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230 lines
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HTML
230 lines
15 KiB
HTML
<!DOCTYPE html>
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<meta charset="utf-8">
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<title>Borderlands 2 Skill Calculator: Siren</title>
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<link href='../main.css' rel='stylesheet' type='text/css'>
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<div class="header">
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<div class="links"><a class="reset" href="reborn.html">< go back</a> | <a class="reset" href="../">Home</a> | <a href="siren.html" class="reset">reset</a> | <a href="#" class="permalink">Permalink to this build</a></div>
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<h1>Borderlands<em>2</em> skill calculator <div class="stamp">(Reborn)</div></h1>
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<h2>Maya</h2>
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<h3>Level <span class="charLevel">5</span> Siren</h3>
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</div>
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<img unselectable="on" class="portrait" src="../sirenPortrait.png">
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<div class="treeCollection">
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<div class="treewrapper green">
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<div class="bglayer gray"></div>
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<div class="bglayer color"></div>
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<div class="tree">
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<div class="tier" data-level="0" data-invested="0" data-total="0">
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<div class="skill" data-points="0" data-max="5"><img src="../icons/siren-motion-0.png">
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<div class="description"><h2>Ward</h2><em data-base="+5"></em>% Shield Capacity and <em data-base="-8"></em>% Shield Recharge Delay<span class="perLevel"> per level</span>.</div>
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<div class="points"></div>
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</div>
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<div class="skill push1" data-points="0" data-max="5"><img src="../icons/siren-motion-1.png">
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<div class="description"><h2>Accelerate</h2><em data-base="+4"></em>% Gun Damage and Bullet Speed<span class="perLevel"> per level</span>.</div>
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<div class="points"></div>
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</div>
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</div>
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<div class="tier" data-level="1" data-invested="0" data-total="0">
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<div class="skill" data-points="0" data-max="5"><img src="../icons/siren-motion-2.png">
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<div class="description"><h2>Suspension</h2>Increases the duration of Phaselock by <em data-base="+0.5"></em>s<span class="perLevel"> per level</span>.</div>
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<div class="points"></div>
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</div>
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<div class="skill push1" data-points="0" data-max="5"><img src="../icons/siren-motion-6.png">
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<div class="description"><h2>Inertia</h2>Kill Skill. Killing an enemy regenerates <em data-base="+0.8"></em>% of your Shield per second and increases your Reload Speed by <em data-base="+10"></em>%<span class="perLevel"> per level</span> for a short time.</div>
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<div class="points"></div>
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</div>
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</div>
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<div class="tier" data-level="2" data-invested="0" data-total="0">
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<div class="skill push1" data-points="0" data-max="1"><img src="../icons/siren-motion-5.png">
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<div class="description"><h2>Converge</h2>Your Phaselock ability now also pulls nearby enemies toward the original target. This deals a small amount of damage to the affected enemies.</div>
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<div class="points"></div>
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</div>
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</div>
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<div class="tier" data-level="3" data-invested="0" data-total="0">
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<div class="skill" data-points="0" data-max="5"><img src="../icons/siren-motion-4.png">
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<div class="description"><h2>Fleet</h2>Your Movement Speed increases by <em data-base="+10"></em>%<span class="perLevel"> per level</span> while your shields are depleted.</div>
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<div class="points"></div>
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</div>
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<div class="skill push1" data-points="0" data-max="5"><img src="../icons/siren-motion-8.png">
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<div class="description"><h2>Sub-Sequence</h2>When an enemy dies under the effects of Phaselock, there is a chance for your Phaselock to seek out and affect another target (<em data-base="20"></em>% chance<span class="perLevel"> per level</span>).</div>
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<div class="points"></div>
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</div>
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</div>
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<div class="tier" data-level="4" data-invested="0" data-total="0">
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<div class="skill" data-points="0" data-max="5"><img src="../icons/siren-motion-7.png">
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<div class="description"><h2>Quicken</h2>Increases the Cooldown Rate of Phaselock and your Weapon Swap Speed by <em data-base="6"></em>%<span class="perLevel"> per level</span>.</div>
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<div class="points"></div>
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</div>
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<div class="skill push1" data-points="0" data-max="5"><img src="../icons/siren-motion-3.png">
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<div class="description"><h2>Kinetic Reflection</h2>Kill Skill. Killing an enemy causes you to gain a <em data-base="20"></em>% chance<span class="perLevel"> per level</span> deflect bullets against nearby enemies, reducing damage to you by <em data-base="15"></em>% and dealing <em data-base="20"></em>% damage<span class="perLevel"> per level</span> for a short time.</div>
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<div class="points"></div>
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</div>
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</div>
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<div class="tier" data-level="5" data-invested="0" data-total="0">
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<div class="skill push1" data-points="0" data-max="1"><img src="../icons/siren-motion-9.png">
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<div class="description"><h2>Thoughtlock</h2>Phaselock causes enemies to switch allegiance and fight amongst themselves. Additionally, Phaselock's duration is increased by 4s.</div>
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<div class="points"></div>
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</div>
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</div>
