% Zoom and % Aim Steadiness (reduces aim disruption when taking damage) per level.
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Killer
Kill Skill. Killing an enemy gives you % Critical Hit Damage and % Reload Speed per level for a few seconds.
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Precisi0n
% Accuracy per level.
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0ne Sh0t 0ne Kill
The first shot from a fully loaded magazine deals % Damage per level.
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B0re
Shots pierce through enemies, gaining % damage per enemy pierced. Enemy crit locations highlighted in Decepti0n.
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Vel0city
% Bullet Speed, % Critical Hit Damage, and % Gun Damage per level.
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Kill C0nfirmed
Up to % Critical Hit Damage per level depending on how long you aim down the sights.
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At 0ne with the Gun
% Hip-Shot accuracy, % Reload Speed, and Magazine Size with Sniper Rifles per level.
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Critical Ascensi0n
Scoring a Critical Hit with a Sniper Rifle gives you % Critical Hit Damage and % Damage with Sniper Rifles. Can stack up to 999 times. Stacks begin to decay if you haven't scored a critical hit in a while.
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- 0
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Fast Hands
% Reload Speed and % Weapon Swap Speed per level.
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C0unter Strike
After getting hit, your next melee attack has a chance to deal % damage per level.
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Fearless
% Fire Rate and % Gun Damage per level when your shield is depleted.
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Ambush
% damage per level when attacking enemies from behind or when attacking an enemy who is targeting someone other than you.
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Rising Sh0t
Each successful ranged or melee attack gives you % Gun Damage and % Melee Damage per level for a short time. This bonus can stack up to 5 times. Faster weapons can gain stacks more quickly, but slower weapons retain stacks for a longer period of time.
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Death Mark
Dealing melee damage marks a target for 8 seconds. Marked targets take % additional damage from all sources.
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Unf0rseen
Your holographic decoy explodes when you become visible again, causing shock damage to nearby enemies. Damage increases per level.
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Innervate
While Decepti0n is active you gain % Gun Damage, % Movement Speed, and regenerate % of your Maximum Health per second per level.
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Tw0 Fang
Every time you fire you have a % chance per level to fire twice.
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Death Bl0ss0m
Action Skill Augment. Throws a handful of Kunai knives. Has a random elemental effect. Does not take character out of Decepti0n. Can be used five times per cooldown. Can apply Death Mark.
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- 0
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Killing Bl0w
% Melee Damage per level against enemies with low health.
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Ir0n Hand
% Melee Damage and Maximum Health per level.
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Grim
Kill Skill. Killing an enemy regenerates % of your shield per second and gives % Action Skill cooldown rate per level for a few seconds.
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Be Like Water
Shooting an enemy gives % damage per level to your next melee attack. Melee Attacks give % damage per level to your next gun attack.
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F0ll0wthr0ugh
Kill Skill. Killing an enemy gives % Movement Speed, % Gun Damage, and % Melee Damage per level for a few seconds.
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Execute
Melee Override Skill. While Decepti0n is active and a target is under your crosshairs, melee to dash forward a short distance and perform a special melee attack. Has a range of 3 meters.
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Backstab
Your melee attacks deal % damage per level when hitting an enemy in the back, dealing massive damage.
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Resurgence
Killing an enemy with a melee attack restores up to % of your health per level depending on how low your health is.
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Like The Wind
% Gun and Melee Damage per level when moving.
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Many Must Fall
Killing an enemy with a Melee Attack during Decepti0n deploys an additional holographic decoy and extends the duration of Decepti0n instead of ending it.
% Zoom and % Aim Steadiness (reduces aim disruption when taking damage) per level.
+
+
+
+
+
+
Killer
Kill Skill. Killing an enemy gives you % Critical Hit Damage and % Reload Speed per level for a few seconds.
+
+
+
+
Precisi0n
% Accuracy per level.
+
+
+
+
+
+
0ne Sh0t 0ne Kill
The first shot from a fully loaded magazine deals % Damage per level.
+
+
+
+
B0re
Shots pierce through enemies, gaining % damage per enemy pierced. Enemy crit locations highlighted in Decepti0n.
