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240 lines
18 KiB
HTML
240 lines
18 KiB
HTML
<!DOCTYPE html>
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<html>
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<head>
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<meta charset="utf-8">
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<title>Borderlands 2 Skill Calculator: Psycho</title>
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<link href='../main.css' rel='stylesheet' type='text/css'>
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<link href='https://fonts.googleapis.com/css?family=Homenaje' rel='stylesheet' type='text/css'>
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<script src="https://cdnjs.cloudflare.com/ajax/libs/jquery/1.8.1/jquery.min.js"></script>
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<script src="skillManagerReborn.js"></script>
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</head>
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<body>
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<div class="header">
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<div class="links"><a class="reset" href="reborn.html">< go back</a> | <a class="reset" href="../">Home</a> | <a href="psycho.html" class="reset">reset</a> | <a href="#" class="permalink">Permalink to this build</a></div>
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<h1>Borderlands<em>2</em> skill calculator <div class="stamp">(Reborn)</div></h1>
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<h2>Krieg</h2>
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<h3>Level <span class="charLevel">5</span> Psycho</h3>
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</div>
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<img unselectable="on" class="portrait" src="../psychoPortrait.png">
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<div class="treeCollection">
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<div class="treewrapper green">
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<div class="bglayer gray"></div>
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<div class="bglayer color"></div>
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<div class="tree">
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<div class="tier" data-level="0" data-invested="0" data-total="0">
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<div class="skill" data-points="0" data-max="5"><img src="../icons/psycho-bloodlust-0.png">
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<div class="description"><h2>Blood-filled Guns</h2><em data-base="+0.5"></em>% Magazine Size per Bloodlust stack<span class="perLevel"> per level</span>.</div>
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<div class="points"></div>
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</div>
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<div class="skill push1" data-points="0" data-max="5"><img src="../icons/psycho-bloodlust-1.png">
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<div class="description"><h2>Blood Twitch</h2><em data-base="+0.18"></em>% Weapon Swap speed per Bloodlust stack<span class="perLevel"> per level</span>.</div>
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<div class="points"></div>
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</div>
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</div>
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<div class="tier" data-level="1" data-invested="0" data-total="0">
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<div class="skill" data-points="0" data-max="5"><img src="../icons/psycho-bloodlust-2.png">
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<div class="description"><h2>Taste of Blood</h2><em data-base="+0.1"></em>% damage reduction during Buzz Axe Rampage per Bloodlust stack<span class="perLevel"> per level</span>, up to a max of <em data-base="+10"></em>% damage reduction<span class="perLevel"> per level</span>. <em data-base="+10"></em> Bloodlust stacks per kill<span class="perLevel"> per level</span> during Buzz Axe Rampage.</div>
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<div class="points"></div>
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</div>
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<div class="skill" data-points="0" data-max="5"><img src="../icons/psycho-bloodlust-3.png">
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<div class="description"><h2>Bloody Revival</h2><em data-base="+0.2"></em>% Gun damage during Fight For Your Life per Bloodlust stack<span class="perLevel"> per level</span>.</div>
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<div class="points"></div>
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</div>
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<div class="skill" data-points="0" data-max="5"><img src="../icons/psycho-bloodlust-4.png">
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<div class="description"><h2>Blood Overdrive</h2>Kill Skill. Killing an enemy gives <em data-base="+0.5"></em>% Melee Damage and <em data-base="-0.005"></em>s Grenade Fuse Time per Bloodlust stack<span class="perLevel"> per level</span> for a short time.</div>
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<div class="points"></div>
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</div>
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</div>
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<div class="tier" data-level="2" data-invested="0" data-total="0">
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<div class="skill push1" data-points="0" data-max="1"><img src="../icons/psycho-bloodlust-6.png">
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<div class="description"><h2>Buzz Axe Bombardier</h2>When thrown, your buzz axe now has Dynamite attached to it which explodes on impact.</div>
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<div class="points"></div>
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</div>
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<div class="skill" data-points="0" data-max="5"><img src="../icons/psycho-bloodlust-7.png">
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<div class="description"><h2>Fuel the Blood</h2>Kill Skill. Killing an enemy with a melee attack gives <em data-base="+0.2"></em>% Grenade Damage per Bloodlust stack<span class="perLevel"> per level</span> for a short time and adds <em data-base="+2"></em> Bloodlust stacks<span class="perLevel"> per level</span>.</div>
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<div class="points"></div>
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</div>
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</div>
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<div class="tier" data-level="3" data-invested="0" data-total="0">
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<div class="skill" data-points="0" data-max="5"><img src="../icons/psycho-bloodlust-9.png">
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<div class="description"><h2>Boiling Blood</h2>Increases the time before Bloodlust stacks start to decay by <em data-base="+0.5"></em> seconds<span class="perLevel"> per level</span>.</div>
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<div class="points"></div>
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</div>
