bl2skills.com/psycho.html
Joshua Seigler a78a8eb7d6 Use HTTPS
2019-06-09 09:09:41 -04:00

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<title>Borderlands 2 Skill Calculator: Psycho</title>
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<h1>Borderlands<em>2</em> skill calculator <div class="stamp">(Vanilla)</div></h1>
<h2>Krieg</h2>
<h3>Level <span class="charLevel">5</span> Psycho</h3>
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<img unselectable="on" class="portrait" src="psychoPortrait.png">
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<div class="actionSkill"><img src="icons/psycho-actionskill.png" />
<div class="description"><h2>Buzz Axe Rampage</h2>Your Melee Damage and Movement Speed is increased. Killing an enemy instantly refills your Health. Taking damage accelerates Cooldown Recharge.<br/>Melee Damage: 500%<br/>Cooldown: 120 seconds</div>
<div class="points">1/1</div>
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<div class="tier" data-level="0" data-invested="0" data-total="0">
<div class="skill" data-points="0" data-max="5"><img src="icons/psycho-bloodlust-0.png">
<div class="description"><h2>Blood-Filled Guns</h2><em data-base="+0.5"></em>% Magazine Size per Bloodlust stack<span class="perLevel"> per level</span>.</div>
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<div class="skill push1" data-points="0" data-max="5"><img src="icons/psycho-bloodlust-1.png">
<div class="description"><h2>Blood Twitch</h2><em data-base="+0.3"></em>% Weapon Swap speed per Bloodlust stack<span class="perLevel"> per level</span>.</div>
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<div class="tier" data-level="1" data-invested="0" data-total="0">
<div class="skill" data-points="0" data-max="5"><img src="icons/psycho-bloodlust-2.png">
<div class="description"><h2>Taste of Blood</h2><em data-base="+0.1"></em>% damage reduction during Buzz Axe Rampage per Bloodlust stack<span class="perLevel"> per level</span>. <em data-mod="5" data-base="+5"></em> Bloodlust stacks per kill<span class="perLevel"> per level</span> during Buzz Axe Rampage.</div>
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<div class="skill" data-points="0" data-max="5"><img src="icons/psycho-bloodlust-3.png">
<div class="description"><h2>Bloody Revival</h2><em data-base="+0.3"></em>% Assault Rifle damage during Fight For Your Life per Bloodlust stack<span class="perLevel"> per level</span>.</div>
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<div class="skill" data-points="0" data-max="5"><img src="icons/psycho-bloodlust-4.png">
<div class="description"><h2>Blood Overdrive</h2>Kill Skill. Killing an enemy gives <em data-base="+0.5"></em>% Melee Damage and <em data-base="-0.005"></em>s Grenade Fuse Time per Bloodlust stack<span class="perLevel"> per level</span> for a short time.</div>
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<div class="tier" data-level="2" data-invested="0" data-total="0">
<div class="skill" data-points="0" data-max="5"><img src="icons/psycho-bloodlust-5.png">
<div class="description"><h2>Blood Bath</h2>Kill Skill. Killing an enemy with a grenade or explosion gives <em data-base="+0.5"></em>% weapon damage per Bloodlust stack<span class="perLevel"> per level</span> for a short time. Enemies killed this way have a <em data-base="15"></em>% chance<span class="perLevel"> per level</span> of dropping Grenade ammunition.</div>
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<div class="skill" data-points="0" data-max="1"><img src="icons/psycho-bloodlust-6.png">
<div class="description"><h2>Buzz Axe Bombardier</h2>When thrown, your buzz axe now has Dynamite attached to it which explodes on impact.</div>
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<div class="skill" data-points="0" data-max="5"><img src="icons/psycho-bloodlust-7.png">
<div class="description"><h2>Fuel the Blood</h2>Kill Skill. Killing an enemy with a melee attack gives <em data-base="+0.2"></em>% Grenade Damage per Bloodlust stack<span class="perLevel"> per level</span> for a short time and adds <em data-base="+2"></em> Bloodlust stacks<span class="perLevel"> per level</span>.</div>
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<div class="tier" data-level="3" data-invested="0" data-total="0">
<div class="skill" data-points="0" data-max="5"><img src="icons/psycho-bloodlust-8.png">
<div class="description"><h2>Blood Trance</h2>Increases the duration of Buzz Axe Rampage by <em data-base="+0.05"></em> seconds per Bloodlust stack (at time of activation)<span class="perLevel"> per level</span>.</div>
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<div class="skill push1" data-points="0" data-max="5"><img src="icons/psycho-bloodlust-9.png">
<div class="description"><h2>Boiling Blood</h2>Increases the time before Bloodlust stacks start to decay by <em data-base="+0.5"></em> seconds<span class="perLevel"> per level</span>.</div>
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<div class="tier" data-level="4" data-invested="0" data-total="0">
<div class="skill push1" data-points="0" data-max="5"><img src="icons/psycho-bloodlust-10.png">
<div class="description"><h2>Nervous Blood</h2>Kill Skill. Killing an enemy gives <em data-base="+0.3"></em>% Reload Speed per Bloodlust stack<span class="perLevel"> per level</span> for a short time.</div>
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<div class="tier" data-level="5" data-invested="0" data-total="0">
<div class="skill push1" data-points="0" data-max="1"><img src="icons/psycho-bloodlust-11.png">