+
+
+
+
Vel0city
% Bullet Speed, % Critical Hit Damage, and % Gun Damage per level.
+
+
+
+
+
+
Kill C0nfirmed
Up to % Critical Hit Damage per level depending on how long you aim down the sights.
+
+
+
+
+
+
At 0ne with the Gun
% Hip-Shot accuracy, % Reload Speed, and Magazine Size with Sniper Rifles per level.
+
+
+
+
+
+
Critical Ascensi0n
Scoring a Critical Hit with a Sniper Rifle gives you % Critical Hit Damage and % Damage with Sniper Rifles. Can stack up to 999 times. Stacks begin to decay if you haven't scored a critical hit in a while.
+
+
+
+
+ 0
+
+
+
+
+
+
+
+
+
+
+
Fast Hands
% Reload Speed and % Weapon Swap Speed per level.
+
+
+
+
C0unter Strike
After getting hit, your next melee attack has a chance to deal % damage per level.
+
+
+
+
+
+
Fearless
% Fire Rate and % Gun Damage per level when your shield is depleted.
+
+
+
+
Ambush
% damage per level when attacking enemies from behind or when attacking an enemy who is targeting someone other than you.
+
+
+
+
+
+
Rising Sh0t
Each successful ranged or melee attack gives you % Gun Damage and % Melee Damage per level for a short time. This bonus can stack up to 5 times. Faster weapons can gain stacks more quickly, but slower weapons retain stacks for a longer period of time.
+
+
+
+
Death Mark
Dealing melee damage marks a target for 8 seconds. Marked targets take % additional damage from all sources.
+
+
+
+
Unf0rseen
Your holographic decoy explodes when you become visible again, causing shock damage to nearby enemies. Damage increases per level.
+
+
+
+
+
+
Innervate
While Decepti0n is active you gain % Gun Damage, % Movement Speed, and regenerate % of your Maximum Health per second per level.
+
+
+
+
+
+
Tw0 Fang
Every time you fire you have a % chance per level to fire twice.
+
+
+
+
+
+
Death Bl0ss0m
Action Skill Augment. Throws a handful of Kunai knives. Has a random elemental effect. Does not take character out of Decepti0n. Can be used five times per cooldown. Can apply Death Mark.
+
+
+
+
+ 0
+
+
+
+
+
+
+
+
+
+
+
Killing Bl0w
% Melee Damage per level against enemies with low health.
+
+
+
+
Ir0n Hand
% Melee Damage and Maximum Health per level.
+
+
+
+
+
+
Grim
Kill Skill. Killing an enemy regenerates % of your shield per second and gives % Action Skill cooldown rate per level for a few seconds.
+
+
+
+
Be Like Water
Shooting an enemy gives % damage per level to your next melee attack. Melee Attacks give % damage per level to your next gun attack.
+
+
+
+
+
+
F0ll0wthr0ugh
Kill Skill. Killing an enemy gives % Movement Speed, % Gun Damage, and % Melee Damage per level for a few seconds.
+
+
+
+
Execute
Melee Override Skill. While Decepti0n is active and a target is under your crosshairs, melee to dash forward a short distance and perform a special melee attack. Has a range of 3 meters.
+
+
+
+
Backstab
Your melee attacks deal % damage per level when hitting an enemy in the back, dealing massive damage.
+
+
+
+
+
+
Resurgence
Killing an enemy with a melee attack restores up to % of your health per level depending on how low your health is.
+
+
+
+
+
+
Like The Wind
% Gun and Melee Damage per level when moving.
+
+
+
+
+
+
Many Must Fall
Killing an enemy with a Melee Attack during Decepti0n deploys an additional holographic decoy and extends the duration of Decepti0n instead of ending it.
shot per burst and s duration for Sabre Turret per level.
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Ready
% Reload Speed per level.
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Laser Sight
% Turret Accuracy per level.
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Willing
% Shield Recharge Rate and % Shield Recharge Delay per level.
