when I made this I didn't know how to use version control systems LOL
216
assassin.html
Normal file
|
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|
|||
<!DOCTYPE html>
|
||||
<html>
|
||||
<head>
|
||||
<meta charset="utf-8">
|
||||
<title>Borderlands 2 Skill Calculator: Assassin</title>
|
||||
<link href='main.css' rel='stylesheet' type='text/css'>
|
||||
<link href='http://fonts.googleapis.com/css?family=Homenaje' rel='stylesheet' type='text/css'>
|
||||
<script src="http://cdnjs.cloudflare.com/ajax/libs/jquery/1.8.1/jquery.min.js"></script>
|
||||
<script src="skillManager.js"></script>
|
||||
</head>
|
||||
<body>
|
||||
|
||||
<div class="header">
|
||||
<div class="links"><a class="reset" href="index.html">< go back</a> | <a href="assassin.html" class="reset">reset</a> | Permalink: <a href="#" class="permalink"></a></div>
|
||||
<h1>Borderlands<em>2</em> skill calculator</h1>
|
||||
<h2>Zer0</h2>
|
||||
<h3>Level <span class="charLevel">5</span> Assassin</h3>
|
||||
</div>
|
||||
<img unselectable="on" class="portrait" src="assassinPortrait.png">
|
||||
<div class="treeCollection">
|
||||
<div class="treewrapper green">
|
||||
<div class="bglayer gray"></div>
|
||||
<div class="bglayer color"></div>
|
||||
<div class="tree">
|
||||
<div class="tier" data-level="0" data-invested="0" data-total="0">
|
||||
<div class="skill" data-points="0" data-max="5"><img src="icons/assassin-sniping-0.png">
|
||||
<div class="description"><h2>HeadSh0t</h2><em data-base="+4"></em>% Critical Hit Damage<span class="perLevel"> per level</span>.</div>
|
||||
<div class="points"></div>
|
||||
</div>
|
||||
<div class="skill push1" data-points="0" data-max="5"><img src="icons/assassin-sniping-1.png">
|
||||
<div class="description"><h2>0ptics</h2><em data-base="+3"></em>% Zoom and <em data-base="+12"></em>% Aim Steadiness (reduces aim disruption when taking damage)<span class="perLevel"> per level</span>.</div>
|
||||
<div class="points"></div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="tier" data-level="1" data-invested="0" data-total="0">
|
||||
<div class="skill" data-points="0" data-max="5"><img src="icons/assassin-sniping-2.png">
|
||||
<div class="description"><h2>Killer</h2>Kill Skill. Killing an enemy gives you <em data-base="+10"></em>% Critical Hit Damage and <em data-base="+15"></em>% Reload Speed<span class="perLevel"> per level</span> for a few seconds.</div>
|
||||
<div class="points"></div>
|
||||
</div>
|
||||
<div class="skill push1" data-points="0" data-max="5"><img src="icons/assassin-sniping-3.png">
|
||||
<div class="description"><h2>Precisi0n</h2><em data-base="+5"></em>% Accuracy<span class="perLevel"> per level</span>.</div>
|
||||
<div class="points"></div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="tier" data-level="2" data-invested="0" data-total="0">
|
||||
<div class="skill" data-points="0" data-max="5"><img src="icons/assassin-sniping-4.png">
|
||||
<div class="description"><h2>0ne Sh0t 0ne Kill</h2>The first shot from a fully loaded magazine deals <em data-base="+12"></em>% Damage<span class="perLevel"> per level</span>.</div>
|
||||
<div class="points"></div>
|
||||
</div>
|
||||
<div class="skill" data-points="0" data-max="1"><img src="icons/assassin-sniping-5.png">
|
||||
<div class="description"><h2>B0re</h2>Shots pierce through enemies, gaining <em data-base="+100"></em>% damage per enemy pierced. Enemy crit locations highlighted in Decepti0n.</div>
|
||||
<div class="points"></div>
|
||||
</div>
|
||||
<div class="skill" data-points="0" data-max="5"><img src="icons/assassin-sniping-6.png">
|
||||
<div class="description"><h2>Vel0city</h2><em data-base="+20"></em>% Bullet Speed, <em data-base="+3"></em>% Critical Hit Damage, and <em data-base="+2"></em>% Gun Damage<span class="perLevel"> per level</span>.</div>
|
||||
<div class="points"></div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="tier" data-level="3" data-invested="0" data-total="0">
|
||||
<div class="skill push1" data-points="0" data-max="5"><img src="icons/assassin-sniping-7.png">
|
||||
<div class="description"><h2>Kill C0nfirmed</h2>Up to <em data-base="+8"></em>% Critical Hit Damage<span class="perLevel"> per level</span> depending on how long you aim down the sights.</div>
|
||||
<div class="points"></div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="tier" data-level="4" data-invested="0" data-total="0">
|
||||
<div class="skill push1" data-points="0" data-max="5"><img src="icons/assassin-sniping-8.png">
|
||||
<div class="description"><h2>At 0ne with the Gun</h2><em data-base="+25"></em>% Hip-Shot accuracy, <em data-base="+10"></em>% Reload Speed, and <em data-base="+1"></em> Magazine Size with Sniper Rifles<span class="perLevel"> per level</span>.</div>
|
||||
<div class="points"></div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="tier" data-level="5" data-invested="0" data-total="0">
|
||||
<div class="skill push1" data-points="0" data-max="1"><img src="icons/assassin-sniping-9.png">
|
||||
<div class="description"><h2>Critical Ascensi0n</h2>Scoring a Critical Hit with a Sniper Rifle gives you <em data-base="+6"></em>% Critical Hit Damage and <em data-base="+5"></em>% Damage with Sniper Rifles. Can stack up to 999 times. Stacks begin to decay if you haven't scored a critical hit in a while. </div>
|
||||
<div class="points"></div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="totalPoints">
|
||||
<span class="totalPoints">0</span>
|
||||
</div>
|
||||
<legend>Sniping</legend>
|
||||
</div>
|
||||
</div>
|
||||
<div class="treewrapper blue">
|
||||
<div class="bglayer gray"></div>
|
||||
<div class="bglayer color"></div>
|
||||
<div class="tree">
|
||||
<div class="tier" data-level="0" data-invested="0" data-total="0">
|
||||
<div class="skill" data-points="0" data-max="5"><img src="icons/assassin-cunning-0.png">
|
||||