<div class="description"><h2>Bloodsplosion</h2>Killing an enemy causes them to explode with an Elemental Nova matching the element of the damage that killed it
(Non-elemental damage will cause an explosive nova). Overkill damage is added to this damage. Each Bloodlust stacks increases this damage by 5%.</div>
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<span class="totalPoints">0</span>
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<legend>Bloodlust</legend>
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<div class="tier" data-level="0" data-invested="0" data-total="0">
<div class="skill" data-points="0" data-max="5"><img src="icons/psycho-mania-0.png">
<div class="description"><h2>Empty the Rage</h2><em data-base="+4"></em>% Melee Damage<span class="perLevel"> per level</span>; additional <em data-base="+10"></em>%<span class="perLevel"> per level</span> when shields or magazine is empty.</div>
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<div class="skill" data-points="0" data-max="1"><img src="icons/psycho-mania-1.png">
<div class="description"><h2>Pull the Pin</h2>When you die, you drop a free grenade. If you kill an enemy with it, you get double XP.</div>
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<div class="skill" data-points="0" data-max="5"><img src="icons/psycho-mania-2.png">
<div class="description"><h2>Feed the Meat</h2><em data-base="+10"></em>% Max Health and <em data-base="+0.5"></em> sec Shield Recharge Delay<span class="perLevel"> per level</span>.</div>
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<div class="tier" data-level="1" data-invested="0" data-total="0">
<div class="skill" data-points="0" data-max="5"><img src="icons/psycho-mania-3.png">
<div class="description"><h2>Embrace the Pain</h2><em data-base="+7"></em>% Fire Rate<span class="perLevel"> per level</span> when shields are down. <em data-base="+1"></em> sec Shield Recharge Delay<span class="perLevel"> per level</span>.</div>
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<div class="skill push1" data-points="0" data-max="5"><img src="icons/psycho-mania-4.png">
<div class="description"><h2>Fuel the Rampage</h2><em data-base="+20"></em>% Buzz Axe Rampage cooldown from taking damage<span class="perLevel"> per level</span>; additional <em data-base="+20"></em>%<span class="perLevel"> per level</span> from Health damage. You can now be damaged by teammates; friendly fire damage is <em data-mod="55" data-base="-5"></em>%<span class="perLevel"> per level</span>.</div>
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<div class="tier" data-level="2" data-invested="0" data-total="0">
<div class="skill" data-points="0" data-max="5"><img src="icons/psycho-mania-5.png">
<div class="description"><h2>Thrill of the Kill</h2>Up to <em data-mod="40" data-base="10"></em>%<span class="perLevel"> per level</span> of overkill damage is returned to you as Health, depending on how low your health is.</div>
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<div class="skill" data-points="0" data-max="1"><img src="icons/psycho-mania-6.png">
<div class="description"><h2>Light the Fuse</h2>Fight For Your Life is replaced with Light the Fuse. During Light the Fuse you pull out a live bundle of dynamite and can move normally. The bundle detonates when the timer runs out. If you kill someone you are revived. Getting a revive with the bundle explosion gives you bonus Movement Speed for the remainder of the time that was left in Light the Fuse. Throw Dynamite sticks with Fire. Detonate bundle by holding Action.</div>
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<div class="skill" data-points="0" data-max="5"><img src="icons/psycho-mania-7.png">
<div class="description"><h2>Strip the Flesh</h2><em data-base="+3"></em>% Explosive damage<span class="perLevel"> per level</span>; additional <em data-base="+3"></em>%<span class="perLevel"> per level</span> in Fight For Your Life.</div>
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<div class="tier" data-level="3" data-invested="0" data-total="0">
<div class="skill" data-points="0" data-max="1"><img src="icons/psycho-mania-8.png">
<div class="description"><h2>Redeem the Soul</h2>You can instantly Revive teammates at the cost of downing yourself. You may revive in this way only once each time Buzz axe Rampage is on cooldown. <em data-base="+50"></em>% Fight For Your Life time.</div>
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<div class="skill" data-points="0" data-max="5"><img src="icons/psycho-mania-9.png">
<div class="description"><h2>Salt the Wound</h2>Taking damage from an enemy while your shield is down adds a stack of Salt the Wound to a maximum of 20. <em data-base="+1.5"></em>% Melee Damage and <em data-base="+1"></em>% Shotgun damage per stack<span class="perLevel"> per level</span>.</div>
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<div class="tier" data-level="4" data-invested="0" data-total="0">
<div class="skill push1" data-points="0" data-max="5"><img src="icons/psycho-mania-10.png">
<div class="description"><h2>Silence the Voices</h2><em data-base="+50"></em>% Melee Damage<span class="perLevel"> per level</span>. <em data-mod="12" data-base="0"></em>% chance to attack yourself with melee attacks.</div>
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<div class="tier" data-level="5" data-invested="0" data-total="0">
<div class="skill push1" data-points="0" data-max="1"><img src="icons/psycho-mania-11.png">