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Onslaught
Kill Skill. killing an enemy gives you % Gun Damage and % Movement Speed per level for a short time.
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Scorched Earth
Adds Multi-Rocket Pods to your Sabre Turret. 22 Rockets per Volley.
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Able
Damaging an enemy regenerates % of your Maximum Health per second per level for 3 seconds.
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Grenadier
Grenade Capacity per level.
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Crisis Management
% Gun Damage and % Melee Damage per level when shields are depleted.
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Double Up
Adds a second gun to the Sabre Turret and both guns fire Slag bullets.
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- 0
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Impact
% Gun Damage and % Melee Damage per level.
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Expertise
% weapon swap and aim speed per level; % movement speed when aiming per level.
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Overload
% Magazine Size for Assault Rifles.
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Metal Storm
Kill Skill. Killing an enemy gives % Fire Rate and % Recoil Reduction per level for a short time.
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Steady
% Recoil Reduction, % Grenade Damage, and % Rocket Launcher damage per level.
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Longbow Turret
% Turret Deploy Range, % Turret Health.
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Battlefront
% Gun, Melee, and Grenade damage per level while turret is deployed.
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-
-
-
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Duty Calls
% Gun Damage and % Fire Rate with non-elemental guns.
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-
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Do or Die
Allows you to throw grenades while in Fight for Your Life. % Grenade and Rocket Launcher damage.
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-
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Ranger
% Gun Damage, Accuracy, Critical Hit Damage, Fire Rate, Magazine Size, Reload Speed, and Maximum Health per level.
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Nuke
Deploying your Sabre Turret sets off a small Nuclear Blast.
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- 0
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Healthy
% Maximum Health per level.
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Preparation
% shield capacity per level; regenerate % health per second per level when shields are full.
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Last Ditch Effort
% Gun Damage and % Movement Speed per level during Fight For Your Life.
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Pressure
Up to % Reload Speed and % Shield Recharge Delay per level depending on how low your health is.
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-
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Forbearance
% Status Effect duration on you and % Maximum Health per level.
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Phalanx Shield
Your Sabre Turret projects a shield that attempts to block enemy ranged fire but lets friendly ranged attacks pass through.
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Quick Charge
Kill Skill. Killing an enemy regenerates % of your shield per second per level for a short time.
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Resourceful
% Action Skill Cooldown Rate per level.
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Mag-Lock
Your Sabre Turret can be deployed on walls and ceilings.
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-
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-
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Grit
You have a % chance per level to ignore damage that would otherwise kill you. In addition to not taking damage from the attack, you will also regain half your Maximum health.
shot per burst and s duration for Sabre Turret per level.
+
+
+
+
Ready
% Reload Speed per level.
+
+
+
+
+
+
Laser Sight
% Turret Accuracy per level.
+
+
+
+
Willing
% Shield Recharge Rate and % Shield Recharge Delay per level.
+
+
+
+
+
+
Onslaught
Kill Skill. killing an enemy gives you % Gun Damage and % Movement Speed per level for a short time.
+
+
+
+
Scorched Earth
Adds Multi-Rocket Pods to your Sabre Turret. 22 Rockets per Volley.
+
+
+
+
Able
Damaging an enemy regenerates % of your Maximum Health per second per level for 3 seconds.
+
+
+
+
+
+
Grenadier
Grenade Capacity per level.
+
+
+
+
+
+
Crisis Management
% Gun Damage and % Melee Damage per level when shields are depleted.
+
+
+
+
+
+
Double Up
Adds a second gun to the Sabre Turret and both guns fire Slag bullets.
+
+
+
+
+ 0
+
+
+
+
+
+
+
+
+
+
+
Impact
% Gun Damage and % Melee Damage per level.
+
+
+
+
Expertise
% weapon swap and aim speed per level; % movement speed when aiming per level.
+
+
+
+
+
+
Overload
% Magazine Size for Assault Rifles.
+
+
+
+
Metal Storm
Kill Skill. Killing an enemy gives % Fire Rate and % Recoil Reduction per level for a short time.