<div class="description"><h2>Fast Hands</h2><em data-base="+5"></em>% Reload Speed and <em data-base="+10"></em>% Weapon Swap Speed<span class="perLevel"> per level</span>.</div>
|
||||
<div class="points"></div>
|
||||
</div>
|
||||
<div class="skill push1" data-points="0" data-max="5"><img src="icons/assassin-cunning-1.png">
|
||||
<div class="description"><h2>C0unter Strike</h2>After getting hit, your next melee attack has a chance to deal <em data-base="+50"></em>% damage<span class="perLevel"> per level</span>.</div>
|
||||
<div class="points"></div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="tier" data-level="1" data-invested="0" data-total="0">
|
||||
<div class="skill" data-points="0" data-max="5"><img src="icons/assassin-cunning-2.png">
|
||||
<div class="description"><h2>Fearless</h2><em data-base="+5"></em>% Fire Rate and <em data-base="+3"></em>% Gun Damage<span class="perLevel"> per level</span> when your shield is depleted.</div>
|
||||
<div class="points"></div>
|
||||
</div>
|
||||
<div class="skill push1" data-points="0" data-max="5"><img src="icons/assassin-cunning-3.png">
|
||||
<div class="description"><h2>Ambush</h2><em data-base="+4"></em>% damage<span class="perLevel"> per level</span> when attacking enemies from behind or when attacking an enemy who is targeting someone other than you.</div>
|
||||
<div class="points"></div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="tier" data-level="2" data-invested="0" data-total="0">
|
||||
<div class="skill" data-points="0" data-max="5"><img src="icons/assassin-cunning-4.png">
|
||||
<div class="description"><h2>Rising Sh0t</h2>Each successful ranged or melee attack gives you <em data-base="+2"></em>% Gun Damage and <em data-base="+1.8"></em>% Melee Damage<span class="perLevel"> per level</span> for a short time. This bonus can stack up to 5 times. Faster weapons can gain stacks more quickly, but slower weapons retain stacks for a longer period of time.</div>
|
||||
<div class="points"></div>
|
||||
</div>
|
||||
<div class="skill" data-points="0" data-max="1"><img src="icons/assassin-cunning-5.png">
|
||||
<div class="description"><h2>Death Mark</h2>Dealing melee damage marks a target for 8 seconds. Marked targets take <em data-base="+20"></em>% additional damage from all sources.</div>
|
||||
<div class="points"></div>
|
||||
</div>
|
||||
<div class="skill" data-points="0" data-max="5"><img src="icons/assassin-cunning-6.png">
|
||||
<div class="description"><h2>Unf0rseen</h2>Your holographic decoy explodes when you become visible again, causing shock damage to nearby enemies. Damage increases<span class="perLevel"> per level</span>.</div>
|
||||
<div class="points"></div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="tier" data-level="3" data-invested="0" data-total="0">
|
||||
<div class="skill push1" data-points="0" data-max="5"><img src="icons/assassin-cunning-7.png">
|
||||
<div class="description"><h2>Innervate</h2>While Decepti0n is active you gain <em data-base="+2"></em>% Gun Damage, <em data-base="+7"></em>% Movement Speed, and regenerate <em data-base="+0.8"></em>% of your Maximum Health per second<span class="perLevel"> per level</span>.</div>
|
||||
<div class="points"></div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="tier" data-level="4" data-invested="0" data-total="0">
|
||||
<div class="skill push1" data-points="0" data-max="5"><img src="icons/assassin-cunning-8.png">
|
||||
<div class="description"><h2>Tw0 Fang</h2>Every time you fire you have a <em data-base="6"></em>% chance<span class="perLevel"> per level</span> to fire twice.</div>
|
||||
<div class="points"></div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="tier" data-level="5" data-invested="0" data-total="0">
|
||||
<div class="skill push1" data-points="0" data-max="1"><img src="icons/assassin-cunning-9.png">
|
||||
<div class="description"><h2>Death Bl0ss0m</h2>Action Skill Augment. Throws a handful of Kunai knives. Has a random elemental effect. Does not take character out of Decepti0n. Can be used five times per cooldown. Can apply Death Mark. </div>
|
||||
<div class="points"></div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="totalPoints">
|
||||
<span class="totalPoints">0</span>
|
||||
</div>
|
||||
<legend>Cunning</legend>
|
||||
</div>
|
||||
</div>
|
||||
<div class="treewrapper red">
|
||||
<div class="bglayer gray"></div>
|
||||
<div class="bglayer color"></div>
|
||||
<div class="tree">
|
||||
<div class="tier" data-level="0" data-invested="0" data-total="0">
|
||||
<div class="skill" data-points="0" data-max="5"><img src="icons/assassin-bloodshed-0.png">
|
||||
<div class="description"><h2>Killing Bl0w</h2><em data-base="+100"></em>% Melee Damage<span class="perLevel"> per level</span> against enemies with low health.</div>
|
||||
<div class="points"></div>
|
||||
</div>
|
||||
<div class="skill push1" data-points="0" data-max="5"><img src="icons/assassin-bloodshed-1.png">
|
||||
<div class="description"><h2>Ir0n Hand</h2><em data-base="+3"></em>% Melee Damage and Maximum Health<span class="perLevel"> per level</span>.</div>
|
||||
<div class="points"></div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="tier" data-level="1" data-invested="0" data-total="0">
|
||||
<div class="skill" data-points="0" data-max="5"><img src="icons/assassin-bloodshed-2.png">
|
||||
<div class="description"><h2>Grim</h2>Kill Skill. Killing an enemy regenerates <em data-base="+0.7"></em>% of your shield per second and gives <em data-base="+1.5"></em>% Action Skill cooldown rate<span class="perLevel"> per level</span> for a few seconds.</div>
|
||||
<div class="points"></div>
|
||||
</div>
|
||||
<div class="skill push1" data-points="0" data-max="5"><img src="icons/assassin-bloodshed-3.png">
|
||||