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<div class="skill" data-points="0" data-max="1"><img src="../icons/assassin-bloodshed-4.png">
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<div class="description"><h2>Blood Euphoria</h2>Instantly heal for 0.6% Maximum Health per Bloodlust stack when kill skills end</div>
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<div class="points"></div>
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</div>
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<div class="skill" data-points="0" data-max="5"><img src="../icons/psycho-bloodlust-5.png">
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<div class="description"><h2>Blood Bath</h2>Kill Skill. Killing an enemy with a grenade or explosion gives <em data-base="+0.5"></em>% weapon damage per Bloodlust stack<span class="perLevel"> per level</span> for a short time. Enemies killed this way have a <em data-base="15"></em>% chance<span class="perLevel"> per level</span> of dropping Grenade ammunition.</div>
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<div class="points"></div>
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</div>
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</div>
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<div class="tier" data-level="4" data-invested="0" data-total="0">
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<div class="skill" data-points="0" data-max="5"><img src="../icons/psycho-bloodlust-8.png">
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<div class="description"><h2>Blood Trance</h2>Increases the duration of Buzz Axe Rampage by <em data-base="+0.05"></em> seconds per Bloodlust stack (at time of activation)<span class="perLevel"> per level</span>.</div>
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<div class="points"></div>
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</div>
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<div class="skill push1" data-points="0" data-max="5"><img src="../icons/psycho-bloodlust-10.png">
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<div class="description"><h2>Nervous Blood</h2>Kill Skill. Killing an enemy gives <em data-base="+0.3"></em>% Reload Speed per Bloodlust stack<span class="perLevel"> per level</span> for a short time.</div>
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<div class="points"></div>
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</div>
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</div>
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<div class="tier" data-level="5" data-invested="0" data-total="0">
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<div class="skill push1" data-points="0" data-max="1"><img src="../icons/psycho-bloodlust-11.png">
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<div class="description"><h2>Bloodsplosion</h2>Killing an enemy causes them to explode with an Elemental Nova matching the element of the damage that killed it
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(Non-elemental damage will cause an explosive nova). Overkill damage is added to this damage. Each Bloodlust stacks increases this damage by 5%.</div>
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<div class="points"></div>
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</div>
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</div>
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<div class="totalPoints">
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<span class="totalPoints">0</span>
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</div>
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<legend>Bloodlust</legend>
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</div>
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</div>
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<div class="treewrapper blue">
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<div class="bglayer gray"></div>
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<div class="bglayer color"></div>
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<div class="tree">
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<div class="tier" data-level="0" data-invested="0" data-total="0">
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<div class="skill" data-points="0" data-max="5"><img src="../icons/psycho-mania-0.png">
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<div class="description"><h2>Empty the Rage</h2><em data-base="+4"></em>% Melee Damage<span class="perLevel"> per level</span>; additional <em data-base="+10"></em>%<span class="perLevel"> per level</span> when shields or magazine is empty.</div>
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<div class="points"></div>
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</div>
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<div class="skill push1" data-points="0" data-max="5"><img src="../icons/psycho-mania-2.png">
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<div class="description"><h2>Feed the Meat</h2><em data-base="+10"></em>% Max Health and <em data-base="+0.5"></em> sec Shield Recharge Delay<span class="perLevel"> per level</span>.</div>
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<div class="points"></div>
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</div>
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</div>
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<div class="tier" data-level="1" data-invested="0" data-total="0">
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<div class="skill" data-points="0" data-max="5"><img src="../icons/psycho-mania-3.png">
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<div class="description"><h2>Embrace the Pain</h2><em data-base="+7"></em>% Fire Rate<span class="perLevel"> per level</span> when shields are down. <em data-base="+1"></em> sec Shield Recharge Delay<span class="perLevel"> per level</span>.</div>
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<div class="points"></div>
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</div>
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<div class="skill" data-points="0" data-max="1"><img src="../icons/psycho-mania-1.png">
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<div class="description"><h2>Pull the Pin</h2>When you die, you drop a free grenade. If you kill an enemy with it, you get double XP. Additionally increases Grenade Damage by <em data-mod="+10" data-base="0"></em>%.</div>
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<div class="points"></div>
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</div>
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<div class="skill" data-points="0" data-max="5"><img src="../icons/psycho-mania-4.png">
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<div class="description"><h2>Fuel the Rampage</h2><em data-base="+20"></em>% Buzz Axe Rampage cooldown from taking damage<span class="perLevel"> per level</span>; additional <em data-base="+20"></em>%<span class="perLevel"> per level</span> from Health damage. Taking damage also gives you <em data-base="+5"></em>% movement speed<span class="perLevel"> per level</span>.</div>
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<div class="points"></div>
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</div>
