-level="5" data-invested="0" data-total="0">
<div class="skill push1" data-points="0" data-max="1"><img src="../icons/assassin-sniping-9.png">
<div class="description"><h2>Critical Ascensi0n</h2>Scoring a Critical Hit with a Sniper Rifle gives you <em data-base="+6"></em>% Critical Hit Damage and <em data-base="+5"></em>% Damage with Sniper Rifles. Can stack up to 999 times. Stacks begin to decay if you haven't scored a critical hit in a while. </div>
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<span class="totalPoints">0</span>
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<legend>Sniping</legend>
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<div class="skill" data-points="0" data-max="5"><img src="../icons/assassin-cunning-0.png">
<div class="description"><h2>Fast Hands</h2><em data-base="+5"></em>% Reload Speed and <em data-base="+10"></em>% Weapon Swap Speed<span class="perLevel"> per level</span>.</div>
<div class="points"></div>
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<div class="skill push1" data-points="0" data-max="5"><img src="../icons/assassin-cunning-1.png">
<div class="description"><h2>C0unter Strike</h2>After getting hit, your next melee attack has a chance to deal <em data-base="+50"></em>% damage<span class="perLevel"> per level</span>.</div>
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<div class="tier" data-level="1" data-invested="0" data-total="0">
<div class="skill" data-points="0" data-max="5"><img src="../icons/assassin-bloodshed-2.png">
<div class="description"><h2>Grim</h2>Kill Skill. Killing an enemy regenerates <em data-base="+0.7"></em>% of your shield per second and gives <em data-base="+4"></em>% Action Skill cooldown rate<span class="perLevel"> per level</span> for a few seconds.</div>
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<div class="skill push1" data-points="0" data-max="5"><img src="../icons/assassin-cunning-3.png">
<div class="description"><h2>Ambush</h2><em data-base="+4"></em>% damage<span class="perLevel"> per level</span> when attacking enemies from behind or when attacking an enemy who is targeting someone other than you.</div>
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<div class="tier" data-level="2" data-invested="0" data-total="0">
<div class="skill" data-points="0" data-max="5"><img src="../icons/assassin-cunning-4.png">
<div class="description"><h2>Rising Sh0t</h2>Each successful ranged or melee attack gives you <em data-base="+2"></em>% Gun Damage and <em data-base="+1.8"></em>% Melee Damage<span class="perLevel"> per level</span> for a short time. This bonus can stack up to 5 times. Faster weapons can gain stacks more quickly, but slower weapons retain stacks for a longer period of time.</div>
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<div class="skill" data-points="0" data-max="1"><img src="../icons/assassin-cunning-5.png">
<div class="description"><h2>Death Mark</h2>Dealing melee damage marks a target for 8 seconds. Marked targets take <em data-base="+80"></em>% additional damage from all sources.</div>
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<div class="skill" data-points="0" data-max="5"><img src="../icons/assassin-cunning-6.png">
<div class="description"><h2>Unf0rseen</h2>Your holographic decoy explodes when you become visible again, causing shock damage to nearby enemies. Damage increases<span class="perLevel"> per level</span>.</div>
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<div class="tier" data-level="3" data-invested="0" data-total="0">
<div class="skill push1" data-points="0" data-max="5"><img src="../icons/assassin-cunning-7.png">
<div class="description"><h2>Innervate</h2>While Decepti0n is active you gain <em data-base="+4"></em>% Status Effects Duration Reduction, <em data-base="+7"></em>% Movement Speed, and regenerate <em data-base="+1.0"></em>% of your Maximum Health per second<span class="perLevel"> per level</span>.</div>
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<div class="tier" data-level="4" data-invested="0" data-total="0">
<div class="skill push1" data-points="0" data-max="5"><img src="../icons/assassin-cunning-8.png">
<div class="description"><h2>Tw0 Fang</h2>Every time you fire you have a <em data-base="6"></em>% chance<span class="perLevel"> per level</span> to fire twice.</div>
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<div class="tier" data-level="5" data-invested="0" data-total="0">
<div class="skill push1" data-points="0" data-max="1"><img src="../icons/assassin-cunning-9.png">
<div class="description"><h2>Death Bl0ss0m</h2>Action Skill Augment. Throws a handful of Kunai knives. Has a random elemental effect. Does not take character out of Decepti0n. Can be used five times per cooldown. Can apply Death Mark. </div>
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<span class="totalPoints">0</span>
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<legend>Cunning</legend>
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<div class="skill" data-points="0" data-max="5"><img src="../icons/assassin-bloodshed-0.png">
<div class="description"><h2>Killing Bl0w</h2><em data-base="+100"></em>% Melee Damage<span class="perLevel"> per level</span> against enemies with low health.</div>
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<div class="skill push1" data-points="0" data-max="5"><img src="../icons/assassin-bloodshed-1.png">
<div class="description"><h2>Ir0n Hand</h2><em data-base="+3"></em>% Melee Damage and Damage Reduction<span class="perLevel"> per level</span>.</div>
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<div class="tier" data-level="1" data-invested="0" data-total="0">
<div class="skill" data-points="0" data-max="5"><img src="../icons/assassin-cunning-2.png">
<div class="description"><h2>Fearless</h2><em data-base="+5"></em>% Fire Rate and <em data-base="+0.3"></em>% Health Regeneration<span class="perLevel"> per level</span> when your shield is depleted.</div>
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<div class="skill push1" data-points="0" data-max="5"><img src="../icons/assassin-bloodshed-3.png">
<div class="description"><h2>Be Like Water</h2>Shooting an enemy gives <em data-base="+6"></em>% damage<span class="perLevel"> per level</span> to your next melee attack. Melee Attacks give <em data-base="+4"></em>% damage<span class="perLevel"> per level</span> to your next gun attack.</div>
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<div class="tier" data-level="2" data-invested="0" data-total="0">
<div class="skill" data-points="0" data-max="5"><img src="../icons/assassin-bloodshed-4.png">
<div class="description"><h2>F0ll0wthr0ugh</h2>Kill Skill. Killing an enemy gives <em data-base="+8"></em>% Movement Speed, <em data-base="+6"></em>% Gun Damage, and <em data-base="+8"></em>% Melee Damage<span class="perLevel"> per level</span> for a few seconds.</div>
<div class="points"></div>
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<div class="skill" data-points="0" data-max="1"><img src="../icons/assassin-bloodshed-5.png">
<div class="description"><h2>Execute</h2>Melee Override Skill. While Decepti0n is active and a target is under your crosshairs, melee to dash forward a short distance and perform a special melee attack. Has a range of 3 meters.</div>
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<div class="skill" data-points="0" data-max="5"><img src="../icons/assassin-bloodshed-6.png">
<div class="description"><h2>Backstab</h2>Your melee attacks deal <em data-base="+8"></em>% damage<span class="perLevel"> per level</span> when hitting an enemy in the back, dealing massive damage.</div>
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<div class="tier" data-level="3" data-invested="0" data-total="0">
<div class="skill push1" data-points="0" data-max="5"><img src="../icons/assassin-bloodshed-7.png">
<div class="description"><h2>Resurgence</h2>Killing an enemy with a melee attack restores up to <em data-base="+6"></em>% of your health<span class="perLevel"> per level</span> depending on how low your health is.</div>
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<div class="tier" data-level="4" data-invested="0" data-total="0">
<div class="skill push1" data-points="0" data-max="5"><img src="../icons/assassin-bloodshed-8.png">
<div class="description shortTier4Description"><h2>Like The Wind</h2><em data-base="+3"></em>% Gun, Melee Damage, and <em data-base="+5"></em>% chance to dodge bullets<span class="perLevel"> per level</span> when moving.</div>
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<div class="skill push1" data-points="0" data-max="1"><img src="../icons/assassin-bloodshed-9.png">
<div class="description"><h2>Many Must Fall</h2>Killing an enemy with a Melee Attack during Decepti0n deploys an additional holographic decoy and extends the duration of Decepti0n instead of ending it. </div>
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<span class="totalPoints">0</span>
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<legend>Bloodshed</legend>
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<title>Borderlands 2 Skill Calculator: Commando</title>
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<h1>Borderlands<em>2</em> skill calculator (Patch)</h1>
<h2>Axton</h2>
<h3>Level <span class="charLevel">5</span> Commando</h3>
</div>
<img unselectable="on" class="portrait" src="../commandoPortrait.png">
<div class="treeCollection">
<div class="treewrapper green">
<div class="bglayer gray"></div>
<div class="bglayer color"></div>
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<div class="tier" data-level="0" data-invested="0" data-total="0">
<div class="skill" data-points="0" data-max="5"><img src="../icons/commando-guerilla-0.png">
<div class="description"><h2>Sentry</h2><em data-base="+3"></em>% fire rate for Sabre Turret<span class="perLevel"> per level</span>.</div>
<div class="points"></div>
</div>
<div class="skill push1" data-points="0" data-max="5"><img src="../icons/commando-guerilla-1.png">
<div class="description"><h2>Ready</h2><em class="" data-base="+8"></em>% Reload Speed<span class="perLevel"> per level</span>.</div>
<div class="points"></div>
</div>
</div>
<div class="tier" data-level="1" data-invested="0" data-total="0">
<div class="skill" data-points="0" data-max="5"><img src="../icons/commando-guerilla-2.png">
<div class="description"><h2>Laser Sight</h2><em class="change" data-base="+5"></em>% Turret Accuracy<span class="perLevel"> and <span class="change"><em data-base="+5"></em>% Turret Damage</span> per level.</span></div>
<div class="points"></div>
</div>
<div class="skill push1" data-points="0" data-max="5"><img src="../icons/commando-guerilla-3.png">
<div class="description"><h2>Willing</h2><em data-base="+15"></em>% Shield Recharge Rate and <em data-base="-12"></em>% Shield Recharge Delay<span class="perLevel"> per level</span>.</div>
<div class="points"></div>
</div>
</div>
<div class="tier" data-level="2" data-invested="0" data-total="0">
<div class="skill" data-points="0" data-max="5"><img src="../icons/commando-guerilla-4.png">
<div class="description"><h2>Onslaught</h2>Kill Skill. killing an enemy gives you <em data-base="+6"></em>% Gun Damage and <em data-base="+12"></em>% Movement Speed<span class="perLevel"> per level</span> for a short time.</div>
<div class="points"></div>
</div>
<div class="skill" data-points="0" data-max="1"><img src="../icons/commando-guerilla-5.png">
<div class="description"><h2>Scorched Earth</h2>Adds Multi-Rocket Pods to your Sabre Turret. 22 Rockets per Volley. <span class="change"> Also Increases Axton's Explosive Damage by 10%</div>
<div class="points"></div>
</div>
<div class="skill" data-points="0" data-max="5"><img src="../icons/commando-guerilla-6.png">
<div class="description"><h2>Able</h2>Damaging an enemy regenerates <em data-base="+0.4"></em>% of your Maximum Health per second<span class="perLevel"> per level</span> for 3 seconds.</div>