<div class="description"><h2>Be Like Water</h2>Shooting an enemy gives <em data-base="+6"></em>% damage<span class="perLevel"> per level</span> to your next melee attack. Melee Attacks give <em data-base="+4"></em>% damage<span class="perLevel"> per level</span> to your next gun attack.</div>
|
||||
<div class="points"></div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="tier" data-level="2" data-invested="0" data-total="0">
|
||||
<div class="skill" data-points="0" data-max="5"><img src="icons/assassin-bloodshed-4.png">
|
||||
<div class="description"><h2>F0ll0wthr0ugh</h2>Kill Skill. Killing an enemy gives <em data-base="+8"></em>% Movement Speed, <em data-base="+6"></em>% Gun Damage, and <em data-base="+8"></em>% Melee Damage<span class="perLevel"> per level</span> for a few seconds.</div>
|
||||
<div class="points"></div>
|
||||
</div>
|
||||
<div class="skill" data-points="0" data-max="1"><img src="icons/assassin-bloodshed-5.png">
|
||||
<div class="description"><h2>Execute</h2>Melee Override Skill. While Decepti0n is active and a target is under your crosshairs, melee to dash forward a short distance and perform a special melee attack. Has a range of 3 meters.</div>
|
||||
<div class="points"></div>
|
||||
</div>
|
||||
<div class="skill" data-points="0" data-max="5"><img src="icons/assassin-bloodshed-6.png">
|
||||
<div class="description"><h2>Backstab</h2>Your melee attacks deal <em data-base="+8"></em>% damage<span class="perLevel"> per level</span> when hitting an enemy in the back, dealing massive damage.</div>
|
||||
<div class="points"></div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="tier" data-level="3" data-invested="0" data-total="0">
|
||||
<div class="skill push1" data-points="0" data-max="5"><img src="icons/assassin-bloodshed-7.png">
|
||||
<div class="description"><h2>Resurgence</h2>Killing an enemy with a melee attack restores up to <em data-base="+4"></em>% of your health<span class="perLevel"> per level</span> depending on how low your health is.</div>
|
||||
<div class="points"></div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="tier" data-level="4" data-invested="0" data-total="0">
|
||||
<div class="skill push1" data-points="0" data-max="5"><img src="icons/assassin-bloodshed-8.png">
|
||||
<div class="description shortTier4Description"><h2>Like The Wind</h2><em data-base="+3"></em>% Gun and Melee Damage<span class="perLevel"> per level</span> when moving.</div>
|
||||
<div class="points"></div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="tier" data-level="5" data-invested="0" data-total="0">
|
||||
<div class="skill push1" data-points="0" data-max="1"><img src="icons/assassin-bloodshed-9.png">
|
||||
<div class="description"><h2>Many Must Fall</h2>Killing an enemy with a Melee Attack during Decepti0n deploys an additional holographic decoy and extends the duration of Decepti0n instead of ending it. </div>
|
||||
<div class="points"></div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="totalPoints">
|
||||
<span class="totalPoints">0</span>
|
||||
</div>
|
||||
<legend>Bloodshed</legend>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="summary">
|
||||
<h2>List of Skills:</h2>
|
||||
<div class="descriptionContainer"></div>
|
||||
<!--#include virtual="./footer.txt"-->
|
||||
</div>
|
||||
|
||||
</body>
|
||||
</html>
|
BIN
assassinPortrait.png
Normal file
After Width: | Height: | Size: 134 KiB |
BIN
background.jpg
Normal file
After Width: | Height: | Size: 193 KiB |
224
commando.html
Normal file
|
@ -0,0 +1,224 @@
|
|||
<!DOCTYPE html>
|
||||
<html>
|
||||
<head>
|
||||
<meta charset="utf-8">
|
||||
<title>Borderlands 2 Skill Calculator: Commando</title>
|
||||
<link href='main.css' rel='stylesheet' type='text/css'>
|
||||
<link href='http://fonts.googleapis.com/css?family=Homenaje' rel='stylesheet' type='text/css'>
|
||||
<script src="http://cdnjs.cloudflare.com/ajax/libs/jquery/1.8.1/jquery.min.js"></script>
|
||||
<script src="skillManager.js"></script>
|
||||
</head>
|
||||
<body>
|
||||
|
||||
<div class="header">
|
||||
<div class="links"><a class="reset" href="index.html">< go back</a> | <a href="commando.html" class="reset">reset</a> | Permalink: <a href="#" class="permalink"></a></div>
|
||||
<h1>Borderlands<em>2</em></h1>
|
||||
<h2>Axton</h2>
|
||||
<h3>Level <span class="charLevel">5</span> Commando</h3>
|
||||
</div>
|
||||
<img unselectable="on" class="portrait" src="commandoPortrait.png">
|
||||
<div class="treeCollection">
|
||||
<div class="treewrapper green">
|
||||
<div class="bglayer gray"></div>
|
||||
<div class="bglayer color"></div>
|
||||
<div class="tree">
|
||||
<div class="tier" data-level="0" data-invested="0" data-total="0">
|
||||
<div class="skill" data-points="0" data-max="5"><img src="icons/commando-guerilla-0.png">
|
||||
<div class="description"><h2>Sentry</h2><em data-base="+1"></em> shot per burst and <em data-base="+2"></em>s duration for Sabre Turret<span class="perLevel"> per level</span>.</div>
|
||||
<div class="points"></div>
|
||||
</div>
|
||||
<div class="skill push1" data-points="0" data-max="5"><img src="icons/commando-guerilla-1.png">
|
||||
<div class="description"><h2>Ready</h2><em data-base="+8"></em>% Reload Speed<span class="perLevel"> per level</span>.</div>
|
||||
<div class="points"></div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="tier" data-level="1" data-invested="0" data-total="0">
|
||||
<div class="skill" data-points="0" data-max="5"><img src="icons/commando-guerilla-2.png">
|
||||
<div class="description"><h2>Laser Sight</h2><em data-base="+10"></em>% Turret Accuracy<span class="perLevel"> per level</span>.</div>
|
||||
<div class="points"></div>
|
||||
</div>
|
||||
<div class="skill push1" data-points="0" data-max="5"><img src="icons/commando-guerilla-3.png">
|
||||
<div class="description"><h2>Willing</h2><em data-base="+15"></em>% Shield Recharge Rate and <em data-base="-12"></em>% Shield Recharge Delay<span class="perLevel"> per level</span>.</div>
|
||||
