From 5d23fd78ef1f323f07ae450b83c13194e830857a Mon Sep 17 00:00:00 2001
From: Joshua Seigler
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HeadSh0t
% Critical Hit Damage per level.
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0ptics
% Zoom and % Aim Steadiness (reduces aim disruption when taking damage) per level.
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Killer
Kill Skill. Killing an enemy gives you % Critical Hit Damage and % Reload Speed per level for a few seconds.
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Precisi0n
% Accuracy per level.
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0ne Sh0t 0ne Kill
The first shot from a fully loaded magazine deals % Damage per level.
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B0re
Shots pierce through enemies, gaining % damage per enemy pierced. Enemy crit locations highlighted in Decepti0n.
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Vel0city
% Bullet Speed, % Critical Hit Damage, and % Gun Damage per level.
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Kill C0nfirmed
Up to % Critical Hit Damage per level depending on how long you aim down the sights.
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At 0ne with the Gun
% Hip-Shot accuracy, % Reload Speed, and Magazine Size with Sniper Rifles per level.
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Critical Ascensi0n
Scoring a Critical Hit with a Sniper Rifle gives you % Critical Hit Damage and % Damage with Sniper Rifles. Can stack up to 999 times. Stacks begin to decay if you haven't scored a critical hit in a while.
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Fast Hands
% Reload Speed and % Weapon Swap Speed per level.
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C0unter Strike
After getting hit, your next melee attack has a chance to deal % damage per level.
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Fearless
% Fire Rate and % Gun Damage per level when your shield is depleted.
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Ambush
% damage per level when attacking enemies from behind or when attacking an enemy who is targeting someone other than you.
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Rising Sh0t
Each successful ranged or melee attack gives you % Gun Damage and % Melee Damage per level for a short time. This bonus can stack up to 5 times. Faster weapons can gain stacks more quickly, but slower weapons retain stacks for a longer period of time.
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Death Mark
Dealing melee damage marks a target for 8 seconds. Marked targets take % additional damage from all sources.
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Unf0rseen
Your holographic decoy explodes when you become visible again, causing shock damage to nearby enemies. Damage increases per level.
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Innervate
While Decepti0n is active you gain % Gun Damage, % Movement Speed, and regenerate % of your Maximum Health per second per level.
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Tw0 Fang
Every time you fire you have a % chance per level to fire twice.
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Death Bl0ss0m
Action Skill Augment. Throws a handful of Kunai knives. Has a random elemental effect. Does not take character out of Decepti0n. Can be used five times per cooldown. Can apply Death Mark.
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Killing Bl0w
% Melee Damage per level against enemies with low health.
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Ir0n Hand
% Melee Damage and Maximum Health per level.
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Grim
Kill Skill. Killing an enemy regenerates % of your shield per second and gives % Action Skill cooldown rate per level for a few seconds.
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Be Like Water
Shooting an enemy gives % damage per level to your next melee attack. Melee Attacks give % damage per level to your next gun attack.
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F0ll0wthr0ugh
Kill Skill. Killing an enemy gives % Movement Speed, % Gun Damage, and % Melee Damage per level for a few seconds.
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Execute
Melee Override Skill. While Decepti0n is active and a target is under your crosshairs, melee to dash forward a short distance and perform a special melee attack. Has a range of 3 meters.
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Backstab
Your melee attacks deal % damage per level when hitting an enemy in the back, dealing massive damage.
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Resurgence
Killing an enemy with a melee attack restores up to % of your health per level depending on how low your health is.
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Like The Wind
% Gun and Melee Damage per level when moving.
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Many Must Fall
Killing an enemy with a Melee Attack during Decepti0n deploys an additional holographic decoy and extends the duration of Decepti0n instead of ending it. List of Skills:
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HeadSh0t
% Critical Hit Damage per level.
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0ptics
% Zoom and % Aim Steadiness (reduces aim disruption when taking damage) per level.
+
Killer
Kill Skill. Killing an enemy gives you % Critical Hit Damage and % Reload Speed per level for a few seconds.
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Precisi0n
% Accuracy per level.
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0ne Sh0t 0ne Kill
The first shot from a fully loaded magazine deals % Damage per level.
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B0re
Shots pierce through enemies, gaining % damage per enemy pierced. Enemy crit locations highlighted in Decepti0n.