<div class="points"></div>
</div>
</div>
<div class="tier" data-level="3" data-invested="0" data-total="0">
<div class="skill push1" data-points="0" data-max="5"><img src="../icons/commando-guerilla-7.png">
<div class="description"><h2>Grenadier</h2><em data-base="+1"></em> Grenade Capacity<span class="perLevel"> per level</span>.</div>
<div class="points"></div>
</div>
</div>
<div class="tier" data-level="4" data-invested="0" data-total="0">
<div class="skill push1" data-points="0" data-max="5"><img src="../icons/commando-survival-7.png">
<div class="description"><h2>Resourceful</h2><em data-base="+5"></em>% Action Skill Cooldown Rate<span class="perLevel"> per level</span>.</div>
<div class="points"></div>
</div>
</div>
<div class="tier" data-level="5" data-invested="0" data-total="0">
<div class="skill push1" data-points="0" data-max="1"><img src="../icons/commando-guerilla-9.png">
<div class="description"><h2>Double Up</h2>Adds a second gun to the Sabre Turret and both guns fire Slag bullets. <span class="change">Also increases Sabre Turret Damage by 30%.</span></div>
<div class="points"></div>
</div>
</div>
<div class="totalPoints">
<span class="totalPoints">0</span>
</div>
<legend>Guerilla</legend>
</div>
</div>
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<div class="bglayer color"></div>
<div class="tree">
<div class="tier" data-level="0" data-invested="0" data-total="0">
<div class="skill" data-points="0" data-max="5"><img src="../icons/commando-gunpowder-0.png">
<div class="description"><h2>Impact</h2><em data-base="+4"></em>% Gun Damage and <em data-base="+3"></em>%<span class="change"> Accuracy</span><span class="perLevel"> per level</span>.</div>
<div class="points"></div>
</div>
<div class="skill push1" data-points="0" data-max="5"><img src="../icons/commando-gunpowder-1.png">
<div class="description"><h2>Expertise</h2><em data-base="+14"></em>% weapon swap and aim speed<span class="perLevel"> per level</span>; <em data-base="+7"></em>% movement speed when aiming<span class="perLevel"> per level</span>.</div>
<div class="points"></div>
</div>
</div>
<div class="tier" data-level="1" data-invested="0" data-total="0">
<div class="skill" data-points="0" data-max="5"><img src="../icons/commando-gunpowder-2.png">
<div class="description"><h2>Overload</h2><em data-base="+7"></em>% Magazine Size.</div>
<div class="points"></div>
</div>
<div class="skill push1" data-points="0" data-max="5"><img src="../icons/commando-gunpowder-3.png">
<div class="description"><h2>Metal Storm</h2>Kill Skill. Killing an enemy gives <em data-base="+12"></em>% Fire Rate and <em data-base="+15"></em>% Recoil Reduction<span class="perLevel"> per level</span> for a short time.</div>
<div class="points"></div>
</div>
</div>
<div class="tier" data-level="2" data-invested="0" data-total="0">
<div class="skill" data-points="0" data-max="5"><img src="../icons/commando-gunpowder-4.png">
<div class="description"><h2>Steady</h2><em data-base="+8"></em>% Recoil Reduction, <em data-base="+5"></em>% Grenade Damage, and <em data-base="+4"></em>% Rocket Launcher damage<span class="perLevel"> per level</span>.</div>
<div class="points"></div>
</div>
<div class="skill" data-points="0" data-max="1"><img src="../icons/commando-gunpowder-5.png">
<div class="description"><h2>Longbow Turret</h2><em data-base="+10000"></em>% Turret Deploy Range, <em data-base="+110"></em>% Turret Health.</div>
<div class="points"></div>
</div>
<div class="skill" data-points="0" data-max="5"><img src="../icons/commando-gunpowder-6.png">
<div class="description"><h2>Battlefront</h2><em data-base="+6"></em>% Gun, Critical Hit Damage, and Grenade damage<span class="perLevel"> per level</span> while turret is deployed.</div>
<div class="points"></div>
</div>
</div>
<div class="tier" data-level="3" data-invested="0" data-total="0">
<div class="skill" data-points="0" data-max="5"><img src="../icons/commando-gunpowder-7.png">
<div class="description"><h2>Duty Calls</h2><em data-base="+8"></em>% Gun Damage and <em data-base="+3"></em>% Critical Hit Damage with non-elemental guns.</div>
<div class="points"></div>
</div>
<div class="skill" data-points="0" data-max="1"><img src="../icons/commando-gunpowder-8.png">
<div class="description"><h2>Do or Die</h2>Allows you to throw grenades while in Fight for Your Life. <em data-base="+10"></em>% Grenade and Rocket Launcher damage.</div>
<div class="points"></div>
</div>
</div>
<div class="tier push1" data-level="4" data-invested="0" data-total="0">
<div class="skill" data-points="0" data-max="5"><img src="../icons/commando-gunpowder-9.png">
<div class="description"><h2>Ranger</h2><em data-base="+2"></em>% Gun Damage, Accuracy, Critical Hit Damage, Fire Rate, Magazine Size, Reload Speed, and Maximum Health<span class="perLevel"> per level</span>.</div>
<div class="points"></div>
</div>
</div>
<div class="tier push1" data-level="5" data-invested="0" data-total="0">
<div class="skill" data-points="0" data-max="1"><img src="../icons/commando-gunpowder-10.png">
<div class="description"><h2>Nuke</h2>Deploying your Sabre Turret sets off a small Nuclear Blast and passively increase Axton's Cooldown Rate by 20%. </div>
<div class="points"></div>
</div>
</div>
<div class="totalPoints">
<span class="totalPoints">0</span>
</div>
<legend>Gunpowder</legend>
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<div class="tree">
<div class="tier" data-level="0" data-invested="0" data-total="0">
<div class="skill" data-points="0" data-max="5"><img src="../icons/commando-survival-0.png">
<div class="description"><h2>Healthy</h2><em data-base="+6"></em>% Maximum Health<span class="perLevel"> per level</span>.</div>
<div class="points"></div>
</div>
<div class="skill push1" data-points="0" data-max="5"><img src="../icons/commando-survival-1.png">
<div class="description"><h2>Preparation</h2><em data-base="+4"></em>% shield capacity<span class="perLevel"> per level</span>; regenerate <em data-base="+0.4"></em>% health per second<span class="perLevel"> per level</span> when shields are full.</div>
<div class="points"></div>
</div>
</div>
<div class="tier" data-level="1" data-invested="0" data-total="0">
<div class="skill" data-points="0" data-max="5"><img src="../icons/commando-survival-2.png">
<div class="description"><h2>Last Ditch Effort</h2><em data-base="+8"></em>% Gun Damage and <em data-base="+14"></em>% Movement Speed<span class="perLevel"> per level</span> during Fight For Your Life.</div>
<div class="points"></div>
</div>
<div class="skill push1" data-points="0" data-max="5"><img src="../icons/commando-survival-3.png">
<div class="description"><h2>Pressure</h2>Up to <em data-base="+14"></em>% Reload Speed and <em data-base="-12"></em>% Shield Recharge Delay<span class="perLevel"> per level</span> depending on how low your health is.</div>
<div class="points"></div>
</div>
</div>
<div class="tier" data-level="2" data-invested="0" data-total="0">
<div class="skill" data-points="0" data-max="5"><img src="../icons/commando-survival-4.png">
<div class="description"><h2>Forbearance</h2><em data-base="-8"></em>% Status Effect duration on you and <em data-base="+2"></em>% Damage Reduction<span class="perLevel"> per level</span>.</div>
<div class="points"></div>
</div>
<div class="skill" data-points="0" data-max="1"><img src="../icons/commando-survival-5.png">
<div class="description"><h2>Phalanx Shield</h2>Your Sabre Turret projects a shield that attempts to block enemy ranged fire but lets friendly ranged attacks pass through and passively increases Axton's Shield Capacity by 20%</div>
<div class="points"></div>
</div>
<div class="skill" data-points="0" data-max="5"><img src="../icons/commando-survival-6.png">
<div class="description"><h2>Quick Charge</h2>Kill Skill. Killing an enemy regenerates <em data-base="+1"></em>% of your shield per second<span class="perLevel"> per level</span> for a short time.</div>
<div class="points"></div>
</div>
</div>
<div class="tier" data-level="3" data-invested="0" data-total="0">
<div class="skill" data-points="0" data-max="5"><img src="../icons/commando-guerilla-8.png">
<div class="description"><h2>Crisis Management</h2><em data-base="+7"></em>% Gun Damage and <em data-base="+6"></em>% Damage Reduction<span class="perLevel"> per level</span> when shields are depleted.</div>
<div class="points"></div>
</div>
<div class="skill" data-points="0" data-max="1"><img src="../icons/commando-survival-8.png">
<div class="description"><h2>Mag-Lock</h2>Your Sabre Turret can be deployed on walls and ceilings.</div>
<div class="points"></div>
</div>
</div>
<div class="tier push1" data-level="4" data-invested="0" data-total="0">
<div class="skill" data-points="0" data-max="5"><img src="../icons/commando-survival-9.png">
<div class="description"><h2>Grit</h2>You have a <em data-base="4"></em>% chance<span class="perLevel"> per level</span> to ignore damage that would otherwise kill you. In addition to not taking damage from the attack, you will also regain half your Maximum health.</div>
<div class="points"></div>
</div>
</div>
<div class="tier push1" data-level="5" data-invested="0" data-total="0">
<div class="skill" data-points="0" data-max="1"><img src="../icons/commando-survival-10.png">
<div class="description"><h2>Gemini</h2>Allows you to deploy two Sabre Turrets. Additionally gives the turret 30% Fire Rate and 3 more shots per burst.</div>
<div class="points"></div>
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<div class="totalPoints">
<span class="totalPoints">0</span>
</div>
<legend>Survival</legend>
</div>
</div>
</div>
<div class="summary">
<div class="descriptionContainer"></div>
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<!DOCTYPE html>
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<title>Borderlands 2 Skill Calculator: Gunzerker</title>
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<h1>Borderlands<em>2</em> skill calculator (Patch)</h1>
<h2>Salvador</h2>
<h3>Level <span class="charLevel">5</span> Gunzerker</h3>
</div>
<img unselectable="on" class="portrait" src="../gunzerkerPortrait.png" style="left: 30%;margin-left: -50%;">
<div class="treeCollection">
<div class="treewrapper green">
<div class="bglayer gray"></div>
<div class="bglayer color"></div>
<div class="tree">
<div class="tier" data-level="0" data-invested="0" data-total="0">
<div class="skill" data-points="0" data-max="5"><img src="../icons/gunzerker-gunlust-0.png">
<div class="description"><h2>Locked And Loaded</h2>Reloading your gun gives you <em data-base="+5"></em>% Fire Rate<span class="perLevel"> per level</span> for a short time.</div>
<div class="points"></div>
</div>
<div class="skill push1" data-points="0" data-max="5"><img src="../icons/gunzerker-gunlust-1.png">
<div class="description"><h2>Quick Draw</h2><em data-base="+7"></em>% Weapon Swap Speed and <em data-base="+2"></em>% Critical Hit Damage<span class="perLevel"> per level</span>.</div>
<div class="points"></div>
</div>
</div>
<div class="tier" data-level="1" data-invested="0" data-total="0">
<div class="skill" data-points="0" data-max="5"><img src="../icons/gunzerker-gunlust-2.png">
<div class="description"><h2>I'm Your Huckleberry</h2><em data-base="+3"></em>% Damage and Reload Speed<span class="perLevel"> per level</span> with pistols.</div>
<div class="points"></div>
</div>
<div class="skill push1" data-points="0" data-max="5"><img src="../icons/gunzerker-gunlust-3.png">
<div class="description"><h2>All I Need is One</h2>Swapping weapons causes your next shot fired to deal <em data-base="+8"></em>% damage<span class="perLevel"> per level</span>.</div>
<div class="points"></div>
</div>
</div>
<div class="tier" data-level="2" data-invested="0" data-total="0">
<div class="skill" data-points="0" data-max="5"><img src="../icons/gunzerker-gunlust-4.png">
<div class="description"><h2>Divergent Likeness</h2><em data-base="+6"></em>% Damage when Gunzerking with two of the same type of guns. <em data-base="+6"></em>% Accuracy when Gunzerking with two different types of guns.</div>
