From c61d863d5eb9cb0df2fd10c6dd7010411a8b8ef2 Mon Sep 17 00:00:00 2001 From: Sajo8 <33220209+Sajo8@users.noreply.github.com> Date: Mon, 6 Apr 2020 00:55:48 -0700 Subject: [PATCH 1/4] fix typo --- src/pages/Operative/skills.js | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/pages/Operative/skills.js b/src/pages/Operative/skills.js index f24a5b7..180ee2b 100644 --- a/src/pages/Operative/skills.js +++ b/src/pages/Operative/skills.js @@ -334,7 +334,7 @@ const skills = { effect: (rank, level) => `Gun Damage: +${percent(rank, 4)}% per active Action Skill`, }, "Praemunitus": { - text: "Zane and his Dig-Clone gain increased Magazine Size.", + text: "Zane and his Digi-Clone gain increased Magazine Size.", ranks: 3, effect: (rank, level) => `Magazine Size: +${percent(rank, 8.333)}%\nDigi-Clone Magazine Size: +${percent(rank, 8.333)}%`, }, From 35599aa65b9dcf681991d6c6599f8e61dfc4baeb Mon Sep 17 00:00:00 2001 From: chronofreak <59447931+chronofreak@users.noreply.github.com> Date: Wed, 22 Apr 2020 16:19:45 -0500 Subject: [PATCH 2/4] Update skills.js --- src/pages/Siren/skills.js | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/pages/Siren/skills.js b/src/pages/Siren/skills.js index ba0ca30..f4a321a 100644 --- a/src/pages/Siren/skills.js +++ b/src/pages/Siren/skills.js @@ -239,7 +239,7 @@ const skills = { "Personal Space": { ranks: 3, text: "Amara's weapon shots deal Bonus Damage based on the distance to her target. The closer the target, the greater the bonus.", - effect: (rank, level) => `Bonus Damage: Up to +${percent(rank, 12)}% of damage dealt`, + effect: (rank, level) => `Bonus Damage: Up to +${percent(rank, 18)}% of damage dealt`, }, "Clarity": { ranks: 5, From 50cca8b42802436b6f0d4f6d017dd93d99279de1 Mon Sep 17 00:00:00 2001 From: chronofreak <59447931+chronofreak@users.noreply.github.com> Date: Fri, 24 Apr 2020 10:34:21 -0500 Subject: [PATCH 3/4] Update Gunner skills.js Update Gunner skills per the 4/23/30 patch. --- src/pages/Gunner/skills.js | 28 ++++++++++++++-------------- 1 file changed, 14 insertions(+), 14 deletions(-) diff --git a/src/pages/Gunner/skills.js b/src/pages/Gunner/skills.js index d59bcb5..13bb818 100644 --- a/src/pages/Gunner/skills.js +++ b/src/pages/Gunner/skills.js @@ -147,9 +147,9 @@ const skills = { effect: (rank, level) => `Effects are triggered every ${9 - rank} shots\nBonus Incendiary Damage: +${percentTwoDecimals(rank, 2.25)}%`, }, "Dakka Bear": { - text: "Adds a manned turret to the back of Iron Bear.", + text: "Adds a manned turret to the back of Iron Bear. While manned, Iron Bear and its rider gain Increased Damage.", ranks: 1, - effect: (rank, level) => `Fasten your seatbelt, it's going to be a bumpy ride.`, + effect: (rank, level) => `Iron Bear Damage: +50%`, }, "Matched Set": { text: "Moze's currently equipped weapon gains a stacking bonus to Magazine Size and Decreased Heat Per Shot for every piece of equipped gear that has a matching manufacturer.", @@ -169,14 +169,14 @@ const skills = { effect: (rank, level) => `Incendiary Damage: +${percent(rank, 10)}%`, }, "Redistribution": { - text: "After Moze scores a Critical Hit, she regenerates ammo for a few seconds.", + text: "After Moze scores a Critical Hit, she regenerates ammo and health for a few seconds.The lower her health, the more powerful the regeneration.", ranks: 1, - effect: (rank, level) => `Ammo Regeneration: +5% of Magazine Size/sec\nDuration: 3 seconds`, + effect: (rank, level) => `Ammo Regeneration: +5% of Magazine Size/sec\nHealth Regen: Up to +2.5% of Missing Health/sec\nDuration: 3 seconds`, }, "Scrappy": { - text: "While moving, Moze's Handling, Weapon Swap and Mode Switch Speed are increased.", + text: "While moving, Moze's Weapon Damage, Handling, Weapon Swap, and Mode Switch Speed are increased.", ranks: 5, - effect: (rank, level) => `Handling: +${getScrappyHandling(rank)}%\nWeapon Swap Speed: +${getScrappyWeaponSwapSpeed(rank)}%\nMode Switch Speed: +${getScrappyModeSwitchSpeed(rank)}%`, + effect: (rank, level) => `Weapon Damage: +${percent(rank, 6)}%\nHandling: +${getScrappyHandling(rank)}%\nWeapon Swap Speed: +${getScrappyWeaponSwapSpeed(rank)}%\nMode