From 5d23fd78ef1f323f07ae450b83c13194e830857a Mon Sep 17 00:00:00 2001 From: Joshua Seigler Date: Sun, 16 Jul 2017 16:32:59 -0400 Subject: [PATCH] quick cleanup --- assassin.html | 432 ++++++++++++++--------------- commando.html | 448 +++++++++++++++--------------- footer.txt | 16 -- gunzerker.html | 2 +- main.css | 689 +++++++++++++++++++++++++++------------------- mechromancer.html | 480 ++++++++++++++++---------------- psycho.html | 2 +- siren.html | 450 +++++++++++++++--------------- 8 files changed, 1314 insertions(+), 1205 deletions(-) delete mode 100644 footer.txt diff --git a/assassin.html b/assassin.html index 1ee121b..71189df 100644 --- a/assassin.html +++ b/assassin.html @@ -1,216 +1,216 @@ - - - - - Borderlands 2 Skill Calculator: Assassin - - - - - - - -
- -

Borderlands2 skill calculator

-

Zer0

-

Level 5 Assassin

-
- -
-
-
-
-
-
-
-

HeadSh0t

% Critical Hit Damage per level.
-
-
-
-

0ptics

% Zoom and % Aim Steadiness (reduces aim disruption when taking damage) per level.
-
-
-
-
-
-

Killer

Kill Skill. Killing an enemy gives you % Critical Hit Damage and % Reload Speed per level for a few seconds.
-
-
-
-

Precisi0n

% Accuracy per level.
-
-
-
-
-
-

0ne Sh0t 0ne Kill

The first shot from a fully loaded magazine deals % Damage per level.
-
-
-
-

B0re

Shots pierce through enemies, gaining % damage per enemy pierced. Enemy crit locations highlighted in Decepti0n.
-
-
-
-

Vel0city

% Bullet Speed, % Critical Hit Damage, and % Gun Damage per level.
-
-
-
-
-
-

Kill C0nfirmed

Up to % Critical Hit Damage per level depending on how long you aim down the sights.
-
-
-
-
-
-

At 0ne with the Gun

% Hip-Shot accuracy, % Reload Speed, and Magazine Size with Sniper Rifles per level.
-
-
-
-
-
-

Critical Ascensi0n

Scoring a Critical Hit with a Sniper Rifle gives you % Critical Hit Damage and % Damage with Sniper Rifles. Can stack up to 999 times. Stacks begin to decay if you haven't scored a critical hit in a while.
-
-
-
-
- 0 -
- Sniping -
-
-
-
-
-
-
-
-

Fast Hands

% Reload Speed and % Weapon Swap Speed per level.
-
-
-
-

C0unter Strike

After getting hit, your next melee attack has a chance to deal % damage per level.
-
-
-
-
-
-

Fearless

% Fire Rate and % Gun Damage per level when your shield is depleted.
-
-
-
-

Ambush

% damage per level when attacking enemies from behind or when attacking an enemy who is targeting someone other than you.
-
-
-
-
-
-

Rising Sh0t

Each successful ranged or melee attack gives you % Gun Damage and % Melee Damage per level for a short time. This bonus can stack up to 5 times. Faster weapons can gain stacks more quickly, but slower weapons retain stacks for a longer period of time.
-
-
-
-

Death Mark

Dealing melee damage marks a target for 8 seconds. Marked targets take % additional damage from all sources.
-
-
-
-

Unf0rseen

Your holographic decoy explodes when you become visible again, causing shock damage to nearby enemies. Damage increases per level.
-
-
-
-
-
-

Innervate

While Decepti0n is active you gain % Gun Damage, % Movement Speed, and regenerate % of your Maximum Health per second per level.
-
-
-
-
-
-

Tw0 Fang

Every time you fire you have a % chance per level to fire twice.
-
-
-
-
-
-

Death Bl0ss0m

Action Skill Augment. Throws a handful of Kunai knives. Has a random elemental effect. Does not take character out of Decepti0n. Can be used five times per cooldown. Can apply Death Mark.
-
-
-
-
- 0 -
- Cunning -
-
-
-
-
-
-
-
-

Killing Bl0w

% Melee Damage per level against enemies with low health.
-
-
-
-

Ir0n Hand

% Melee Damage and Maximum Health per level.
-
-
-
-
-
-

Grim

Kill Skill. Killing an enemy regenerates % of your shield per second and gives % Action Skill cooldown rate per level for a few seconds.
-
-
-
-

Be Like Water

Shooting an enemy gives % damage per level to your next melee attack. Melee Attacks give % damage per level to your next gun attack.
-
-
-
-
-
-

F0ll0wthr0ugh

Kill Skill. Killing an enemy gives % Movement Speed, % Gun Damage, and % Melee Damage per level for a few seconds.
-
-
-
-

Execute

Melee Override Skill. While Decepti0n is active and a target is under your crosshairs, melee to dash forward a short distance and perform a special melee attack. Has a range of 3 meters.
-
-
-
-

Backstab

Your melee attacks deal % damage per level when hitting an enemy in the back, dealing massive damage.
-
-
-
-
-
-

Resurgence

Killing an enemy with a melee attack restores up to % of your health per level depending on how low your health is.
-
-
-
-
-
-

Like The Wind

% Gun and Melee Damage per level when moving.
-
-
-
-
-
-

Many Must Fall

Killing an enemy with a Melee Attack during Decepti0n deploys an additional holographic decoy and extends the duration of Decepti0n instead of ending it.
-
-
-
-
- 0 -
- Bloodshed -
-
-
- -
-

List of Skills:

-
- -
- - - + + + + + Borderlands 2 Skill Calculator: Assassin + + + + + + + +
+ +

Borderlands2 skill calculator

+

Zer0

+

Level 5 Assassin

+
+ +
+
+
+
+
+
+
+

HeadSh0t

% Critical Hit Damage per level.
+
+
+
+

0ptics

% Zoom and % Aim Steadiness (reduces aim disruption when taking damage) per level.
+
+
+
+
+
+

Killer

Kill Skill. Killing an enemy gives you % Critical Hit Damage and % Reload Speed per level for a few seconds.
+
+
+
+

Precisi0n

% Accuracy per level.
+
+
+
+
+
+

0ne Sh0t 0ne Kill

The first shot from a fully loaded magazine deals % Damage per level.
+
+
+
+

B0re

Shots pierce through enemies, gaining % damage per enemy pierced. Enemy crit locations highlighted in Decepti0n.
+
+
+
+

Vel0city

% Bullet Speed, % Critical Hit Damage, and % Gun Damage per level.
+
+
+
+
+
+

Kill C0nfirmed

Up to % Critical Hit Damage per level depending on how long you aim down the sights.
+
+
+
+
+
+