<div class="points"></div>
</div>
<div class="skill" data-points="0" data-max="1"><img src="../icons/gunzerker-gunlust-5.png">
<div class="description"><h2>Auto-Loader</h2>Killing an enemy Instantly Reloads all of the guns that you have equipped that are not currently in your hands. Swapping guns after Auto-Loader has reloaded a gun triggers Locked &amp; Loaded. Additionally passively increases Salvador's Reload Speed by 15% now.</div>
<div class="points"></div>
</div>
<div class="skill" data-points="0" data-max="5"><img src="../icons/gunzerker-gunlust-6.png">
<div class="description"><h2>Money Shot</h2>The last bullet fired from any gun does <em data-base="+8"></em>% damage<span class="perLevel"> per level</span> per magazine size, up to <em data-base="+80"></em>% damage<span class="perLevel"> per level</span>.</div>
<div class="points"></div>
</div>
</div>
<div class="tier" data-level="3" data-invested="0" data-total="0">
<div class="skill" data-points="0" data-max="5"><img src="../icons/gunzerker-gunlust-7.png">
<div class="description"><h2>Lay Waste</h2>Kill Skill. Killing an enemy gives <em data-base="+8"></em>% Fire Rate and <em data-base="+5"></em>% Critical Hit Damage with Guns<span class="perLevel"> per level</span> for a short time.</div>
<div class="points"></div>
</div>
<div class="skill" data-points="0" data-max="1"><img src="../icons/gunzerker-gunlust-8.png">
<div class="description"><h2>Down Not Out</h2>You can Gunzerk while in Fight for Your Life.</div>
<div class="points"></div>
</div>
</div>
<div class="tier" data-level="4" data-invested="0" data-total="0">
<div class="skill push1" data-points="0" data-max="5"><img src="../icons/gunzerker-gunlust-9.png">
<div class="description"><h2>Keep It Piping Hot</h2>While Gunzerking is in the process of cooling down you gain <em data-base="+5"></em>% Gun Damage, <em data-base="+6"></em>% Melee Damage, and <em data-base="+5"></em>% Grenade Damage<span class="perLevel"> per level</span>.</div>
<div class="points"></div>
</div>
</div>
<div class="tier" data-level="5" data-invested="0" data-total="0">
<div class="skill push1" data-points="0" data-max="1"><img src="../icons/gunzerker-gunlust-10.png">
<div class="description"><h2>No Kill Like Overkill</h2>Any excess damage dealt to an enemy that kills them is transferred to the next enemy fired at.</div>
<div class="points"></div>
</div>
</div>
<div class="totalPoints">
<span class="totalPoints">0</span>
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<legend>Gunlust</legend>
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<div class="tier" data-level="0" data-invested="0" data-total="0">
<div class="skill" data-points="0" data-max="5"><img src="../icons/gunzerker-rampage-0.png">
<div class="description"><h2>Inconceivable</h2>Up to <em data-base="10"></em>% chance<span class="perLevel"> per level</span> for shots not to consume ammo depending on how low your health and shields are.</div>
<div class="points"></div>
</div>
<div class="skill push1" data-points="0" data-max="5"><img src="../icons/gunzerker-rampage-1.png">
<div class="description"><h2>Filled to the Brim</h2><em data-base="+5"></em>% Magazine Capacity and <em data-base="+3"></em>% Ammunition Capacity<span class="perLevel"> per level</span> for all weapon types.</div>
<div class="points"></div>
</div>
</div>
<div class="tier" data-level="1" data-invested="0" data-total="0">
<div class="skill" data-points="0" data-max="5"><img src="../icons/gunzerker-rampage-2.png">
<div class="description"><h2>All in the Reflexes</h2><em data-base="+5"></em>% Reload Speed and <em data-base="+4"></em>% Melee Damage<span class="perLevel"> per level</span>.</div>
<div class="points"></div>
</div>
<div class="skill push1" data-points="0" data-max="5"><img src="../icons/gunzerker-rampage-3.png">
<div class="description"><h2>Last Longer</h2><em data-base="+3"></em> seconds Gunzerking duration<span class="perLevel"> per level</span>.</div>
<div class="points"></div>
</div>
</div>
<div class="tier" data-level="2" data-invested="0" data-total="0">
<div class="skill" data-points="0" data-max="5"><img src="../icons/gunzerker-rampage-4.png">
<div class="description"><h2>I'm Ready Already</h2><em data-base="+5"></em>% Gunzerking Cooldown Rate.</div>
<div class="points"></div>
</div>
<div class="skill" data-points="0" data-max="1"><img src="../icons/gunzerker-rampage-5.png">
<div class="description"><h2>Steady as She Goes</h2><em data-base="+80"></em>% Recoil Reduction and <em data-base="30"></em>% chance to improve Accuracy on hit when Gunzerking.</div>
<div class="points"></div>
</div>
<div class="skill" data-points="0" data-max="5"><img src="../icons/gunzerker-rampage-6.png">
<div class="description"><h2>5 Shots or 6</h2>Grants a <em data-base="5"></em>% chance<span class="perLevel"> per level</span> to add an extra round of ammunition when firing instead of expending ammunition.</div>
<div class="points"></div>
</div>
</div>
<div class="tier" data-level="3" data-invested="0" data-total="0">
<div class="skill" data-points="0" data-max="5"><img src="../icons/gunzerker-rampage-7.png">
<div class="description"><h2>Yippie Ki Yay</h2>Increases the duration of Gunzerking by <em data-base="+0.6"></em> seconds<span class="perLevel"> per level</span> every time an enemy is killed while Gunzerking.</div>
<div class="points"></div>
</div>
<div class="skill" data-points="0" data-max="1"><img src="../icons/gunzerker-rampage-8.png">
<div class="description"><h2>Double Your Fun</h2>Throwing a grenade while Gunzerking throws two grenades instead of one. The second grenade doesn't cost ammo.</div>
<div class="points"></div>
</div>
</div>
<div class="tier" data-level="4" data-invested="0" data-total="0">
<div class="skill push1" data-points="0" data-max="5"><img src="../icons/gunzerker-rampage-9.png">
<div class="description"><h2>Get Some</h2>Shooting an enemy decreases Gunzerking cooldown by <em data-base="-0.6"></em> seconds<span class="perLevel"> per level</span>. Has a cooldown of 3 seconds.</div>
<div class="points"></div>
</div>
</div>
<div class="tier" data-level="5" data-invested="0" data-total="0">
<div class="skill push1" data-points="0" data-max="1"><img src="../icons/gunzerker-rampage-10.png">
<div class="description"><h2>Keep Firing</h2>While Gunzerking, you gain up to <em data-base="+88"></em>% Fire Rate and <em data-base="+25"></em>% Reload Speed depending on how long you hold down the trigger.</div>
<div class="points"></div>
</div>
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<div class="column3 totalPoints">
<span class="totalPoints">0</span>
</div>
<legend>Rampage</legend>
</div>
</div>
<div class="treewrapper red">
<div class="bglayer gray"></div>
<div class="bglayer color"></div>
<div class="tree" unselectable="on">
<div class="tier" data-level="0" data-invested="0" data-total="0">
<div class="skill" data-points="0" data-max="5"><img src="../icons/gunzerker-brawn-0.png">
<div class="description"><h2>Hard to Kill</h2><span><em data-base="+4"></em>% Maximum Health and regenerate <em data-base="+0.2"></em>% of your Maximum Health per second<span class="perLevel"> per level</span>.</span></div>
<div class="points"></div>
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<div class="skill push1" data-points="0" data-max="5"><img src="../icons/gunzerker-brawn-1.png">
<div class="description"><h2>Incite</h2><span>Taking damage gives <em data-base="+6"></em>% Movement Speed and <em data-base="+5"></em>% Reload Speed<span class="perLevel"> per level</span> for a few seconds.</span></div>
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<div class="skill" data-points="0" data-max="5"><img src="../icons/gunzerker-brawn-2.png">
<div class="description"><h2>Asbestos</h2><span><em data-base="-8"></em>% Negative Status Effect Duration<span class="perLevel"> per level</span>.</span></div>
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<div class="skill push1" data-points="0" data-max="5"><img src="../icons/gunzerker-brawn-3.png">
<div class="description"><h2>I'm the Juggernaut</h2><span>Kill Skill. Killing an enemy gives <em data-base="+12"></em>% Damage Reduction for a short time.</span></div>
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<div class="skill" data-points="0" data-max="5"><img src="../icons/gunzerker-brawn-4.png">
<div class="description"><h2>Ain't Got Time To Bleed</h2><span>While Gunzerking you regenerate up to <em data-base="+0.8"></em>% of your Maximum Health per second<span class="perLevel"> per level</span> depending on how low your health is.</span></div>
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<div class="skill" data-points="0" data-max="1"><img src="../icons/gunzerker-brawn-5.png">
<div class="description"><h2>Fistful of Hurt</h2><span>Melee Override. Throw a heavy punch dealing massive damage and knockback. Has a cooldown of 15 seconds.</span></div>
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<div class="skill" data-points="0" data-max="5"><img src="../icons/gunzerker-brawn-6.png">
<div class="description"><h2>All Out of Bubblegum</h2><span><em data-base="+7"></em>% Fire Rate<span class="perLevel"> per level</span> when shield is depleted.</span></div>
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<div class="skill" data-points="0" data-max="5"><img src="../icons/gunzerker-brawn-7.png">
<div class="description"><h2>Bus That Can't Slow Down</h2><span><em data-base="+10"></em>% Movement Speed<span class="perLevel"> per level</span> while Gunzerking.</span></div>
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<div class="skill" data-points="0" data-max="5"><img src="../icons/gunzerker-brawn-8.png">
<div class="description"><h2>Just Got Real</h2><span>Up to <em data-base="+8"></em>% Gun Damage<span class="perLevel"> per level</span> depending on how low your health is.</span></div>
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<div class="skill push1" data-points="0" data-max="5"><img src="../icons/gunzerker-brawn-9.png">
<div class="description"><h2>Sexual Tyrannosaurus</h2><span>Taking damage gives <em data-base="+0.4"></em>% Health Regeneration<span class="perLevel"> per level</span> for 5 seconds. This effect does not stack.</span></div>
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<div class="skill push1" data-points="0" data-max="1"><img src="../icons/gunzerker-brawn-10.png">
<div class="description"><h2>Come At Me, Bro</h2><span>While Gunzerking, you can press [Action Skill] to taunt your enemies into attacking you. You instantly heal to Full Health and gain massive damage reduction for a few seconds.</span></div>
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<h1>Borderlands<em>2</em> skill calculator</h1>
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<h2>Salvador</h2>
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<h2>Axton</h2>
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<h2>Maya</h2>
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<h1>Borderlands<em>2</em> skill calculator (Patch)</h1>
<h2>Gaige</h2>
<h3>Level <span class="charLevel">5</span> Mechromancer</h3>
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<img unselectable="on" class="portrait" src="../mechromancerPortrait.png">
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<div class="skill" data-points="0" data-max="5"><img src="../icons/mechromancer-bestfriendsforever-0.png">
<div class="description"><h2>Close Enough</h2>Your bullets that hit walls or other objects have a <em data-base="10"></em>% chance<span class="perLevel"> per level</span> to ricochet toward a nearby enemy dealing 50% damage.</div>
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<div class="skill push1" data-points="0" data-max="5"><img src="../icons/mechromancer-bestfriendsforever-1.png">
<div class="description"><h2>Cooking Up Trouble</h2>While your gun's magazine is full you regenerate <em data-base="0.4"></em>%<span class="perLevel"> per level</span> of maximum health per second.</div>