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<div class="totalPoints">
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<span class="totalPoints">0</span>
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</div>
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<legend>Motion</legend>
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</div>
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</div>
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<div class="treewrapper blue">
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<div class="bglayer gray"></div>
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<div class="bglayer color"></div>
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<div class="tree">
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<div class="tier" data-level="0" data-invested="0" data-total="0">
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<div class="skill" data-points="0" data-max="5"><img src="../icons/siren-harmony-0.png">
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<div class="description"><h2>Mind's Eye</h2><em data-base="+5"></em>% Critical Hit Damage and <em data-base="+5"></em>% Accuracy<span class="perLevel"> per level</span>.</div>
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<div class="points"></div>
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</div>
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<div class="skill push1" data-points="0" data-max="5"><img src="../icons/siren-harmony-1.png">
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<div class="description"><h2>Sweet Release</h2>Killing an enemy who is currently Phaselocked creates <em data-base="1"></em> Life Orb<span class="perLevel"> per level</span> which automatically seeks out and heals you and your friends. The healing is stronger when you or your friend's health is low (up to 15% per Orb).</div>
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<div class="points"></div>
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</div>
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</div>
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<div class="tier" data-level="1" data-invested="0" data-total="0">
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<div class="skill" data-points="0" data-max="5"><img src="../icons/siren-harmony-2.png">
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<div class="description"><h2>Restoration</h2><em data-base="+3"></em>% Maximum Health and attack allies to heal them for <em data-base="6"></em>% of the attack damage<span class="perLevel"> per level</span>.</div>
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<div class="points"></div>
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</div>
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<!--Bursting Bubbles uses the Grog Nozzle drunk effect icon in-game. However, since no such icon exists yet on this website, I will use the Subsequence icon for now.-->
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<div class="skill push1" data-points="0" data-max="5"><img src="../icons/siren-motion-8.png">
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<div class="description"><h2>Bursting Bubbles</h2>While you have an enemy Phaselocked, you and your friends gain <em data-base="+5"></em>% fire rate, reload speed, and movement speed<span class="perLevel"> per level</span>.</div>
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<div class="points"></div>
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</div>
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</div>
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<div class="tier" data-level="2" data-invested="0" data-total="0">
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<div class="skill push1" data-points="0" data-max="1"><img src="../icons/siren-harmony-5.png">
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<div class="description"><h2>Res</h2>You can instantly revive a friend in Fight for Your Life by using Phaselock on him/her. +35% Fight For your Life time</div>
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<div class="points"></div>
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</div>
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</div>
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<div class="tier" data-level="3" data-invested="0" data-total="0">
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<div class="skill" data-points="0" data-max="5"><img src="../icons/siren-harmony-4.png">
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<div class="description"><h2>Elated</h2>You and your friends regenerate <em data-base="+1"></em>% health per second<span class="perLevel"> per level</span> while you have an enemy Phaselocked.</div>
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<div class="points"></div>
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</div>
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<div class="skill push1" data-points="0" data-max="5"><img src="../icons/siren-harmony-6.png">
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<div class="description"><h2>Recompense</h2>Taking Health damage has a <em data-base="10"></em>% chance<span class="perLevel"> per level</span> of dealing an equal amount of damage to your attacker.</div>
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<div class="points"></div>
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</div>
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</div>
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<div class="tier" data-level="4" data-invested="0" data-total="0">
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<div class="skill" data-points="0" data-max="5"><img src="../icons/siren-harmony-7.png">
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<div class="description"><h2>Sustenance</h2>Regenerate up to <em data-base="+0.4"></em>% of your missing Health per second<span class="perLevel"> per level</span>. The lower your health the more powerful the regeneration.</div>
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<div class="points"></div>
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</div>
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<div class="skill push1" data-points="0" data-max="5"><img src="../icons/siren-harmony-8.png">
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<div class="description"><h2>Life Tap</h2>Kill Skill. Killing an enemy gives you <em data-base="+1.2"></em>% Life Steal<span class="perLevel"> per level</span> for a short while.</div>
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<div class="points"></div>
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</div>
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</div>
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<div class="tier" data-level="5" data-invested="0" data-total="0">
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<div class="skill push1" data-points="0" data-max="1"><img src="../icons/siren-cataclysm-5.png">
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<div class="description"><h2>Purple Haze</h2>Kill Skill. Killing an enemy creates a Cloud of Decay, dealing constant Slag Damage to enemies who touch it.</div>
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<div class="points"></div>
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</div>
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</div>
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<div class="totalPoints">
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<span class="totalPoints">0</span>
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</div>
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<legend>Harmony</legend>
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</div>
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</div>
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<div class="treewrapper red">
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<div class="bglayer gray"></div>
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<div class="bglayer color"></div>
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<div class="tree">