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</div>
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<div class="tier" data-level="2" data-invested="0" data-total="0">
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<div class="skill push1" data-points="0" data-max="1"><img src="../icons/psycho-mania-6.png">
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<div class="description"><h2>Light the Fuse</h2>Fight For Your Life is replaced with Light the Fuse. During Light the Fuse you pull out a live bundle of dynamite and can move normally. The bundle detonates when the timer runs out. If you kill someone you are revived. Getting a revive with the bundle explosion gives you <em data-mod="+40" data-base="0"></em>% bonus Movement Speed for the remainder of the time that was left in Light the Fuse. Throw Dynamite sticks with Fire. Detonate bundle by holding Action.</div>
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<div class="points"></div>
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</div>
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</div>
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<div class="tier" data-level="3" data-invested="0" data-total="0">
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<div class="skill" data-points="0" data-max="5"><img src="../icons/psycho-mania-7.png">
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<div class="description"><h2>Strip the Flesh</h2><em data-base="+3"></em>% Explosive damage<span class="perLevel"> per level</span>; additional <em data-base="+3"></em>%<span class="perLevel"> per level</span> in Fight For Your Life.</div>
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<div class="points"></div>
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</div>
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<div class="skill" data-points="0" data-max="1"><img src="../icons/psycho-mania-8.png">
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<div class="description"><h2>Redeem the Soul</h2>You can instantly Revive teammates at the cost of downing yourself. You may revive in this way only once each time Buzz axe Rampage is on cooldown. <em data-base="+50"></em>% Fight For Your Life time.</div>
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<div class="points"></div>
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</div>
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<div class="skill" data-points="0" data-max="5"><img src="../icons/psycho-mania-9.png">
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<div class="description"><h2>Salt the Wound</h2>Taking damage from an enemy while your shield is down adds a stack of Salt the Wound to a maximum of 20. <em data-base="+1.5"></em>% Melee Damage and <em data-base="+1"></em>% Shotgun damage per stack<span class="perLevel"> per level</span>.</div>
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<div class="points"></div>
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</div>
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</div>
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<div class="tier" data-level="4" data-invested="0" data-total="0">
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<div class="skill" data-points="0" data-max="5"><img src="../icons/psycho-mania-5.png">
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<div class="description"><h2>Thrill of the Kill</h2>Up to <em data-mod="37.5" data-base="12.5"></em>%<span class="perLevel"> per level</span> of overkill damage is returned to you as Health, depending on how low your health is. Also increases max health by <em data-base="+7"></em>%<span class="perLevel"> per level</span>.</div>
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<div class="points"></div>
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</div>
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<div class="skill push1" data-points="0" data-max="5"><img src="../icons/psycho-mania-10.png">
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<div class="description"><h2>Silence the Voices</h2><em data-base="+50"></em>% Melee Damage<span class="perLevel"> per level</span>. <em data-mod="12" data-base="0"></em>% chance to attack yourself with melee attacks.</div>
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<div class="points"></div>
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</div>
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</div>
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<div class="tier" data-level="5" data-invested="0" data-total="0">
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<div class="skill push1" data-points="0" data-max="1"><img src="../icons/psycho-mania-11.png">
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<div class="description"><h2>Release the Beast</h2>Activating the Buzz Axe Rampage when at or below 33% of your max health remaining (i.e., when the ! is showing) instantly refills your health and transforms you into a Badass Psycho Mutant with <em data-base="+100"></em>% Melee Damage and <em data-base="+50"></em>% Damage Reduction. Buzz Axe Rampage is instantly recharged afterwards.</div>
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<div class="points"></div>
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</div>
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</div>
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<div class="totalPoints">
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<span class="totalPoints">0</span>
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</div>
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<legend>Mania</legend>
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</div>
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</div>
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<div class="treewrapper red">
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<div class="bglayer gray"></div>
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<div class="bglayer color"></div>
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<div class="tree">
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<div class="tier" data-level="0" data-invested="0" data-total="0">
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<div class="skill" data-points="0" data-max="5"><img src="../icons/psycho-hellborn-0.png">
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<div class="description"><h2>Burn, Baby, Burn</h2><em data-base="+7"></em>% (<em data-base="+15"></em>% when on fire) burn damage<span class="perLevel"> per level</span>. <em data-base="7"></em>% chance<span class="perLevel"> per level</span> to set self on fire when igniting an enemy.</div>
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<div class="points"></div>
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</div>
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<div class="skill push1" data-points="0" data-max="5"><img src="../icons/psycho-hellborn-1.png">
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<div class="description"><h2>Fuel the Fire</h2>Kill Skill. <em data-base="+7"></em>% chance<span class="perLevel"> per level</span> set self on fire when igniting an enemy. Killing an enemy gives <em data-base="+40"></em>% Elemental Effect Chance<span class="perLevel"> per level</span> for a short time.</div>
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<div class="points"></div>
