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240 lines
No EOL
18 KiB
HTML
<!DOCTYPE html>
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<meta charset="utf-8">
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<title>Borderlands 2 Skill Calculator: Mechromancer</title>
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<link href='../main.css' rel='stylesheet' type='text/css'>
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<script src="skillManagerReborn.js"></script>
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<div class="header">
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<div class="links"><a class="reset" href="reborn.html">< go back</a> | <a class="reset" href="../">Home</a> | <a href="mechromancer.html" class="reset">reset</a> | <a href="#" class="permalink">Permalink to this build</a></div>
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<h1>Borderlands<em>2</em> skill calculator <div class="stamp">(Reborn)</div></h1>
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<h2>Gaige</h2>
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<h3>Level <span class="charLevel">5</span> Mechromancer</h3>
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</div>
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<img unselectable="on" class="portrait" src="../mechromancerPortrait.png">
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<div class="treeCollection">
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<div class="treewrapper green">
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<div class="bglayer gray"></div>
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<div class="bglayer color"></div>
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<div class="tree">
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<div class="tier" data-level="0" data-invested="0" data-total="0">
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<div class="skill" data-points="0" data-max="5"><img src="../icons/mechromancer-bestfriendsforever-1.png">
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<div class="description"><h2>Cooking Up Trouble</h2>While your gun's magazine is more than half full you regenerate <em data-base="0.3"></em>%<span class="perLevel"> per level</span> of maximum health per second.</div>
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<div class="points"></div>
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</div>
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<div class="skill push1" data-points="0" data-max="5"><img src="../icons/mechromancer-orderedchaos-0.png">
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<div class="description"><h2>Smaller, Lighter, Faster</h2>Increases you reload speed <em data-base="+10"></em>%<span class="perLevel"> per level</span> but decreases your magazine size <em data-base="-2"></em>%<span class="perLevel"> per level</span>.</div>
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<div class="points"></div>
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</div>
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</div>
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<div class="tier" data-level="1" data-invested="0" data-total="0">
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<div class="skill" data-points="0" data-max="5"><img src="../icons/mechromancer-bestfriendsforever-2.png">
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<div class="description"><h2>Fancy Mathematics</h2>Improves shield recharge delay (up to <em data-base="-14"></em>%<span class="perLevel"> per level</span>) and shield recharge rate (up to <em data-base="+12"></em>%<span class="perLevel"> per level</span>) based on how low your health is. The lower your health the greater the bonuses.</div>
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<div class="points"></div>
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</div>
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<div class="skill" data-points="0" data-max="1"><img src="../icons/mechromancer-bestfriendsforever-3.png">
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<div class="description"><h2>Buck Up</h2>Deathtrap Ability. Deathtrap restores the shields of one ally to full. Additionally increases Gaige's Shield Capacity by 15%.</div>
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<div class="points"></div>
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</div>
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<div class="skill" data-points="0" data-max="5"><img src="../icons/mechromancer-bestfriendsforever-4.png">
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<div class="description"><h2>The Better Half</h2>When your magazine is at least half empty you gain gun damage <em data-base="+4"></em>%<span class="perLevel"> per level</span> and fire rate <em data-base="+12"></em>%<span class="perLevel"> per level</span>.</div>
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<div class="points"></div>
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</div>
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</div>
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<div class="tier" data-level="2" data-invested="0" data-total="0">
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<div class="skill push1" data-points="0" data-max="1"><img src="../icons/mechromancer-bestfriendsforever-6.png">
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<div class="description"><h2>Upshot Robot</h2>While Deathtrap is active, if you or Deathtrap kill an enemy it increases Deathtrap's duration by 5 seconds and grants both of you a 4% stackable melee damage bonus. Bonuses are lost when Deathtrap goes away.</div>
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<div class="points"></div>
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</div>
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</div>
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<div class="tier" data-level="3" data-invested="0" data-total="0">
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<div class="skill" data-points="0" data-max="5"><img src="../icons/mechromancer-bestfriendsforever-5.png">
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<div class="description"><h2>Potent as a Pony</h2>Increases maximum health for you (<em data-base="+2"></em>%<span class="perLevel"> per level</span>) and Deathtrap (<em data-base="+4"></em>%<span class="perLevel"> per level</span>).</div>
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<div class="points"></div>
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</div>
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<div class="skill" data-points="0" data-max="1"><img src="../icons/mechromancer-bestfriendsforever-8.png">
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<div class="description"><h2>Explosive Clap</h2>Deathtrap Ability. Deathtrap causes an explosion in front of him, dealing explosive damage to all nearby enemies. Additionally increases Gaige's Melee Damage by 20%.</div>
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<div class="points"></div>
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</div>
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<div class="skill" data-points="0" data-max="5"><img src="../icons/mechromancer-bestfriendsforever-7.png">