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<div class="skill" data-points="0" data-max="5"><img src="../icons/mechromancer-bestfriendsforever-2.png">
<div class="description"><h2>Fancy Mathematics</h2>Improves shield recharge delay (up to <em data-base="-14"></em>%<span class="perLevel"> per level</span>) and shield recharge rate (up to <em data-base="+12"></em>%<span class="perLevel"> per level</span>) based on how low your health is. The lower your health the greater the bonuses.</div>
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<div class="skill" data-points="0" data-max="1"><img src="../icons/mechromancer-bestfriendsforever-3.png">
<div class="description"><h2>Buck Up</h2>Deathtrap Ability. Deathtrap restores the shields of one ally by 30%. Additionally increases Gaige's Shield Capacity by 15%.</div>
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<div class="skill" data-points="0" data-max="5"><img src="../icons/mechromancer-bestfriendsforever-4.png">
<div class="description"><h2>The Better Half</h2>When your magazine is at least half empty you gain fire rate <em data-base="+12"></em>%<span class="perLevel"> per level</span>.</div>
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<div class="skill" data-points="0" data-max="5"><img src="../icons/mechromancer-bestfriendsforever-5.png">
<div class="description"><h2>Potent as a Pony</h2>Increases maximum health for you (<em data-base="+4"></em>%<span class="perLevel"> per level</span>) and Deathtrap (<em data-base="+2"></em>%<span class="perLevel"> per level</span>).</div>
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<div class="skill" data-points="0" data-max="1"><img src="../icons/mechromancer-bestfriendsforever-6.png">
<div class="description"><h2>Upshot Robot</h2>While Deathtrap is active, if you or Deathtrap kill an enemy it increases Deathtrap's duration by 5 seconds and grants both of you a 4% stackable melee damage bonus. Bonuses are lost when Deathtrap goes away.</div>
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<div class="skill" data-points="0" data-max="5"><img src="../icons/mechromancer-bestfriendsforever-7.png">
<div class="description"><h2>Unstoppable Force</h2>Killing an enemy grants you <em data-base="+7"></em>%<span class="perLevel"> per level</span> movement speed and <em data-base="+0.8"></em>% shield regeneration<span class="perLevel"> per level</span> for a short while.</div>
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<div class="tier" data-level="3" data-invested="0" data-total="0">
<div class="skill" data-points="0" data-max="1"><img src="../icons/mechromancer-bestfriendsforever-8.png">
<div class="description"><h2>Explosive Clap</h2>Deathtrap Ability. Deathtrap causes an explosion in front of him, dealing explosive damage to all nearby enemies. Additionally increases Gaige's Melee Damage by 20%.</div>
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<div class="skill" data-points="0" data-max="5"><img src="../icons/mechromancer-bestfriendsforever-9.png">
<div class="description"><h2>Made of Sterner Stuff</h2>You and Deathtrap gain <em data-base="+4"></em>%<span class="perLevel"> per level</span> damage reduction against all damage types. Deathtrap gains <em data-base="+7"></em>%<span class="perLevel"> per level</span> melee damage.</div>
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<div class="tier" data-level="4" data-invested="0" data-total="0">
<div class="skill push1" data-points="0" data-max="5"><img src="../icons/mechromancer-bestfriendsforever-10.png">
<div class="description"><h2>20% Cooler</h2>Increases the cooldown rate of your action skill by <em data-base="+6"></em>%<span class="perLevel"> per level</span>.</div>
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<div class="skill push1" data-points="0" data-max="1"><img src="../icons/mechromancer-bestfriendsforever-11.png">
<div class="description"><h2>Sharing is Caring</h2>Grants a copy of your shield to Deathtrap. Additionally increases both Gaige's Shield Capacity and Recharge Rate by 20% and gives -20% Shield Recharge Delay.</div>
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<legend>Best Friends Forever</legend>
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<div class="skill" data-points="0" data-max="5"><img src="../icons/mechromancer-littlebigtrouble-0.png">
<div class="description"><h2>More Pep</h2>Increases your chances of applying Burn (<em data-base="+4"></em>%<span class="perLevel"> per level</span>), Electrocute (<em data-base="+8"></em>%<span class="perLevel"> per level</span>), Corrode (<em data-base="+4"></em>%<span class="perLevel"> per level</span>), and Slag (<em data-base="+4"></em>%<span class="perLevel"> per level</span>) Status Effects.</div>
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<div class="skill push1" data-points="0" data-max="5"><img src="../icons/mechromancer-littlebigtrouble-1.png">
<div class="description"><h2>Myelin</h2>Grants you <em data-base="+6"></em>%<span class="perLevel"> per level</span> Resistance to Shock Damage. Also increases your Shield Capacity by <em data-base="+3"></em>%<span class="perLevel"> per level</span>.</div>
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<div class="tier" data-level="1" data-invested="0" data-total="0">
<div class="skill" data-points="0" data-max="5"><img src="../icons/mechromancer-littlebigtrouble-2.png">
<div class="description"><h2>Shock Storm</h2>Killing an enemy with a Critical Hit causes an Electric Storm, dealing Rank <span class="perLevel">(</span><em data-base="1"></em><span class="perLevel"> per level)</span> Electrocute Damage to nearby enemies. Electrical Storms are also caused by Deathtrap whenever he kills an enemy.</div>
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<div class="skill" data-points="0" data-max="1"><img src="../icons/mechromancer-littlebigtrouble-3.png">
<div class="description"><h2>The Stare</h2>Deathtrap Ability. Deathtrap fires a laser beam and sweeps it across the battlefield, dealing Burn Damage and possibly Igniting enemies.</div>
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<div class="skill" data-points="0" data-max="5"><img src="../icons/mechromancer-littlebigtrouble-4.png">
<div class="description"><h2>Strength of Five Gorillas</h2>Increases Melee Damage for you and Deathtrap by <em data-base="+3"></em>%<span class="perLevel"> per level</span>. Additionally increases Gun Damage by 3% per level.</div>
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<div class="tier" data-level="2" data-invested="0" data-total="0">
<div class="skill" data-points="0" data-max="5"><img src="../icons/mechromancer-littlebigtrouble-5.png">
<div class="description"><h2>Electrical Burn</h2>When your Electrocute Status Effects deal damage to enemies, there is a <em data-base="4"></em>%<span class="perLevel"> (per level)</span> chance they will burst into flames and take Burn Damage. The amount of Burn Damage is based on the Electrocute damage dealt.</div>
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<div class="skill" data-points="0" data-max="1"><img src="../icons/mechromancer-littlebigtrouble-6.png">
<div class="description"><h2>Shock and "AAAGGGGHHH!"</h2>Reloading your gun causes an Electrical Explosion, damaging nearby enemies. Additionally passively increases Gaige's reload speed by 25%.</div>
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<div class="skill" data-points="0" data-max="5"><img src="../icons/mechromancer-littlebigtrouble-7.png">
<div class="description"><h2>Evil Enchantress</h2>Kill Skill. Killing an enemy increases by <em data-base="+6"></em>%<span class="perLevel"> per level</span> the Damage that your Burn, Electrocute, and Corrode status effects deal for a short period of time.</div>
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<div class="skill" data-points="0" data-max="1"><img src="../icons/mechromancer-littlebigtrouble-8.png">
<div class="description"><h2>One Two Boom</h2>Deathtrap Ability. Deathtrap shoots out an orb of energy at an enemy. If you shoot the orb it will explode, dealing massive Shock Damage to nearby enemies. Additionally increases Gaige's Explosive Damage by 15%.</div>
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<div class="skill" data-points="0" data-max="5"><img src="../icons/mechromancer-littlebigtrouble-9.png">
<div class="description"><h2>Wires Don't Talk</h2>Increases all Shock and Electrocute Damage that you inflict by <em data-base="+5"></em>%<span class="perLevel"> per level</span>.</div>
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<div class="skill push1" data-points="0" data-max="5"><img src="../icons/mechromancer-littlebigtrouble-10.png">
<div class="description"><h2>Interspersed Outburst</h2>Not shooting an enemy for a short time grants you a stack of Interspersed Outburst (up to 5 stacks). The next time you shoot an enemy, all stacks of Interspersed Outburst are consumed and you deal Rank <span class="perLevel">(</span><em data-base="1"></em><span class="perLevel"> per level)</span> Slag Damage. The more stacks are consumed, the greater the chance of slagging the target.</div>
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<div class="skill" data-points="0" data-max="1"><img src="../icons/mechromancer-littlebigtrouble-11.png">
<div class="description"><h2>Make it Sparkle</h2>Shooting Deathtrap with an elemental weapon charges him with that element, causing his melee attacks to deal additional damage of that element. Additionally passively increases Gaige's Elemental Effect Chance and Damage by 30%.</div>
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<legend>Little Big Trouble</legend>
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<div class="skill" data-points="0" data-max="4"><img src="../icons/mechromancer-orderedchaos-0.png">
<div class="description"><h2>Smaller, Lighter, Faster</h2>Increases you reload speed <em data-base="+6"></em>%<span class="perLevel"> per level</span> but decreases your magazine size <em data-base="-1"></em>%<span class="perLevel"> per level</span>.</div>
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<div class="skill push1" data-points="0" data-max="1"><img src="../icons/mechromancer-orderedchaos-1.png">
<div class="description"><h2>Anarchy</h2>Killing an enemy or fully emptying your gun's magazine while in combat grants you a stack of Anarchy (up to 150 stacks). For every stack of Anarchy you have, you gain +1.75% bonus gun damage, but your accuracy is decreased -1.75%. Prematurely reloading your guns removes all stacks of Anarchy. Anarchy stacks are quickly lost while in "Fight for Your Life."</div>
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<div class="tier" data-level="1" data-invested="0" data-total="0">
<div class="skill" data-points="0" data-max="5"><img src="../icons/mechromancer-orderedchaos-2.png">
<div class="description"><h2>Preshrunk Cyberpunk</h2>Increases the maximum number of Anarchy stacks you can have by <em data-base="+50"></em><span class="perLevel"> per level</span>.</div>
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<div class="skill" data-points="0" data-max="1"><img src="../icons/mechromancer-orderedchaos-3.png">
<div class="description"><h2>Robot Rampage</h2>Deathtrap Ability. Deathtrap lashes out with a flurry of attacks. Additionally passively increases Gaige's Gun Damage by 20%.</div>
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<div class="skill" data-points="0" data-max="5"><img src="../icons/mechromancer-orderedchaos-4.png">
<div class="description"><h2>Blood Soaked Shields</h2>Killing an enemy immediately restores <em data-base="20"></em>% of your shields<span class="perLevel"> per level</span>, but you lose <em data-base="1"></em>% of your current health<span class="perLevel"> per level</span>.</div>
