diff --git a/src/pages/Gunner/skills.js b/src/pages/Gunner/skills.js index 79a7d8e..dade470 100644 --- a/src/pages/Gunner/skills.js +++ b/src/pages/Gunner/skills.js @@ -135,7 +135,7 @@ const skills = { "Bottomless Mags": { "0": { "Minigun": { - text: "The Minigun is capable of sustained rapid fire. Firing for long periods causes the Minigun to overheat, rendering it inoperable for a few seconds.", + text: "The Minigun is capable of sustained rapid fire. Firing for long periods causes the Minigun to overheat, rendering it inoperable for a few seconds. Element: Non-Elemental.", type: SKILLS.ACTION_SKILL, effect: (rank, level) => `Put a little lead in the air and see what falls over.`, }, @@ -171,7 +171,7 @@ const skills = { "Redistribution": { text: "After Moze scores a Critical Hit, she regenerates ammo for a few seconds.", ranks: 1, - effect: (rank, level) => `Ammo Regeneration: +${percent(rank, 5)}% of Magazine Size per second\nDuration: 3 seconds`, + effect: (rank, level) => `Ammo Regeneration: +5% of Magazine Size/sec\nDuration: 3 seconds`, }, "Scrappy": { text: "While moving, Moze's Handling, Weapon Swap and Mode Switch Speed are increased.", @@ -188,7 +188,7 @@ const skills = { "General Winter": { text: "Minigun fires Cryo rounds which reduce Heat Gain and Fuel Drain, but deal reduced damage.", type: SKILLS.AUGMENT_CHEVRON, - effect: (rank, level) => `Converts Minigun to Cryo Damage\nMinigun Fuel Drain: -40%\nMinigun Damage: -30%\nMinigun Cryo Efficiency: +20%`, + effect: (rank, level) => `Minigun Element: Cryo\nMinigun Fuel Drain: -40%\nMinigun Damage: -30%\nMinigun Cryo Efficiency: +20%`, }, "Rushin' Offensive": { text: "Moze can sprint and shoot at the same time.", @@ -225,7 +225,7 @@ const skills = { "Chemical Warfare": { text: "Salamander now deals Corrosive Damage. Additionally, Salamander's Melt Damage is increased.", type: SKILLS.AUGMENT_CHEVRON, - effect: (rank, level) => `Converts Salamander to Corrosive Damage\n Salamander Melt Damage: +50%`, + effect: (rank, level) => `Salamander Element: Corrosive\nSalamander Melt Damage: +50%`, }, }, "5": { @@ -249,14 +249,14 @@ const skills = { "Forge": { text: "Moze constantly regenerates ammo for her currently equipped weapon.", ranks: 1, - effect: (rank, level) => `Ammo Regeneration: +${percent(rank, 5)}% of Magazine Size per second`, + effect: (rank, level) => `Ammo Regeneration: +5% of Magazine Size/sec`, }, }, }, "Demolition Woman": { "0": { "V-35 Grenade Launcher": { - text: "The V-35 is a semi-automatic grenade launcher. Its grenades are not affected by Moze's equipped grenade mod.", + text: "The V-35 is a semi-automatic grenade launcher. Its grenades are not affected by Moze's equipped grenade mod. Element: Non-Elemental.", type: SKILLS.ACTION_SKILL, ranks: 0, effect: (rank, level) => `For when the V-34 just isn't enough`, @@ -271,12 +271,12 @@ const skills = { "Deadlines": { text: "Firing Iron Bear Weapons drains less Fuel. Killing an enemy while Iron Bear is active increases Fuel. This skill has diminishing returns.", ranks: 3, - effect: (rank, level) => `Fuel Drain: -${percent(rank, 10)}%\nFuel Returned: Up to ${percent(rank, 2)}%`, + effect: (rank, level) => `Fuel Drain: -${percent(rank, 10)}%\nFuel Returned: ${percent(rank, 2)}% of Maximum Fuel`, }, "Grizzled": { text: "Kill Skill. Killing an enemy reduces Moze's remaining Action Skill Cooldown Time. This skill has diminishing returns.", ranks: 5, - effect: (rank, level) => `Iron Bear Cooldown Time: -${rank * 1} seconds`, + effect: (rank, level) => `Iron Bear Cooldown: Time -${rank * 1} seconds`, }, }, "2": { @@ -298,10 +298,10 @@ const skills = { "Stainless Steel Bear": { text: "Iron Bear gains additional armor and increased Maximum Fuel.", ranks: 5, - effect: (rank, level) => `Iron Bear Armor: +${percent(rank, 6)}%\nMaximum Fuel: +${percent(rank, 4)}%`, + effect: (rank, level) => `Iron Bear Maximum Health: +${percent(rank, 6)}%\nMaximum Fuel: +${percent(rank, 4)}%`, }, "Vanquisher Rocket Pod": { - text: "The Vanquisher Rocket Pod is a rocket launcher capable of rapid-firing volleys of unguided explosive rockets.", + text: "The Vanquisher Rocket Pod is a rocket launcher capable of rapid-firing volleys of unguided explosive rockets. Element: Non-Elemental.", type: SKILLS.AUGMENT_ACTION_SKILL, effect: (rank, level) => `If you want guidance, get a sherpa. If you want explosions, get a Vladof.