+
+
+
+
+
+
Steady
% Recoil Reduction, % Grenade Damage, and % Rocket Launcher damage per level.
+
+
+
+
Longbow Turret
% Turret Deploy Range, % Turret Health.
+
+
+
+
Battlefront
% Gun, Melee, and Grenade damage per level while turret is deployed.
+
+
+
+
+
+
Duty Calls
% Gun Damage and % Fire Rate with non-elemental guns.
+
+
+
+
Do or Die
Allows you to throw grenades while in Fight for Your Life. % Grenade and Rocket Launcher damage.
+
+
+
+
+
+
Ranger
% Gun Damage, Accuracy, Critical Hit Damage, Fire Rate, Magazine Size, Reload Speed, and Maximum Health per level.
+
+
+
+
+
+
Nuke
Deploying your Sabre Turret sets off a small Nuclear Blast.
+
+
+
+
+ 0
+
+
+
+
+
+
+
+
+
+
+
Healthy
% Maximum Health per level.
+
+
+
+
Preparation
% shield capacity per level; regenerate % health per second per level when shields are full.
+
+
+
+
+
+
Last Ditch Effort
% Gun Damage and % Movement Speed per level during Fight For Your Life.
+
+
+
+
Pressure
Up to % Reload Speed and % Shield Recharge Delay per level depending on how low your health is.
+
+
+
+
+
+
Forbearance
% Status Effect duration on you and % Maximum Health per level.
+
+
+
+
Phalanx Shield
Your Sabre Turret projects a shield that attempts to block enemy ranged fire but lets friendly ranged attacks pass through.
+
+
+
+
Quick Charge
Kill Skill. Killing an enemy regenerates % of your shield per second per level for a short time.
+
+
+
+
+
+
Resourceful
% Action Skill Cooldown Rate per level.
+
+
+
+
Mag-Lock
Your Sabre Turret can be deployed on walls and ceilings.
+
+
+
+
+
+
Grit
You have a % chance per level to ignore damage that would otherwise kill you. In addition to not taking damage from the attack, you will also regain half your Maximum health.
Your bullets that hit walls or other objects have a % chance per level to ricochet toward a nearby enemy dealing 50% damage.
-
-
-
-
Cooking Up Trouble
While your gun's magazine is full you regenerate % per level of maximum health per second.
-
-
-
-
-
-
Fancy Mathematics
Improves shield recharge delay (up to % per level) and shield recharge rate (up to % per level) based on how low your health is. The lower your health the greater the bonuses.
-
-
-
-
Buck Up
Deathtrap Ability. Deathtrap restores the shields of one ally by 30%.
-
-
-
-
The Better Half
When your magazine is at least half empty you gain fire rate % per level.
-
-
-
-
-
-
Potent as a Pony
Increases maximum health for you (% per level) and Deathtrap (% per level).
-
-
-
-
Upshot Robot
While Deathtrap is active, if you or Deathtrap kill an enemy it increases Deathtrap's duration by 5 seconds and grants both of you a 4% stackable melee damage bonus. Bonuses are lost when Deathtrap goes away.
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-
-
Unstoppable Force
Killing an enemy grants you % per level movement speed and % shield regeneration per level for a short while.
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-
-
-
-
-
Explosive Clap
Deathtrap Ability. Deathtrap causes an explosion in front of him, dealing explosive damage to all nearby enemies.
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-
-
-
Made of Sterner Stuff
You and Deathtrap gain % per level damage reduction against all damage types. Deathtrap gains % per level melee damage.
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-
-
-
-
-
20% Cooler
Increases the cooldown rate of your action skill by % per level.
-
-
-
-
-
-
Sharing is Caring
Grants a copy of your shield to Deathtrap.
-
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- 0
-
-
-
-
-
-
-
-
-
-
-
More Pep
Increases your chances of applying Burn (% per level), Electrocute (% per level), Corrode (% per level), and Slag (% per level) Status Effects.
-
-
-
-
Myelin
Grants you % per level Resistance to Shock Damage. Also increases your Shield Capacity by % per level.