At 0ne with the Gun

% Hip-Shot accuracy, % Reload Speed, and Magazine Size with Sniper Rifles per level.
+
+
+
+
+
+

Critical Ascensi0n

Scoring a Critical Hit with a Sniper Rifle gives you % Critical Hit Damage and % Damage with Sniper Rifles. Can stack up to 999 times. Stacks begin to decay if you haven't scored a critical hit in a while.
+
+
+
+
+ 0 +
+ Sniping +
+
+
+
+
+
+
+
+

Fast Hands

% Reload Speed and % Weapon Swap Speed per level.
+
+
+
+

C0unter Strike

After getting hit, your next melee attack has a chance to deal % damage per level.
+
+
+
+
+
+

Fearless

% Fire Rate and % Gun Damage per level when your shield is depleted.
+
+
+
+

Ambush

% damage per level when attacking enemies from behind or when attacking an enemy who is targeting someone other than you.
+
+
+
+
+
+

Rising Sh0t

Each successful ranged or melee attack gives you % Gun Damage and % Melee Damage per level for a short time. This bonus can stack up to 5 times. Faster weapons can gain stacks more quickly, but slower weapons retain stacks for a longer period of time.
+
+
+
+

Death Mark

Dealing melee damage marks a target for 8 seconds. Marked targets take % additional damage from all sources.
+
+
+
+

Unf0rseen

Your holographic decoy explodes when you become visible again, causing shock damage to nearby enemies. Damage increases per level.
+
+
+
+
+
+

Innervate

While Decepti0n is active you gain % Gun Damage, % Movement Speed, and regenerate % of your Maximum Health per second per level.
+
+
+
+
+
+

Tw0 Fang

Every time you fire you have a % chance per level to fire twice.
+
+
+
+
+
+

Death Bl0ss0m

Action Skill Augment. Throws a handful of Kunai knives. Has a random elemental effect. Does not take character out of Decepti0n. Can be used five times per cooldown. Can apply Death Mark.
+
+
+
+
+ 0 +
+ Cunning +
+
+
+
+
+
+
+
+

Killing Bl0w

% Melee Damage per level against enemies with low health.
+
+
+
+

Ir0n Hand

% Melee Damage and Maximum Health per level.
+
+
+
+
+
+

Grim

Kill Skill. Killing an enemy regenerates % of your shield per second and gives % Action Skill cooldown rate per level for a few seconds.
+
+
+
+

Be Like Water

Shooting an enemy gives % damage per level to your next melee attack. Melee Attacks give % damage per level to your next gun attack.
+
+
+
+
+
+

F0ll0wthr0ugh

Kill Skill. Killing an enemy gives % Movement Speed, % Gun Damage, and % Melee Damage per level for a few seconds.
+
+
+
+

Execute

Melee Override Skill. While Decepti0n is active and a target is under your crosshairs, melee to dash forward a short distance and perform a special melee attack. Has a range of 3 meters.
+
+
+
+

Backstab

Your melee attacks deal % damage per level when hitting an enemy in the back, dealing massive damage.
+
+
+
+
+
+

Resurgence

Killing an enemy with a melee attack restores up to % of your health per level depending on how low your health is.
+
+
+
+
+
+

Like The Wind

% Gun and Melee Damage per level when moving.
+
+
+
+
+
+

Many Must Fall

Killing an enemy with a Melee Attack during Decepti0n deploys an additional holographic decoy and extends the duration of Decepti0n instead of ending it.
+
+
+
+
+ 0 +
+ Bloodshed +
+
+
+ +
+

List of Skills:

+
+ +
+ + + diff --git a/commando.html b/commando.html index ba6dbcf..0d49240 100644 --- a/commando.html +++ b/commando.html @@ -1,224 +1,224 @@ - - - - - Borderlands 2 Skill Calculator: Commando - - - - - - - -
- -

Borderlands2

-

Axton

-

Level 5 Commando

-
- -
-
-
-
-
-
-
-

Sentry

shot per burst and s duration for Sabre Turret per level.
-
-
-
-

Ready

% Reload Speed per level.
-
-
-
-
-
-

Laser Sight

% Turret Accuracy per level.
-
-
-
-

Willing

% Shield Recharge Rate and % Shield Recharge Delay per level.
-
-
-
-
-
-

Onslaught

Kill Skill. killing an enemy gives you % Gun Damage and % Movement Speed per level for a short time.
-
-
-
-

Scorched Earth

Adds Multi-Rocket Pods to your Sabre Turret. 22 Rockets per Volley.
-
-
-
-

Able

Damaging an enemy regenerates % of your Maximum Health per second per level for 3 seconds.
-
-
-
-
-
-

Grenadier

Grenade Capacity per level.
-
-
-
-
-
-

Crisis Management

% Gun Damage and % Melee Damage per level when shields are depleted.
-
-
-
-
-
-

Double Up

Adds a second gun to the Sabre Turret and both guns fire Slag bullets.
-
-
-
-
- 0 -
- Guerilla -
-
-
-
-
-
-
-
-

Impact

% Gun Damage and % Melee Damage per level.
-
-
-
-

Expertise

% weapon swap and aim speed per level; % movement speed when aiming per level.
-
-
-
-
-
-

Overload

% Magazine Size for Assault Rifles.
-
-
-
-

Metal Storm

Kill Skill. Killing an enemy gives % Fire Rate and % Recoil Reduction per level for a short time.
-
-
-
-
-
-

Steady

% Recoil Reduction, % Grenade Damage, and % Rocket Launcher damage per level.
-
-
-
-

Longbow Turret

% Turret Deploy Range, % Turret Health.
-
-
-
-

Battlefront

% Gun, Melee, and Grenade damage per level while turret is deployed.
-
-
-
-
-
-

Duty Calls

% Gun Damage and % Fire Rate with non-elemental guns.
-
-
-
-

Do or Die

Allows you to throw grenades while in Fight for Your Life. % Grenade and Rocket Launcher damage.
-
-
-
-
-
-

Ranger

% Gun Damage, Accuracy, Critical Hit Damage, Fire Rate, Magazine Size, Reload Speed, and Maximum Health per level.
-
-
-
-
-
-

Nuke

Deploying your Sabre Turret sets off a small Nuclear Blast.
-
-
-
-
- 0 -
- Gunpowder -
-
-
-
-
-
-
-
-

Healthy

% Maximum Health per level.
-
-
-
-

Preparation

% shield capacity per level; regenerate % health per second per level when shields are full.
-
-
-
-
-
-

Last Ditch Effort

% Gun Damage and % Movement Speed per level during Fight For Your Life.
-
-
-
-

Pressure

Up to % Reload Speed and % Shield Recharge Delay per level depending on how low your health is.
-
-
-
-
-
-

