diff --git a/src/pages/Gunner/skills.js b/src/pages/Gunner/skills.js index cda0e5c..4792a4b 100644 --- a/src/pages/Gunner/skills.js +++ b/src/pages/Gunner/skills.js @@ -9,7 +9,7 @@ function percentTwoDecimals (rank, unit) { } // Matched Set Heat Per Shot -function getMatchedSetHeatPerShot(rank) { +function getMatchedSetHeatPerShot (rank) { switch (rank) { case 1: return 2; @@ -27,7 +27,7 @@ function getMatchedSetHeatPerShot(rank) { } // Scrappy Handling -function getScrappyHandling(rank) { +function getScrappyHandling (rank) { switch (rank) { case 1: return 10.7; @@ -45,7 +45,7 @@ function getScrappyHandling(rank) { } // Scrappy Weapon Swap Speed -function getScrappyWeaponSwapSpeed(rank) { +function getScrappyWeaponSwapSpeed (rank) { switch (rank) { case 1: return 16; @@ -63,7 +63,7 @@ function getScrappyWeaponSwapSpeed(rank) { } // Scrappy Mode Switch Speed -function getScrappyModeSwitchSpeed(rank) { +function getScrappyModeSwitchSpeed (rank) { switch (rank) { case 1: return 16; @@ -81,7 +81,7 @@ function getScrappyModeSwitchSpeed(rank) { } // Armored Infantry Damage Resistance -function getArmoredInfantryDamageResistance(rank) { +function getArmoredInfantryDamageResistance (rank) { switch (rank) { case 1: return 3; @@ -99,7 +99,7 @@ function getArmoredInfantryDamageResistance(rank) { } // Vladof Ingenuity Shock Damage Resistance -function getVladofIngenuityShockDamageResistance(rank) { +function getVladofIngenuityShockDamageResistance (rank) { switch (rank) { case 1: return 15; @@ -117,7 +117,7 @@ function getVladofIngenuityShockDamageResistance(rank) { } // Behind the Iron Curtain Shield Recharge Delay -function getBehindTheIronCurtainShieldRechargeDelay(rank) { +function getBehindTheIronCurtainShieldRechargeDelay (rank) { switch (rank) { case 1: return 12;