From 029b31a8594e80207500b8be4c059473c640aa08 Mon Sep 17 00:00:00 2001 From: "Jeffrey D. Van Alstine" Date: Tue, 17 Sep 2019 14:39:51 -0600 Subject: [PATCH] Update Amara's Brawl Tree Descriptions --- src/pages/Siren/skills.js | 80 +++++++++++++++++++-------------------- 1 file changed, 40 insertions(+), 40 deletions(-) diff --git a/src/pages/Siren/skills.js b/src/pages/Siren/skills.js index b1d0e1d..edc8745 100644 --- a/src/pages/Siren/skills.js +++ b/src/pages/Siren/skills.js @@ -13,47 +13,47 @@ const skills = { "0": { "Phaseslam": { text: "Amara leaps into the air and Slams the ground, dealing damage to all nearby enemies and knocking them up.", - effect: (rank, level) => `Damage ${flat(rank, level, 141)}, Cooldown: 26 Seconds`, + effect: (rank, level) => `Damage ${flat(rank, level, 98)}, Cooldown: 35 Seconds`, type: SKILLS.ACTION_SKILL, ranks: 0, }, }, "1": { - "One With Nature": { + "Root to Rise": { ranks: 5, - text: "Gain Max Health and Elemental Damage Resistance to your Action Skill Element.", - effect: (rank, level) => `Max Health +${percent(rank, 5)}%, Elemental Damage Reduction +${percent(rank, 12)}%`, + text: "Amara gains inceased Max Health.", + effect: (rank, level) => `Max Health +${percent(rank, 8)}%`, }, "Personal Space": { ranks: 3, - text: "Shots deal Bonus Damage based on distance to target - dealing more damage when close.", - effect: (rank, level) => `Up to ${percent(rank, 11)}% bonus damage`, + text: "Amara's weapon shots deal Bonus Damage based on the distance to her target. The closer the target the greater the bonus.", + effect: (rank, level) => `Bonus Damage: Up to ${percent(rank, 12)}% of damage dealt`, }, "Clarity": { ranks: 5, - text: "Constantly regenerate health, increasing regeneration the lower your health is. Bonus is doubled after using an Action Skill.", - effect: (rank, level) => `Health Regen up to +${percent(rank, 1)}% per second, Duration: 5 seconds`, + text: "Amara constantly regenerates health. The lower her health the more powerful the regeneration. After using an Action Skill, this bonus is doubled for a few seconds.", + effect: (rank, level) => `Health Regeneration: up to +${percent(rank, 1)}% missing Health / sec, Duration: 5 seconds`, }, }, "2": { "Arms Deal": { ranks: 5, - text: "Deal increased Splash Damage, and take Reduced Splash Damage.", - effect: (rank, level) => `Splash Damage +${percent(rank, 3)}%, Splash Damage Reduction +${percent(rank, 3)}%`, + text: "Amara deals increased Splash Damage, and takes reduced Splash Damage.", + effect: (rank, level) => `Splash Damage: +${percent(rank, 4)}%, Splash Damage Reduction +${percent(rank, 12)}%`, }, - "Root to Rise": { - ranks: 5, - text: "Gain increased Max Health", - effect: (rank, level) => `Max Health +${percent(rank, 5)}%`, + "Samsara": { + ranks: 3, + text: "Whenever Amara deals damage to an enemy with her Action Skill, she adds a stack of Samsara. For every stack of Samsara, Amara gains increased Gun Damage and Health Regeneration for a few seconds. Stacks decay after a few seconds.", + effect: (rank, level) => `Gun Damage: +${percent(rank, 1.7)}%, Health Regeneration: +${percent(rank, 1.7)}%, Max Samara Stacks: 5, Duration: 20 seconds`, }, "Helping Hand(s)": { ranks: 5, - text: "After using Action Skill, Amara's arms remain active and grant Damage Reduction.", - effect: (rank, level) => `Damage Reduction +${percent(rank, 4)}%, Duration 8 sec`, + text: "For a few seconds after using her Action Skill, Amara's arms remain active and grant her Damage Reduction.", + effect: (rank, level) => `Damage Reduction: +${percent(rank, 12)}%, Duration: 15 seconds`, }, "Blight Tiger": { ranks: 0, - text: "Converts Amara's Action Skill to Corrosive Damage. This does not take effect until after Amara uses her Action Skill.", + text: "Converts Amara's Action Skill to Corrosive Damage.", effect: (rank, level) => ``, type: SKILLS.AUGMENT_DIAMOND, }, @@ -61,24 +61,24 @@ const skills = { "3": { "Fracture": { ranks: 0, - text: "Amara summons a Handful of Fists that erupt from the ground, dealing damage in front of Amara.", - effect: (rank, level) => `Damage ${flat(rank, level, 124)}, Cooldown 26 sec`, + text: "Amara summons a line of fists that erupt from the ground, dealing damage to enemies in front of Amara.", + effect: (rank, level) => `Damage ${flat(rank, level, 88)}, Cooldown 28 sec`, type: SKILLS.AUGMENT_ACTION_SKILL, }, "Mindfulness": { ranks: 3, - text: "When taking damage, gain a Stack of Mindfulness. For every Stack, gain improved Shield Regeneration Delay and Movement Speed. Stacks decay quickly.", - effect: (rank, level) => `Movement Speed +${percent(rank, 1.4)}%, Shield Regeneration Delay -${percent(rank, 2.5)}%, 25 Max Mindfulness Stacks, Duration 5 sec`, + text: "Whenenever Amara takes damage, she gains a stack of Mindfulness. For every stack of Mindfulness, Amara gains improved Shield Regeneration Dely and Movement Speed. Stacks decay after a few seconds.", + effect: (rank, level) => `Shield Regeneration Delay: -${percent(rank, 9)}%, Movement Speed: +${percent(rank, 1.4)}%, Max Mindfulness Stacks: 25, Duration 5 seconds`, }, "Find Your Center": { ranks: 1, - text: "Gain increased Melee Damage. After using Action Skill, gain increased Melee Range.", - effect: (rank, level) => `Melee Damage +22%, Melee Range +50%, Duration 8 sec`, + text: "Amara gains increased Melee Damage. Additionally, for a few seconds after using her Action Skill, Amara gains increased Melee Range.", + effect: (rank, level) => `Melee Damage: +100%, Duration: 20 seconds, Melee Range: +75%`, }, "Vigor": { ranks: 3, - text: "Killing an enemy with an Action Skill grants all allies increased Movement Speed, and can be stacked.", - effect: (rank, level) => `Team Movement Speed +${percent(rank, 2)}%, Duration 8 sec`, + text: "Kill Skill. Killing an enemy with Amara's Action Skill grants all allies increased Movement Speed for a few seconds.", + effect: (rank, level) => `Team Movement Speed: +${percent(rank, 3.3)}%, Duration: 8 sec`, }, "Revelation": { ranks: 0, @@ -91,43 +91,43 @@ const skills = { "Downfall": { ranks: 0, text: "Amara leaps into the air and shoots an Elemental Beam below her, followed by a Slam.", - effect: (rank, level) => `Damage ${flat(rank, level, 141)}, Beam Damage ${flat(rank, level, 21)} per sec, Cooldown 36 sec`, + effect: (rank, level) => `Cooldown: 47 seconds, Damage ${flat(rank, level, 95)}, Beam Damage ${flat(rank, level, 14)} / second`, type: SKILLS.AUGMENT_ACTION_SKILL, }, - "Samsara": { - ranks: 3, - text: "When dealing damage to an enemy with Action Skills, adds a Stack of Samsara. Every stack gains increased Gun Damage and Health Regeneration. Stacks decay quickly.", - effect: (rank, level) => `Gun Damage +${percent(rank, 2)}% per enemy, Health Regen +${percent(rank, 1)}% of Max Health per stack, 25 Max Samsara Stacks, Duration 8 sec`, + "One With Nature": { + ranks: 5, + text: "Amara gains increased Max Health and Elemental Damage Resistance to her Action Skill Element.", + effect: (rank, level) => `Max Health: +${percent(rank, 5)}%, Elemental Damage Reduction: +${percent(rank, 12)}%`, }, }, "5": { "Do Unto Others": { ranks: 1, - text: "Upon taking damage, automatically throw an Energy Orb back at enemy, dealing Action Skill Elemental Damage.", - effect: (rank, level) => `Projectile Damage ${flat(rank, level, 17)}, Cooldown 8 sec`, + text: "Whenever an emey damages Amara, she automatically throws an energy orb back at them, dealing Action Skill Elemental Damage. This skill has a short cooldown.", + effect: (rank, level) => `Cooldown: 8 seconds`, }, "Jab Cross": { ranks: 5, - text: "When dealing melee damage to an enemy, gain increased Action Skill Damage and increased Weapon Damage.", - effect: (rank, level) => `Weapon Damage +${percent(rank, 10)}%, Action Skill Damage +${percent(rank, 11)}%, Duration 20 sec`, + text: "Whenever Amara deals melee damage to an enemy, she gains increased Action Skill Damage and increased Gun Damage for a few seconds.", + effect: (rank, level) => `Gun Damage: +${percent(rank, 3)}%, Action Skill Damage: +${percent(rank, 15)}%, Duration: 10 seconds`, }, "Guardian Angel": { ranks: 1, - text: "Upon entering Fight For Your Life, gain immediate Second Wind that restores health, and creates an Action Skill Elemental Nova that knocks back enemies.", - effect: (rank, level) => `Max Health Restored 100% of Max Health, Cooldown 60 sec`, + text: "When Amara enters Fight For Your Life, she immediately gains a Second Wind, restores her health, and creates an Action Skill Elemental Nova that may knock back nearby enemies. This skill has a long cooldown.", + effect: (rank, level) => `Max Health Restored: 100% of Max Health, Cooldown: 120 sec`, }, "Glamour": { ranks: 0, - text: "Enemies damaged by Amara's Action Skill become confused and attack their allies, but Action Skill Cooldown is increased. If enemies are target of Phasegrasp, nearby enemies become confused.", - effect: (rank, level) => `Damage -60%, Confuse Duration 6 sec, Cooldown +20%`, + text: "Enemies damaged by Amara's Action Skill become confused and temporarily attack their allies. However, Action Skill Cooldown is increased. If Amara targets an enemy with Phasegrasp, enemies near the Grasped target are confused as well.", + effect: (rank, level) => `Confuse Duration: 8 seconds, Cooldown: +20%, Damage: -30%`, type: SKILLS.AUGMENT_CHEVRON, }, }, "6": { "Blitz": { ranks: 1, - text: "Press in on Right Stick for Melee Override, dashing a short distance forward to perform a special melee strike dealing Elemental Melee Damage. Cooldown instantly resets if enemy is killed by Blitz.", - effect: (rank, level) => `Cooldown 10 sec`, + text: "Melee Override. Press V while aiming at an enemy to make Amara dash a short distance forward and perform a special melee strike, dealing Elemental Melee Damage. If a Blitz melee attack kills an enemy, Blitz's cooldown is immediately reset.", + effect: (rank, level) => `Cooldown: 8 seconds, Melee Damage: +100%`, }, }, },