Forbearance

% Status Effect duration on you and % Maximum Health per level.
-
-
-
-

Phalanx Shield

Your Sabre Turret projects a shield that attempts to block enemy ranged fire but lets friendly ranged attacks pass through.
-
-
-
-

Quick Charge

Kill Skill. Killing an enemy regenerates % of your shield per second per level for a short time.
-
-
-
-
-
-

Resourceful

% Action Skill Cooldown Rate per level.
-
-
-
-

Mag-Lock

Your Sabre Turret can be deployed on walls and ceilings.
-
-
-
-
-
-

Grit

You have a % chance per level to ignore damage that would otherwise kill you. In addition to not taking damage from the attack, you will also regain half your Maximum health.
-
-
-
-
-
-

Gemini

Allows you to deploy two Sabre Turrets.
-
-
-
-
- 0 -
- Survival -
-
-
- -
-

List of Skills:

-
- -
- - - + + + + + Borderlands 2 Skill Calculator: Commando + + + + + + + +
+ +

Borderlands2

+

Axton

+

Level 5 Commando

+
+ +
+
+
+
+
+
+
+

Sentry

shot per burst and s duration for Sabre Turret per level.
+
+
+
+

Ready

% Reload Speed per level.
+
+
+
+
+
+

Laser Sight

% Turret Accuracy per level.
+
+
+
+

Willing

% Shield Recharge Rate and % Shield Recharge Delay per level.
+
+
+
+
+
+

Onslaught

Kill Skill. killing an enemy gives you % Gun Damage and % Movement Speed per level for a short time.
+
+
+
+

Scorched Earth

Adds Multi-Rocket Pods to your Sabre Turret. 22 Rockets per Volley.
+
+
+
+

Able

Damaging an enemy regenerates % of your Maximum Health per second per level for 3 seconds.
+
+
+
+
+
+

Grenadier

Grenade Capacity per level.
+
+
+
+
+
+

Crisis Management

% Gun Damage and % Melee Damage per level when shields are depleted.
+
+
+
+
+
+

Double Up

Adds a second gun to the Sabre Turret and both guns fire Slag bullets.
+
+
+
+
+ 0 +
+ Guerilla +
+
+
+
+
+
+
+
+

Impact

% Gun Damage and % Melee Damage per level.
+
+
+
+

Expertise

% weapon swap and aim speed per level; % movement speed when aiming per level.
+
+
+
+
+
+

Overload

% Magazine Size for Assault Rifles.
+
+
+
+

Metal Storm

Kill Skill. Killing an enemy gives % Fire Rate and % Recoil Reduction per level for a short time.
+
+
+
+
+
+

Steady

% Recoil Reduction, % Grenade Damage, and % Rocket Launcher damage per level.
+
+
+
+

Longbow Turret

% Turret Deploy Range, % Turret Health.
+
+
+
+

Battlefront

% Gun, Melee, and Grenade damage per level while turret is deployed.
+
+
+
+
+
+

Duty Calls

% Gun Damage and % Fire Rate with non-elemental guns.
+
+
+
+

Do or Die

Allows you to throw grenades while in Fight for Your Life. % Grenade and Rocket Launcher damage.
+
+
+
+
+
+

Ranger

% Gun Damage, Accuracy, Critical Hit Damage, Fire Rate, Magazine Size, Reload Speed, and Maximum Health per level.
+
+
+
+
+
+

Nuke

Deploying your Sabre Turret sets off a small Nuclear Blast.
+
+
+
+
+ 0 +
+ Gunpowder +
+
+
+
+
+
+
+
+

Healthy

% Maximum Health per level.
+
+
+
+

Preparation

% shield capacity per level; regenerate % health per second per level when shields are full.
+
+
+
+
+
+

Last Ditch Effort

% Gun Damage and % Movement Speed per level during Fight For Your Life.
+
+
+
+

Pressure

Up to % Reload Speed and % Shield Recharge Delay per level depending on how low your health is.
+
+
+
+
+
+

Forbearance

% Status Effect duration on you and % Maximum Health per level.
+
+
+
+

Phalanx Shield

Your Sabre Turret projects a shield that attempts to block enemy ranged fire but lets friendly ranged attacks pass through.
+
+
+
+

Quick Charge

Kill Skill. Killing an enemy regenerates % of your shield per second per level for a short time.
+
+
+
+
+
+

Resourceful

% Action Skill Cooldown Rate per level.
+
+
+
+

Mag-Lock

Your Sabre Turret can be deployed on walls and ceilings.
+
+
+
+
+
+

Grit

You have a % chance per level to ignore damage that would otherwise kill you. In addition to not taking damage from the attack, you will also regain half your Maximum health.
+
+
+
+
+
+

Gemini

Allows you to deploy two Sabre Turrets.
+
+
+
+
+ 0 +
+ Survival +
+
+
+ +
+

List of Skills:

+
+ +
+ + + diff --git a/footer.txt b/footer.txt deleted file mode 100644 index ae3dfba..0000000 --- a/footer.txt +++ /dev/null @@ -1,16 +0,0 @@ - - - - - diff --git a/gunzerker.html b/gunzerker.html index 3b97439..a49cf13 100644 --- a/gunzerker.html +++ b/gunzerker.html @@ -223,7 +223,7 @@

List of Skills:

- +
diff --git a/main.css b/main.css index 5df9620..092131f 100644 --- a/main.css +++ b/main.css @@ -1,282 +1,407 @@ -html,body { height: 100%; margin: 0; padding: 0; } -html {overflow-y: scroll;} -body { - background: #333 url("background.jpg") no-repeat fixed center center; - background-size: cover; - color: #eee; - font: 15pt/17pt Homenaje, Impact, sans-serif; - cursor: default; - text-align: center; -} -::-moz-selection { color: black; background: #FBB406; } -::selection { color: black; background: #FBB406; } -h1, h2, h3 { - margin: 0; - font-weight: normal; -} -em { - font-style: normal; -} -.header { - font-size: 24pt; - text-transform: uppercase; - line-height: 1; - padding-bottom: 10px; - margin-bottom: 10px; -} -body.choicePage { - display: table; - width: 100%; -} -body.choicePage .wrapper { - display: table-cell; - width: 100%; - vertical-align: middle; -} -.header * -{ - position: relative; - z-index: 11; -} -.header .links { - text-align: center; - line-height: 1.2; - font-size: 50%; - z-index: 20; -} -.header a.permalink { - color: white; - padding: 0.5em 0; - -moz-user-select: text; - -webkit-user-select: text; - -ms-user-select: text; - -o-user-select: text; - user-select: text; -} -.header a.reset { - color: red; -} -.header, .summary { - background-color: rgba(0,0,0,0.5); -} -.header h1 { - color: #FFDE09; - font-size: 140%; -} -.header h1 em { - font-style: normal; - font-size: 200%; - position: relative; - top: 0.15em; -} -.header h2 { - color: #FBB406; - font-size: 150%; -} -.header h3 { - font-size: 80%; -} -.treeCollection { - text-align: center; - width: 741px; - height: 396px; - margin: 20px auto 30px auto; - position: relative; - z-index: 20; - -moz-user-select: none; - -webkit-user-select: none; - -ms-user-select: none; - -o-user-select: none; - user-select: none; -} -.treewrapper { - float: left; - width: 247px; - height: 396px; -} -.tree { - width: 174px; - text-align: center; - margin: 20px auto 0; -} -.bglayer { - position: absolute; - height: 396px; - width: 247px; -} -.bglayer.color { - height: 80px; -} - -.green .gray { background: url("skill_bg_green_gray.png") transparent; } -.blue .gray { background: url("skill_bg_blue_gray.png") transparent; } -.red .gray { background: url("skill_bg_red_gray.png") transparent; } -.green .color { background: url("skill_bg_green.png") transparent; } -.blue .color { background: url("skill_bg_blue.png") transparent; } -.red .color { background: url("skill_bg_red.png") transparent; } - -.skill { - padding: 3px; - width: 52px; - height: 53px; - cursor: pointer; - position: relative; - float: left; -} -.skill>img { - width: 52px; - height: 53px; -} - -.points { - visibility: hidden; - position: absolute; - width: 35px; - height: 21px; - line-height: 21px; - bottom: 0; right: 0; - padding: 0 2px; - background: url("icons/points_overlay.png") transparent; - color: white; -} -.skill.partial .points { color: #F80; } -.skill.full .points { color: #0B0; } - -.tier, div.totalPoints, legend { - clear: both; -} -div.totalPoints { - text-align: right; -} -legend, span.totalPoints { - text-transform: uppercase; - font-weight: bold; - font-size: 22pt; - color: white; - text-shadow: black 0 0 4px; - position: absolute; - display: block; - width: 174px; -} -legend { - width: 150px; - text-align: left; -} -.push1 { margin-left: 58px; } -.skill.partial .perLevel, .skill.full .perLevel { display: none; } - -.tree .description { - display: none; - position: absolute; - top: 0; - width: 200px; - z-index: 20; - background-color: #111; - color: white; - padding: 0 0.25em 0.5em; - text-align: center; -} -.green .description, .blue .description { - left: 110%; -} -.red .description { - right: 110%; -} -.tier[data-level='4'] .description { - top: auto; - bottom: -59px; -} -.tier[data-level='4'] .description.shortTier4Description { - top: 0; - bottom: auto; -} -.tier[data-level='5'] .description { - top: auto; - bottom: 0; -} -.tree .description h2 { - padding: 0.15em 0; - margin-bottom: 0.15em; - font-size: 125%; - border-bottom: 1px solid gray; -} -.summary { - position: relative; - margin: 10px 0 0; - padding: 8px 0; - line-height: 1.1; - z-index: 10; -} -.descriptionContainer { - max-width: 700px; - margin: 0 auto; -} -.descriptionContainer div.skillText { - clear: both; - border-top: 1px solid white; - text-align: left; -} -.descriptionContainer strong { - display: block; - font-weight: normal; - font-size: 120%; - float: left; - clear: left; - width: 220px; - margin-right: -220px; - text-align: right; -} -.descriptionContainer div.descriptionText { - margin: 4px 0 4px 230px; - padding: 0; -} -.descriptionContainer .perLevel { - display: none; -} -.footer { - margin-top: 100px; - text-align: center; - font-size: 70%; - color: white; - color: rgba(255,255,255,0.5); -} -.footer a { color: white; color: rgba(255,255,255,0.5); } -.footer a:hover { color: red; } -.skill.partial .description em { - color: #F80; -} -.skill.full .description em { - color: #0B0; -} -.skill:hover .description { - display: block; -} -.skill:hover .description:hover { - display: none; -} -.green legend { color: #41974D; } -.blue legend { color: #2A87C7; } -.red legend { color: #A93640; } -a.biglink { - display: inline-block; - color: inherit; - padding: 1em; - margin: 10px; - background: rgba(0,0,0,0.5); - border: 2px solid white; - text-decoration: none; -} -a.biglink:hover { - background: black; - text-decoration: underline; -} -a.unavailable { cursor: not-allowed; } -a.unavailable:hover { text-decoration: none; } -img.portrait { - position: absolute; - position: fixed; - height: 95%; - left: 0; - bottom: 0; - z-index: 0; -} +html, +body { + min-height: 100vh; + margin: 0; + padding: 0; +} + +html { + overflow-y: scroll; +} + +body { + display: flex; + flex-direction: column; + background: #333 url("background.jpg") no-repeat fixed center center; + background-size: cover; + color: #eee; + font: 15pt/17pt Homenaje, Impact, sans-serif; + cursor: default; + text-align: center; +} + +::-moz-selection { + color: black; + background: #FBB406; +} + +::selection { + color: black; + background: #FBB406; +} + +h1, +h2, +h3 { + margin: 0; + font-weight: normal; +} + +em { + font-style: normal; +} + +.header { + font-size: 24pt; + text-transform: uppercase; + line-height: 1; + padding-bottom: 10px; + margin-bottom: 10px; +} + +body.choicePage { + display: table; + width: 100%; +} + +body.choicePage .wrapper { + display: table-cell; + width: 100%; + vertical-align: middle; +} + +.header * { + position: relative; + z-index: 11; +} + +.header .links { + text-align: center; + line-height: 1.2; + font-size: 50%; + z-index: 20; +} + +.header a.permalink { + color: white; + padding: 0.5em 0; + -moz-user-select: text; + -webkit-user-select: text; + -ms-user-select: text; + -o-user-select: text; + user-select: text; +} + +.header a.reset { + color: red; +} + +.header, +.summary { + background-color: rgba(0, 0, 0, 0.5); +} + +.header h1 { + color: #FFDE09; + font-size: 140%; +} + +.header h1 em { + font-style: normal; + font-size: 200%; + position: relative; + top: 0.15em; +} + +.header h2 { + color: #FBB406; + font-size: 150%; +} + +.header h3 { + font-size: 80%; +} + +.treeCollection { + text-align: center; + width: 741px; + height: 396px; + margin: 20px auto 30px auto; + position: relative; + z-index: 20; + -moz-user-select: none; + -webkit-user-select: none; + -ms-user-select: none; + -o-user-select: none; + user-select: none; +} + +.treewrapper { + float: left; + width: 247px; + height: 396px; +} + +.tree { + width: 174px; + text-align: center; + margin: 20px auto 0; +} + +.bglayer { + position: absolute; + height: 396px; + width: 247px; +} + +.bglayer.color { + height: 80px; +} + +.green .gray { + background: url("skill_bg_green_gray.png") transparent; +} + +.blue .gray { + background: url("skill_bg_blue_gray.png") transparent; +} + +.red .gray { + background: url("skill_bg_red_gray.png") transparent; +} + +.green .color { + background: url("skill_bg_green.png") transparent; +} + +.blue .color { + background: url("skill_bg_blue.png") transparent; +} + +.red .color { + background: url("skill_bg_red.png") transparent; +} + +.skill { + padding: 3px; + width: 52px; + height: 53px; + cursor: pointer; + position: relative; + float: left; +} + +.skill>img { + width: 52px; + height: 53px; +} + +.points { + visibility: hidden; + position: absolute; + width: 35px; + height: 21px; + line-height: 21px; + bottom: 0; + right: 0; + padding: 0 2px; + background: url("icons/points_overlay.png") transparent; + color: white; +} + +.skill.partial .points { + color: #F80; +} + +.skill.full .points { + color: #0B0; +} + +.tier, +div.totalPoints, +legend { + clear: both; +} + +div.totalPoints { + text-align: right; +} + +legend, +span.totalPoints { + text-transform: uppercase; + font-weight: bold; + font-size: 22pt; + color: white; + text-shadow: black 0 0 4px; + position: absolute; + display: block; + width: 174px; +} + +legend { + width: 150px; + text-align: left; +} + +.push1 { + margin-left: 58px; +} + +.skill.partial .perLevel, +.skill.full .perLevel { + display: none; +} + +.tree .description { + display: none; + position: absolute; + top: 0; + width: 200px; + z-index: 20; + background-color: #111; + color: white; + padding: 0 0.25em 0.5em; + text-align: center; +} + +.green .description, +.blue .description { + left: 110%; +} + +.red .description { + right: 110%; +} + +.tier[data-level='4'] .description { + top: auto; + bottom: -59px; +} + +.tier[data-level='4'] .description.shortTier4Description { + top: 0; + bottom: auto; +} + +.tier[data-level='5'] .description { + top: auto; + bottom: 0; +} + +.tree .description h2 { + padding: 0.15em 0; + margin-bottom: 0.15em; + font-size: 125%; + border-bottom: 1px solid gray; +} + +.summary { + display: flex; + flex-grow: 1; + flex-direction: column; + position: relative; + margin: 10px 0 0; + padding: 8px 0; + line-height: 1.1; + z-index: 10; +} + +.descriptionContainer { + max-width: 700px; + margin: 0 auto; +} + +.descriptionContainer div.skillText { + clear: both; + border-top: 1px solid white; + text-align: left; +} + +.descriptionContainer strong { + display: block; + font-weight: normal; + font-size: 120%; + float: left; + clear: left; + width: 220px; + margin-right: -220px; + text-align: right; +} + +.descriptionContainer div.descriptionText { + margin: 4px 0 4px 230px; + padding: 0; +} + +.descriptionContainer .perLevel { + display: none; +} + +.footer { + padding-top: 50px; + margin-top: auto; + text-align: center; + font-size: 70%; + color: white; + color: rgba(255, 255, 255, 0.5); +} + +.footer a { + color: white; + color: rgba(255, 255, 255, 0.5); +} + +.footer a:hover { + color: red; +} + +.skill.partial .description em { + color: #F80; +} + +.skill.full .description em { + color: #0B0; +} + +.skill:hover .description { + display: block; +} + +.skill:hover .description:hover { + display: none; +} + +.green legend { + color: #41974D; +} + +.blue legend { + color: #2A87C7; +} + +.red legend { + color: #A93640; +} + +a.biglink { + display: inline-block; + color: inherit; + padding: 1em; + margin: 10px; + background: rgba(0, 0, 0, 0.5); + border: 2px solid white; + text-decoration: none; +} + +a.biglink:hover { + background: black; + text-decoration: underline; +} + +a.unavailable { + cursor: not-allowed; +} + +a.unavailable:hover { + text-decoration: none; +} + +img.portrait { + position: absolute; + position: fixed; + height: 95%; + left: 0; + bottom: 0; + z-index: 0; +} diff --git a/mechromancer.html b/mechromancer.html index 9e6537f..ead3089 100644 --- a/mechromancer.html +++ b/mechromancer.html @@ -1,240 +1,240 @@ - - - - - Borderlands 2 Skill Calculator: Mechromancer - - - - - - - -
- -