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<div class="description"><h2>Unstoppable Force</h2>Killing an enemy grants you <em data-base="+7"></em>%<span class="perLevel"> per level</span> movement speed and <em data-base="+0.8"></em>% shield regeneration<span class="perLevel"> per level</span> for a short while.</div>
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<div class="points"></div>
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</div>
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</div>
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<div class="tier" data-level="4" data-invested="0" data-total="0">
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<div class="skill" data-points="0" data-max="5"><img src="../icons/mechromancer-bestfriendsforever-9.png">
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<div class="description"><h2>Made of Sterner Stuff</h2>You and Deathtrap gain <em data-base="+4"></em>%<span class="perLevel"> per level</span> damage reduction against all damage types. Deathtrap gains <em data-base="+5"></em>%<span class="perLevel"> per level</span> melee damage.</div>
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<div class="points"></div>
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</div>
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<div class="skill push1" data-points="0" data-max="5"><img src="../icons/mechromancer-bestfriendsforever-10.png">
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<div class="description"><h2>20% Cooler</h2>Increases the cooldown rate of your action skill by <em data-base="+6"></em>%<span class="perLevel"> per level</span>.</div>
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<div class="points"></div>
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</div>
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</div>
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<div class="tier" data-level="5" data-invested="0" data-total="0">
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<div class="skill push1" data-points="0" data-max="1"><img src="../icons/mechromancer-bestfriendsforever-11.png">
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<div class="description"><h2>Sharing is Caring</h2>Grants a copy of your shield to Deathtrap. Additionally increases both Gaige's Shield Capacity and Recharge Rate by 15%.</div>
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<div class="points"></div>
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</div>
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</div>
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<div class="totalPoints">
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<span class="totalPoints">0</span>
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</div>
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<legend>Best Friends Forever</legend>
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</div>
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</div>
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<div class="treewrapper blue">
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<div class="bglayer gray"></div>
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<div class="bglayer color"></div>
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<div class="tree">
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<div class="tier" data-level="0" data-invested="0" data-total="0">
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<div class="skill" data-points="0" data-max="5"><img src="../icons/mechromancer-littlebigtrouble-9.png">
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<div class="description"><h2>Wires Talk</h2>Increases all Shock and Electrocute Damage that you inflict by <em data-base="+5"></em>%<span class="perLevel"> per level</span>, and Electrocute Chance by <em data-base="+12"></em>%<span class="perLevel"> per level</span>.</div>
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<div class="points"></div>
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</div>
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<div class="skill push1" data-points="0" data-max="5"><img src="../icons/mechromancer-littlebigtrouble-1.png">
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<div class="description"><h2>Myelin</h2>Grants you <em data-base="+10"></em>%<span class="perLevel"> per level</span> Resistance to Shock Damage. Also increases your Shield Capacity by <em data-base="+3"></em>%<span class="perLevel"> per level</span>.</div>
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<div class="points"></div>
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</div>
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</div>
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<div class="tier" data-level="1" data-invested="0" data-total="0">
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<div class="skill" data-points="0" data-max="5"><img src="../icons/mechromancer-littlebigtrouble-2.png">
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<div class="description"><h2>Shock Storm</h2>Killing an enemy with Shock Damage causes an Electrical Storm, dealing Rank <span class="perLevel">(</span><em data-base="1"></em><span class="perLevel"> per level)</span> Shock Damage to nearby enemies. Electrical Storms are also caused by Deathtrap whenever he kills an enemy.</div>
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<div class="points"></div>
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</div>
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<div class="skill" data-points="0" data-max="1"><img src="../icons/mechromancer-littlebigtrouble-3.png">
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<div class="description"><h2>The Stare</h2>Deathtrap Ability. Deathtrap fires a laser beam and sweeps it across the battlefield, dealing Incendiary Damage and possibly Igniting enemies.</div>
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<div class="points"></div>
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</div>
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<div class="skill" data-points="0" data-max="5"><img src="../icons/mechromancer-littlebigtrouble-4.png">
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<div class="description"><h2>Strength of Five Gorillas</h2>Increases Gun Damage for you and Melee Damage for Deathtrap by <em data-base="+3"></em>%<span class="perLevel"> per level</span>.</div>
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<div class="points"></div>
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</div>
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</div>
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<div class="tier" data-level="2" data-invested="0" data-total="0">
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<div class="skill push1" data-points="0" data-max="1"><img src="../icons/mechromancer-littlebigtrouble-6.png">
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<div class="description"><h2>Shock and "AAAGGGGHHH!"</h2>Reloading your gun causes an Electrical Explosion, damaging nearby enemies. Additionally passively increases Gaige's reload speed by 10%.</div>
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<div class="points"></div>