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<div class="tier" data-level="0" data-invested="0" data-total="0">
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<div class="skill" data-points="0" data-max="5"><img src="../icons/siren-cataclysm-1.png">
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<div class="description"><h2>Foresight</h2>Increases Magazine Size and Reload Speed with all weapon types by <em data-base="+5"></em>% <span class="perLevel"> per level</span>.</div>
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<div class="points"></div>
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</div>
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<div class="skill push1" data-points="0" data-max="5"><img src="../icons/siren-cataclysm-0.png">
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<div class="description"><h2>Flicker</h2><em data-base="+3"></em>% Incendiary Damage and Burn Damage<span class="perLevel"> per level</span>. Increases Burn Chance by <em data-base="+8"></em><span class="perLevel"> per level</span>.</div>
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<div class="points"></div>
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</div>
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</div>
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<div class="tier" data-level="1" data-invested="0" data-total="0">
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<div class="skill" data-points="0" data-max="5"><img src="../icons/siren-harmony-3.png">
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<div class="description"><h2>Heavy Hitter</h2>Adds <em data-base="+10"></em>% Gun Damage<span class="perLevel"> per level</span>, but reduces fire rate and reload speed by <em data-base="-4"></em>%<span class="perLevel"> per level</span>.</div>
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<div class="points"></div>
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</div>
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<div class="skill push1" data-points="0" data-max="5"><img src="../icons/siren-cataclysm-2.png">
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<div class="description"><h2>Immolate</h2>Kill Skill. Adds <em data-base="+4"></em>% Gun Damage<span class="perLevel"> per level</span> as Fire Damage to all shots fired after killing an enemy.</div>
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<div class="points"></div>
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</div>
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</div>
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<div class="tier" data-level="2" data-invested="0" data-total="0">
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<div class="skill push1" data-points="0" data-max="1"><img src="../icons/siren-cataclysm-3.png">
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<div class="description"><h2>Prometheus</h2>Melee Override skill. Pressing Melee throws an Orb of Fire that constantly burns enemies near it. Cooldown is 24 seconds.</div>
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<div class="points"></div>
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</div>
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</div>
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<div class="tier" data-level="3" data-invested="0" data-total="0">
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<div class="skill" data-points="0" data-max="5"><img src="../icons/siren-cataclysm-4.png">
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<div class="description"><h2>Chain Reaction</h2>While you have an enemy Phaselocked all of your bullets that hit enemies have a <em data-base="8"></em>% chance<span class="perLevel"> per level</span> to ricochet and hit another nearby enemy.</div>
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<div class="points"></div>
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</div>
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<div class="skill" data-points="0" data-max="1"><img src="../icons/siren-harmony-9.png">
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<div class="description"><h2>Void Portal</h2>Phaselocking an enemy causes a Slag Explosion, Slagging all nearby enemies.</div>
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<div class="points"></div>
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</div>
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<div class="skill" data-points="0" data-max="5"><img src="../icons/siren-cataclysm-6.png">
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<div class="description"><h2>Backdraft</h2>Your melee attacks deal additional Fire Damage. Also, when your shields become depleted you create a fiery explosion, damaging nearby enemies. Your shields must fully recharge between explosions. <em data-base="1"></em> Backdraft Damage Rank<span class="perLevel"> per level</span>.</div>
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<div class="points"></div>
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</div>
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</div>
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<div class="tier" data-level="4" data-invested="0" data-total="0">
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<div class="skill" data-points="0" data-max="5"><img src="../icons/siren-cataclysm-7.png">
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<div class="description"><h2>Reaper</h2>You deal <em data-base="+8"></em>% increased Gun Damage<span class="perLevel"> per level</span> to any enemy who has more than 50% of his health remaining.</div>
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<div class="points"></div>
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</div>
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<div class="skill push1" data-points="0" data-max="5"><img src="../icons/siren-cataclysm-8.png">
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<div class="description"><h2>Blight Phoenix</h2>Kill Skill. Killing an enemy causes you to deal constant Fire and Corrosive Damage to nearby enemies and regenerate <em data-base="+0.3"></em> bullets per second for a short time. The damage is based on your Level and the Level of the Blight Phoenix. <em data-base="1"></em> Blight Phoenix Damage Rank<span class="perLevel"> per level</span>.</div>
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<div class="points"></div>
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</div>
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</div>
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<div class="tier" data-level="5" data-invested="0" data-total="0">
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<div class="skill push1" data-points="0" data-max="1"><img src="../icons/siren-cataclysm-9.png">
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<div class="description"><h2>Ruin</h2>Action Skill Augmentation. Phaselock now Burns, Electrocutes and Corrodes all nearby enemies.</div>
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<div class="points"></div>
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</div>
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</div>
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<div class="totalPoints">
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<span class="totalPoints">0</span>
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</div>
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<legend>Cataclysm</legend>
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</div>
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</div>
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</div>
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<div class="summary">
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<div class="descriptionContainer"></div>
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<div class="footer">Art © 2012 <a href="http://www.gearboxsoftware.com/" target="_blank">Gearbox Studios</a>. <a href="https://www.google.com/webfonts" target="_blank">Fonts</a> by Google. Code hosted on Github. <a href="https://github.com/seigler/bl2skills.com">Source Code</a>.</div>
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