Borderlands2

-

Gaige

-

Level 5 Mechromancer

-
- -
-
-
-
-
-
-
-

Close Enough

Your bullets that hit walls or other objects have a % chance per level to ricochet toward a nearby enemy dealing 50% damage.
-
-
-
-

Cooking Up Trouble

While your gun's magazine is full you regenerate % per level of maximum health per second.
-
-
-
-
-
-

Fancy Mathematics

Improves shield recharge delay (up to % per level) and shield recharge rate (up to % per level) based on how low your health is. The lower your health the greater the bonuses.
-
-
-
-

Buck Up

Deathtrap Ability. Deathtrap restores the shields of one ally by 30%.
-
-
-
-

The Better Half

When your magazine is at least half empty you gain fire rate % per level.
-
-
-
-
-
-

Potent as a Pony

Increases maximum health for you (% per level) and Deathtrap (% per level).
-
-
-
-

Upshot Robot

While Deathtrap is active, if you or Deathtrap kill an enemy it increases Deathtrap's duration by 5 seconds and grants both of you a 4% stackable melee damage bonus. Bonuses are lost when Deathtrap goes away.
-
-
-
-

Unstoppable Force

Killing an enemy grants you % per level movement speed and % shield regeneration per level for a short while.
-
-
-
-
-
-

Explosive Clap

Deathtrap Ability. Deathtrap causes an explosion in front of him, dealing explosive damage to all nearby enemies.
-
-
-
-

Made of Sterner Stuff

You and Deathtrap gain % per level damage reduction against all damage types. Deathtrap gains % per level melee damage.
-
-
-
-
-
-

20% Cooler

Increases the cooldown rate of your action skill by % per level.
-
-
-
-
-
-

Sharing is Caring

Grants a copy of your shield to Deathtrap.
-
-
-
-
- 0 -
- Best Friends Forever -
-
-
-
-
-
-
-
-

More Pep

Increases your chances of applying Burn (% per level), Electrocute (% per level), Corrode (% per level), and Slag (% per level) Status Effects.
-
-
-
-

Myelin

Grants you % per level Resistance to Shock Damage. Also increases your Shield Capacity by % per level.
-
-
-
-
-
-

Shock Storm

Killing an enemy with a Critical Hit causes an Electric Storm, dealing Rank ( per level) Electrocute Damage to nearby enemies. Electrical Storms are also caused by Deathtrap whenever he kills an enemy.
-
-
-
-

The Stare

Deathtrap Ability. Deathtrap fires a laser beam and sweeps it across the battlefield, dealing Burn Damage and possibly Igniting enemies.
-
-
-
-

Strength of Five Gorillas

Increases Melee Damage for you and Deathtrap by % per level.
-
-
-
-
-
-

Electrical Burn

When your Electrocute Status Effects deal damage to enemies, there is a % (per level) chance they will burst into flames and take Burn Damage. The amount of Burn Damage is based on the Electrocute damage dealt.
-
-
-
-

Shock and "AAAGGGGHHH!"