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<div class="skill" data-points="0" data-max="5"><img src="../icons/mechromancer-orderedchaos-5.png">
<div class="description"><h2>Annoyed Android</h2>Increases the movement speed of Deathtrap by <em data-base="+7"></em>% and increases the Deathtrap's damage by <em data-base="+7">% per point<span class="perLevel"> per level.</span></div>
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<div class="skill" data-points="0" data-max="1"><img src="../icons/mechromancer-orderedchaos-6.png">
<div class="description"><h2>Discord</h2>Prematurely reloading activates Discord granting you +65% accuracy, +25% fire rate, and 3% per second health regeneration. You constantly lose Anarchy stacks while Discord is active. Discord can be shut off by prematurely reloading again.</div>
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<div class="skill" data-points="0" data-max="5"><img src="../icons/mechromancer-orderedchaos-7.png">
<div class="description"><h2>Typecast Iconoclast</h2>Whenever you get a stack of Anarchy there is a <em data-base="6"></em>%<span class="perLevel"> per level</span> chance you get an additional stack.</div>
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<div class="skill" data-points="0" data-max="1"><img src="../icons/mechromancer-orderedchaos-8.png">
<div class="description"><h2>Rational Anarchist</h2>If you have 0 stacks of Anarchy, then the next time you would gain an Anarchy stack you instead gain 25.</div>
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<div class="skill" data-points="0" data-max="5"><img src="../icons/mechromancer-orderedchaos-9.png">
<div class="description"><h2>Death From Above</h2>Shooting an enemy while in midair consumes <em data-base="1"></em> stacks of Anarchy <span class="perLevel">(1 per level)</span> and causes a Rank <span class="perLevel">(</span><em data-base="1"></em><span class="perLevel"> per level)</span> Digi-splosion, damaging nearby enemies.</div>
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<div class="skill push1" data-points="0" data-max="5"><img src="../icons/mechromancer-orderedchaos-10.png">
<div class="description"><h2>The Nth Degree</h2>Every <em data-mod="10" data-base="-1"></em> <span class="perLevel"> per level</span><sup></sup> bullets that hits an enemy, one of them will ricochet toward another nearby enemy.</div>
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<div class="skill" data-points="0" data-max="1"><img src="../icons/mechromancer-orderedchaos-11.png">
<div class="description"><h2>With Claws</h2>Melee Override Skill. While you have a stack of Anarchy, melee to digistruct claws and swipe twice at an enemy, dealing +1.25% melee damage per Anarchy stack and restoring health. The lower your health the more health you gain. This attack consumes an Anarchy stack. Additionally increases Swap Speed by 0.625% per Anarchy stack</div>
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<legend>Ordered Chaos</legend>
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<h1>Borderlands<em>2</em> skill calculator (Patch)</h1>
<h2>Krieg</h2>
<h3>Level <span class="charLevel">5</span> Psycho</h3>
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<img unselectable="on" class="portrait" src="../psychoPortrait.png">
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<div class="tier" data-level="0" data-invested="0" data-total="0">
<div class="skill" data-points="0" data-max="5"><img src="../icons/psycho-bloodlust-0.png">
<div class="description"><h2>Blood-filled Guns</h2><em data-base="+0.5"></em>% Magazine Size per Bloodlust stack<span class="perLevel"> per level</span>.</div>
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<div class="skill push1" data-points="0" data-max="5"><img src="../icons/psycho-bloodlust-1.png">
<div class="description"><h2>Blood Twitch</h2><em data-base="+0.3"></em>% Weapon Swap speed per Bloodlust stack<span class="perLevel"> per level</span>.</div>
<div class="points"></div>
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<div class="tier" data-level="1" data-invested="0" data-total="0">
<div class="skill" data-points="0" data-max="5"><img src="../icons/psycho-bloodlust-2.png">
<div class="description"><h2>Taste of Blood</h2><em data-base="+0.1"></em>% damage reduction during Buzz Axe Rampage per Bloodlust stack<span class="perLevel"> per level</span>. <em data-base="+10"></em> Bloodlust stacks per kill<span class="perLevel"> per level</span> during Buzz Axe Rampage.</div>
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<div class="skill" data-points="0" data-max="5"><img src="../icons/psycho-bloodlust-3.png">
<div class="description"><h2>Bloody Revival</h2><em data-base="+0.3"></em>% Gun damage during Fight For Your Life per Bloodlust stack<span class="perLevel"> per level</span>.</div>
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<div class="skill" data-points="0" data-max="5"><img src="../icons/psycho-bloodlust-4.png">
<div class="description"><h2>Blood Overdrive</h2>Kill Skill. Killing an enemy gives <em data-base="+0.5"></em>% Melee Damage and <em data-base="-0.005"></em>s Grenade Fuse Time per Bloodlust stack<span class="perLevel"> per level</span> for a short time.</div>
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<div class="tier" data-level="2" data-invested="0" data-total="0">
<div class="skill" data-points="0" data-max="5"><img src="../icons/psycho-bloodlust-5.png">
<div class="description"><h2>Bloodbath</h2>Kill Skill. Killing an enemy with a grenade or explosion gives <em data-base="+0.5"></em>% weapon damage per Bloodlust stack<span class="perLevel"> per level</span> for a short time. Enemies killed this way have a <em data-base="15"></em>% chance<span class="perLevel"> per level</span> of dropping Grenade ammunition.</div>
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<div class="skill" data-points="0" data-max="1"><img src="../icons/psycho-bloodlust-6.png">
<div class="description"><h2>Buzz Axe Bombardier</h2>When thrown, your buzz axe now has Dynamite attached to it which explodes on impact.</div>
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</div>
<div class="skill" data-points="0" data-max="5"><img src="../icons/psycho-bloodlust-7.png">
<div class="description"><h2>Fuel the Blood</h2>Kill Skill. Killing an enemy with a melee attack gives <em data-base="+0.5"></em>% Grenade Damage per Bloodlust stack<span class="perLevel"> per level</span> for a short time and adds <em data-base="+2"></em> Bloodlust stacks<span class="perLevel"> per level</span>.</div>
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<div class="tier" data-level="3" data-invested="0" data-total="0">
<div class="skill" data-points="0" data-max="5"><img src="../icons/psycho-bloodlust-8.png">
<div class="description"><h2>Blood Trance</h2>Increases the duration of Buzz Axe Rampage by <em data-base="+0.05"></em> seconds per Bloodlust stack (at time of activation)<span class="perLevel"> per level</span>.</div>
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<div class="skill" data-points="0" data-max="1"><img src="../icons/assassin-bloodshed-4.png">
<div class="description"><h2>Blood Euphoria</h2>Instantly heal for 0.6% Maximum Health per Bloodlust stack when kill skills end</div>
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<div class="skill" data-points="0" data-max="5"><img src="../icons/psycho-bloodlust-9.png">
<div class="description"><h2>Boiling Blood</h2>Increases the time before Bloodlust stacks start to decay by <em data-base="+0.5"></em> seconds<span class="perLevel"> per level</span>.</div>
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<div class="tier" data-level="4" data-invested="0" data-total="0">
<div class="skill push1" data-points="0" data-max="5"><img src="../icons/psycho-bloodlust-10.png">
<div class="description"><h2>Nervous Blood</h2>Kill Skill. Killing an enemy gives <em data-base="+0.3"></em>% Reload Speed per Bloodlust stack<span class="perLevel"> per level</span> for a short time.</div>
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<div class="tier" data-level="5" data-invested="0" data-total="0">
<div class="skill push1" data-points="0" data-max="1"><img src="../icons/psycho-bloodlust-11.png">
<div class="description"><h2>Bloodsplosion</h2>Killing an enemy causes them to explode with an Elemental Nova matching the element of the damage that killed it
(Non-elemental damage will cause an explosive nova). Overkill damage is added to this damage. Each Bloodlust stacks increases this damage by 5%.</div>
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<span class="totalPoints">0</span>
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<legend>Bloodlust</legend>
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<div class="skill" data-points="0" data-max="5"><img src="../icons/psycho-mania-0.png">
<div class="description"><h2>Empty the Rage</h2><em data-base="+4"></em>% Melee Damage<span class="perLevel"> per level</span>; additional <em data-base="+10"></em>%<span class="perLevel"> per level</span> when shields or magazine is empty.</div>
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<div class="skill" data-points="0" data-max="1"><img src="../icons/psycho-mania-1.png">
<div class="description"><h2>Pull the Pin</h2>When you die, you drop a free grenade. If you kill an enemy with it, you get double XP. Additionally increases Grenade Damage by 10%.</div>
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<div class="skill" data-points="0" data-max="5"><img src="../icons/psycho-mania-2.png">
<div class="description"><h2>Feed the Meat</h2><em data-base="+10"></em>% Max Health and <em data-base="+0.5"></em> sec Shield Recharge Delay<span class="perLevel"> per level</span>.</div>
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<div class="tier" data-level="1" data-invested="0" data-total="0">
<div class="skill" data-points="0" data-max="5"><img src="../icons/psycho-mania-3.png">
<div class="description"><h2>Embrace the Pain</h2><em data-base="+7"></em>% Fire Rate<span class="perLevel"> per level</span> when shields are down. <em data-base="+1"></em> sec Shield Recharge Delay<span class="perLevel"> per level</span>.</div>
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<div class="skill push1" data-points="0" data-max="5"><img src="../icons/psycho-mania-4.png">
<div class="description"><h2>Fuel the Rampage</h2><em data-base="+20"></em>% Buzz Axe Rampage cooldown from taking damage<span class="perLevel"> per level</span>; additional <em data-base="+20"></em>%<span class="perLevel"> per level</span> from Health damage. You can now be damaged by teammates; friendly fire damage is <em data-mod="55" data-base="-5"></em>%<span class="perLevel"> per level</span>.</div>
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<div class="tier" data-level="2" data-invested="0" data-total="0">
<div class="skill" data-points="0" data-max="5"><img src="../icons/psycho-mania-5.png">
<div class="description"><h2>Thrill of the Kill</h2>Up to <em data-mod="40" data-base="10"></em>%<span class="perLevel"> per level</span> of overkill damage is returned to you as Health, depending on how low your health is.</div>
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<div class="skill" data-points="0" data-max="1"><img src="../icons/psycho-mania-6.png">
<div class="description"><h2>Light the Fuse</h2>Fight For Your Life is replaced with Light the Fuse. During Light the Fuse you pull out a live bundle of dynamite and can move normally. The bundle detonates when the timer runs out. If you kill someone you are revived. Getting a revive with the bundle explosion gives you bonus Movement Speed for the remainder of the time that was left in Light the Fuse. Throw Dynamite sticks with Fire. Detonate bundle by holding Action.</div>
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<div class="skill" data-points="0" data-max="5"><img src="../icons/psycho-mania-7.png">