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</div>
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</div>
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<div class="tier" data-level="3" data-invested="0" data-total="0">
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<div class="skill" data-points="0" data-max="5"><img src="../icons/mechromancer-littlebigtrouble-5.png">
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<div class="description"><h2>Electrical Burn</h2>When your Electrocute Status Effects deal damage to enemies, there is a <em data-base="6"></em>%<span class="perLevel"> (per level)</span> chance they will burst into flames and take Burn Damage. The amount of Burn Damage is based on the Electrocute damage dealt.</div>
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<div class="points"></div>
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</div>
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<div class="skill" data-points="0" data-max="1"><img src="../icons/mechromancer-littlebigtrouble-8.png">
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<div class="description"><h2>One Two Boom</h2>Deathtrap Ability. Deathtrap shoots out an orb of energy at an enemy. If you shoot the orb it will explode, dealing massive Shock Damage to nearby enemies.</div>
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<div class="points"></div>
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</div>
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<div class="skill" data-points="0" data-max="5"><img src="../icons/mechromancer-littlebigtrouble-10.png">
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<div class="description"><h2>Interspersed Outburst</h2>Not shooting an enemy for a short time grants you a stack of Interspersed Outburst (up to 5 stacks). The next time you shoot an enemy, all stacks of Interspersed Outburst are consumed and you deal Rank <span class="perLevel">(</span><em data-base="1"></em><span class="perLevel"> per level)</span> Slag Damage. The more stacks are consumed, the greater the chance of slagging the target.</div>
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<div class="points"></div>
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</div>
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</div>
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<div class="tier" data-level="4" data-invested="0" data-total="0">
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<div class="skill" data-points="0" data-max="5"><img src="../icons/mechromancer-littlebigtrouble-0.png">
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<div class="description"><h2>Hot Pepper</h2>Killing an enemy increases your Burn Damage by <em data-base="+7"></em>%<span class="perLevel"> per level</span> and Weapon Swap Speed by <em data-base="+8"></em>%<span class="perLevel"> per level</span> for a short period of time.</div>
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<div class="points"></div>
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</div>
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<div class="skill push1" data-points="0" data-max="5"><img src="../icons/mechromancer-littlebigtrouble-7.png">
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<div class="description"><h2>Evil Enchantress</h2>Killing an enemy increases your Elemental Effect Chance by <em data-base="+10"></em>%<span class="perLevel"> per level</span> for a short period of time.</div>
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<div class="points"></div>
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</div>
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</div>
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<div class="tier push1" data-level="5" data-invested="0" data-total="0">
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<div class="skill" data-points="0" data-max="1"><img src="../icons/mechromancer-littlebigtrouble-11.png">
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<div class="description"><h2>Make it Sparkle</h2>Shooting Deathtrap with an elemental weapon charges him with that element, causing his melee attacks to deal additional damage of that element. Additionally passively increases Gaige's Elemental Effect Chance and Damage by 15%.</div>
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<div class="points"></div>
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</div>
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</div>
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<div class="totalPoints">
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<span class="totalPoints">0</span>
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<span class="debug">??</span>
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</div>
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<legend>Little Big Trouble</legend>
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</div>
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</div>
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<div class="treewrapper red">
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<div class="bglayer gray"></div>
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<div class="bglayer color"></div>
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<div class="tree">
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<div class="tier" data-level="0" data-invested="0" data-total="0">
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<div class="skill" data-points="0" data-max="5"><img src="../icons/mechromancer-bestfriendsforever-0.png">
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<div class="description"><h2>Close Enough</h2>Your bullets that hit walls or other objects have a <em data-base="10"></em>% chance<span class="perLevel"> per level</span> to ricochet toward a nearby enemy dealing <em data-mod="-75" data-base="5"></em>% damage<span class="perLevel"> per level</span>.</div>
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<div class="points"></div>
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</div>
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<div class="skill push1" data-points="0" data-max="5"><img src="../icons/mechromancer-orderedchaos-1.png">
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<div class="description"><h2>Anarchy</h2>Killing an enemy or fully emptying your gun's magazine while in combat grants you a stack of Anarchy (up to <em data-base="20"></em> stacks<span class="perLevel"> per level</span>). For every stack of Anarchy you have, you gain +2.50% bonus gun damage, but your accuracy is decreased -2.50%. Prematurely reloading your guns removes all stacks of Anarchy. Anarchy stacks are quickly lost while in "Fight for Your Life."</div>
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<div class="points"></div>
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</div>
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<div class="tier" data-level="1" data-invested="0" data-total="0">
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<div class="skill" data-points="0" data-max="5"><img src="../icons/mechromancer-orderedchaos-4.png">