<div class="points"></div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="tier" data-level="2" data-invested="0" data-total="0">
|
||||
<div class="skill" data-points="0" data-max="5"><img src="icons/commando-guerilla-4.png">
|
||||
<div class="description"><h2>Onslaught</h2>Kill Skill. killing an enemy gives you <em data-base="+6"></em>% Gun Damage and <em data-base="+12"></em>% Movement Speed<span class="perLevel"> per level</span> for a short time.</div>
|
||||
<div class="points"></div>
|
||||
</div>
|
||||
<div class="skill" data-points="0" data-max="1"><img src="icons/commando-guerilla-5.png">
|
||||
<div class="description"><h2>Scorched Earth</h2>Adds Multi-Rocket Pods to your Sabre Turret. 22 Rockets per Volley.</div>
|
||||
<div class="points"></div>
|
||||
</div>
|
||||
<div class="skill" data-points="0" data-max="5"><img src="icons/commando-guerilla-6.png">
|
||||
<div class="description"><h2>Able</h2>Damaging an enemy regenerates <em data-base="+0.4"></em>% of your Maximum Health per second<span class="perLevel"> per level</span> for 3 seconds.</div>
|
||||
<div class="points"></div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="tier" data-level="3" data-invested="0" data-total="0">
|
||||
<div class="skill push1" data-points="0" data-max="5"><img src="icons/commando-guerilla-7.png">
|
||||
<div class="description"><h2>Grenadier</h2><em data-base="+1"></em> Grenade Capacity<span class="perLevel"> per level</span>.</div>
|
||||
<div class="points"></div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="tier" data-level="4" data-invested="0" data-total="0">
|
||||
<div class="skill push1" data-points="0" data-max="5"><img src="icons/commando-guerilla-8.png">
|
||||
<div class="description"><h2>Crisis Management</h2><em data-base="+7"></em>% Gun Damage and <em data-base="+6"></em>% Melee Damage<span class="perLevel"> per level</span> when shields are depleted.</div>
|
||||
<div class="points"></div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="tier" data-level="5" data-invested="0" data-total="0">
|
||||
<div class="skill push1" data-points="0" data-max="1"><img src="icons/commando-guerilla-9.png">
|
||||
<div class="description"><h2>Double Up</h2>Adds a second gun to the Sabre Turret and both guns fire Slag bullets. </div>
|
||||
<div class="points"></div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="totalPoints">
|
||||
<span class="totalPoints">0</span>
|
||||
</div>
|
||||
<legend>Guerilla</legend>
|
||||
</div>
|
||||
</div>
|
||||
<div class="treewrapper blue">
|
||||
<div class="bglayer gray"></div>
|
||||
<div class="bglayer color"></div>
|
||||
<div class="tree">
|
||||
<div class="tier" data-level="0" data-invested="0" data-total="0">
|
||||
<div class="skill" data-points="0" data-max="5"><img src="icons/commando-gunpowder-0.png">
|
||||
<div class="description"><h2>Impact</h2><em data-base="+4"></em>% Gun Damage and <em data-base="+3"></em>% Melee Damage<span class="perLevel"> per level</span>.</div>
|
||||
<div class="points"></div>
|
||||
</div>
|
||||
<div class="skill push1" data-points="0" data-max="5"><img src="icons/commando-gunpowder-1.png">
|
||||
<div class="description"><h2>Expertise</h2><em data-base="+14"></em>% weapon swap and aim speed<span class="perLevel"> per level</span>; <em data-base="+7"></em>% movement speed when aiming<span class="perLevel"> per level</span>.</div>
|
||||
<div class="points"></div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="tier" data-level="1" data-invested="0" data-total="0">
|
||||
<div class="skill" data-points="0" data-max="5"><img src="icons/commando-gunpowder-2.png">
|
||||
<div class="description"><h2>Overload</h2><em data-base="+10"></em>% Magazine Size for Assault Rifles.</div>
|
||||
<div class="points"></div>
|
||||
</div>
|
||||
<div class="skill push1" data-points="0" data-max="5"><img src="icons/commando-gunpowder-3.png">
|
||||
<div class="description"><h2>Metal Storm</h2>Kill Skill. Killing an enemy gives <em data-base="+12"></em>% Fire Rate and <em data-base="+15"></em>% Recoil Reduction<span class="perLevel"> per level</span> for a short time.</div>
|
||||
<div class="points"></div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="tier" data-level="2" data-invested="0" data-total="0">
|
||||
<div class="skill" data-points="0" data-max="5"><img src="icons/commando-gunpowder-4.png">
|
||||
<div class="description"><h2>Steady</h2><em data-base="+8"></em>% Recoil Reduction, <em data-base="+5"></em>% Grenade Damage, and <em data-base="+4"></em>% Rocket Launcher damage<span class="perLevel"> per level</span>.</div>
|
||||
<div class="points"></div>
|
||||
</div>
|
||||
<div class="skill" data-points="0" data-max="1"><img src="icons/commando-gunpowder-5.png">
|
||||
<div class="description"><h2>Longbow Turret</h2><em data-base="+10000"></em>% Turret Deploy Range, <em data-base="+110"></em>% Turret Health.</div>
|
||||
<div class="points"></div>
|
||||
</div>
|
||||
<div class="skill" data-points="0" data-max="5"><img src="icons/commando-gunpowder-6.png">
|
||||
<div class="description"><h2>Battlefront</h2><em data-base="+6"></em>% Gun, Melee, and Grenade damage<span class="perLevel"> per level</span> while turret is deployed.</div>
|
||||
<div class="points"></div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="tier" data-level="3" data-invested="0" data-total="0">
|
||||
<div class="skill" data-points="0" data-max="5"><img src="icons/commando-gunpowder-7.png">
|
||||
<div class="description"><h2>Duty Calls</h2><em data-base="+5"></em>% Gun Damage and <em data-base="+3"></em>% Fire Rate with non-elemental guns.</div>
|
||||
<div class="points"></div>
|
||||
</div>
|
||||
<div class="skill" data-points="0" data-max="1"><img src="icons/commando-gunpowder-8.png">
|
||||
<div class="description"><h2>Do or Die</h2>Allows you to throw grenades while in Fight for Your Life. <em data-base="+10"></em>% Grenade and Rocket Launcher damage.</div>