<div class="description"><h2>Strip the Flesh</h2><em data-base="+3"></em>% Explosive damage<span class="perLevel"> per level</span>; additional <em data-base="+3"></em>%<span class="perLevel"> per level</span> in Fight For Your Life.</div>
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<div class="tier" data-level="3" data-invested="0" data-total="0">
<div class="skill" data-points="0" data-max="1"><img src="../icons/psycho-mania-8.png">
<div class="description"><h2>Redeem the Soul</h2>You can instantly Revive teammates at the cost of downing yourself. You may revive in this way only once each time Buzz axe Rampage is on cooldown. <em data-base="+50"></em>% Fight For Your Life time.</div>
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<div class="skill" data-points="0" data-max="5"><img src="../icons/psycho-mania-9.png">
<div class="description"><h2>Salt the Wound</h2>Taking damage from an enemy while your shield is down adds a stack of Salt the Wound to a maximum of 20. <em data-base="+1.5"></em>% Melee Damage and <em data-base="+1"></em>% Shotgun damage per stack<span class="perLevel"> per level</span>.</div>
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<div class="tier" data-level="4" data-invested="0" data-total="0">
<div class="skill push1" data-points="0" data-max="5"><img src="../icons/psycho-mania-10.png">
<div class="description"><h2>Silence the Voices</h2><em data-base="+50"></em>% Melee Damage<span class="perLevel"> per level</span>. <em data-mod="15" data-base="-3"></em>%<span class="perLevel"> per level</span> chance to attack yourself with melee attacks.</div>
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<div class="tier" data-level="5" data-invested="0" data-total="0">
<div class="skill push1" data-points="0" data-max="1"><img src="../icons/psycho-mania-11.png">
<div class="description"><h2>Release the Beast</h2>Activating the Buzz Axe Rampage when at or below 33% of your max health remaining (i.e., when the ! is showing) instantly refills your health and transforms you into a Badass Psycho Mutant with <em data-base="+100"></em>% Melee Damage and <em data-base="+50"></em>% Damage Reduction. Buzz Axe Rampage is instantly recharged afterwards.</div>
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<legend>Mania</legend>
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<div class="skill" data-points="0" data-max="5"><img src="../icons/psycho-hellborn-0.png">
<div class="description"><h2>Burn, Baby, Burn</h2><em data-base="+7"></em>% (<em data-base="+15"></em>% when on fire) burn damage<span class="perLevel"> per level</span>. <em data-base="7"></em>% chance<span class="perLevel"> per level</span> per fire attack to set self on fire.</div>
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<div class="skill push1" data-points="0" data-max="5"><img src="../icons/psycho-hellborn-1.png">
<div class="description"><h2>Fuel the Fire</h2>Kill Skill. <em data-base="+7"></em>% chance<span class="perLevel"> per level</span> per fire attack to set self on fire. Killing an enemy gives <em data-base="+40"></em>% Elemental Effect Chance<span class="perLevel"> per level</span> for a short time.</div>
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<div class="tier" data-level="1" data-invested="0" data-total="0">
<div class="skill" data-points="0" data-max="5"><img src="../icons/psycho-hellborn-2.png">
<div class="description"><h2>Numbed Nerves</h2><em data-base="+10"></em>% damage reduction<span class="perLevel"> per level</span> when on fire.</div>
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<div class="skill push1" data-points="0" data-max="5"><img src="../icons/psycho-hellborn-3.png">
<div class="description"><h2>Pain is Power</h2><em data-base="+5"></em>% (<em data-base="+10"></em>% when on fire) Weapon and Melee Damage<span class="perLevel"> per level</span> (except for Sniper Rifles). <em data-base="-5"></em>% Critical Hit Damage<span class="perLevel"> per level</span></div>
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<div class="skill" data-points="0" data-max="5"><img src="../icons/psycho-hellborn-4.png">
<div class="description"><h2>Elemental Elation</h2>When Elemental Status Effect Damage is being done to enemies you gain stacks of Elemental Elation up to a maximum of 20. Each stack gives <em data-base="+1.0"></em>% Fire Rate and Magazine Size<span class="perLevel"> per level</span>. Stacks will not decay while you are on fire.</div>
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<div class="skill" data-points="0" data-max="1"><img src="../icons/psycho-hellborn-5.png">
<div class="description"><h2>Delusional Damage</h2>All Elemental Status Effects you cause have a chance to light yourself on fire. Ignite chances are determined by those accumulated from Burn, Baby, Burn and Fuel the Fire.</div>
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<div class="skill" data-points="0" data-max="5"><img src="../icons/psycho-hellborn-6.png">
<div class="description"><h2>Fire Fiend</h2>Melee Attacks have a 10%<span class="perLevel"> per level</span> chance to Ignite enemies. <em data-base="+10"></em>% Weapon Accuracy and <em data-base="+7"></em>% Reload Speed when on fire.</div>
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<div class="tier" data-level="3" data-invested="0" data-total="0">
<div class="skill push1" data-points="0" data-max="5"><img src="../icons/psycho-hellborn-7.png">
<div class="description"><h2>Flame Flare</h2><em data-base="+20"></em>% Burn Duration on you<span class="perLevel"> per level</span>. 15% chance<span class="perLevel"> per level</span> for your Burn effects to apply another Burn effect.</div>
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<div class="skill" data-points="0" data-max="1"><img src="../icons/psycho-hellborn-8.png">
<div class="description"><h2>Hellfire Halitosis</h2>Melee Override Skill. Pressing Melee causes you to breathe fire in a cone in front of you. Cooldown is 15 seconds.</div>
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<div class="tier" data-level="4" data-invested="0" data-total="0">
<div class="skill push1" data-points="0" data-max="5"><img src="../icons/psycho-hellborn-9.png">
<div class="description"><h2>Elemental Empathy</h2>Burn status effect damage heals you for <em data-base="5"></em>% of the damage dealt<span class="perLevel"> per level</span>.</div>
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<div class="skill push1" data-points="0" data-max="1"><img src="../icons/psycho-hellborn-10.png">
<div class="description"><h2>Raving Retribution</h2>While you are on fire, taking damage from enemies will spawn homing balls of fire that seek out the attacker and explode on impact. Fireballs only trigger once per second.</div>
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<div class="totalPoints">
<span class="totalPoints">0</span>
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<legend>Hellborn</legend>
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<title>Borderlands 2 Skill Calculator: Siren</title>
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<h1>Borderlands<em>2</em> skill calculator (Patch)</h1>
<h2>Maya</h2>
<h3>Level <span class="charLevel">5</span> Siren</h3>
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<img unselectable="on" class="portrait" src="../sirenPortrait.png">
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<div class="skill" data-points="0" data-max="5"><img src="../icons/siren-motion-0.png">
<div class="description"><h2>Ward</h2><em data-base="+5"></em>% Shield Capacity and <em data-base="-8"></em>% Shield Recharge Delay<span class="perLevel"> per level</span>.</div>
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<div class="skill push1" data-points="0" data-max="5"><img src="../icons/siren-motion-1.png">
<div class="description"><h2>Accelerate</h2><em data-base="+3"></em>% Gun Damage and <em data-base="+4"></em>% Bullet Speed<span class="perLevel"> per level</span>.</div>
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<div class="skill" data-points="0" data-max="5"><img src="../icons/siren-motion-2.png">
<div class="description"><h2>Suspension</h2>Increases the duration of Phaselock by <em data-base="+0.5"></em>s<span class="perLevel"> per level</span>.</div>
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<div class="skill push1" data-points="0" data-max="5"><img src="../icons/siren-motion-3.png">
<div class="description"><h2>Kinetic Reflection</h2>Kill Skill. Killing an enemy causes you to deflect bullets against nearby enemies, reducing damage to you by <em data-base="10"></em>% and dealing <em data-base="20"></em>% damage<span class="perLevel"> per level</span> for a short time.</div>
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<div class="tier" data-level="2" data-invested="0" data-total="0">
<div class="skill" data-points="0" data-max="5"><img src="../icons/siren-motion-4.png">
<div class="description"><h2>Fleet</h2>Your Movement Speed increases by <em data-base="+10"></em>%<span class="perLevel"> per level</span> while your shields are depleted.</div>
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<div class="skill" data-points="0" data-max="1"><img src="../icons/siren-motion-5.png">
<div class="description"><h2>Converge</h2>Your Phaselock ability now also pulls nearby enemies toward the original target.</div>
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<div class="skill" data-points="0" data-max="5"><img src="../icons/siren-motion-6.png">
<div class="description"><h2>Inertia</h2>Kill Skill. Killing an enemy regenerates <em data-base="+0.8"></em>% of your Shield per second and increases your Reload Speed by <em data-base="+10"></em>%<span class="perLevel"> per level</span> for a short time.</div>
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<div class="tier" data-level="3" data-invested="0" data-total="0">
<div class="skill push1" data-points="0" data-max="5"><img src="../icons/siren-motion-7.png">
<div class="description"><h2>Quicken</h2>Increases the Cooldown Rate of your Phaselock's Ability by <em data-base="6"></em>%<span class="perLevel"> per level</span>.</div>
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<div class="tier" data-level="4" data-invested="0" data-total="0">
<div class="skill push1" data-points="0" data-max="5"><img src="../icons/siren-motion-8.png">
<div class="description"><h2>Sub-Sequence</h2>When an enemy dies under the effects of Phaselock, there is a chance for your Phaselock to seek out and affect another target (<em data-base="20"></em>% chance<span class="perLevel"> per level</span>).</div>
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<div class="tier" data-level="5" data-invested="0" data-total="0">
<div class="skill push1" data-points="0" data-max="1"><img src="../icons/siren-motion-9.png">
<div class="description"><h2>Thoughtlock</h2>Phaselock causes enemies to switch allegiance and fight amongst themselves. Additionally, Phaselock's duration is increased by 4s. </div>
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<span class="totalPoints">0</span>
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<legend>Motion</legend>
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<div class="skill" data-points="0" data-max="5"><img src="../icons/siren-harmony-0.png">
<div class="description"><h2>Mind's Eye</h2><em data-base="+5"></em>% Critical Hit Damage and <em data-base="+5"></em>% Accuracy<span class="perLevel"> per level</span>.</div>
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<div class="skill push1" data-points="0" data-max="5"><img src="../icons/siren-harmony-1.png">
<div class="description"><h2>Sweet Release</h2>Killing an enemy who is currently Phaselocked creates <em data-base="1"></em> Life Orb<span class="perLevel"> per level</span> which automatically seeks out and heals you and your friends. The healing is stronger when you or your friend's health is low (up to 15% per Orb).</div>
