From 55cdf48f97c2385c76874eeb6e018bc0f11823fe Mon Sep 17 00:00:00 2001 From: chronofreak <59447931+chronofreak@users.noreply.github.com> Date: Wed, 25 Mar 2020 14:54:34 -0500 Subject: [PATCH] Update Gunner skills.js Missed some updates from past patch notes. Also changed Iron Bear's "health" to "armor". --- src/pages/Gunner/skills.js | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/src/pages/Gunner/skills.js b/src/pages/Gunner/skills.js index 2444626..f601f8e 100644 --- a/src/pages/Gunner/skills.js +++ b/src/pages/Gunner/skills.js @@ -296,9 +296,9 @@ const skills = { effect: (rank, level) => `Chance to Double Splash Radius: +${percent(rank, 3)}%`, }, "Stainless Steel Bear": { - text: "Iron Bear gains additional armor and increased Maximum Fuel.", + text: "Iron Bear gains additional armor, increased Maximum Fuel, and increased Damage.", ranks: 5, - effect: (rank, level) => `Iron Bear Maximum Health: +${percent(rank, 6)}%\nMaximum Fuel: +${percent(rank, 4)}%`, + effect: (rank, level) => `Iron Bear Damage: +${percent(rank, 4)}%\nIron Bear Armor: +${percent(rank, 6)}%\nMaximum Fuel: +${percent(rank, 4)}%`, }, "Vanquisher Rocket Pod": { text: "The Vanquisher Rocket Pod is a rocket launcher capable of rapid-firing volleys of unguided explosive rockets. Element: Non-Elemental.", @@ -335,9 +335,9 @@ const skills = { effect: (rank, level) => `V-35 Reload Speed: +25%`, }, "Vampyr": { - text: "Whenever Moze damages an enemy with a thrown grenade, for every enemy hit, she restores a portion of her missing health. Iron Bear restores health for every enemy it deals Splash Damage to.", + text: "Whenever Moze damages an enemy with a thrown grenade, for every enemy hit, she restores a portion of her missing health. Iron Bear restores armor for every enemy it deals Splash Damage to.", ranks: 5, - effect: (rank, level) => `Moze Health Restored: ${percent(rank, 4)}% of Missing Health per enemy hit\nIron Bear Health Restored: ${percent(rank, 2)}% of Missing Health per enemy hit`, + effect: (rank, level) => `Moze Health Restored: ${percent(rank, 4)}% of Missing Health per enemy hit\nIron Bear Armor Restored: ${percent(rank, 2)}% of Missing Armor per enemy hit`, }, "Why Can't I Carry All These Grenades": { text: "Increases Moze's grenade carrying capacity.", @@ -387,12 +387,12 @@ const skills = { "Selfless Vengeance": { text: "Whenever Moze reloads, she loses a small portion of her health and grants additional Incendiary Damage to her and her allies' rounds for a few seconds.", ranks: 5, - effect: (rank, level) => `Health Removed: ${percent(rank, 1)}% of Current Health\nTeam Bonus Incendiary Damage: +${percent(rank, 3)}% of dmg dealt\nDuration: 5 seconds`, + effect: (rank, level) => `Team Bonus Incendiary Damage: +${percent(rank, 3)}% of dmg dealt\nHealth Removed: ${percent(rank, 1)}% of Current Health\nDuration: 5 seconds`, }, "Security Bear": { text: "Iron Bear gains a bubble shield that reduces damage taken. The shield deactivates if it sustains too much damage, reactivating after a short cooldown.", ranks: 1, - effect: (rank, level) => `50% of Iron Bear Maximum Health added as Shields\nBubble Recharge Delay: 5 seconds`, + effect: (rank, level) => `50% of Iron Bear Maximum Armor added as Shields\nBubble Recharge Delay: 5 seconds`, }, "Armored Infantry": { text: "While Moze's shields are active, she gains Damage Resistance and increased Gun Damage.",