|
||||
<div class="points"></div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="tier push1" data-level="4" data-invested="0" data-total="0">
|
||||
<div class="skill" data-points="0" data-max="5"><img src="icons/commando-gunpowder-9.png">
|
||||
<div class="description"><h2>Ranger</h2><em data-base="+1"></em>% Gun Damage, Accuracy, Critical Hit Damage, Fire Rate, Magazine Size, Reload Speed, and Maximum Health<span class="perLevel"> per level</span>.</div>
|
||||
<div class="points"></div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="tier push1" data-level="5" data-invested="0" data-total="0">
|
||||
<div class="skill" data-points="0" data-max="1"><img src="icons/commando-gunpowder-10.png">
|
||||
<div class="description"><h2>Nuke</h2>Deploying your Sabre Turret sets off a small Nuclear Blast. </div>
|
||||
<div class="points"></div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="totalPoints">
|
||||
<span class="totalPoints">0</span>
|
||||
</div>
|
||||
<legend>Gunpowder</legend>
|
||||
</div>
|
||||
</div>
|
||||
<div class="treewrapper red">
|
||||
<div class="bglayer gray"></div>
|
||||
<div class="bglayer color"></div>
|
||||
<div class="tree">
|
||||
<div class="tier" data-level="0" data-invested="0" data-total="0">
|
||||
<div class="skill" data-points="0" data-max="5"><img src="icons/commando-survival-0.png">
|
||||
<div class="description"><h2>Healthy</h2><em data-base="+6"></em>% Maximum Health<span class="perLevel"> per level</span>.</div>
|
||||
<div class="points"></div>
|
||||
</div>
|
||||
<div class="skill push1" data-points="0" data-max="5"><img src="icons/commando-survival-1.png">
|
||||
<div class="description"><h2>Preparation</h2><em data-base="+3"></em>% shield capacity<span class="perLevel"> per level</span>; regenerate <em data-base="+0.4"></em>% health per second<span class="perLevel"> per level</span> when shields are full.</div>
|
||||
<div class="points"></div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="tier" data-level="1" data-invested="0" data-total="0">
|
||||
<div class="skill" data-points="0" data-max="5"><img src="icons/commando-survival-2.png">
|
||||
<div class="description"><h2>Last Ditch Effort</h2><em data-base="+8"></em>% Gun Damage and <em data-base="+14"></em>% Movement Speed<span class="perLevel"> per level</span> during Fight For Your Life.</div>
|
||||
<div class="points"></div>
|
||||
</div>
|
||||
<div class="skill push1" data-points="0" data-max="5"><img src="icons/commando-survival-3.png">
|
||||
<div class="description"><h2>Pressure</h2>Up to <em data-base="+14"></em>% Reload Speed and <em data-base="-12"></em>% Shield Recharge Delay<span class="perLevel"> per level</span> depending on how low your health is.</div>
|
||||
<div class="points"></div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="tier" data-level="2" data-invested="0" data-total="0">
|
||||
<div class="skill" data-points="0" data-max="5"><img src="icons/commando-survival-4.png">
|
||||
<div class="description"><h2>Forbearance</h2><em data-base="-8"></em>% Status Effect duration on you and <em data-base="+1"></em>% Maximum Health<span class="perLevel"> per level</span>.</div>
|
||||
<div class="points"></div>
|
||||
</div>
|
||||
<div class="skill" data-points="0" data-max="1"><img src="icons/commando-survival-5.png">
|
||||
<div class="description"><h2>Phalanx Shield</h2>Your Sabre Turret projects a shield that attempts to block enemy ranged fire but lets friendly ranged attacks pass through.</div>
|
||||
<div class="points"></div>
|
||||
</div>
|
||||
<div class="skill" data-points="0" data-max="5"><img src="icons/commando-survival-6.png">
|
||||
<div class="description"><h2>Quick Charge</h2>Kill Skill. Killing an enemy regenerates <em data-base="+1"></em>% of your shield per second<span class="perLevel"> per level</span> for a short time.</div>
|
||||
<div class="points"></div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="tier" data-level="3" data-invested="0" data-total="0">
|
||||
<div class="skill" data-points="0" data-max="5"><img src="icons/commando-survival-7.png">
|
||||
<div class="description"><h2>Resourceful</h2><em data-base="+5"></em>% Action Skill Cooldown Rate<span class="perLevel"> per level</span>.</div>
|
||||
<div class="points"></div>
|
||||
</div>
|
||||
<div class="skill" data-points="0" data-max="1"><img src="icons/commando-survival-8.png">
|
||||
<div class="description"><h2>Mag-Lock</h2>Your Sabre Turret can be deployed on walls and ceilings.</div>
|
||||
<div class="points"></div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="tier push1" data-level="4" data-invested="0" data-total="0">
|
||||
<div class="skill" data-points="0" data-max="5"><img src="icons/commando-survival-9.png">
|
||||
<div class="description"><h2>Grit</h2>You have a <em data-base="4"></em>% chance<span class="perLevel"> per level</span> to ignore damage that would otherwise kill you. In addition to not taking damage from the attack, you will also regain half your Maximum health.</div>
|
||||
<div class="points"></div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="tier push1" data-level="5" data-invested="0" data-total="0">
|
||||
<div class="skill" data-points="0" data-max="1"><img src="icons/commando-survival-10.png">
|
||||
<div class="description"><h2>Gemini</h2>Allows you to deploy two Sabre Turrets. </div>
|
||||
<div class="points"></div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="totalPoints">
|
||||
<span class="totalPoints">0</span>
|
||||
</div>
|
||||
<legend>Survival</legend>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="summary">
|
||||
<h2>List of Skills:</h2>
|
||||
<div class="descriptionContainer"></div>
|
||||
<!--#include virtual="./footer.txt"-->
|
||||
</div>
|
||||
|
||||
</body>
|
||||
</html>
|
BIN
commandoPortrait.png
Normal file
After Width: | Height: | Size: 310 KiB |
