diff --git a/src/pages/Gunner/skills.js b/src/pages/Gunner/skills.js index d59bcb5..13bb818 100644 --- a/src/pages/Gunner/skills.js +++ b/src/pages/Gunner/skills.js @@ -147,9 +147,9 @@ const skills = { effect: (rank, level) => `Effects are triggered every ${9 - rank} shots\nBonus Incendiary Damage: +${percentTwoDecimals(rank, 2.25)}%`, }, "Dakka Bear": { - text: "Adds a manned turret to the back of Iron Bear.", + text: "Adds a manned turret to the back of Iron Bear. While manned, Iron Bear and its rider gain Increased Damage.", ranks: 1, - effect: (rank, level) => `Fasten your seatbelt, it's going to be a bumpy ride.`, + effect: (rank, level) => `Iron Bear Damage: +50%`, }, "Matched Set": { text: "Moze's currently equipped weapon gains a stacking bonus to Magazine Size and Decreased Heat Per Shot for every piece of equipped gear that has a matching manufacturer.", @@ -169,14 +169,14 @@ const skills = { effect: (rank, level) => `Incendiary Damage: +${percent(rank, 10)}%`, }, "Redistribution": { - text: "After Moze scores a Critical Hit, she regenerates ammo for a few seconds.", + text: "After Moze scores a Critical Hit, she regenerates ammo and health for a few seconds.The lower her health, the more powerful the regeneration.", ranks: 1, - effect: (rank, level) => `Ammo Regeneration: +5% of Magazine Size/sec\nDuration: 3 seconds`, + effect: (rank, level) => `Ammo Regeneration: +5% of Magazine Size/sec\nHealth Regen: Up to +2.5% of Missing Health/sec\nDuration: 3 seconds`, }, "Scrappy": { - text: "While moving, Moze's Handling, Weapon Swap and Mode Switch Speed are increased.", + text: "While moving, Moze's Weapon Damage, Handling, Weapon Swap, and Mode Switch Speed are increased.", ranks: 5, - effect: (rank, level) => `Handling: +${getScrappyHandling(rank)}%\nWeapon Swap Speed: +${getScrappyWeaponSwapSpeed(rank)}%\nMode Switch Speed: +${getScrappyModeSwitchSpeed(rank)}%`, + effect: (rank, level) => `Weapon Damage: +${percent(rank, 6)}%\nHandling: +${getScrappyHandling(rank)}%\nWeapon Swap Speed: +${getScrappyWeaponSwapSpeed(rank)}%\nMode Switch Speed: +${getScrappyModeSwitchSpeed(rank)}%`, }, "Salamander": { text: "The Salamander is a flamethrower that deals Incendiary Damage to enemies at close range. Though the Salamander has infinite ammo, it drains Fuel with use.", @@ -191,9 +191,9 @@ const skills = { effect: (rank, level) => `Minigun Element: Cryo\nCryo Efficiency: +20%\nMinigun Fuel Drain: -40%`, }, "Rushin' Offensive": { - text: "Moze can sprint and shoot at the same time.", + text: "Moze can sprint and shoot at the same time. While sprinting, Moze's weapons gain Life Steal.", ranks: 1, - effect: (rank, level) => `I don't want any messages saying "I'm holding my position."`, + effect: (rank, level) => `Life Steal: 8% of damage dealt"`, }, "Scorching RPM's": { text: "Moze gains increased Fire Rate and Critical Hit Damage. Iron Bear gains increased Hard Point damage.", @@ -291,9 +291,9 @@ const skills = { effect: (rank, level) => `Ammo Chance: +${percent(rank, 3.333)}%\nGrenade Chance: +${percent(rank, 2)}%\nCooldown: 0.3 seconds`, }, "Torgue Cross-Promotion": { - text: "All Splash Damage dealt by Moze has a chance to double in size.", + text: "All Splash Damage dealt by Moze has a chance to double in size. Additionally, Moze and Iron Bear deal increased Splash Damage.", ranks: 5, - effect: (rank, level) => `Chance to Double Splash Radius: +${percent(rank, 3)}%`, + effect: (rank, level) => `Splash Damage: +${percent(rank, 6)}%\nChance to Double Splash Radius: +${percent(rank, 3)}%`, }, "Stainless Steel Bear": { text: "Iron Bear gains additional armor, increased Maximum Fuel, and increased Damage.", @@ -417,9 +417,9 @@ const skills = { effect: (rank, level) => `${percent(rank, 20)}% Max Health Reserved and Added to Max Shield`, }, "Vladof Ingenuity": { - text: "Moze's Maximum Shield is increased, and she gains resistance to Shock Damage.", + text: "Moze's Maximum Shield and Shield Recharge Rate are increased, and she gains resistance to Shock Damage.", ranks: 5, - effect: (rank, level) => `Maximum Shield: +${percent(rank, 6)}%\nShock Damage Resistance: +${getVladofIngenuityShockDamageResistance(rank)}%`, + effect: (rank, level) => `Maximum Shield: +${percent(rank, 6)}%\nShield Recharge Rate: +${percent(rank, 4)}%\nShock Damage Resistance: +${getVladofIngenuityShockDamageResistance(rank)}%`, }, "Bear Fist": { text: "The Bear Fist is a pneumatic-driven fist that deals massive damage to a single target at close range. Element: Non-Elemental.", @@ -478,9 +478,9 @@ const skills = { effect: (rank, level) => `Maximum Shield: +${percent(rank, 3)}% per stack\nGun Damage: +${percent(rank, 2)}% per stack\nDuration: 30 seconds`, }, "Force Feedback": { - text: "Whenever Moze scores a Critical Kill, her shields immediately begin recharging.", + text: "Whenever Moze scores a Critical Kill, her shields immediately begin recharging and she instantly regains a portion of her shield.", ranks: 1, - effect: (rank, level) => `Just click on their heads.`, + effect: (rank, level) => `Shields Restored: 10% of Maximum Shield`, }, "Shockhammer": { text: "Bear Fist is now capable of sustained rapid fire punching. Additionally, Bear Fist has reduced Fuel Drain and deals Bonus Shock Damage with each hit.",