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</div>
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<div class="tier" data-level="1" data-invested="0" data-total="0">
<div class="skill" data-points="0" data-max="5"><img src="../icons/siren-harmony-2.png">
<div class="description"><h2>Restoration</h2><em data-base="+3"></em>% Maximum Health and attack allies to heal them for <em data-base="6"></em>% of the attack damage<span class="perLevel"> per level</span>.</div>
<div class="points"></div>
</div>
<div class="skill push1" data-points="0" data-max="5"><img src="../icons/siren-harmony-3.png">
<div class="description"><h2>Wreck</h2><em data-base="+10"></em>% Fire Rate and <em data-base="+6"></em>% Damage with guns<span class="perLevel"> per level</span> while you have an enemy Phaselocked.</div>
<div class="points"></div>
</div>
</div>
<div class="tier" data-level="2" data-invested="0" data-total="0">
<div class="skill" data-points="0" data-max="5"><img src="../icons/siren-harmony-4.png">
<div class="description"><h2>Elated</h2>You and your friends regenerate <em data-base="+1"></em>% health per second<span class="perLevel"> per level</span> while you have an enemy Phaselocked.</div>
<div class="points"></div>
</div>
<div class="skill" data-points="0" data-max="1"><img src="../icons/siren-harmony-5.png">
<div class="description"><h2>Res</h2>You can instantly revive a friend in Fight for Your Life by using Phaselock on him/her. +35% Fight For your Life time</div>
<div class="points"></div>
</div>
<div class="skill" data-points="0" data-max="5"><img src="../icons/siren-harmony-6.png">
<div class="description"><h2>Recompense</h2>Taking Health damage has a <em data-base="10"></em>% chance<span class="perLevel"> per level</span> of dealing an equal amount of damage to your attacker.</div>
<div class="points"></div>
</div>
</div>
<div class="tier" data-level="3" data-invested="0" data-total="0">
<div class="skill push1" data-points="0" data-max="5"><img src="../icons/siren-harmony-7.png">
<div class="description"><h2>Sustenance</h2>Regenerate <em data-base="+0.4"></em>% of your missing Health per second<span class="perLevel"> per level</span>.</div>
<div class="points"></div>
</div>
</div>
<div class="tier" data-level="4" data-invested="0" data-total="0">
<div class="skill push1" data-points="0" data-max="5"><img src="../icons/siren-harmony-8.png">
<div class="description"><h2>Life Tap</h2>Kill Skill. Killing an enemy gives you <em data-base="+1.2"></em>% Life Steal<span class="perLevel"> per level</span> for a short while.</div>
<div class="points"></div>
</div>
</div>
<div class="tier" data-level="5" data-invested="0" data-total="0">
<div class="skill push1" data-points="0" data-max="1"><img src="../icons/siren-harmony-9.png">
<div class="description"><h2>Scorn</h2>Melee Override. Press [melee] to throw an Orb of Slag that constantly damages enemies near it. This ability has a 10 second cooldown. Pressing [melee] when Scorn is on cooldown will perform a regular melee attack.</div>
<div class="points"></div>
</div>
</div>
<div class="totalPoints">
<span class="totalPoints">0</span>
</div>
<legend>Harmony</legend>
</div>
</div>
<div class="treewrapper red">
<div class="bglayer gray"></div>
<div class="bglayer color"></div>
<div class="tree">
<div class="tier" data-level="0" data-invested="0" data-total="0">
<div class="skill" data-points="0" data-max="5"><img src="../icons/siren-cataclysm-0.png">
<div class="description"><h2>Flicker</h2><em data-base="+6"></em>% Elemental Effect Chance<span class="perLevel"> per level</span>.</div>
<div class="points"></div>
</div>
<div class="skill push1" data-points="0" data-max="5"><img src="../icons/siren-cataclysm-1.png">
<div class="description"><h2>Foresight</h2>Increases Magazine Size and Reload Speed with all weapon types. <em data-base="+4"></em>% Magazine Size and <em data-base="+5"></em>% Reload Speed<span class="perLevel"> per level</span>.</div>
<div class="points"></div>
</div>
</div>
<div class="tier" data-level="1" data-invested="0" data-total="0">
<div class="skill" data-points="0" data-max="5"><img src="../icons/siren-cataclysm-2.png">
<div class="description"><h2>Immolate</h2>Adds <em data-base="+10"></em>% Damage<span class="perLevel"> per level</span> as Fire Damage to all shots fired when in Fight For Your Life.</div>
<div class="points"></div>
</div>
<div class="skill push1" data-points="0" data-max="5"><img src="../icons/siren-cataclysm-3.png">
<div class="description"><h2>Helios</h2>Phaselocking an enemy causes a fiery explosion, damaging all nearby enemies. <em data-base="1"></em> Helios Damage Rank<span class="perLevel"> per level</span>.</div>
<div class="points"></div>
</div>
</div>
<div class="tier" data-level="2" data-invested="0" data-total="0">
<div class="skill" data-points="0" data-max="5"><img src="../icons/siren-cataclysm-4.png">
<div class="description"><h2>Chain Reaction</h2>While you have an enemy Phaselocked all of your bullets that hit enemies have a <em data-base="8"></em>% chance<span class="perLevel"> per level</span> to ricochet and hit another nearby enemy.</div>
<div class="points"></div>
</div>
<div class="skill" data-points="0" data-max="1"><img src="../icons/siren-cataclysm-5.png">
<div class="description"><h2>Cloud Kill</h2>Shooting an enemy creates a lingering Acid Cloud, which lasts for 5 seconds, dealing constant Corrosive Damage to enemies who touch it. Only one Acid Cloud can be active at a time.</div>
<div class="points"></div>
</div>
<div class="skill" data-points="0" data-max="5"><img src="../icons/siren-cataclysm-6.png">
<div class="description"><h2>Backdraft</h2>Your melee attacks deal additional Fire Damage. Also, when your shields become depleted you create a fiery explosion, damaging nearby enemies. Your shields must fully recharge between explosions. <em data-base="1"></em> Backdraft Damage Rank<span class="perLevel"> per level</span>.</div>
<div class="points"></div>
</div>
</div>
<div class="tier" data-level="3" data-invested="0" data-total="0">
<div class="skill push1" data-points="0" data-max="5"><img src="../icons/siren-cataclysm-7.png">
<div class="description"><h2>Reaper</h2>You deal <em data-base="+8"></em>% increased Gun Damage<span class="perLevel"> per level</span> to any enemy who has more than 50% of his health remaining.</div>
<div class="points"></div>
</div>
</div>
<div class="tier" data-level="4" data-invested="0" data-total="0">
<div class="skill push1" data-points="0" data-max="5"><img src="../icons/siren-cataclysm-8.png">
<div class="description"><h2>Blight Phoenix</h2>Kill Skill. Killing an enemy causes you to deal constant Fire and Corrosive Damage to nearby enemies for a short time. The damage is based on your Level and the Level of the Blight Phoenix.</div>
<div class="points"></div>
</div>
</div>
<div class="tier" data-level="5" data-invested="0" data-total="0">
<div class="skill push1" data-points="0" data-max="1"><img src="../icons/siren-cataclysm-9.png">
<div class="description"><h2>Ruin</h2>Action Skill Augmentation. Phaselock now slags, corrodes and electrocutes all nearby enemies.</div>
<div class="points"></div>
</div>
</div>
<div class="totalPoints">
<span class="totalPoints">0</span>
</div>
<legend>Cataclysm</legend>
</div>
</div>
</div>
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<h1>Borderlands<em>2</em> skill calculator</h1>
<h2>Krieg</h2>
<h3>Level <span class="charLevel">5</span> Psycho</h3>

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@ -3,73 +3,73 @@
<head>
<meta charset="utf-8">
<title>Borderlands 2 Skill Calculator: Siren</title>
<link href='main.css' rel='stylesheet' type='text/css'>
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<div class="links"><a class="reset" href="index.html">&lt; go back</a> | <a href="siren.html" class="reset">reset</a></div>
<h1>Borderlands<em>2</em> skill calculator</h1>
<h2>Maya</h2>
<h3>Level <span class="charLevel">5</span> Siren</h3>
</div>
<img unselectable="on" class="portrait" src="sirenPortrait.png">
<img unselectable="on" class="portrait" src="../sirenPortrait.png">
<div class="treeCollection">
<div class="treewrapper green">
<div class="bglayer gray"></div>
<div class="bglayer color"></div>
<div class="tree">
<div class="tier" data-level="0" data-invested="0" data-total="0">
<div class="skill" data-points="0" data-max="5"><img src="icons/siren-motion-0.png">
<div class="skill" data-points="0" data-max="5"><img src="../icons/siren-motion-0.png">
<div class="description"><h2>Ward</h2><em data-base="+5"></em>% Shield Capacity and <em data-base="-8"></em>% Shield Recharge Delay<span class="perLevel"> per level</span>.</div>
<div class="points"></div>
</div>
<div class="skill push1" data-points="0" data-max="5"><img src="icons/siren-motion-1.png">
<div class="skill push1" data-points="0" data-max="5"><img src="../icons/siren-motion-1.png">
<div class="description"><h2>Accelerate</h2><em data-base="+3"></em>% Gun Damage and <em data-base="+4"></em>% Bullet Speed<span class="perLevel"> per level</span>.</div>
<div class="points"></div>
</div>
</div>
<div class="tier" data-level="1" data-invested="0" data-total="0">
<div class="skill" data-points="0" data-max="5"><img src="icons/siren-motion-2.png">
<div class="skill" data-points="0" data-max="5"><img src="../icons/siren-motion-2.png">
<div class="description"><h2>Suspension</h2>Increases the duration of Phaselock by <em data-base="+0.5"></em>s<span class="perLevel"> per level</span>.</div>
<div class="points"></div>
</div>
<div class="skill push1" data-points="0" data-max="5"><img src="icons/siren-motion-3.png">
<div class="skill push1" data-points="0" data-max="5"><img src="../icons/siren-motion-3.png">
<div class="description"><h2>Kinetic Reflection</h2>Kill Skill. Killing an enemy causes you to deflect bullets against nearby enemies, reducing damage to you by <em data-base="10"></em>% and dealing <em data-base="20"></em>% damage<span class="perLevel"> per level</span> for a short time.</div>
<div class="points"></div>
</div>
</div>
<div class="tier" data-level="2" data-invested="0" data-total="0">
<div class="skill" data-points="0" data-max="5"><img src="icons/siren-motion-4.png">
<div class="skill" data-points="0" data-max="5"><img src="../icons/siren-motion-4.png">
<div class="description"><h2>Fleet</h2>Your Movement Speed increases by <em data-base="+10"></em>%<span class="perLevel"> per level</span> while your shields are depleted.</div>
<div class="points"></div>
</div>
<div class="skill" data-points="0" data-max="1"><img src="icons/siren-motion-5.png">
<div class="skill" data-points="0" data-max="1"><img src="../icons/siren-motion-5.png">
<div class="description"><h2>Converge</h2>Your Phaselock ability now also pulls nearby enemies toward the original target.</div>
<div class="points"></div>
</div>
<div class="skill" data-points="0" data-max="5"><img src="icons/siren-motion-6.png">
<div class="skill" data-points="0" data-max="5"><img src="../icons/siren-motion-6.png">
<div class="description"><h2>Inertia</h2>Kill Skill. Killing an enemy regenerates <em data-base="+0.8"></em>% of your Shield per second and increases your Reload Speed by <em data-base="+10"></em>%<span class="perLevel"> per level</span> for a short time.</div>
<div class="points"></div>
</div>
</div>
<div class="tier" data-level="3" data-invested="0" data-total="0">
<div class="skill push1" data-points="0" data-max="5"><img src="icons/siren-motion-7.png">
<div class="skill push1" data-points="0" data-max="5"><img src="../icons/siren-motion-7.png">
<div class="description"><h2>Quicken</h2>Increases the Cooldown Rate of your Phaselock's Ability by <em data-base="6"></em>%<span class="perLevel"> per level</span>.</div>
<div class="points"></div>
</div>
</div>
<div class="tier" data-level="4" data-invested="0" data-total="0">
<div class="skill push1" data-points="0" data-max="5"><img src="icons/siren-motion-8.png">
<div class="skill push1" data-points="0" data-max="5"><img src="../icons/siren-motion-8.png">