16
footer.txt
Normal file
|
@ -0,0 +1,16 @@
|
|||
<div class="footer">Art © 2012 <a href="http://www.gearboxsoftware.com/" target="_blank">Gearbox Studios</a>. <a href="https://www.google.com/webfonts" target="_blank">Fonts</a> by Google. <a href="http://cdnjs.com/" target="_blank">scripts</a> hosted by Cloudflare. Code by <a href="http://www.reddit.com/message/compose/?to=kuqumi" target="_blank">kuqumi</a> of <a href="http://www.reddit.com/" target="_blank">Reddit.com</a> <a href="http://www.reddit.com/r/borderlands" target="_blank">/r/borderlands</a>. Bitcoins are welcome: <a href="bitcoin:1BoigKJBs1ngoi6EFy97jACUC2pn1a2Xxv?amount=0.01&label=bl2skills.com%20donation">1BoigKJBs1ngoi6EFy97jACUC2pn1a2Xxv</a></div>
|
||||
<!-- Piwik -->
|
||||
<script type="text/javascript">
|
||||
var _paq = _paq || [];
|
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_paq.push(['trackPageView']);
|
||||
_paq.push(['enableLinkTracking']);
|
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(function() {
|
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var u="https://analytics.seigler.net/";
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_paq.push(['setTrackerUrl', u+'piwik.php']);
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_paq.push(['setSiteId', 1]);
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var d=document, g=d.createElement('script'), s=d.getElementsByTagName('script')[0]; g.type='text/javascript';
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||||
g.defer=true; g.async=true; g.src=u+'piwik.js'; s.parentNode.insertBefore(g,s);
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})();
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||||
</script>
|
||||
<noscript><img src="http://analytics.seigler.net/piwik.php?idsite=1" style="position:absolute;border:0;" alt="" /></noscript>
|
||||
<!-- End Piwik Code -->
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237
gunzerker.html
Normal file
|
@ -0,0 +1,237 @@
|
|||
<!DOCTYPE html>
|
||||
<html>
|
||||
<head>
|
||||
<meta charset="utf-8">
|
||||
<title>Borderlands 2 Skill Calculator: Gunzerker</title>
|
||||
<link href='main.css' rel='stylesheet' type='text/css'>
|
||||
<link href='http://fonts.googleapis.com/css?family=Homenaje' rel='stylesheet' type='text/css'>
|
||||
<script src="http://cdnjs.cloudflare.com/ajax/libs/jquery/1.8.1/jquery.min.js"></script>
|
||||
<script src="skillManager.js"></script>
|
||||
</head>
|
||||
<body>
|
||||
|
||||
<div class="header">
|
||||
<div class="links"><a class="reset" href="index.html">< go back</a> | <a href="gunzerker.html" class="reset">reset</a> | Permalink: <a href="#" class="permalink"></a></div>
|
||||
<h1>Borderlands<em>2</em> skill calculator</h1>
|
||||
<h2>Salvador</h2>
|
||||
<h3>Level <span class="charLevel">5</span> Gunzerker</h3>
|
||||
</div>
|
||||
<img unselectable="on" class="portrait" src="gunzerkerPortrait.png" style="left: 30%;margin-left: -50%;">
|
||||
<div class="treeCollection">
|
||||
<div class="treewrapper green">
|
||||
<div class="bglayer gray"></div>
|
||||
<div class="bglayer color"></div>
|
||||
<div class="tree">
|
||||
<div class="tier" data-level="0" data-invested="0" data-total="0">
|
||||
<div class="skill" data-points="0" data-max="5"><img src="icons/gunzerker-gunlust-0.png">
|
||||
<div class="description"><h2>Locked And Loaded</h2>Reloading your gun gives you <em data-base="+5"></em>% Fire Rate<span class="perLevel"> per level</span> for a short time.</div>
|
||||
<div class="points"></div>
|
||||
</div>
|
||||
<div class="skill push1" data-points="0" data-max="5"><img src="icons/gunzerker-gunlust-1.png">
|
||||
<div class="description"><h2>Quick Draw</h2><em data-base="+7"></em>% Weapon Swap Speed and <em data-base="+2"></em>% Critical Hit Damage<span class="perLevel"> per level</span>.</div>
|
||||
<div class="points"></div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="tier" data-level="1" data-invested="0" data-total="0">
|
||||
<div class="skill" data-points="0" data-max="5"><img src="icons/gunzerker-gunlust-2.png">
|
||||
<div class="description"><h2>I'm Your Huckleberry</h2><em data-base="+3"></em>% Damage and Reload Speed<span class="perLevel"> per level</span> with pistols.</div>
|
||||
<div class="points"></div>
|
||||
</div>
|
||||
<div class="skill push1" data-points="0" data-max="5"><img src="icons/gunzerker-gunlust-3.png">
|
||||
<div class="description"><h2>All I Need is One</h2>Swapping weapons causes your next shot fired to deal <em data-base="+8"></em>% damage<span class="perLevel"> per level</span>.</div>
|
||||
<div class="points"></div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="tier" data-level="2" data-invested="0" data-total="0">
|
||||
<div class="skill" data-points="0" data-max="5"><img src="icons/gunzerker-gunlust-4.png">
|
||||
<div class="description"><h2>Divergent Likeness</h2><em data-base="+6"></em>% Damage when Gunzerking with two of the same type of guns. <em data-base="+6"></em>% Accuracy when Gunzerking with two different types of guns.</div>
|
||||
<div class="points"></div>
|
||||
</div>
|
||||
<div class="skill" data-points="0" data-max="1"><img src="icons/gunzerker-gunlust-5.png">
|
||||
<div class="description"><h2>Auto-Loader</h2>Killing an enemy Instantly Reloads all of the guns that you have equipped that are not currently in your hands. Swapping guns after Auto-Loader has reloaded a gun triggers Locked & Loaded.</div>
|
||||
<div class="points"></div>
|
||||
</div>
|
||||
<div class="skill" data-points="0" data-max="5"><img src="icons/gunzerker-gunlust-6.png">
|
||||
<div class="description"><h2>Money Shot</h2>The last bullet fired from any gun does <em data-base="+8"></em>% damage<span class="perLevel"> per level</span> per magazine size, up to <em data-base="+80"></em>% damage<span class="perLevel"> per level</span>.</div>
|
||||