Reloading your gun causes an Electrical Explosion, damaging nearby enemies.
-
-
-
-

Evil Enchantress

Kill Skill. Killing an enemy increases by % per level the Damage that your Burn, Electrocute, and Corrode status effects deal for a short period of time.
-
-
-
-
-
-

One Two Boom

Deathtrap Ability. Deathtrap shoots out an orb of energy at an enemy. If you shoot the orb it will explode, dealing massive Shock Damage to nearby enemies.
-
-
-
-

Wires Don't Talk

Increases all Shock and Electrocute Damage that you inflict by % per level.
-
-
-
-
-
-

Interspersed Outburst

Not shooting an enemy for a short time grants you a stack of Interspersed Outburst (up to 5 stacks). The next time you shoot an enemy, all stacks of Interspersed Outburst are consumed and you deal Rank ( per level) Slag Damage. The more stacks are consumed, the greater the chance of slagging the target.
-
-
-
-
-
-

Make it Sparkle

Shooting Deathtrap with an elemental weapon charges him with that element, causing his melee attacks to deal additional damage of that element.
-
-
-
-
- 0 -
- Little Big Trouble -
-
-
-
-
-
-
-
-

Smaller, Lighter, Faster

Increases you reload speed % per level but decreases your magazine size % per level.
-
-
-
-

Anarchy

Killing an enemy or fully emptying your gun's magazine while in combat grants you a stack of Anarchy (up to 150 stacks). For every stack of Anarchy you have, you gain +1.75% bonus gun damage, but your accuracy is decreased -1.75%. Prematurely reloading your guns removes all stacks of Anarchy. Anarchy stacks are quickly lost while in "Fight for Your Life."
-
-
-
-
-
-

Preshrunk Cyberpunk

Increases the maximum number of Anarchy stacks you can have by per level.
-
-
-
-

Robot Rampage

Deathtrap Ability. Deathtrap lashes out with a flurry of attacks.
-
-
-
-

Blood Soaked Shields

Killing an enemy immediately restores % of your shields per level, but you lose % of your current health per level.
-
-
-
-
-
-

Annoyed Android

Increases the movement speed of Deathtrap by % per level.
-
-
-
-

Discord

Prematurely reloading activates Discord granting you +65% accuracy, +25% fire rate, and 3% per second health regeneration. You constantly lose Anarchy stacks while Discord is active. Discord can be shut off by prematurely reloading again.
-
-
-
-

Typecast Iconoclast

Whenever you get a stack of Anarchy there is a % per level chance you get an additional stack.
-
-
-
-
-
-

Rational Anarchist

If you have 0 stacks of Anarchy, then the next time you would gain an Anarchy stack you instead gain 25.
-
-
-
-

Death From Above

Shooting an enemy while in midair consumes stacks of Anarchy (1 per level) and causes a Rank ( per level) Digi-splosion, damaging nearby enemies.
-
-
-
-
-
-

The Nth Degree

Every per level bullets that hits an enemy, one of them will ricochet toward another nearby enemy.
-
-
-
-
-
-

With Claws

Melee Override Skill. While you have a stack of Anarchy, melee to digistruct claws and swipe twice at an enemy, dealing +0.6% melee damage per Anarchy stack and restoring health. The lower your health the more health you gain. This attack consumes an Anarchy stack.
-
-
-
-
- 0 -
- Ordered Chaos -
-
-
- -
-

List of Skills:

-
- -
- - - + + + + + Borderlands 2 Skill Calculator: Mechromancer + + + + + + + +
+ +

Borderlands2

+

Gaige

+

Level 5 Mechromancer

+
+ +
+
+
+
+
+
+
+

Close Enough

Your bullets that hit walls or other objects have a % chance per level to ricochet toward a nearby enemy dealing 50% damage.
+
+
+
+

Cooking Up Trouble

While your gun's magazine is full you regenerate % per level of maximum health per second.
+
+
+
+
+
+

Fancy Mathematics

Improves shield recharge delay (up to % per level) and shield recharge rate (up to % per level) based on how low your health is. The lower your health the greater the bonuses.
+
+
+
+

Buck Up

Deathtrap Ability. Deathtrap restores the shields of one ally by 30%.
+
+
+
+

The Better Half

When your magazine is at least half empty you gain fire rate % per level.
+
+
+
+
+
+

Potent as a Pony

Increases maximum health for you (% per level) and Deathtrap (% per level).
+
+
+
+

Upshot Robot

While Deathtrap is active, if you or Deathtrap kill an enemy it increases Deathtrap's duration by 5 seconds and grants both of you a 4% stackable melee damage bonus. Bonuses are lost when Deathtrap goes away.
+
+
+
+

Unstoppable Force

Killing an enemy grants you % per level movement speed and % shield regeneration per level for a short while.
+
+
+
+
+
+

Explosive Clap

Deathtrap Ability. Deathtrap causes an explosion in front of him, dealing explosive damage to all nearby enemies.
+
+
+
+

Made of Sterner Stuff

You and Deathtrap gain % per level damage reduction against all damage types. Deathtrap gains % per level melee damage.
+
+
+
+
+
+

20% Cooler

Increases the cooldown rate of your action skill by % per level.
+
+
+
+
+
+

Sharing is Caring

Grants a copy of your shield to Deathtrap.
+
+
+
+
+ 0 +
+ Best Friends Forever +
+
+
+
+
+
+
+
+

More Pep

Increases your chances of applying Burn (% per level), Electrocute (% per level), Corrode (% per level), and Slag (% per level) Status Effects.
+
+
+
+

Myelin

Grants you % per level Resistance to Shock Damage. Also increases your Shield Capacity by % per level.
+
+
+
+
+
+

Shock Storm

Killing an enemy with a Critical Hit causes an Electric Storm, dealing Rank ( per level) Electrocute Damage to nearby enemies. Electrical Storms are also caused by Deathtrap whenever he kills an enemy.
+
+
+
+

The Stare

Deathtrap Ability. Deathtrap fires a laser beam and sweeps it across the battlefield, dealing Burn Damage and possibly Igniting enemies.
+
+
+
+

Strength of Five Gorillas

Increases Melee Damage for you and Deathtrap by % per level.
+
+
+
+
+
+

Electrical Burn

When your Electrocute Status Effects deal damage to enemies, there is a % (per level) chance they will burst into flames and take Burn Damage. The amount of Burn Damage is based on the Electrocute damage dealt.
+
+
+
+

Shock and "AAAGGGGHHH!"