<div class="description"><h2>Release the Beast</h2>Activating the Buzz Axe Rampage when at or below 33% of your max health remaining (i.e., when the ! is showing) instantly refills your health and transforms you into a Badass Psycho Mutant with <em data-base="+100"></em>% Melee Damage and <em data-base="+50"></em>% Damage Reduction. Buzz Axe Rampage is instantly recharged afterwards.</div>
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<span class="totalPoints">0</span>
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<legend>Mania</legend>
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<div class="tier" data-level="0" data-invested="0" data-total="0">
<div class="skill" data-points="0" data-max="5"><img src="icons/psycho-hellborn-0.png">
<div class="description"><h2>Burn, Baby, Burn</h2><em data-base="+7"></em>% (<em data-base="+15"></em>% when on fire) burn damage<span class="perLevel"> per level</span>. <em data-base="7"></em>% chance<span class="perLevel"> per level</span> per fire attack to set self on fire.</div>
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<div class="skill push1" data-points="0" data-max="5"><img src="icons/psycho-hellborn-1.png">
<div class="description"><h2>Fuel the Fire</h2>Kill Skill. <em data-base="+7"></em>% chance<span class="perLevel"> per level</span> per fire attack to set self on fire. Killing an enemy gives <em data-base="+40"></em>% Elemental Effect Chance<span class="perLevel"> per level</span> for a short time.</div>
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<div class="tier" data-level="1" data-invested="0" data-total="0">
<div class="skill" data-points="0" data-max="5"><img src="icons/psycho-hellborn-2.png">
<div class="description"><h2>Numbed Nerves</h2><em data-base="+10"></em>% damage reduction<span class="perLevel"> per level</span> when on fire.</div>
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<div class="skill push1" data-points="0" data-max="5"><img src="icons/psycho-hellborn-3.png">
<div class="description"><h2>Pain is Power</h2><em data-base="+5"></em>% (<em data-base="+10"></em>% when on fire) Weapon and Melee Damage<span class="perLevel"> per level</span> (except for Sniper Rifles). <em data-base="-5"></em>% Critical Hit Damage<span class="perLevel"> per level</span></div>
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<div class="tier" data-level="2" data-invested="0" data-total="0">
<div class="skill" data-points="0" data-max="5"><img src="icons/psycho-hellborn-4.png">
<div class="description"><h2>Elemental Elation</h2>When Elemental Status Effect Damage is being done to enemies you gain stacks of Elemental Elation up to a maximum of 20. Each stack gives <em data-base="+.5" data-mod=".5"></em>% Fire Rate and <em data-base="+1.0"></em>% Magazine Size<span class="perLevel"> per level</span>. Stacks will not decay while you are on fire.</div>
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<div class="skill" data-points="0" data-max="1"><img src="icons/psycho-hellborn-5.png">
<div class="description"><h2>Delusional Damage</h2>All Elemental Status Effects you cause have a chance to light yourself on fire. Ignite chances are determined by those accumulated from Burn, Baby, Burn and Fuel the Fire.</div>
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<div class="skill" data-points="0" data-max="5"><img src="icons/psycho-hellborn-6.png">
<div class="description"><h2>Fire Fiend</h2>Melee Attacks have a <em data-base="+10"></em>%<span class="perLevel"> per level</span> chance to Ignite enemies. <em data-base="+10"></em>% Weapon Accuracy and <em data-base="+7"></em>% Reload Speed when on fire.</div>
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<div class="tier" data-level="3" data-invested="0" data-total="0">
<div class="skill push1" data-points="0" data-max="5"><img src="icons/psycho-hellborn-7.png">
<div class="description"><h2>Flame Flare</h2><em data-base="+20"></em>% Burn Duration on you<span class="perLevel"> per level</span>. <em data-base="+15"></em>% chance<span class="perLevel"> per level</span> for your Burn effects to apply another Burn effect.</div>
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<div class="skill" data-points="0" data-max="1"><img src="icons/psycho-hellborn-8.png">
<div class="description"><h2>Hellfire Halitosis</h2>Melee Override Skill. Pressing Melee causes you to breathe fire in a cone in front of you. Cooldown is 15 seconds.</div>
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<div class="tier" data-level="4" data-invested="0" data-total="0">
<div class="skill push1" data-points="0" data-max="5"><img src="icons/psycho-hellborn-9.png">
<div class="description"><h2>Elemental Empathy</h2>Burn status effect damage heals you for <em data-base="5"></em>% of the damage dealt<span class="perLevel"> per level</span>.</div>
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<div class="tier" data-level="5" data-invested="0" data-total="0">
<div class="skill push1" data-points="0" data-max="1"><img src="icons/psycho-hellborn-10.png">
<div class="description"><h2>Raving Retribution</h2>While you are on fire, taking damage from enemies will spawn homing balls of fire that seek out the attacker and explode on impact. Fireballs only trigger once per second.</div>
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<span class="totalPoints">0</span>
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<legend>Hellborn</legend>
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<div class="summary">
<h2>List of Skills:</h2>
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