`, }, @@ -335,7 +335,7 @@ const skills = { effect: (rank, level) => `V-35 Reload Speed: +25%`, }, "Vampyr": { - text: "Whenever Moze damages an enemy with a thrown grenade, for every enemy hit, she restores a portion of her missing health. Iron Bear also restores health whenever it deals Splash Damage.", + text: "Whenever Moze damages an enemy with a thrown grenade, for every enemy hit, she restores a portion of her missing health. Iron Bear restores health for every enemy it deals Splash Damage to.", ranks: 5, effect: (rank, level) => `Moze Health Restored: ${percent(rank, 4)}% of Missing Health per enemy hit\nIron Bear Health Restored: ${percent(rank, 2)}% of Missing Health per enemy hit`, }, @@ -364,7 +364,7 @@ const skills = { "Hammerdown Protocol": { text: "Instead of a volley of conventional rockets, the Vanquisher Rocket Pod launches a single rocket with a nuclear warhead, dealing massive Radiation Damage.", type: SKILLS.AUGMENT_CHEVRON, - effect: (rank, level) => `Vanquisher Damage: +380%\nVanquisher Magazine Size: 1`, + effect: (rank, level) => `Vanquisher Element: Raditation\nVanquisher Damage: +380%\nVanquisher Magazine Size: 1`, }, }, "6": { @@ -387,7 +387,7 @@ const skills = { "Selfless Vengeance": { text: "Whenever Moze reloads, she loses a small portion of her health and grants additional Incendiary Damage to her and her allies' rounds for a few seconds.", ranks: 5, - effect: (rank, level) => `Current Health Removed: ${percent(rank, 1)}%\nBonus Incendiary Damage: +${percent(rank, 3)}% of damage dealt\nDuration: 5 seconds`, + effect: (rank, level) => `Health Removed: ${percent(rank, 1)}% of Current Health\nTeam Bonus Incendiary Damage: +${percent(rank, 3)}% of dmg dealt\nDuration: 5 seconds`, }, "Security Bear": { text: "Iron Bear gains a bubble shield that reduces damage taken. The shield deactivates if it sustains too much damage, reactivating after a short cooldown.", @@ -404,7 +404,7 @@ const skills = { "Hell on Rails": { text: "Railgun now fires superheated rounds that deal Incendiary Damge, but have increased Fuel Drain per shot.", type: SKILLS.AUGMENT_CHEVRON, - effect: (rank, level) => `Converts Railgun to Incendiary Damage\nRailgun Fuel Drain: +30%`, + effect: (rank, level) => `Railgun Element: Incendiary\nRailgun Fuel Drain: +30%`, }, "Drowning in Brass": { text: "Kill Skill. Killing an enemy grants Moze a stack of Drowning in Brass. For each stack of Drowning in Brass, Moze's Fire Rate is reduced, but Gun Damage is increased for both her and her allies.", @@ -414,7 +414,7 @@ const skills = { "Thin Red Line": { text: "A portion of Moze's health is Reserved and cannot be restored, but her Maximum Shield is increased by the same amount.", ranks: 3, - effect: (rank, level) => `${percent(rank, 20)}% Maximum Health Reserved and Added to Maximum Shields`, + effect: (rank, level) => `${percent(rank, 20)}% Max Health Reserved and Added to Max Shield`, }, "Vladof Ingenuity": { text: "Moze's Maximum Shield is increased, and she gains resistance to Shock Damage.", @@ -422,7 +422,7 @@ const skills = { effect: (rank, level) => `Maximum Shield: +${percent(rank, 6)}%\nShock Damage Resistance: +${getVladofIngenuityShockDamageResistance(rank)}%`, }, "Bear Fist": { - text: "The Bear Fist is a pneumatic-driven fist that deals massive damage to a single target at close range.", + text: "The Bear Fist is a pneumatic-driven fist that deals massive damage to a single target at close range. Element: Non-Elemental.", type: SKILLS.AUGMENT_ACTION_SKILL, effect: (rank, level) => `Vladof supports the right to bear armored bear arms.`, }, @@ -453,7 +453,7 @@ const skills = { "Corrosive Sabot Round": { text: "Railgun now fires a specialty round that deals reduced damage and explodes after a short delay. Railgun shots have reduced Fuel Drain and the Magazine Size is increased.", type: SKILLS.AUGMENT_CHEVRON, - effect: (rank, level) => `Converts Railgun to Corrosive Damage\nRailgun Damage: -50%\nRailgun Fuel Drain: -50%\nRailgun Magazine Size: +2`, + effect: (rank, level) => `Railgun Element:Corrosive\nRailgun Damage: -50%\nRailgun Fuel Drain: -50%\nRailgun Magazine Size: +2`, }, "Behind the Iron Curtain": { text: "Moze's Shield Recharge Delay is reduced, and her Shield Recharge Rate is increased.",