From 40912814a4ea16232b21bf4fe38a0cd772b60e81 Mon Sep 17 00:00:00 2001 From: junganthonyy Date: Mon, 16 Nov 2020 17:13:27 -0800 Subject: [PATCH] Finishing Adding Moze 4TH Skill Tree Effects --- src/pages/Gunner/skills.js | 35 +++++++++++++++++------------------ 1 file changed, 17 insertions(+), 18 deletions(-) diff --git a/src/pages/Gunner/skills.js b/src/pages/Gunner/skills.js index bb517af..5d51c82 100644 --- a/src/pages/Gunner/skills.js +++ b/src/pages/Gunner/skills.js @@ -508,64 +508,63 @@ const skills = { "Biofuel": { ranks: 5, text: "Whenever Moze or Iron Bear ignites an enemy, they both regenerate health for a short time.", - effect: (rank, level) => `` + effect: (rank, level) => `Health Regen: Up to +${percent(rank, 0.7)}% per sec\nIron Bear Armor Regen: Up to +${percent(rank, 0.5)}% per sec\nDuration: 8 seconds` }, "Big Surplus": { ranks: 3, text: "While Moze's Action Skill is cooling down, she deals bonus Incendiary Damage.", - effect: (rank, level) => `` + effect: (rank, level) => `Bonus Damage: ${percent(rank, 5)}% of Gun Damage` }, "Really Big Guns": { ranks: 5, text: "Iron Bear gains increased Damage.", - effect: (rank, level) => `` - }, - + effect: (rank, level) => `Iron Bear Damage: +${percent(rank, 4)}%` + }, }, "2": { "Double Time": { ranks: 3, text: "While Moze's Action Skill is active, she and Iron Bear gain increased Movement Speed.", - effect: (rank, level) => `` + effect: (rank, level) => `Movement Speed: +${percent(rank, 12)}%` }, "Harmonious Havoc": { ranks: 5, text: "Moze gains increased Gun Damage for each weapon, shield, and grenade that matches the element of her gun.", - effect: (rank, level) => `` + effect: (rank, level) => `Gun Damage: +${percent(rank, 2)}% per matching item` }, "Explosive Fury": { ranks: 3, text: "Moze and Iron Bear gain increased Status Effect Damage and Status Effect Chance.", - effect: (rank, level) => `` + effect: (rank, level) => `Status Effect Chance: +${percent(rank, 9)}%\nStatus Effect Damage: +${percent(rank, 5)}%` }, "Fuel For The Fire": { ranks: 0, text: "Whenever Moze or Iron Cub inflicts a Status Effect on an enemy, Iron Cub's armor is restored.", - effect: (rank, level) => `` + effect: (rank, level) => `12% of Max Armor` }, }, "3": { "Baby Nukes": { ranks: 0, text: "Whenever Iron Cub is deployed or destroyed, it triggers a nuclear explosion, dealing massive Radation Damage.", - effect: (rank, level) => `` + effect: (rank, level) => `Damage: 123 (scales with level)` }, "Fired Up": { ranks: 1, text: "Whenever Moze or Iron Bear applies a Status Effect to an enemy, she gains increased Fire Rate for a short time. This effect stacks.", - effect: (rank, level) => `` + effect: (rank, level) => `Fire Rate: +5%\nDuration: 12 seconds\nMax Stacks: 5` }, }, "4": { "Nitrotrinadium Engines": { ranks: 5, text: "Iron Bear gains increased Maximum Fuel and Action Skill Cooldown Rate.", - effect: (rank, level) => `` + effect: (rank, level) => `Maximum Fuel: +${percent(rank, 5)}%\nAction Skill Cooldown Rate: +${percent(rank, 4)}%` }, "Never Going To Give You Up": { ranks: 5, text: "Whenever Moze or Iron Bear applies a Status Effect to an enemy, Iron Bear gains Fuel. This skill had diminishing returns.", - effect: (rank, level) => `` + effect: (rank, level) => `Fuel Returned: Up to 15%` }, "My Little Friend": { ranks: 0, @@ -577,29 +576,29 @@ const skills = { "Efficiency Engine": { ranks: 0, text: "Moze gains increased Gun Damage. The longer Iron Cub has been active, the greater the bonus.", - effect: (rank, level) => `` + effect: (rank, level) => `Gun Damage: +${percent(rank, 0.5)}% per second` }, "Feature Creep": { ranks: 1, text: "Iron Bear gains increased Damage and Damage Resistance.", - effect: (rank, level) => `` + effect: (rank, level) => `Iron Bear Damage: +18%\nIron Bear Damage Resistance: +45%` }, "Limit Break": { ranks: 3, text: "Moze gains increased Action Skill Cooldown Rate whenever she or Iron Bear inflicts a Status Effect on an enemy. This effect stacks.", - effect: (rank, level) => `` + effect: (rank, level) => `Cooldown Rate: +${percent(rank, 4)}%\nDuration: 12 seconds\nMax Stacks: 10` }, "Superior Firepower": { ranks: 1, text: "Whenever Moze or Iron Bear inflicts a Status Effect on an enemy, they gain increased Status Effect Damage.", - effect: (rank, level) => `` + effect: (rank, level) => `Status Effect Damage: +20%\nDuration: 8 seconds\nMax Stacks: 5` }, }, "6": { "Running On Fumes": { ranks: 1, text: "Whenever Moze or Iron Bear ignites an enemy, Iron Bear does not consume fuel for a short time.", - effect: (rank, level) => `` + effect: (rank, level) => `Duration: 6 seconds` }, }, }