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</div>
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</div>
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<div class="tier" data-level="1" data-invested="0" data-total="0">
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<div class="skill" data-points="0" data-max="5"><img src="../icons/psycho-hellborn-2.png">
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<div class="description"><h2>Numbed Nerves</h2><em data-base="+10"></em>% damage reduction<span class="perLevel"> per level</span> when on fire.</div>
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<div class="points"></div>
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</div>
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<div class="skill push1" data-points="0" data-max="5"><img src="../icons/psycho-hellborn-3.png">
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<div class="description"><h2>Pain is Power</h2><em data-base="+5"></em>% (<em data-base="+10"></em>% when on fire) Weapon and Melee Damage<span class="perLevel"> per level</span> (except for Sniper Rifles). <em data-base="-5"></em>% Critical Hit Damage<span class="perLevel"> per level</span></div>
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<div class="points"></div>
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</div>
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</div>
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<div class="tier" data-level="2" data-invested="0" data-total="0">
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<div class="skill push1" data-points="0" data-max="1"><img src="../icons/psycho-hellborn-5.png">
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<div class="description"><h2>Delusional Damage</h2>All Elemental Status Effects you cause have a chance to light yourself on fire. Ignite chances are determined by those accumulated from Burn, Baby, Burn and Fuel the Fire.</div>
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<div class="points"></div>
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</div>
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</div>
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<div class="tier" data-level="3" data-invested="0" data-total="0">
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<div class="skill" data-points="0" data-max="5"><img src="../icons/psycho-hellborn-4.png">
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<div class="description"><h2>Elemental Elation</h2>When Elemental Status Effect Damage is being done to enemies you gain stacks of Elemental Elation up to a maximum of 20. Each stack gives <em data-base="+1.0"></em>% Fire Rate and Magazine Size<span class="perLevel"> per level</span>. Stacks will not decay while you are on fire.</div>
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<div class="points"></div>
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</div>
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<div class="skill" data-points="0" data-max="1"><img src="../icons/psycho-hellborn-8.png">
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<div class="description"><h2>Hellfire Halitosis</h2>Melee Override Skill. Pressing Melee causes you to breathe fire in a cone in front of you. Cooldown is 20 seconds.</div>
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<div class="points"></div>
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</div>
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<div class="skill" data-points="0" data-max="5"><img src="../icons/psycho-hellborn-6.png">
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<div class="description"><h2>Fire Fiend</h2>Melee Attacks have a 10%<span class="perLevel"> per level</span> chance to Ignite enemies. <em data-base="+10"></em>% Weapon Accuracy and <em data-base="+7"></em>% Reload Speed when on fire.</div>
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<div class="points"></div>
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</div>
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</div>
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<div class="tier" data-level="4" data-invested="0" data-total="0">
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<div class="skill" data-points="0" data-max="5"><img src="../icons/psycho-hellborn-9.png">
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<div class="description"><h2>Elemental Empathy</h2>Burn status effect damage heals you for <em data-base="5"></em>% of the damage dealt<span class="perLevel"> per level</span>.</div>
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<div class="points"></div>
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</div>
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<div class="skill push1" data-points="0" data-max="5"><img src="../icons/psycho-hellborn-7.png">
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<div class="description"><h2>Flame Flare</h2><em data-base="+20"></em>% Burn Duration on you<span class="perLevel"> per level</span>. <em data-base="+15"></em>% chance<span class="perLevel"> per level</span> for your Burn effects to apply another Burn effect. You also gain <em data-base="+15"></em>% burn damage resistance<span class="perLevel"> per level</span>.</div>
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<div class="points"></div>
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</div>
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</div>
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<div class="tier" data-level="5" data-invested="0" data-total="0">
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<div class="skill push1" data-points="0" data-max="1"><img src="../icons/psycho-hellborn-10.png">
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<div class="description"><h2>Raving Retribution</h2>While you are on fire, taking damage from enemies will spawn homing balls of fire that seek out the attacker and explode on impact. Fireballs only trigger once per second.</div>
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<div class="points"></div>
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</div>
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</div>
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<div class="totalPoints">
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<span class="totalPoints">0</span>
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</div>
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<legend>Hellborn</legend>
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</div>
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</div>
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</div>
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<div class="summary">
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<div class="descriptionContainer"></div>
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<div class="footer">Art © 2012 <a href="http://www.gearboxsoftware.com/" target="_blank">Gearbox Studios</a>. <a href="https://www.google.com/webfonts" target="_blank">Fonts</a> by Google. Code hosted on Github. <a href="https://github.com/seigler/bl2skills.com">Source Code</a>.</div>
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</body>
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</html>
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