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Implement Action Skill to other characters (Vanilla)
Also fix z-index for Action Skill description.
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6 changed files with 31 additions and 1 deletions
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@ -17,6 +17,12 @@
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<h3>Level <span class="charLevel">5</span> Assassin</h3>
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</div>
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<img unselectable="on" class="portrait" src="assassinPortrait.png">
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<div>
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<div class="actionSkill"><img src="icons/assassin-actionskill.png" />
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<div class="description"><h2>Decepti0n</h2>Action Skill. Create a holographic decoy and vanish for a few seconds. The longer you are invisible the more Damage your next attack deals, but ending invisibility sooner causes your next Deception Cooldown to refresh faster.<br/><br/>Cooldown: 15 seconds.<br/>Up to 650% Melee Damage.<br/>Up to 200% Gun Damage.<br/>Up to 250% Gun Critical Hit Damage.</div>
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<div class="points">1/1</div>
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</div>
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</div>
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<div class="treeCollection">
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<div class="treewrapper green">
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<div class="bglayer gray"></div>
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@ -17,6 +17,12 @@
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<h3>Level <span class="charLevel">5</span> Commando</h3>
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</div>
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<img unselectable="on" class="portrait" src="commandoPortrait.png">
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<div>
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<div class="actionSkill"><img src="icons/commando-actionskill.png" />
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<div class="description"><h2>Sabre Turret</h2>Action Skill. Deploy a Sabre Turret that automatically fires at enemies. When you're near the Sabre Turret you can reclaim it and refund some of your Cooldown. <br />Cooldown: 42 seconds.</div>
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<div class="points">1/1</div>
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</div>
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</div>
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<div class="treeCollection">
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<div class="treewrapper green">
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<div class="bglayer gray"></div>
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@ -17,6 +17,12 @@
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<h3>Level <span class="charLevel">5</span> Gunzerker</h3>
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</div>
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<img unselectable="on" class="portrait" src="gunzerkerPortrait.png" style="left: 30%;margin-left: -50%;">
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<div>
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<div class="actionSkill"><img src="icons/gunzerker-actionskill.png" />
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<div class="description"><h2>Gunzerking</h2>Action Skill. Draw a second gun and go nuts! While Gunzerking you Instantly Regain 50% of Your Total Health, gain Damage Reduction against enemy attacks, and constantly Regenerate Health and Ammo. Does not regenerate rockets. Cooldown: 42 seconds</div>
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<div class="points">1/1</div>
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</div>
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</div>
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<div class="treeCollection">
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<div class="treewrapper green">
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<div class="bglayer gray"></div>
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2
main.css
2
main.css
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@ -261,7 +261,7 @@ legend {
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position: absolute;
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top: 0;
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width: 200px;
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z-index: 20;
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z-index: 21;
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background-color: #111;
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color: white;
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padding: 0 0.25em 0.5em;
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@ -17,6 +17,12 @@
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<h3>Level <span class="charLevel">5</span> Psycho</h3>
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</div>
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<img unselectable="on" class="portrait" src="psychoPortrait.png">
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<div>
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<div class="actionSkill"><img src="icons/psycho-actionskill.png" />
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<div class="description"><h2>Buzz Axe Rampage</h2>Your Melee Damage and Movement Speed is increased. Killing an enemy instantly refills your Health. Taking damage accelerates Cooldown Recharge.<br/>Melee Damage: 500%<br/>Cooldown: 120 seconds</div>
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<div class="points">1/1</div>
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</div>
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</div>
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<div class="treeCollection">
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<div class="treewrapper green">
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<div class="bglayer gray"></div>
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<h3>Level <span class="charLevel">5</span> Siren</h3>
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</div>
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<img unselectable="on" class="portrait" src="sirenPortrait.png">
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<div>
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<div class="actionSkill"><img src="icons/siren-actionskill.png" />
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<div class="description"><h2>Phaselock</h2>Action Skill. Lock an enemy in another dimension, preventing him from fighting back for a short while. Some enemies cannot be Phaselocked and instead instantly take damage. Cooldown: 13 seconds</div>
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<div class="points">1/1</div>
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</div>
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</div>
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<div class="treeCollection">
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<div class="treewrapper green">
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<div class="bglayer gray"></div>
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