Add Action Skill for Vanilla Version (#6)
* Replacing action skill assets with the active one (green) * Initial implementation of Action Skill * Add hardcoded skill point for action skill * Rename skill-action to actionSkill to conform with current coding style * Implement Action Skill to other characters (Vanilla) Also fix z-index for Action Skill description.
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@ -17,6 +17,12 @@
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<h3>Level <span class="charLevel">5</span> Assassin</h3>
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</div>
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<img unselectable="on" class="portrait" src="assassinPortrait.png">
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<div>
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<div class="actionSkill"><img src="icons/assassin-actionskill.png" />
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<div class="description"><h2>Decepti0n</h2>Action Skill. Create a holographic decoy and vanish for a few seconds. The longer you are invisible the more Damage your next attack deals, but ending invisibility sooner causes your next Deception Cooldown to refresh faster.<br/><br/>Cooldown: 15 seconds.<br/>Up to 650% Melee Damage.<br/>Up to 200% Gun Damage.<br/>Up to 250% Gun Critical Hit Damage.</div>
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<div class="points">1/1</div>
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</div>
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</div>
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<div class="treeCollection">
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<div class="treewrapper green">
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<div class="bglayer gray"></div>
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@ -17,6 +17,12 @@
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<h3>Level <span class="charLevel">5</span> Commando</h3>
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</div>
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<img unselectable="on" class="portrait" src="commandoPortrait.png">
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<div>
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<div class="actionSkill"><img src="icons/commando-actionskill.png" />
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<div class="description"><h2>Sabre Turret</h2>Action Skill. Deploy a Sabre Turret that automatically fires at enemies. When you're near the Sabre Turret you can reclaim it and refund some of your Cooldown. <br />Cooldown: 42 seconds.</div>
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<div class="points">1/1</div>
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</div>
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</div>
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<div class="treeCollection">
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<div class="treewrapper green">
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<div class="bglayer gray"></div>
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@ -17,6 +17,12 @@
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<h3>Level <span class="charLevel">5</span> Gunzerker</h3>
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</div>
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<img unselectable="on" class="portrait" src="gunzerkerPortrait.png" style="left: 30%;margin-left: -50%;">
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<div>
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<div class="actionSkill"><img src="icons/gunzerker-actionskill.png" />
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<div class="description"><h2>Gunzerking</h2>Action Skill. Draw a second gun and go nuts! While Gunzerking you Instantly Regain 50% of Your Total Health, gain Damage Reduction against enemy attacks, and constantly Regenerate Health and Ammo. Does not regenerate rockets. Cooldown: 42 seconds</div>
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<div class="points">1/1</div>
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</div>
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</div>
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<div class="treeCollection">
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<div class="treewrapper green">
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<div class="bglayer gray"></div>
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Before Width: | Height: | Size: 26 KiB After Width: | Height: | Size: 24 KiB |
Before Width: | Height: | Size: 24 KiB After Width: | Height: | Size: 22 KiB |
BIN
icons/gunzerker-actionskill.png
Normal file
After Width: | Height: | Size: 17 KiB |
Before Width: | Height: | Size: 31 KiB After Width: | Height: | Size: 30 KiB |
BIN
icons/psycho-actionskill.png
Normal file
After Width: | Height: | Size: 31 KiB |
Before Width: | Height: | Size: 19 KiB After Width: | Height: | Size: 17 KiB |
35
main.css
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@ -186,6 +186,12 @@ body.choicePage .wrapper {
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height: 53px;
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}
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.actionSkill {
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display: inline-block;
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position: relative;
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cursor: pointer;
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}
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.points {
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visibility: hidden;
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position: absolute;
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@ -199,11 +205,16 @@ body.choicePage .wrapper {
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color: white;
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}
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.actionSkill .points {
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visibility: initial;
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}
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.skill.partial .points {
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color: #F80;
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}
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.skill.full .points {
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.skill.full .points,
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.actionSkill .points {
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color: #0B0;
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}
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@ -243,12 +254,14 @@ legend {
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display: none;
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}
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.tree .description {
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.tree .description,
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.actionSkill .description
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{
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display: none;
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position: absolute;
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top: 0;
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width: 200px;
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z-index: 20;
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z-index: 21;
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background-color: #111;
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color: white;
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padding: 0 0.25em 0.5em;
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@ -264,6 +277,11 @@ legend {
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right: 110%;
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}
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.actionSkill .description {
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top: 10%;
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left: 105%;
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}
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.tier[data-level='4'] .description {
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top: auto;
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bottom: -59px;
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@ -279,7 +297,8 @@ legend {
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bottom: 0;
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}
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.tree .description h2 {
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.tree .description h2,
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.actionSkill .description h2 {
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padding: 0.15em 0;
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margin-bottom: 0.15em;
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font-size: 125%;
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@ -362,6 +381,14 @@ legend {
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display: none;
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}
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.actionSkill:hover .description {
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display: block;
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}
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.actionSkill:hover .description:hover {
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display: none;
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}
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.green legend {
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color: #41974D;
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}
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@ -17,6 +17,12 @@
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<h3>Level <span class="charLevel">5</span> Mechromancer</h3>
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</div>
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<img unselectable="on" class="portrait" src="mechromancerPortrait.png">
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<div>
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<div class="actionSkill"><img src="icons/mechromancer-actionskill.png" />
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<div class="description"><h2>Summon Deathtrap</h2>Action Skill. Summon Deathtrap to fight for you. Cooldown: 60 seconds</div>
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<div class="points">1/1</div>
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</div>
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</div>
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<div class="treeCollection">
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<div class="treewrapper green">
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<div class="bglayer gray"></div>
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@ -17,6 +17,12 @@
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<h3>Level <span class="charLevel">5</span> Psycho</h3>
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</div>
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<img unselectable="on" class="portrait" src="psychoPortrait.png">
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<div>
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<div class="actionSkill"><img src="icons/psycho-actionskill.png" />
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<div class="description"><h2>Buzz Axe Rampage</h2>Your Melee Damage and Movement Speed is increased. Killing an enemy instantly refills your Health. Taking damage accelerates Cooldown Recharge.<br/>Melee Damage: 500%<br/>Cooldown: 120 seconds</div>
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<div class="points">1/1</div>
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</div>
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</div>
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<div class="treeCollection">
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<div class="treewrapper green">
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<div class="bglayer gray"></div>
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@ -17,6 +17,12 @@
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<h3>Level <span class="charLevel">5</span> Siren</h3>
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</div>
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<img unselectable="on" class="portrait" src="sirenPortrait.png">
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<div>
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<div class="actionSkill"><img src="icons/siren-actionskill.png" />
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<div class="description"><h2>Phaselock</h2>Action Skill. Lock an enemy in another dimension, preventing him from fighting back for a short while. Some enemies cannot be Phaselocked and instead instantly take damage. Cooldown: 13 seconds</div>
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||||
<div class="points">1/1</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="treeCollection">
|
||||
<div class="treewrapper green">
|
||||
<div class="bglayer gray"></div>
|
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