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Vel0city
% Bullet Speed, % Critical Hit Damage, and % Gun Damage per level.
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Kill C0nfirmed
Up to % Critical Hit Damage per level depending on how long you aim down the sights.
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At 0ne with the Gun
% Hip-Shot accuracy, % Reload Speed, and Magazine Size with Sniper Rifles per level.
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Critical Ascensi0n
Scoring a Critical Hit with a Sniper Rifle gives you % Critical Hit Damage and % Damage with Sniper Rifles. Can stack up to 999 times. Stacks begin to decay if you haven't scored a critical hit in a while.
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Fast Hands
% Reload Speed and % Weapon Swap Speed per level.
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C0unter Strike
After getting hit, your next melee attack has a chance to deal % damage per level.
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Fearless
% Fire Rate and % Gun Damage per level when your shield is depleted.
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Ambush
% damage per level when attacking enemies from behind or when attacking an enemy who is targeting someone other than you.
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Rising Sh0t
Each successful ranged or melee attack gives you % Gun Damage and % Melee Damage per level for a short time. This bonus can stack up to 5 times. Faster weapons can gain stacks more quickly, but slower weapons retain stacks for a longer period of time.
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Death Mark
Dealing melee damage marks a target for 8 seconds. Marked targets take % additional damage from all sources.
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Unf0rseen
Your holographic decoy explodes when you become visible again, causing shock damage to nearby enemies. Damage increases per level.
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Innervate
While Decepti0n is active you gain % Gun Damage, % Movement Speed, and regenerate % of your Maximum Health per second per level.
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Tw0 Fang
Every time you fire you have a % chance per level to fire twice.
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Death Bl0ss0m
Action Skill Augment. Throws a handful of Kunai knives. Has a random elemental effect. Does not take character out of Decepti0n. Can be used five times per cooldown. Can apply Death Mark.
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Killing Bl0w
% Melee Damage per level against enemies with low health.
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Ir0n Hand
% Melee Damage and Maximum Health per level.
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Grim
Kill Skill. Killing an enemy regenerates % of your shield per second and gives % Action Skill cooldown rate per level for a few seconds.
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Be Like Water
Shooting an enemy gives % damage per level to your next melee attack. Melee Attacks give % damage per level to your next gun attack.
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F0ll0wthr0ugh
Kill Skill. Killing an enemy gives % Movement Speed, % Gun Damage, and % Melee Damage per level for a few seconds.
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Execute
Melee Override Skill. While Decepti0n is active and a target is under your crosshairs, melee to dash forward a short distance and perform a special melee attack. Has a range of 3 meters.
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Backstab
Your melee attacks deal % damage per level when hitting an enemy in the back, dealing massive damage.
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Resurgence
Killing an enemy with a melee attack restores up to % of your health per level depending on how low your health is.
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Like The Wind
% Gun and Melee Damage per level when moving.
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Many Must Fall
Killing an enemy with a Melee Attack during Decepti0n deploys an additional holographic decoy and extends the duration of Decepti0n instead of ending it. List of Skills:
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+
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Sentry
shot per burst and s duration for Sabre Turret per level.
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Ready
% Reload Speed per level.
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Laser Sight
% Turret Accuracy per level.
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Willing
% Shield Recharge Rate and % Shield Recharge Delay per level.
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Onslaught
Kill Skill. killing an enemy gives you % Gun Damage and % Movement Speed per level for a short time.
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Scorched Earth
Adds Multi-Rocket Pods to your Sabre Turret. 22 Rockets per Volley.
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Able
Damaging an enemy regenerates % of your Maximum Health per second per level for 3 seconds.
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Grenadier
Grenade Capacity per level.
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Crisis Management
% Gun Damage and % Melee Damage per level when shields are depleted.
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Double Up
Adds a second gun to the Sabre Turret and both guns fire Slag bullets.
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Impact
% Gun Damage and % Melee Damage per level.
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Expertise
% weapon swap and aim speed per level; % movement speed when aiming per level.
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Overload
% Magazine Size for Assault Rifles.
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Metal Storm
Kill Skill. Killing an enemy gives % Fire Rate and % Recoil Reduction per level for a short time.