-
-
-
-
-
-
Shock Storm
Killing an enemy with a Critical Hit causes an Electric Storm, dealing Rank ( per level) Electrocute Damage to nearby enemies. Electrical Storms are also caused by Deathtrap whenever he kills an enemy.
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-
-
-
The Stare
Deathtrap Ability. Deathtrap fires a laser beam and sweeps it across the battlefield, dealing Burn Damage and possibly Igniting enemies.
-
-
-
-
Strength of Five Gorillas
Increases Melee Damage for you and Deathtrap by % per level.
-
-
-
-
-
-
Electrical Burn
When your Electrocute Status Effects deal damage to enemies, there is a % (per level) chance they will burst into flames and take Burn Damage. The amount of Burn Damage is based on the Electrocute damage dealt.
-
-
-
-
Shock and "AAAGGGGHHH!"
Reloading your gun causes an Electrical Explosion, damaging nearby enemies.
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-
-
-
Evil Enchantress
Kill Skill. Killing an enemy increases by % per level the Damage that your Burn, Electrocute, and Corrode status effects deal for a short period of time.
-
-
-
-
-
-
One Two Boom
Deathtrap Ability. Deathtrap shoots out an orb of energy at an enemy. If you shoot the orb it will explode, dealing massive Shock Damage to nearby enemies.
-
-
-
-
Wires Don't Talk
Increases all Shock and Electrocute Damage that you inflict by % per level.
-
-
-
-
-
-
Interspersed Outburst
Not shooting an enemy for a short time grants you a stack of Interspersed Outburst (up to 5 stacks). The next time you shoot an enemy, all stacks of Interspersed Outburst are consumed and you deal Rank ( per level) Slag Damage. The more stacks are consumed, the greater the chance of slagging the target.
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-
-
-
-
-
Make it Sparkle
Shooting Deathtrap with an elemental weapon charges him with that element, causing his melee attacks to deal additional damage of that element.
-
-
-
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- 0
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-
-
-
-
-
-
-
-
-
-
Smaller, Lighter, Faster
Increases you reload speed % per level but decreases your magazine size % per level.
-
-
-
-
Anarchy
Killing an enemy or fully emptying your gun's magazine while in combat grants you a stack of Anarchy (up to 150 stacks). For every stack of Anarchy you have, you gain +1.75% bonus gun damage, but your accuracy is decreased -1.75%. Prematurely reloading your guns removes all stacks of Anarchy. Anarchy stacks are quickly lost while in "Fight for Your Life."
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-
-
-
-
-
Preshrunk Cyberpunk
Increases the maximum number of Anarchy stacks you can have by per level.
-
-
-
-
Robot Rampage
Deathtrap Ability. Deathtrap lashes out with a flurry of attacks.
-
-
-
-
Blood Soaked Shields
Killing an enemy immediately restores % of your shields per level, but you lose % of your current health per level.
-
-
-
-
-
-
Annoyed Android
Increases the movement speed of Deathtrap by % per level.
-
-
-
-
Discord
Prematurely reloading activates Discord granting you +65% accuracy, +25% fire rate, and 3% per second health regeneration. You constantly lose Anarchy stacks while Discord is active. Discord can be shut off by prematurely reloading again.
-
-
-
-
Typecast Iconoclast
Whenever you get a stack of Anarchy there is a % per level chance you get an additional stack.
-
-
-
-
-
-
Rational Anarchist
If you have 0 stacks of Anarchy, then the next time you would gain an Anarchy stack you instead gain 25.
-
-
-
-
Death From Above
Shooting an enemy while in midair consumes stacks of Anarchy (1 per level) and causes a Rank ( per level) Digi-splosion, damaging nearby enemies.
-
-
-
-
-
-
The Nth Degree
Every per level bullets that hits an enemy, one of them will ricochet toward another nearby enemy.
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-
-
-
-
-
With Claws
Melee Override Skill. While you have a stack of Anarchy, melee to digistruct claws and swipe twice at an enemy, dealing +0.6% melee damage per Anarchy stack and restoring health. The lower your health the more health you gain. This attack consumes an Anarchy stack.