Reloading your gun causes an Electrical Explosion, damaging nearby enemies.
+
+
+
+

Evil Enchantress

Kill Skill. Killing an enemy increases by % per level the Damage that your Burn, Electrocute, and Corrode status effects deal for a short period of time.
+
+
+
+
+
+

One Two Boom

Deathtrap Ability. Deathtrap shoots out an orb of energy at an enemy. If you shoot the orb it will explode, dealing massive Shock Damage to nearby enemies.
+
+
+
+

Wires Don't Talk

Increases all Shock and Electrocute Damage that you inflict by % per level.
+
+
+
+
+
+

Interspersed Outburst

Not shooting an enemy for a short time grants you a stack of Interspersed Outburst (up to 5 stacks). The next time you shoot an enemy, all stacks of Interspersed Outburst are consumed and you deal Rank ( per level) Slag Damage. The more stacks are consumed, the greater the chance of slagging the target.
+
+
+
+
+
+

Make it Sparkle

Shooting Deathtrap with an elemental weapon charges him with that element, causing his melee attacks to deal additional damage of that element.
+
+
+
+
+ 0 +
+ Little Big Trouble +
+
+
+
+
+
+
+
+

Smaller, Lighter, Faster

Increases you reload speed % per level but decreases your magazine size % per level.
+
+
+
+

Anarchy

Killing an enemy or fully emptying your gun's magazine while in combat grants you a stack of Anarchy (up to 150 stacks). For every stack of Anarchy you have, you gain +1.75% bonus gun damage, but your accuracy is decreased -1.75%. Prematurely reloading your guns removes all stacks of Anarchy. Anarchy stacks are quickly lost while in "Fight for Your Life."
+
+
+
+
+
+

Preshrunk Cyberpunk

Increases the maximum number of Anarchy stacks you can have by per level.
+
+
+
+

Robot Rampage

Deathtrap Ability. Deathtrap lashes out with a flurry of attacks.
+
+
+
+

Blood Soaked Shields

Killing an enemy immediately restores % of your shields per level, but you lose % of your current health per level.
+
+
+
+
+
+

Annoyed Android

Increases the movement speed of Deathtrap by % per level.
+
+
+
+

Discord

Prematurely reloading activates Discord granting you +65% accuracy, +25% fire rate, and 3% per second health regeneration. You constantly lose Anarchy stacks while Discord is active. Discord can be shut off by prematurely reloading again.
+
+
+
+

Typecast Iconoclast

Whenever you get a stack of Anarchy there is a % per level chance you get an additional stack.
+
+
+
+
+
+

Rational Anarchist

If you have 0 stacks of Anarchy, then the next time you would gain an Anarchy stack you instead gain 25.
+
+
+
+

Death From Above

Shooting an enemy while in midair consumes stacks of Anarchy (1 per level) and causes a Rank ( per level) Digi-splosion, damaging nearby enemies.
+
+
+
+
+
+

The Nth Degree

Every per level bullets that hits an enemy, one of them will ricochet toward another nearby enemy.
+
+
+
+
+
+

With Claws

Melee Override Skill. While you have a stack of Anarchy, melee to digistruct claws and swipe twice at an enemy, dealing +0.6% melee damage per Anarchy stack and restoring health. The lower your health the more health you gain. This attack consumes an Anarchy stack.
+
+
+
+
+ 0 +
+ Ordered Chaos +
+
+
+ +
+

List of Skills:

+
+ +
+ + + diff --git a/psycho.html b/psycho.html index d197819..ac378b4 100644 --- a/psycho.html +++ b/psycho.html @@ -230,7 +230,7 @@

List of Skills:

- +
diff --git a/siren.html b/siren.html index 4a4f6a0..1301910 100644 --- a/siren.html +++ b/siren.html @@ -1,225 +1,225 @@ - - - - - Borderlands 2 Skill Calculator: Siren - - - - - - - -
- -

Borderlands2 skill calculator

-

Maya

-

Level 5 Siren

-
- -
-
-
-
-
-
-
-

Ward

% Shield Capacity and % Shield Recharge Delay per level.
-
-
-
-

Accelerate

% Gun Damage and % Bullet Speed per level.
-
-
-
-
-
-

Suspension

Increases the duration of Phaselock by s per level.
-
-
-
-

Kinetic Reflection

Kill Skill. Killing an enemy causes you to deflect bullets against nearby enemies, reducing damage to you by % and dealing % damage per level for a short time.
-
-
-
-
-
-

Fleet

Your Movement Speed increases by % per level while your shields are depleted.
-
-
-
-

Converge

Your Phaselock ability now also pulls nearby enemies toward the original target.
-
-
-
-

Inertia

Kill Skill. Killing an enemy regenerates % of your Shield per second and increases your Reload Speed by % per level for a short time.
-
-
-
-
-
-

Quicken

Increases the Cooldown Rate of your Phaselock's Ability by % per level.
-
-
-
-
-
-

Sub-Sequence

When an enemy dies under the effects of Phaselock, there is a chance for your Phaselock to seek out and affect another target (% chance per level).
-
-
-
-
-
-

Thoughtlock

Phaselock causes enemies to switch allegiance and fight amongst themselves. Additionally, Phaselock's cooldown and duration are increased (3s and 4s respectively).
-
-
-
-
- 0 -
- Motion -
-
- -
-
-
-
-
-
-

Mind's Eye

% Critical Hit Damage and % Melee Damage per level.
-
-
-
-

Sweet Release

Killing an enemy who is currently Phaselocked creates Life Orb per level which automatically seeks out and heals you and your friends. The healing is stronger when you or your friend's health is low (up to 15% per Orb).
-
-
-
-
-
-

Restoration

% Maximum Health and attack allies to heal them for % of the attack damage per level.
-
-
-
-

Wreck

% Fire Rate and % Damage with guns per level while you have an enemy Phaselocked.
-
-
-
-
-
-

Elated

You and your friends regenerate % health per second per level while you have an enemy Phaselocked.
-
-
-
-

Res

You can instantly revive a friend in Fight for Your Life by using Phaselock on him/her.
-
-
-
-

Recompense

Taking Health damage has a % chance per level of dealing an equal amount of damage to your attacker.
-
-
-
-
-
-

Sustenance

Regenerate % of your missing Health per second per level.
-
-
-
-
-
-

Life Tap

Kill Skill. Killing an enemy gives you % Life Steal per level for a short while.
-
-
-
-
-
-

