From 1f55d93c215c5d1e92f382461e6b30640a59edc2 Mon Sep 17 00:00:00 2001 From: chronofreak <59447931+chronofreak@users.noreply.github.com> Date: Fri, 3 Jan 2020 10:29:09 -0600 Subject: [PATCH] Update skills.js --- src/pages/Operative/skills.js | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/pages/Operative/skills.js b/src/pages/Operative/skills.js index d239405..0786db2 100644 --- a/src/pages/Operative/skills.js +++ b/src/pages/Operative/skills.js @@ -125,7 +125,7 @@ const skills = { type: SKILLS.AUGMENT_CHEVRON, }, "Brainfreeze": { - text: "Whenever Zane scores a Critical Hit on an enemy, there's a chance they will be Slowed. This effect stacks until the target is Frozen.", + text: "Whenever Zane scores a Critical Hit on an enemy, there is a chance they will be Slowed. This effect stacks until the target is Frozen.", ranks: 5, effect: (rank, level) => `Slow Chance: +${percent(rank, 4)}%`, }, @@ -202,7 +202,7 @@ const skills = { "Nerves of Steel": { text: "Zane gains increasing Accuracy and Handling. The longer his shield is full, the greater the bonuses.", ranks: 3, - effect: (rank, level) => `Accuracy: +${percent(rank, 2)}% per second, Handling: +${getNervesOfSteelHandling(rank)}% per second, Maximum Stacks: 15`, + effect: (rank, level) => `Accuracy: +${percent(rank, 2)}% per second, Handling: +${getNervesOfSteelHandling(rank)}% per second, Maximum Nerves of Steel Stacks: 15`, }, }, "6": {