<div class="points"></div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="tier" data-level="3" data-invested="0" data-total="0">
|
||||
<div class="skill" data-points="0" data-max="5"><img src="icons/gunzerker-gunlust-7.png">
|
||||
<div class="description"><h2>Lay Waste</h2>Kill Skill. Killing an enemy gives <em data-base="+8"></em>% Fire Rate and <em data-base="+5"></em>% Critical Hit Damage with Guns<span class="perLevel"> per level</span> for a short time.</div>
|
||||
<div class="points"></div>
|
||||
</div>
|
||||
<div class="skill" data-points="0" data-max="1"><img src="icons/gunzerker-gunlust-8.png">
|
||||
<div class="description"><h2>Down Not Out</h2>You can Gunzerk while in Fight for Your Life.</div>
|
||||
<div class="points"></div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="tier" data-level="4" data-invested="0" data-total="0">
|
||||
<div class="skill push1" data-points="0" data-max="5"><img src="icons/gunzerker-gunlust-9.png">
|
||||
<div class="description"><h2>Keep It Piping Hot</h2>While Gunzerking is in the process of cooling down you gain <em data-base="+5"></em>% Gun Damage, <em data-base="+6"></em>% Melee Damage, and <em data-base="+5"></em>% Grenade Damage<span class="perLevel"> per level</span>.</div>
|
||||
<div class="points"></div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="tier" data-level="5" data-invested="0" data-total="0">
|
||||
<div class="skill push1" data-points="0" data-max="1"><img src="icons/gunzerker-gunlust-10.png">
|
||||
<div class="description"><h2>No Kill Like Overkill</h2>Any excess damage dealt to an enemy that kills them is transferred to the next enemy fired at.</div>
|
||||
<div class="points"></div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="totalPoints">
|
||||
<span class="totalPoints">0</span>
|
||||
</div>
|
||||
<legend>Gunlust</legend>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="treewrapper blue">
|
||||
<div class="bglayer gray"></div>
|
||||
<div class="bglayer color"></div>
|
||||
<div class="tree">
|
||||
<div class="tier" data-level="0" data-invested="0" data-total="0">
|
||||
<div class="skill" data-points="0" data-max="5"><img src="icons/gunzerker-rampage-0.png">
|
||||
<div class="description"><h2>Inconceivable</h2>Up to <em data-base="10"></em>% chance<span class="perLevel"> per level</span> for shots not to consume ammo depending on how low your health and shields are.</div>
|
||||
<div class="points"></div>
|
||||
</div>
|
||||
<div class="skill push1" data-points="0" data-max="5"><img src="icons/gunzerker-rampage-1.png">
|
||||
<div class="description"><h2>Filled to the Brim</h2><em data-base="+5"></em>% Magazine Capacity and <em data-base="+3"></em>% Ammunition Capacity<span class="perLevel"> per level</span> for all weapon types.</div>
|
||||
<div class="points"></div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="tier" data-level="1" data-invested="0" data-total="0">
|
||||
<div class="skill" data-points="0" data-max="5"><img src="icons/gunzerker-rampage-2.png">
|
||||
<div class="description"><h2>All in the Reflexes</h2><em data-base="+5"></em>% Reload Speed and <em data-base="+4"></em>% Melee Damage<span class="perLevel"> per level</span>.</div>
|
||||
<div class="points"></div>
|
||||
</div>
|
||||
<div class="skill push1" data-points="0" data-max="5"><img src="icons/gunzerker-rampage-3.png">
|
||||
<div class="description"><h2>Last Longer</h2><em data-base="+3"></em> seconds Gunzerking duration<span class="perLevel"> per level</span>.</div>
|
||||
<div class="points"></div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="tier" data-level="2" data-invested="0" data-total="0">
|
||||
<div class="skill" data-points="0" data-max="5"><img src="icons/gunzerker-rampage-4.png">
|
||||
<div class="description"><h2>I'm Ready Already</h2><em data-base="+5"></em>% Gunzerking Cooldown Rate.</div>
|
||||
<div class="points"></div>
|
||||
</div>
|
||||
<div class="skill" data-points="0" data-max="1"><img src="icons/gunzerker-rampage-5.png">
|
||||
<div class="description"><h2>Steady as She Goes</h2><em data-base="+80"></em>% Recoil Reduction and <em data-base="30"></em>% chance to improve Accuracy on hit when Gunzerking.</div>
|
||||
<div class="points"></div>
|
||||
</div>
|
||||
<div class="skill" data-points="0" data-max="5"><img src="icons/gunzerker-rampage-6.png">
|
||||
<div class="description"><h2>5 Shots or 6</h2>Grants a <em data-base="5"></em>% chance<span class="perLevel"> per level</span> to add an extra round of ammunition when firing instead of expending ammunition.</div>
|
||||
<div class="points"></div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="tier" data-level="3" data-invested="0" data-total="0">
|
||||
<div class="skill" data-points="0" data-max="5"><img src="icons/gunzerker-rampage-7.png">
|
||||
<div class="description"><h2>Yippie Ki Yay</h2>Increases the duration of Gunzerking by <em data-base="+0.6"></em> seconds<span class="perLevel"> per level</span> every time an enemy is killed while Gunzerking.</div>
|
||||
<div class="points"></div>
|
||||
</div>
|
||||
<div class="skill" data-points="0" data-max="1"><img src="icons/gunzerker-rampage-8.png">
|
||||
<div class="description"><h2>Double Your Fun</h2>Throwing a grenade while Gunzerking throws two grenades instead of one. The second grenade doesn't cost ammo.</div>
|
||||
<div class="points"></div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="tier" data-level="4" data-invested="0" data-total="0">
|
||||
<div class="skill push1" data-points="0" data-max="5"><img src="icons/gunzerker-rampage-9.png">
|
||||
<div class="description"><h2>Get Some</h2>Shooting an enemy decreases Gunzerking cooldown by <em data-base="-0.6"></em> seconds<span class="perLevel"> per level</span>. Has a cooldown of 3 seconds.</div>
|
||||
<div class="points"></div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="tier" data-level="5" data-invested="0" data-total="0">
