diff --git a/src/pages/Gunner/skills.js b/src/pages/Gunner/skills.js index b65e141..97c6399 100644 --- a/src/pages/Gunner/skills.js +++ b/src/pages/Gunner/skills.js @@ -150,9 +150,9 @@ const skills = { }, "2": { name: "Dakka Bear", - text: "Adds a manned turret to the back of Iron Bear.", + text: "Adds a manned turret to the back of Iron Bear. While manned, Iron Bear and its rider gain increased damage.", ranks: 1, - effect: (rank, level) => `Fasten your seatbelt, it's going to be a bumpy ride.`, + effect: (rank, level) => `Iron Bear Damage: +50%`, }, "3": { name: "Matched Set", @@ -176,15 +176,15 @@ const skills = { }, "2": { name: "Redistribution", - text: "After Moze scores a Critical Hit, she regenerates ammo for a few seconds.", + text: "After Moze scores a Critical Hit, she regenerates ammo and health for a few seconds.The lower her health, the more powerful the regeneration.", ranks: 1, - effect: (rank, level) => `Ammo Regeneration: +5% of Magazine Size/sec\nDuration: 3 seconds`, + effect: (rank, level) => `Ammo Regeneration: +5% of Magazine Size/sec\nHealth Regen: Up to +2.5% of Missing Health/sec\nDuration: 3 seconds`, }, "3": { name: "Scrappy", - text: "While moving, Moze's Handling, Weapon Swap and Mode Switch Speed are increased.", + text: "While moving, Moze's Weapon Damage, Handling, Weapon Swap, and Mode Switch Speed are increased.", ranks: 5, - effect: (rank, level) => `Handling: +${getScrappyHandling(rank)}%\nWeapon Swap Speed: +${getScrappyWeaponSwapSpeed(rank)}%\nMode Switch Speed: +${getScrappyModeSwitchSpeed(rank)}%`, + effect: (rank, level) => `Weapon Damage: +${percent(rank, 6)}%\nHandling: +${getScrappyHandling(rank)}%\nWeapon Swap Speed: +${getScrappyWeaponSwapSpeed(rank)}%\nMode Switch Speed: +${getScrappyModeSwitchSpeed(rank)}%`, }, "4": { name: "Salamander", @@ -202,9 +202,9 @@ const skills = { }, "1": { name: "Rushin' Offensive", - text: "Moze can sprint and shoot at the same time.", + text: "Moze can sprint and shoot at the same time. While sprinting, Moze's weapons gain Life Steal.", ranks: 1, - effect: (rank, level) => `I don't want any messages saying "I'm holding my position."`, + effect: (rank, level) => `Life Steal: 8% of damage dealt`, }, "2": { name: "Scorching RPM's", @@ -322,9 +322,9 @@ const skills = { }, "2": { name: "Torgue Cross-Promotion", - text: "All Splash Damage dealt by Moze has a chance to double in size.", + text: "All Splash Damage dealt by Moze has a chance to double in size. Additionally, Moze and Iron Bear deal increased Splash Damage.", ranks: 5, - effect: (rank, level) => `Chance to Double Splash Radius: +${percent(rank, 3)}%`, + effect: (rank, level) => `Splash Damage: +${percent(rank, 6)}%\nChance to Double Splash Radius: +${percent(rank, 3)}%`, }, "3": { name: "Stainless Steel Bear", @@ -473,9 +473,9 @@ const skills = { }, "3": { name: "Vladof Ingenuity", - text: "Moze's Maximum Shield is increased, and she gains resistance to Shock Damage.", + text: "Moze's Maximum Shield and Shield Recharge Rate are increased, and she gains resistance to Shock Damage.", ranks: 5, - effect: (rank, level) => `Maximum Shield: +${percent(rank, 6)}%\nShock Damage Resistance: +${getVladofIngenuityShockDamageResistance(rank)}%`, + effect: (rank, level) => `Maximum Shield: +${percent(rank, 6)}%\nShield Recharge Rate: +${percent(rank, 4)}%\nShock Damage Resistance: +${getVladofIngenuityShockDamageResistance(rank)}%`, }, "4": { name: "Bear Fist", @@ -547,9 +547,9 @@ const skills = { }, "2": { name: "Force Feedback", - text: "Whenever Moze scores a Critical Kill, her shields immediately begin recharging.", + text: "Whenever Moze scores a Critical Kill, her shields immediately begin recharging and she instantly regains a portion of her shield.", ranks: 1, - effect: (rank, level) => `Just click on their heads.`, + effect: (rank, level) => `Shields Restored: 10% of Maximum Shield`, }, "3": null, "4": { diff --git a/src/pages/Operative/skills.js b/src/pages/Operative/skills.js index 411385c..599413b 100644 --- a/src/pages/Operative/skills.js +++ b/src/pages/Operative/skills.js @@ -375,7 +375,7 @@ const skills = { }, "2": { name: "Praemunitus", - text: "Zane and his Dig-Clone gain increased Magazine Size.", + text: "Zane and his Digi-Clone gain increased Magazine Size.", ranks: 3, effect: (rank, level) => `Magazine Size: +${percent(rank, 8.333)}%\nDigi-Clone Magazine Size: +${percent(rank, 8.333)}%`, }, diff --git a/src/pages/Siren/skills.js b/src/pages/Siren/skills.js index e2a8362..6672e11 100644 --- a/src/pages/Siren/skills.js +++ b/src/pages/Siren/skills.js @@ -242,7 +242,7 @@ const skills = { name: "Personal Space", ranks: 3, text: "Amara's weapon shots deal Bonus Damage based on the distance to her target. The closer the target, the greater the bonus.", - effect: (rank, level) => `Bonus Damage: Up to +${percent(rank, 12)}% of damage dealt`, + effect: (rank, level) => `Bonus Damage: Up to +${percent(rank, 18)}% of damage dealt`, }, "3": { name: "Clarity",