bl2skills.com/gunzerker.html
Joshua Seigler a78a8eb7d6 Use HTTPS
2019-06-09 09:09:41 -04:00

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<title>Borderlands 2 Skill Calculator: Gunzerker</title>
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<h1>Borderlands<em>2</em> skill calculator <div class="stamp">(Vanilla)</div></h1>
<h2>Salvador</h2>
<h3>Level <span class="charLevel">5</span> Gunzerker</h3>
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<img unselectable="on" class="portrait" src="gunzerkerPortrait.png" style="left: 30%;margin-left: -50%;">
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<div class="actionSkill"><img src="icons/gunzerker-actionskill.png" />
<div class="description"><h2>Gunzerking</h2>Action Skill. Draw a second gun and go nuts! While Gunzerking you Instantly Regain 50% of Your Total Health, gain Damage Reduction against enemy attacks, and constantly Regenerate Health and Ammo. Does not regenerate rockets. Cooldown: 42 seconds</div>
<div class="points">1/1</div>
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<div class="treewrapper green">
<div class="bglayer gray"></div>
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<div class="tier" data-level="0" data-invested="0" data-total="0">
<div class="skill" data-points="0" data-max="5"><img src="icons/gunzerker-gunlust-0.png">
<div class="description"><h2>Locked And Loaded</h2>Reloading your gun gives you <em data-base="+5"></em>% Fire Rate<span class="perLevel"> per level</span> for a short time.</div>
<div class="points"></div>
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<div class="skill push1" data-points="0" data-max="5"><img src="icons/gunzerker-gunlust-1.png">
<div class="description"><h2>Quick Draw</h2><em data-base="+7"></em>% Weapon Swap Speed and <em data-base="+2"></em>% Critical Hit Damage<span class="perLevel"> per level</span>.</div>
<div class="points"></div>
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<div class="tier" data-level="1" data-invested="0" data-total="0">
<div class="skill" data-points="0" data-max="5"><img src="icons/gunzerker-gunlust-2.png">
<div class="description"><h2>I'm Your Huckleberry</h2><em data-base="+3"></em>% Damage and Reload Speed<span class="perLevel"> per level</span> with pistols.</div>
<div class="points"></div>
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<div class="skill push1" data-points="0" data-max="5"><img src="icons/gunzerker-gunlust-3.png">
<div class="description"><h2>All I Need is One</h2>Swapping weapons causes your next shot fired to deal <em data-base="+8"></em>% damage<span class="perLevel"> per level</span>.</div>
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<div class="tier" data-level="2" data-invested="0" data-total="0">
<div class="skill" data-points="0" data-max="5"><img src="icons/gunzerker-gunlust-4.png">
<div class="description"><h2>Divergent Likeness</h2><em data-base="+6"></em>% Damage when Gunzerking with two of the same type of guns. <em data-base="+6"></em>% Accuracy when Gunzerking with two different types of guns.</div>
<div class="points"></div>
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<div class="skill" data-points="0" data-max="1"><img src="icons/gunzerker-gunlust-5.png">
<div class="description"><h2>Auto-Loader</h2>Killing an enemy Instantly Reloads all of the guns that you have equipped that are not currently in your hands. Swapping guns after Auto-Loader has reloaded a gun triggers Locked &amp; Loaded.</div>
<div class="points"></div>
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<div class="skill" data-points="0" data-max="5"><img src="icons/gunzerker-gunlust-6.png">
<div class="description"><h2>Money Shot</h2>The last bullet fired from any gun does <em data-base="+8"></em>% damage<span class="perLevel"> per level</span> per magazine size, up to <em data-base="+80"></em>% damage<span class="perLevel"> per level</span>.</div>
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<div class="tier" data-level="3" data-invested="0" data-total="0">
<div class="skill" data-points="0" data-max="5"><img src="icons/gunzerker-gunlust-7.png">
<div class="description"><h2>Lay Waste</h2>Kill Skill. Killing an enemy gives <em data-base="+8"></em>% Fire Rate and <em data-base="+5"></em>% Critical Hit Damage with Guns<span class="perLevel"> per level</span> for a short time.</div>
<div class="points"></div>
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<div class="skill" data-points="0" data-max="1"><img src="icons/gunzerker-gunlust-8.png">
<div class="description"><h2>Down Not Out</h2>You can Gunzerk while in Fight for Your Life.</div>
<div class="points"></div>
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<div class="tier" data-level="4" data-invested="0" data-total="0">
<div class="skill push1" data-points="0" data-max="5"><img src="icons/gunzerker-gunlust-9.png">
<div class="description"><h2>Keep It Piping Hot</h2>While Gunzerking is in the process of cooling down you gain <em data-base="+5"></em>% Gun Damage, <em data-base="+6"></em>% Melee Damage, and <em data-base="+5"></em>% Grenade Damage<span class="perLevel"> per level</span>.</div>