|
||||
<div class="skill push1" data-points="0" data-max="1"><img src="icons/gunzerker-rampage-10.png">
|
||||
<div class="description"><h2>Keep Firing</h2>While Gunzerking, you gain up to <em data-base="+88"></em>% Fire Rate and <em data-base="+25"></em>% Reload Speed depending on how long you hold down the trigger.</div>
|
||||
<div class="points"></div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="column3 totalPoints">
|
||||
<span class="totalPoints">0</span>
|
||||
</div>
|
||||
<legend>Rampage</legend>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="treewrapper red">
|
||||
<div class="bglayer gray"></div>
|
||||
<div class="bglayer color"></div>
|
||||
<div class="tree" unselectable="on">
|
||||
<div class="tier" data-level="0" data-invested="0" data-total="0">
|
||||
<div class="skill" data-points="0" data-max="5"><img src="icons/gunzerker-brawn-0.png">
|
||||
<div class="description"><h2>Hard to Kill</h2><span><em data-base="+4"></em>% Maximum Health and regenerate <em data-base="+0.1"></em>% of your Maximum Health per second<span class="perLevel"> per level</span>.</span></div>
|
||||
<div class="points"></div>
|
||||
</div>
|
||||
<div class="skill push1" data-points="0" data-max="5"><img src="icons/gunzerker-brawn-1.png">
|
||||
<div class="description"><h2>Incite</h2><span>Taking damage gives <em data-base="+6"></em>% Movement Speed and <em data-base="+5"></em>% Reload Speed<span class="perLevel"> per level</span> for a few seconds.</span></div>
|
||||
<div class="points"></div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="tier" data-level="1" data-invested="0" data-total="0">
|
||||
<div class="skill" data-points="0" data-max="5"><img src="icons/gunzerker-brawn-2.png">
|
||||
<div class="description"><h2>Asbestos</h2><span><em data-base="-8"></em>% Negative Status Effect Duration<span class="perLevel"> per level</span>.</span></div>
|
||||
<div class="points"></div>
|
||||
</div>
|
||||
<div class="skill push1" data-points="0" data-max="5"><img src="icons/gunzerker-brawn-3.png">
|
||||
<div class="description"><h2>I'm the Juggernaut</h2><span>Kill Skill. Killing an enemy gives <em data-base="+4"></em>% Damage Reduction for a short time.</span></div>
|
||||
<div class="points"></div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="tier" data-level="2" data-invested="0" data-total="0">
|
||||
<div class="skill" data-points="0" data-max="5"><img src="icons/gunzerker-brawn-4.png">
|
||||
<div class="description"><h2>Ain't Got Time To Bleed</h2><span>While Gunzerking you regenerate up to <em data-base="+0.8"></em>% of your Maximum Health per second<span class="perLevel"> per level</span> depending on how low your health is.</span></div>
|
||||
<div class="points"></div>
|
||||
</div>
|
||||
<div class="skill" data-points="0" data-max="1"><img src="icons/gunzerker-brawn-5.png">
|
||||
<div class="description"><h2>Fistful of Hurt</h2><span>Melee Override. Throw a heavy punch dealing massive damage and knockback. Has a cooldown of 15 seconds.</span></div>
|
||||
<div class="points"></div>
|
||||
</div>
|
||||
<div class="skill" data-points="0" data-max="5"><img src="icons/gunzerker-brawn-6.png">
|
||||
<div class="description"><h2>All Out of Bubblegum</h2><span><em data-base="+7"></em>% Fire Rate<span class="perLevel"> per level</span> when shield is depleted.</span></div>
|
||||
<div class="points"></div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="tier" data-level="3" data-invested="0" data-total="0">
|
||||
<div class="skill" data-points="0" data-max="5"><img src="icons/gunzerker-brawn-7.png">
|
||||
<div class="description"><h2>Bus That Can't Slow Down</h2><span><em data-base="+10"></em>% Movement Speed<span class="perLevel"> per level</span> while Gunzerking.</span></div>
|
||||
<div class="points"></div>
|
||||
</div>
|
||||
<div class="skill" data-points="0" data-max="5"><img src="icons/gunzerker-brawn-8.png">
|
||||
<div class="description"><h2>Just Got Real</h2><span>Up to <em data-base="+8"></em>% Gun Damage<span class="perLevel"> per level</span> depending on how low your health is.</span></div>
|
||||
<div class="points"></div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="tier" data-level="4" data-invested="0" data-total="0">
|
||||
<div class="skill push1" data-points="0" data-max="5"><img src="icons/gunzerker-brawn-9.png">
|
||||
<div class="description"><h2>Sexual Tyrannosaurus</h2><span>Taking damage gives <em data-base="+0.4"></em>% Health Regeneration<span class="perLevel"> per level</span> for 5 seconds. This effect does not stack.</span></div>
|
||||
<div class="points"></div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="tier" data-level="5" data-invested="0" data-total="0">
|
||||
<div class="skill push1" data-points="0" data-max="1"><img src="icons/gunzerker-brawn-10.png">
|
||||
<div class="description"><h2>Come At Me, Bro</h2><span>While Gunzerking, you can press [Action Skill] to taunt your enemies into attacking you. You instantly heal to Full Health and gain massive damage reduction for a few seconds.</span></div>
|
||||
<div class="points"></div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="column3 totalPoints">
|
||||
<span class="totalPoints">0</span>
|
||||
</div>
|
||||
<legend>Brawn</legend>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="summary">
|
||||
<h2>List of Skills:</h2>
|
||||
<div class="descriptionContainer"></div>
|
||||
<!--#include virtual="./footer.txt"-->
|
||||
</div>
|
||||
|
||||
</body>
|
||||
</html>
|
||||
|
||||
<!--
|
||||
find:
|
||||
^(.+) \t[0-9]+ \t([0-9]+) \t(.+)$
|
||||
replace:
|
||||
\t\t<div class="skill" data-points="0" data-max="\2"><img src="icons/class-tree-\i(0)">\n\t\t\t<div class="description"><h2>\1</h2>\3</div>\n\t\t\t<div class="points"></div>\n\t\t</div>
|
||||
-->
|
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