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Merge pull request #4 from empireScum/master
added health scaling description to sustenance
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commit
533d42d3df
2 changed files with 2 additions and 2 deletions
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<div class="tier" data-level="3" data-invested="0" data-total="0">
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<div class="tier" data-level="3" data-invested="0" data-total="0">
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<div class="skill push1" data-points="0" data-max="5"><img src="../icons/siren-harmony-7.png">
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<div class="skill push1" data-points="0" data-max="5"><img src="../icons/siren-harmony-7.png">
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<div class="description"><h2>Sustenance</h2>Regenerate <em data-base="+0.4"></em>% of your missing Health per second<span class="perLevel"> per level</span>.</div>
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<div class="description"><h2>Sustenance</h2>Regenerate up to <em data-base="+0.4"></em>% of your missing Health per second<span class="perLevel"> per level</span>. The lower your health the more powerful the regeneration.</div>
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<div class="points"></div>
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<div class="tier" data-level="3" data-invested="0" data-total="0">
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<div class="tier" data-level="3" data-invested="0" data-total="0">
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<div class="skill push1" data-points="0" data-max="5"><img src="icons/siren-harmony-7.png">
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<div class="skill push1" data-points="0" data-max="5"><img src="icons/siren-harmony-7.png">
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<div class="description"><h2>Sustenance</h2>Regenerate <em data-base="+0.4"></em>% of your missing Health per second<span class="perLevel"> per level</span>.</div>
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<div class="description"><h2>Sustenance</h2>Regenerate up to <em data-base="+0.4"></em>% of your missing Health per second<span class="perLevel"> per level</span>. The lower your health the more powerful the regeneration.</div>
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<div class="points"></div>
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<div class="points"></div>
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