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<div class="tier" data-level="5" data-invested="0" data-total="0">
<div class="skill push1" data-points="0" data-max="1"><img src="icons/gunzerker-gunlust-10.png">
<div class="description"><h2>No Kill Like Overkill</h2>Any excess damage dealt to an enemy that kills them is transferred to the next enemy fired at.</div>
<div class="points"></div>
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<div class="totalPoints">
<span class="totalPoints">0</span>
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<legend>Gunlust</legend>
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<div class="tier" data-level="0" data-invested="0" data-total="0">
<div class="skill" data-points="0" data-max="5"><img src="icons/gunzerker-rampage-0.png">
<div class="description"><h2>Inconceivable</h2>Up to <em data-base="10"></em>% chance<span class="perLevel"> per level</span> for shots not to consume ammo depending on how low your health and shields are.</div>
<div class="points"></div>
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<div class="skill push1" data-points="0" data-max="5"><img src="icons/gunzerker-rampage-1.png">
<div class="description"><h2>Filled to the Brim</h2><em data-base="+5"></em>% Magazine Capacity and <em data-base="+3"></em>% Ammunition Capacity<span class="perLevel"> per level</span> for all weapon types.</div>
<div class="points"></div>
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<div class="tier" data-level="1" data-invested="0" data-total="0">
<div class="skill" data-points="0" data-max="5"><img src="icons/gunzerker-rampage-2.png">
<div class="description"><h2>All in the Reflexes</h2><em data-base="+5"></em>% Reload Speed and <em data-base="+4"></em>% Melee Damage<span class="perLevel"> per level</span>.</div>
<div class="points"></div>
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<div class="skill push1" data-points="0" data-max="5"><img src="icons/gunzerker-rampage-3.png">
<div class="description"><h2>Last Longer</h2><em data-base="+3"></em> seconds Gunzerking duration<span class="perLevel"> per level</span>.</div>
<div class="points"></div>
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<div class="tier" data-level="2" data-invested="0" data-total="0">
<div class="skill" data-points="0" data-max="5"><img src="icons/gunzerker-rampage-4.png">
<div class="description"><h2>I'm Ready Already</h2><em data-base="+5"></em>% Gunzerking Cooldown Rate.</div>
<div class="points"></div>
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<div class="skill" data-points="0" data-max="1"><img src="icons/gunzerker-rampage-5.png">
<div class="description"><h2>Steady as She Goes</h2><em data-base="+80"></em>% Recoil Reduction and <em data-base="30"></em>% chance to improve Accuracy on hit when Gunzerking.</div>
<div class="points"></div>
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<div class="skill" data-points="0" data-max="5"><img src="icons/gunzerker-rampage-6.png">
<div class="description"><h2>5 Shots or 6</h2>Grants a <em data-base="5"></em>% chance<span class="perLevel"> per level</span> to add an extra round of ammunition when firing instead of expending ammunition.</div>
<div class="points"></div>
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<div class="tier" data-level="3" data-invested="0" data-total="0">
<div class="skill" data-points="0" data-max="5"><img src="icons/gunzerker-rampage-7.png">
<div class="description"><h2>Yippie Ki Yay</h2>Increases the duration of Gunzerking by <em data-base="+0.6"></em> seconds<span class="perLevel"> per level</span> every time an enemy is killed while Gunzerking.</div>
<div class="points"></div>
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<div class="skill" data-points="0" data-max="1"><img src="icons/gunzerker-rampage-8.png">
<div class="description"><h2>Double Your Fun</h2>Throwing a grenade while Gunzerking throws two grenades instead of one. The second grenade doesn't cost ammo.</div>
<div class="points"></div>
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<div class="tier" data-level="4" data-invested="0" data-total="0">
<div class="skill push1" data-points="0" data-max="5"><img src="icons/gunzerker-rampage-9.png">
<div class="description"><h2>Get Some</h2>Shooting an enemy decreases Gunzerking cooldown by <em data-base="-0.6"></em> seconds<span class="perLevel"> per level</span>. Has a cooldown of 3 seconds.</div>
<div class="points"></div>
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<div class="tier" data-level="5" data-invested="0" data-total="0">
<div class="skill push1" data-points="0" data-max="1"><img src="icons/gunzerker-rampage-10.png">
<div class="description"><h2>Keep Firing</h2>While Gunzerking, you gain up to <em data-base="+88"></em>% Fire Rate and <em data-base="+25"></em>% Reload Speed depending on how long you hold down the trigger.</div>
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<div class="column3 totalPoints">
<span class="totalPoints">0</span>