Scorn

Melee Override. Press [melee] to throw an Orb of Slag that constantly damages enemies near it. This ability has a 18 second cooldown. Pressing [melee] when Scorn is on cooldown will perform a regular melee attack.
-
-
-
-
- 0 -
- Harmony -
-
- -
-
-
-
-
-
-

Flicker

% Elemental Effect Chance per level.
-
-
-
-

Foresight

Increases Magazine Size and Reload Speed with all weapon types. % Magazine Size and % Reload Speed per level.
-
-
-
-
-
-

Immolate

Adds % Damage per level as Fire Damage to all shots fired when in Fight For Your Life.
-
-
-
-

Helios

Phaselocking an enemy causes a fiery explosion, damaging all nearby enemies. Helios Damage Rank per level.
-
-
-
-
-
-

Chain Reaction

While you have an enemy Phaselocked all of your bullets that hit enemies have a % chance per level to ricochet and hit another nearby enemy.
-
-
-
-

Cloud Kill

Shooting an enemy creates a lingering Acid Cloud, which lasts for 5 seconds, dealing constant Corrosive Damage to enemies who touch it. Only one Acid Cloud can be active at a time.
-
-
-
-

Backdraft

Your melee attacks deal additional Fire Damage. Also, when your shields become depleted you create a fiery explosion, damaging nearby enemies. Your shields must fully recharge between explosions. Backdraft Damage Rank per level.
-
-
-
-
-
-

Reaper

You deal % increased Gun Damage per level to any enemy who has more than 50% of his health remaining.
-
-
-
-
-
-

Blight Phoenix

Kill Skill. Killing an enemy causes you to deal constant Fire and Corrosive Damage to nearby enemies for a short time. The damage is based on your Level and the Level of the Blight Phoenix.
-
-
-
-
-
-

Ruin

Action Skill Augmentation. Phaselock now slags, corrodes and electrocutes all nearby enemies.
-
-
-
-
- 0 -
- Cataclysm -
-
-
- -
-

List of Skills:

-
- -
- - - - - + + + + + Borderlands 2 Skill Calculator: Siren + + + + + + + +
+ +

Borderlands2 skill calculator

+

Maya

+

Level 5 Siren

+
+ +
+
+
+
+
+
+
+

Ward

% Shield Capacity and % Shield Recharge Delay per level.
+
+
+
+

Accelerate

% Gun Damage and % Bullet Speed per level.
+
+
+
+
+
+

Suspension

Increases the duration of Phaselock by s per level.
+
+
+
+

Kinetic Reflection

Kill Skill. Killing an enemy causes you to deflect bullets against nearby enemies, reducing damage to you by % and dealing % damage per level for a short time.
+
+
+
+
+
+

Fleet

Your Movement Speed increases by % per level while your shields are depleted.
+
+
+
+

Converge

Your Phaselock ability now also pulls nearby enemies toward the original target.
+
+
+
+

Inertia

Kill Skill. Killing an enemy regenerates % of your Shield per second and increases your Reload Speed by % per level for a short time.
+
+
+
+
+
+

Quicken

Increases the Cooldown Rate of your Phaselock's Ability by % per level.
+
+
+
+
+
+

Sub-Sequence

When an enemy dies under the effects of Phaselock, there is a chance for your Phaselock to seek out and affect another target (% chance per level).
+
+
+
+
+
+

Thoughtlock

Phaselock causes enemies to switch allegiance and fight amongst themselves. Additionally, Phaselock's cooldown and duration are increased (3s and 4s respectively).
+
+
+
+
+ 0 +
+ Motion +
+
+ +
+
+
+
+
+
+

Mind's Eye

% Critical Hit Damage and % Melee Damage per level.
+
+
+
+

Sweet Release

Killing an enemy who is currently Phaselocked creates Life Orb per level which automatically seeks out and heals you and your friends. The healing is stronger when you or your friend's health is low (up to 15% per Orb).
+
+
+
+
+
+

Restoration

% Maximum Health and attack allies to heal them for % of the attack damage per level.
+
+
+
+

Wreck

% Fire Rate and % Damage with guns per level while you have an enemy Phaselocked.
+
+
+
+
+
+

Elated

You and your friends regenerate % health per second per level while you have an enemy Phaselocked.
+
+
+
+

Res

You can instantly revive a friend in Fight for Your Life by using Phaselock on him/her.
+
+
+
+

Recompense

Taking Health damage has a % chance per level of dealing an equal amount of damage to your attacker.
+
+
+
+
+
+

Sustenance

Regenerate % of your missing Health per second per level.
+
+
+
+
+
+

Life Tap

Kill Skill. Killing an enemy gives you % Life Steal per level for a short while.
+
+
+
+
+
+

Scorn

Melee Override. Press [melee] to throw an Orb of Slag that constantly damages enemies near it. This ability has a 18 second cooldown. Pressing [melee] when Scorn is on cooldown will perform a regular melee attack.
+
+
+
+
+ 0 +
+ Harmony +
+
+ +
+
+
+
+
+
+

Flicker

% Elemental Effect Chance per level.
+
+
+
+

Foresight

Increases Magazine Size and Reload Speed with all weapon types. % Magazine Size and % Reload Speed per level.
+
+
+
+
+
+

Immolate

Adds % Damage per level as Fire Damage to all shots fired when in Fight For Your Life.
+
+
+
+

Helios

Phaselocking an enemy causes a fiery explosion, damaging all nearby enemies. Helios Damage Rank per level.
+
+
+
+
+
+

Chain Reaction

While you have an enemy Phaselocked all of your bullets that hit enemies have a % chance per level to ricochet and hit another nearby enemy.
+
+
+
+

Cloud Kill

Shooting an enemy creates a lingering Acid Cloud, which lasts for 5 seconds, dealing constant Corrosive Damage to enemies who touch it. Only one Acid Cloud can be active at a time.
+
+
+
+

Backdraft

Your melee attacks deal additional Fire Damage. Also, when your shields become depleted you create a fiery explosion, damaging nearby enemies. Your shields must fully recharge between explosions. Backdraft Damage Rank per level.
+
+
+
+
+
+

Reaper

You deal % increased Gun Damage per level to any enemy who has more than 50% of his health remaining.
+
+
+
+
+
+

Blight Phoenix

Kill Skill. Killing an enemy causes you to deal constant Fire and Corrosive Damage to nearby enemies for a short time. The damage is based on your Level and the Level of the Blight Phoenix.
+
+
+
+
+
+

Ruin

Action Skill Augmentation. Phaselock now slags, corrodes and electrocutes all nearby enemies.
+
+
+
+
+ 0 +
+ Cataclysm +
+
+
+ +
+

List of Skills:

+
+ +
+ + + + +