<div class="description"><h2>Sub-Sequence</h2>When an enemy dies under the effects of Phaselock, there is a chance for your Phaselock to seek out and affect another target (<em data-base="20"></em>% chance<span class="perLevel"> per level</span>).</div>
<div class="points"></div>
</div>
</div>
<div class="tier" data-level="5" data-invested="0" data-total="0">
<div class="skill push1" data-points="0" data-max="1"><img src="icons/siren-motion-9.png">
<div class="skill push1" data-points="0" data-max="1"><img src="../icons/siren-motion-9.png">
<div class="description"><h2>Thoughtlock</h2>Phaselock causes enemies to switch allegiance and fight amongst themselves. Additionally, Phaselock's cooldown and duration are increased (3s and 4s respectively). </div>
<div class="points"></div>
</div>
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<div class="bglayer color"></div>
<div class="tree">
<div class="tier" data-level="0" data-invested="0" data-total="0">
<div class="skill" data-points="0" data-max="5"><img src="icons/siren-harmony-0.png">
<div class="skill" data-points="0" data-max="5"><img src="../icons/siren-harmony-0.png">
<div class="description"><h2>Mind's Eye</h2><em data-base="+5"></em>% Critical Hit Damage and <em data-base="+6"></em>% Melee Damage<span class="perLevel"> per level</span>.</div>
<div class="points"></div>
</div>
<div class="skill push1" data-points="0" data-max="5"><img src="icons/siren-harmony-1.png">
<div class="skill push1" data-points="0" data-max="5"><img src="../icons/siren-harmony-1.png">
<div class="description"><h2>Sweet Release</h2>Killing an enemy who is currently Phaselocked creates <em data-base="1"></em> Life Orb<span class="perLevel"> per level</span> which automatically seeks out and heals you and your friends. The healing is stronger when you or your friend's health is low (up to 15% per Orb).</div>
<div class="points"></div>
</div>
</div>
<div class="tier" data-level="1" data-invested="0" data-total="0">
<div class="skill" data-points="0" data-max="5"><img src="icons/siren-harmony-2.png">
<div class="skill" data-points="0" data-max="5"><img src="../icons/siren-harmony-2.png">
<div class="description"><h2>Restoration</h2><em data-base="+3"></em>% Maximum Health and attack allies to heal them for <em data-base="6"></em>% of the attack damage<span class="perLevel"> per level</span>.</div>
<div class="points"></div>
</div>
<div class="skill push1" data-points="0" data-max="5"><img src="icons/siren-harmony-3.png">
<div class="skill push1" data-points="0" data-max="5"><img src="../icons/siren-harmony-3.png">
<div class="description"><h2>Wreck</h2><em data-base="+10"></em>% Fire Rate and <em data-base="+6"></em>% Damage with guns<span class="perLevel"> per level</span> while you have an enemy Phaselocked.</div>
<div class="points"></div>
</div>
</div>
<div class="tier" data-level="2" data-invested="0" data-total="0">
<div class="skill" data-points="0" data-max="5"><img src="icons/siren-harmony-4.png">
<div class="skill" data-points="0" data-max="5"><img src="../icons/siren-harmony-4.png">
<div class="description"><h2>Elated</h2>You and your friends regenerate <em data-base="+1"></em>% health per second<span class="perLevel"> per level</span> while you have an enemy Phaselocked.</div>
<div class="points"></div>
</div>
<div class="skill" data-points="0" data-max="1"><img src="icons/siren-harmony-5.png">
<div class="skill" data-points="0" data-max="1"><img src="../icons/siren-harmony-5.png">
<div class="description"><h2>Res</h2>You can instantly revive a friend in Fight for Your Life by using Phaselock on him/her.</div>
<div class="points"></div>
</div>
<div class="skill" data-points="0" data-max="5"><img src="icons/siren-harmony-6.png">
<div class="skill" data-points="0" data-max="5"><img src="../icons/siren-harmony-6.png">
<div class="description"><h2>Recompense</h2>Taking Health damage has a <em data-base="10"></em>% chance<span class="perLevel"> per level</span> of dealing an equal amount of damage to your attacker.</div>
<div class="points"></div>
</div>
</div>
<div class="tier" data-level="3" data-invested="0" data-total="0">
<div class="skill push1" data-points="0" data-max="5"><img src="icons/siren-harmony-7.png">
<div class="skill push1" data-points="0" data-max="5"><img src="../icons/siren-harmony-7.png">
<div class="description"><h2>Sustenance</h2>Regenerate <em data-base="+0.4"></em>% of your missing Health per second<span class="perLevel"> per level</span>.</div>
<div class="points"></div>
</div>
</div>
<div class="tier" data-level="4" data-invested="0" data-total="0">
<div class="skill push1" data-points="0" data-max="5"><img src="icons/siren-harmony-8.png">
<div class="skill push1" data-points="0" data-max="5"><img src="../icons/siren-harmony-8.png">
<div class="description"><h2>Life Tap</h2>Kill Skill. Killing an enemy gives you <em data-base="+1.2"></em>% Life Steal<span class="perLevel"> per level</span> for a short while.</div>
<div class="points"></div>
</div>
</div>
<div class="tier" data-level="5" data-invested="0" data-total="0">
<div class="skill push1" data-points="0" data-max="1"><img src="icons/siren-harmony-9.png">
<div class="skill push1" data-points="0" data-max="1"><img src="../icons/siren-harmony-9.png">
<div class="description"><h2>Scorn</h2>Melee Override. Press [melee] to throw an Orb of Slag that constantly damages enemies near it. This ability has a 18 second cooldown. Pressing [melee] when Scorn is on cooldown will perform a regular melee attack.</div>
<div class="points"></div>
</div>
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<div class="bglayer color"></div>
<div class="tree">
<div class="tier" data-level="0" data-invested="0" data-total="0">
<div class="skill" data-points="0" data-max="5"><img src="icons/siren-cataclysm-0.png">
<div class="skill" data-points="0" data-max="5"><img src="../icons/siren-cataclysm-0.png">
<div class="description"><h2>Flicker</h2><em data-base="+6"></em>% Elemental Effect Chance<span class="perLevel"> per level</span>.</div>
<div class="points"></div>
</div>
<div class="skill push1" data-points="0" data-max="5"><img src="icons/siren-cataclysm-1.png">
<div class="skill push1" data-points="0" data-max="5"><img src="../icons/siren-cataclysm-1.png">
<div class="description"><h2>Foresight</h2>Increases Magazine Size and Reload Speed with all weapon types. <em data-base="+4"></em>% Magazine Size and <em data-base="+5"></em>% Reload Speed<span class="perLevel"> per level</span>.</div>
<div class="points"></div>
</div>
</div>
<div class="tier" data-level="1" data-invested="0" data-total="0">
<div class="skill" data-points="0" data-max="5"><img src="icons/siren-cataclysm-2.png">
<div class="skill" data-points="0" data-max="5"><img src="../icons/siren-cataclysm-2.png">
<div class="description"><h2>Immolate</h2>Adds <em data-base="+10"></em>% Damage<span class="perLevel"> per level</span> as Fire Damage to all shots fired when in Fight For Your Life.</div>
<div class="points"></div>
</div>
<div class="skill push1" data-points="0" data-max="5"><img src="icons/siren-cataclysm-3.png">
<div class="skill push1" data-points="0" data-max="5"><img src="../icons/siren-cataclysm-3.png">
<div class="description"><h2>Helios</h2>Phaselocking an enemy causes a fiery explosion, damaging all nearby enemies. <em data-base="1"></em> Helios Damage Rank<span class="perLevel"> per level</span>.</div>
<div class="points"></div>
</div>
</div>
<div class="tier" data-level="2" data-invested="0" data-total="0">
<div class="skill" data-points="0" data-max="5"><img src="icons/siren-cataclysm-4.png">
<div class="skill" data-points="0" data-max="5"><img src="../icons/siren-cataclysm-4.png">
<div class="description"><h2>Chain Reaction</h2>While you have an enemy Phaselocked all of your bullets that hit enemies have a <em data-base="8"></em>% chance<span class="perLevel"> per level</span> to ricochet and hit another nearby enemy.</div>
<div class="points"></div>
</div>
<div class="skill" data-points="0" data-max="1"><img src="icons/siren-cataclysm-5.png">
<div class="skill" data-points="0" data-max="1"><img src="../icons/siren-cataclysm-5.png">
<div class="description"><h2>Cloud Kill</h2>Shooting an enemy creates a lingering Acid Cloud, which lasts for 5 seconds, dealing constant Corrosive Damage to enemies who touch it. Only one Acid Cloud can be active at a time.</div>
<div class="points"></div>
</div>
<div class="skill" data-points="0" data-max="5"><img src="icons/siren-cataclysm-6.png">
<div class="skill" data-points="0" data-max="5"><img src="../icons/siren-cataclysm-6.png">
<div class="description"><h2>Backdraft</h2>Your melee attacks deal additional Fire Damage. Also, when your shields become depleted you create a fiery explosion, damaging nearby enemies. Your shields must fully recharge between explosions. <em data-base="1"></em> Backdraft Damage Rank<span class="perLevel"> per level</span>.</div>
<div class="points"></div>
</div>
</div>
<div class="tier" data-level="3" data-invested="0" data-total="0">
<div class="skill push1" data-points="0" data-max="5"><img src="icons/siren-cataclysm-7.png">
<div class="skill push1" data-points="0" data-max="5"><img src="../icons/siren-cataclysm-7.png">
<div class="description"><h2>Reaper</h2>You deal <em data-base="+8"></em>% increased Gun Damage<span class="perLevel"> per level</span> to any enemy who has more than 50% of his health remaining.</div>
<div class="points"></div>
</div>
</div>
<div class="tier" data-level="4" data-invested="0" data-total="0">
<div class="skill push1" data-points="0" data-max="5"><img src="icons/siren-cataclysm-8.png">
<div class="skill push1" data-points="0" data-max="5"><img src="../icons/siren-cataclysm-8.png">
<div class="description"><h2>Blight Phoenix</h2>Kill Skill. Killing an enemy causes you to deal constant Fire and Corrosive Damage to nearby enemies for a short time. The damage is based on your Level and the Level of the Blight Phoenix.</div>
<div class="points"></div>
</div>
</div>
<div class="tier" data-level="5" data-invested="0" data-total="0">
<div class="skill push1" data-points="0" data-max="1"><img src="icons/siren-cataclysm-9.png">
<div class="skill push1" data-points="0" data-max="1"><img src="../icons/siren-cataclysm-9.png">
<div class="description"><h2>Ruin</h2>Action Skill Augmentation. Phaselock now slags, corrodes and electrocutes all nearby enemies.</div>
<div class="points"></div>
</div>
@ -221,5 +221,5 @@
find:
^(.+) \t[0-9]+ \t([0-9]+) \t(.+)$
replace:
\t\t<div class="skill" data-points="0" data-max="\2"><img src="icons/class-tree-\i(0)">\n\t\t\t<div class="description"><h2>\1</h2>\3</div>\n\t\t\t<div class="points"></div>\n\t\t</div>
\t\t<div class="skill" data-points="0" data-max="\2"><img src="../icons/class-tree-\i(0)">\n\t\t\t<div class="description"><h2>\1</h2>\3</div>\n\t\t\t<div class="points"></div>\n\t\t</div>
-->

42
vanilla.html Normal file
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@ -0,0 +1,42 @@
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>Borderlands 2 Skill Calculator</title>
<link href='main.css' rel='stylesheet' type='text/css'>
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<script src="http://cdnjs.cloudflare.com/ajax/libs/jquery/1.8.1/jquery.min.js"></script>
</head>
<body class="choicePage">
<div class="wrapper">
<div class="header">
<h1>Borderlands<em>2</em> skill calculator</h1>
<a class="biglink" href="gunzerker.html">
<h2>Salvador</h2>
<h3>Gunzerker</h3>
</a>
<a class="biglink" href="commando.html">
<h2>Axton</h2>
<h3>Commando</h3>
</a>
<a class="biglink" href="assassin.html">
<h2>Zer0</h2>
<h3>Assassin</h3>
</a>
<a class="biglink" href="siren.html">
<h2>Maya</h2>
<h3>Siren</h3>
</a>
<a class="biglink" href="mechromancer.html">
<h2>Gaige</h2>
<h3>Mechromancer</h3>
</a>
<a class="biglink" href="psycho.html">
<h2>Krieg</h2>
<h3>Psycho</h3>
</a>
</div>
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</div>
</body>
</html>