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<legend>Rampage</legend>
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<div class="treewrapper red">
<div class="bglayer gray"></div>
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<div class="tree" unselectable="on">
<div class="tier" data-level="0" data-invested="0" data-total="0">
<div class="skill" data-points="0" data-max="5"><img src="icons/gunzerker-brawn-0.png">
<div class="description"><h2>Hard to Kill</h2><span><em data-base="+4"></em>% Maximum Health and regenerate <em data-base="+0.1"></em>% of your Maximum Health per second<span class="perLevel"> per level</span>.</span></div>
<div class="points"></div>
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<div class="skill push1" data-points="0" data-max="5"><img src="icons/gunzerker-brawn-1.png">
<div class="description"><h2>Incite</h2><span>Taking damage gives <em data-base="+6"></em>% Movement Speed and <em data-base="+5"></em>% Reload Speed<span class="perLevel"> per level</span> for a few seconds.</span></div>
<div class="points"></div>
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<div class="tier" data-level="1" data-invested="0" data-total="0">
<div class="skill" data-points="0" data-max="5"><img src="icons/gunzerker-brawn-2.png">
<div class="description"><h2>Asbestos</h2><span><em data-base="-8"></em>% Negative Status Effect Duration<span class="perLevel"> per level</span>.</span></div>
<div class="points"></div>
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<div class="skill push1" data-points="0" data-max="5"><img src="icons/gunzerker-brawn-3.png">
<div class="description"><h2>I'm the Juggernaut</h2><span>Kill Skill. Killing an enemy gives <em data-base="+4"></em>% Damage Reduction for a short time.</span></div>
<div class="points"></div>
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<div class="tier" data-level="2" data-invested="0" data-total="0">
<div class="skill" data-points="0" data-max="5"><img src="icons/gunzerker-brawn-4.png">
<div class="description"><h2>Ain't Got Time To Bleed</h2><span>While Gunzerking you regenerate up to <em data-base="+0.8"></em>% of your Maximum Health per second<span class="perLevel"> per level</span> depending on how low your health is.</span></div>
<div class="points"></div>
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<div class="skill" data-points="0" data-max="1"><img src="icons/gunzerker-brawn-5.png">
<div class="description"><h2>Fistful of Hurt</h2><span>Melee Override. Throw a heavy punch dealing massive damage and knockback. Has a cooldown of 15 seconds.</span></div>
<div class="points"></div>
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<div class="skill" data-points="0" data-max="5"><img src="icons/gunzerker-brawn-6.png">
<div class="description"><h2>All Out of Bubblegum</h2><span><em data-base="+7"></em>% Fire Rate<span class="perLevel"> per level</span> when shield is depleted.</span></div>
<div class="points"></div>
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<div class="tier" data-level="3" data-invested="0" data-total="0">
<div class="skill" data-points="0" data-max="5"><img src="icons/gunzerker-brawn-7.png">
<div class="description"><h2>Bus That Can't Slow Down</h2><span><em data-base="+10"></em>% Movement Speed<span class="perLevel"> per level</span> while Gunzerking.</span></div>
<div class="points"></div>
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<div class="skill" data-points="0" data-max="5"><img src="icons/gunzerker-brawn-8.png">
<div class="description"><h2>Just Got Real</h2><span>Up to <em data-base="+8"></em>% Gun Damage<span class="perLevel"> per level</span> depending on how low your health is.</span></div>
<div class="points"></div>
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<div class="tier" data-level="4" data-invested="0" data-total="0">
<div class="skill push1" data-points="0" data-max="5"><img src="icons/gunzerker-brawn-9.png">
<div class="description"><h2>Sexual Tyrannosaurus</h2><span>Taking damage gives <em data-base="+0.4"></em>% Health Regeneration<span class="perLevel"> per level</span> for 5 seconds. This effect does not stack.</span></div>
<div class="points"></div>
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<div class="tier" data-level="5" data-invested="0" data-total="0">
<div class="skill push1" data-points="0" data-max="1"><img src="icons/gunzerker-brawn-10.png">
<div class="description"><h2>Come At Me, Bro</h2><span>While Gunzerking, you can press [Action Skill] to taunt your enemies into attacking you. You instantly heal to Full Health and gain massive damage reduction for a few seconds.</span></div>
<div class="points"></div>
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<div class="column3 totalPoints">
<span class="totalPoints">0</span>
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<legend>Brawn</legend>
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</div>
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<div class="summary">
<h2>List of Skills:</h2>
<div class="descriptionContainer"></div>
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