diff --git a/src/assets/hunters/Operative/131.png b/src/assets/hunters/Operative/131.png index f1ad999..0ffadfc 100644 Binary files a/src/assets/hunters/Operative/131.png and b/src/assets/hunters/Operative/131.png differ diff --git a/src/assets/hunters/Operative/160.png b/src/assets/hunters/Operative/160.png index 0ffadfc..f1ad999 100644 Binary files a/src/assets/hunters/Operative/160.png and b/src/assets/hunters/Operative/160.png differ diff --git a/src/pages/Operative/skills.js b/src/pages/Operative/skills.js index 17d9390..560da3c 100644 --- a/src/pages/Operative/skills.js +++ b/src/pages/Operative/skills.js @@ -185,9 +185,10 @@ const skills = { effect: (rank, level) => `Fire Rate +3% per enemy, Movement Speed +6% per enemy, Damage ${flat(rank, level, 2)}, Duration 12 sec, Cooldown 8 sec`, type: SKILLS.AUGMENT_CHEVRON, }, - "Seein' Red": { - text: "Activating an Action Skill automatically activates all of Zane's kill skills.", + "Death Follows Close": { + text: "All of Zane's kill skills gain increased effect and duration.", ranks: 1, + effect: (rank, level) => `Kill Skill Duration +7 sec, Kill Skill Bonus +25%`, }, "Static Field": { text: "SNTNL emits a static field that sends a Shock beam to nearby enemies, draining their shields and replenishing Zane's.", @@ -228,11 +229,10 @@ const skills = { }, }, "6": { - "Death Follows Close": { - text: "All of Zane's kill skills gain increased effect and duration.", + "Seein' Red": { + text: "Activating an Action Skill automatically activates all of Zane's kill skills.", ranks: 1, - effect: (rank, level) => `Kill Skill Effect +40%, Kill Skill Duration +4 sec`, - }, + } } }, "Doubled Agent": {