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Steady
% Recoil Reduction, % Grenade Damage, and % Rocket Launcher damage per level.
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Longbow Turret
% Turret Deploy Range, % Turret Health.
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Battlefront
% Gun, Melee, and Grenade damage per level while turret is deployed.
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Duty Calls
% Gun Damage and % Fire Rate with non-elemental guns.
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Do or Die
Allows you to throw grenades while in Fight for Your Life. % Grenade and Rocket Launcher damage.
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Ranger
% Gun Damage, Accuracy, Critical Hit Damage, Fire Rate, Magazine Size, Reload Speed, and Maximum Health per level.
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Nuke
Deploying your Sabre Turret sets off a small Nuclear Blast.
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Healthy
% Maximum Health per level.
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Preparation
% shield capacity per level; regenerate % health per second per level when shields are full.
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Last Ditch Effort
% Gun Damage and % Movement Speed per level during Fight For Your Life.
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Pressure
Up to % Reload Speed and % Shield Recharge Delay per level depending on how low your health is.
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Forbearance
% Status Effect duration on you and % Maximum Health per level.
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Phalanx Shield
Your Sabre Turret projects a shield that attempts to block enemy ranged fire but lets friendly ranged attacks pass through.
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Quick Charge
Kill Skill. Killing an enemy regenerates % of your shield per second per level for a short time.
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Resourceful
% Action Skill Cooldown Rate per level.
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Mag-Lock
Your Sabre Turret can be deployed on walls and ceilings.
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Grit
You have a % chance per level to ignore damage that would otherwise kill you. In addition to not taking damage from the attack, you will also regain half your Maximum health.
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Gemini
Allows you to deploy two Sabre Turrets. List of Skills:
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Sentry
shot per burst and s duration for Sabre Turret per level.
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Ready
% Reload Speed per level.
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Laser Sight
% Turret Accuracy per level.
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Willing
% Shield Recharge Rate and % Shield Recharge Delay per level.
+
Onslaught
Kill Skill. killing an enemy gives you % Gun Damage and % Movement Speed per level for a short time.
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Scorched Earth
Adds Multi-Rocket Pods to your Sabre Turret. 22 Rockets per Volley.
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Able
Damaging an enemy regenerates % of your Maximum Health per second per level for 3 seconds.
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Grenadier
Grenade Capacity per level.
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Crisis Management
% Gun Damage and % Melee Damage per level when shields are depleted.
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Double Up
Adds a second gun to the Sabre Turret and both guns fire Slag bullets.
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Impact
% Gun Damage and % Melee Damage per level.
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Expertise
% weapon swap and aim speed per level; % movement speed when aiming per level.
+
Overload
% Magazine Size for Assault Rifles.
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Metal Storm
Kill Skill. Killing an enemy gives % Fire Rate and % Recoil Reduction per level for a short time.
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Steady
% Recoil Reduction, % Grenade Damage, and % Rocket Launcher damage per level.
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Longbow Turret
% Turret Deploy Range, % Turret Health.
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Battlefront
% Gun, Melee, and Grenade damage per level while turret is deployed.
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Duty Calls
% Gun Damage and % Fire Rate with non-elemental guns.
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Do or Die
Allows you to throw grenades while in Fight for Your Life. % Grenade and Rocket Launcher damage.
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Ranger
% Gun Damage, Accuracy, Critical Hit Damage, Fire Rate, Magazine Size, Reload Speed, and Maximum Health per level.
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Nuke
Deploying your Sabre Turret sets off a small Nuclear Blast.
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Healthy
% Maximum Health per level.
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Preparation
% shield capacity per level; regenerate % health per second per level when shields are full.
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Last Ditch Effort
% Gun Damage and % Movement Speed per level during Fight For Your Life.
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Pressure
Up to % Reload Speed and % Shield Recharge Delay per level depending on how low your health is.
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Forbearance
% Status Effect duration on you and % Maximum Health per level.
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Phalanx Shield
Your Sabre Turret projects a shield that attempts to block enemy ranged fire but lets friendly ranged attacks pass through.
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Quick Charge
Kill Skill. Killing an enemy regenerates % of your shield per second per level for a short time.
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Resourceful
% Action Skill Cooldown Rate per level.
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Mag-Lock
Your Sabre Turret can be deployed on walls and ceilings.