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<div class="description"><h2>Blood Soaked Shields</h2>Killing an enemy immediately restores <em data-base="20"></em>% of your shields<span class="perLevel"> per level</span>, but you lose <em data-base="2"></em>% of your current health<span class="perLevel"> per level</span>. Does not trigger without Anarchy.</div>
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<div class="points"></div>
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</div>
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<div class="skill" data-points="0" data-max="1"><img src="../icons/mechromancer-orderedchaos-3.png">
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<div class="description"><h2>Robot Rampage</h2>Deathtrap Ability. Deathtrap lashes out with a flurry of attacks. Additionally passively increases Gaige's Melee Damage by 20%.</div>
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<div class="points"></div>
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</div>
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<div class="skill" data-points="0" data-max="5"><img src="../icons/mechromancer-orderedchaos-2.png">
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<div class="description"><h2>Preshrunk Cyberpunk</h2>Increases the maximum number of Anarchy stacks you can have by <em data-base="+15"></em><span class="perLevel"> per level</span>.</div>
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<div class="points"></div>
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</div>
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</div>
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<div class="tier" data-level="2" data-invested="0" data-total="0">
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<div class="skill push1" data-points="0" data-max="1"><img src="../icons/mechromancer-orderedchaos-6.png">
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<div class="description"><h2>Discord</h2>Prematurely reloading activates Discord granting you +65% accuracy, +25% fire rate, and 3% per second health regeneration. You constantly lose Anarchy stacks while Discord is active. Discord can be shut off by prematurely reloading again.</div>
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<div class="points"></div>
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</div>
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</div>
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<div class="tier" data-level="3" data-invested="0" data-total="0" data-pass="1">
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<div class="skill" data-points="0" data-max="5"><img src="../icons/mechromancer-orderedchaos-5.png">
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<div class="description"><h2>Annoyed Android</h2>Increases the movement speed of Deathtrap by <em data-base="+7"></em>%<span class="perLevel"> per level.</span></em></div>
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<div class="points"></div>
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</div>
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<div class="skill" data-points="0" data-max="1"><img src="../icons/mechromancer-orderedchaos-8.png">
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<div class="description"><h2>Rational Anarchist</h2>If you have 0 stacks of Anarchy, then the next time you would gain an Anarchy stack you instead gain 20.</div>
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<div class="points"></div>
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</div>
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<div class="skill" data-points="0" data-max="5"><img src="../icons/mechromancer-orderedchaos-7.png">
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<div class="description"><h2>Typecast Iconoclast</h2>Whenever you get a stack of Anarchy there is a <em data-base="6"></em>%<span class="perLevel"> per level</span> chance you get an additional stack.</div>
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<div class="points"></div>
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</div>
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</div>
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<div class="tier" data-level="4" data-invested="0" data-total="0">
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<div class="skill" data-points="0" data-max="5"><img src="../icons/mechromancer-orderedchaos-10.png">
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<div class="description"><h2>The Nth Degree</h2>Every <em data-mod="10" data-base="-1"></em> <span class="perLevel"> per level</span><sup></sup> bullets that hits an enemy, one of them will ricochet toward another nearby enemy.</div>
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<div class="points"></div>
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</div>
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<div class="skill push1" data-points="0" data-max="5"><img src="../icons/mechromancer-orderedchaos-9.png">
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<div class="description"><h2>Death From Above</h2>Shooting an enemy while in midair consumes <em data-base="1"></em> stacks of Anarchy <span class="perLevel">(1 per level)</span> and causes a Rank <span class="perLevel">(</span><em data-base="1"></em><span class="perLevel"> per level)</span> Shock-splosion, damaging nearby enemies.</div>
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<div class="points"></div>
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</div>
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<div class="tier push1" data-level="5" data-invested="0" data-total="0">
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<div class="skill" data-points="0" data-max="1"><img src="../icons/mechromancer-orderedchaos-11.png">
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<div class="description"><h2>With Claws</h2>Melee Override Skill. While you have a stack of Anarchy, melee to digistruct claws and swipe twice at an enemy, dealing +7.5% melee Shock Damage per Anarchy stack and restoring up to 30% health. The lower your health the more health you gain. This attack consumes an Anarchy stack.</div>
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<div class="points"></div>
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<div class="totalPoints">
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<span class="totalPoints">0</span>
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</div>
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<legend>Ordered Chaos</legend>
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</div>
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</div>
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</div>
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<div class="summary">
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<div class="descriptionContainer"></div>
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<div class="footer">Art © 2012 <a href="http://www.gearboxsoftware.com/" target="_blank">Gearbox Studios</a>. <a href="https://www.google.com/webfonts" target="_blank">Fonts</a> by Google. Code hosted on Github. <a href="https://github.com/seigler/bl2skills.com">Source Code</a>.</div>
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