From 5458d39495801f4acade8d320ada133f110e04fa Mon Sep 17 00:00:00 2001 From: junganthonyy Date: Mon, 16 Nov 2020 17:25:28 -0800 Subject: [PATCH] Adding Skill Types --- src/pages/Gunner/skills.js | 14 +++++++++----- 1 file changed, 9 insertions(+), 5 deletions(-) diff --git a/src/pages/Gunner/skills.js b/src/pages/Gunner/skills.js index 5d51c82..4b9790b 100644 --- a/src/pages/Gunner/skills.js +++ b/src/pages/Gunner/skills.js @@ -540,19 +540,21 @@ const skills = { "Fuel For The Fire": { ranks: 0, text: "Whenever Moze or Iron Cub inflicts a Status Effect on an enemy, Iron Cub's armor is restored.", - effect: (rank, level) => `12% of Max Armor` + effect: (rank, level) => `12% of Max Armor`, + type: SKILLS.AUGMENT_CHEVRON, }, }, "3": { "Baby Nukes": { ranks: 0, text: "Whenever Iron Cub is deployed or destroyed, it triggers a nuclear explosion, dealing massive Radation Damage.", - effect: (rank, level) => `Damage: 123 (scales with level)` + effect: (rank, level) => `Damage: 123 (scales with level)`, + type: SKILLS.AUGMENT_CHEVRON, }, "Fired Up": { ranks: 1, text: "Whenever Moze or Iron Bear applies a Status Effect to an enemy, she gains increased Fire Rate for a short time. This effect stacks.", - effect: (rank, level) => `Fire Rate: +5%\nDuration: 12 seconds\nMax Stacks: 5` + effect: (rank, level) => `Fire Rate: +5%\nDuration: 12 seconds\nMax Stacks: 5`, }, }, "4": { @@ -569,14 +571,16 @@ const skills = { "My Little Friend": { ranks: 0, text: "Iron Cub spawns with Incendiary Vladof Assault Riffle in addition to Iron Cub's other weapons.", - effect: (rank, level) => `` + effect: (rank, level) => ``, + type: SKILLS.AUGMENT_CHEVRON, }, }, "5": { "Efficiency Engine": { ranks: 0, text: "Moze gains increased Gun Damage. The longer Iron Cub has been active, the greater the bonus.", - effect: (rank, level) => `Gun Damage: +${percent(rank, 0.5)}% per second` + effect: (rank, level) => `Gun Damage: +${percent(rank, 0.5)}% per second`, + type: SKILLS.AUGMENT_CHEVRON, }, "Feature Creep": { ranks: 1,