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Grit
You have a % chance per level to ignore damage that would otherwise kill you. In addition to not taking damage from the attack, you will also regain half your Maximum health.
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Gemini
Allows you to deploy two Sabre Turrets. List of Skills:
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+
+List of Skills:
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+ font-size: 200%; + position: relative; + top: 0.15em; +} + +.header h2 { + color: #FBB406; + font-size: 150%; +} + +.header h3 { + font-size: 80%; +} + +.treeCollection { + text-align: center; + width: 741px; + height: 396px; + margin: 20px auto 30px auto; + position: relative; + z-index: 20; + -moz-user-select: none; + -webkit-user-select: none; + -ms-user-select: none; + -o-user-select: none; + user-select: none; +} + +.treewrapper { + float: left; + width: 247px; + height: 396px; +} + +.tree { + width: 174px; + text-align: center; + margin: 20px auto 0; +} + +.bglayer { + position: absolute; + height: 396px; + width: 247px; +} + +.bglayer.color { + height: 80px; +} + +.green .gray { + background: url("skill_bg_green_gray.png") transparent; +} + +.blue .gray { + background: url("skill_bg_blue_gray.png") transparent; +} + +.red .gray { + background: url("skill_bg_red_gray.png") transparent; +} + +.green .color { + background: url("skill_bg_green.png") transparent; +} + +.blue .color { + background: url("skill_bg_blue.png") transparent; 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+} + +.tree .description { + display: none; + position: absolute; + top: 0; + width: 200px; + z-index: 20; + background-color: #111; + color: white; + padding: 0 0.25em 0.5em; + text-align: center; +} + +.green .description, +.blue .description { + left: 110%; +} + +.red .description { + right: 110%; +} + +.tier[data-level='4'] .description { + top: auto; + bottom: -59px; +} + +.tier[data-level='4'] .description.shortTier4Description { + top: 0; + bottom: auto; +} + +.tier[data-level='5'] .description { + top: auto; + bottom: 0; +} + +.tree .description h2 { + padding: 0.15em 0; + margin-bottom: 0.15em; + font-size: 125%; + border-bottom: 1px solid gray; +} + +.summary { + display: flex; + flex-grow: 1; + flex-direction: column; + position: relative; + margin: 10px 0 0; + padding: 8px 0; + line-height: 1.1; + z-index: 10; +} + +.descriptionContainer { + max-width: 700px; + margin: 0 auto; +} + +.descriptionContainer div.skillText { + clear: both; + border-top: 1px solid white; + text-align: left; +} + +.descriptionContainer strong { + display: block; + font-weight: normal; + font-size: 120%; + float: left; + clear: left; + width: 220px; + margin-right: -220px; + text-align: right; +} + +.descriptionContainer div.descriptionText { + margin: 4px 0 4px 230px; + padding: 0; +} + +.descriptionContainer .perLevel { + display: none; +} + +.footer { + padding-top: 50px; + margin-top: auto; + text-align: center; + font-size: 70%; + color: white; + color: rgba(255, 255, 255, 0.5); +} + +.footer a { + color: white; + color: rgba(255, 255, 255, 0.5); +} + +.footer a:hover { + color: red; +} + +.skill.partial .description em { + color: #F80; +} + +.skill.full .description em { + color: #0B0; +} + +.skill:hover .description { + display: block; +} + +.skill:hover .description:hover { + display: none; +} + +.green legend { + color: #41974D; +} + +.blue legend { + color: #2A87C7; +} + +.red legend { + color: #A93640; +} + +a.biglink { + display: inline-block; + color: inherit; + padding: 1em; + margin: 10px; + background: rgba(0, 0, 0, 0.5); + border: 2px solid white; + text-decoration: none; +} + +a.biglink:hover { + background: black; + text-decoration: underline; +} + +a.unavailable { + cursor: not-allowed; +} + +a.unavailable:hover { + text-decoration: none; +} + +img.portrait { + position: absolute; + position: fixed; + height: 95%; + left: 0; + bottom: 0; + z-index: 0; +} diff --git a/mechromancer.html b/mechromancer.html index 9e6537f..ead3089 100644 --- a/mechromancer.html +++ b/mechromancer.html @@ -1,240 +1,240 @@ - - -
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