Switch Speed: +${getScrappyModeSwitchSpeed(rank)}%`, }, "Salamander": { text: "The Salamander is a flamethrower that deals Incendiary Damage to enemies at close range. Though the Salamander has infinite ammo, it drains Fuel with use.", @@ -191,9 +191,9 @@ const skills = { effect: (rank, level) => `Minigun Element: Cryo\nCryo Efficiency: +20%\nMinigun Fuel Drain: -40%`, }, "Rushin' Offensive": { - text: "Moze can sprint and shoot at the same time.", + text: "Moze can sprint and shoot at the same time. While sprinting, Moze's weapons gain Life Steal.", ranks: 1, - effect: (rank, level) => `I don't want any messages saying "I'm holding my position."`, + effect: (rank, level) => `Life Steal: 8% of damage dealt"`, }, "Scorching RPM's": { text: "Moze gains increased Fire Rate and Critical Hit Damage. Iron Bear gains increased Hard Point damage.", @@ -291,9 +291,9 @@ const skills = { effect: (rank, level) => `Ammo Chance: +${percent(rank, 3.333)}%\nGrenade Chance: +${percent(rank, 2)}%\nCooldown: 0.3 seconds`, }, "Torgue Cross-Promotion": { - text: "All Splash Damage dealt by Moze has a chance to double in size.", + text: "All Splash Damage dealt by Moze has a chance to double in size. Additionally, Moze and Iron Bear deal increased Splash Damage.", ranks: 5, - effect: (rank, level) => `Chance to Double Splash Radius: +${percent(rank, 3)}%`, + effect: (rank, level) => `Splash Damage: +${percent(rank, 6)}%\nChance to Double Splash Radius: +${percent(rank, 3)}%`, }, "Stainless Steel Bear": { text: "Iron Bear gains additional armor, increased Maximum Fuel, and increased Damage.", @@ -417,9 +417,9 @@ const skills = { effect: (rank, level) => `${percent(rank, 20)}% Max Health Reserved and Added to Max Shield`, }, "Vladof Ingenuity": { - text: "Moze's Maximum Shield is increased, and she gains resistance to Shock Damage.", + text: "Moze's Maximum Shield and Shield Recharge Rate are increased, and she gains resistance to Shock Damage.", ranks: 5, - effect: (rank, level) => `Maximum Shield: +${percent(rank, 6)}%\nShock Damage Resistance: +${getVladofIngenuityShockDamageResistance(rank)}%`, + effect: (rank, level) => `Maximum Shield: +${percent(rank, 6)}%\nShield Recharge Rate: +${percent(rank, 4)}%\nShock Damage Resistance: +${getVladofIngenuityShockDamageResistance(rank)}%`, }, "Bear Fist": { text: "The Bear Fist is a pneumatic-driven fist that deals massive damage to a single target at close range. Element: Non-Elemental.", @@ -478,9 +478,9 @@ const skills = { effect: (rank, level) => `Maximum Shield: +${percent(rank, 3)}% per stack\nGun Damage: +${percent(rank, 2)}% per stack\nDuration: 30 seconds`, }, "Force Feedback": { - text: "Whenever Moze scores a Critical Kill, her shields immediately begin recharging.", + text: "Whenever Moze scores a Critical Kill, her shields immediately begin recharging and she instantly regains a portion of her shield.", ranks: 1, - effect: (rank, level) => `Just click on their heads.`, + effect: (rank, level) => `Shields Restored: 10% of Maximum Shield`, }, "Shockhammer": { text: "Bear Fist is now capable of sustained rapid fire punching. Additionally, Bear Fist has reduced Fuel Drain and deals Bonus Shock Damage with each hit.", From 9d4b57969477ecdd96d020205ac452e6afdba424 Mon Sep 17 00:00:00 2001 From: chronofreak <59447931+chronofreak@users.noreply.github.com> Date: Mon, 27 Apr 2020 16:58:40 -0500 Subject: [PATCH 4/4] Update Gunner skills.js Minor corrections. --- src/pages/Gunner/skills.js | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/pages/Gunner/skills.js b/src/pages/Gunner/skills.js index 13bb818..cda0e5c 100644 --- a/src/pages/Gunner/skills.js +++ b/src/pages/Gunner/skills.js @@ -147,7 +147,7 @@ const skills = { effect: (rank, level) => `Effects are triggered every ${9 - rank} shots\nBonus Incendiary Damage: +${percentTwoDecimals(rank, 2.25)}%`, }, "Dakka Bear": { - text: "Adds a manned turret to the back of Iron Bear. While manned, Iron Bear and its rider gain Increased Damage.", + text: "Adds a manned turret to the back of Iron Bear. While manned, Iron Bear and its rider gain increased damage.", ranks: 1, effect: (rank, level) => `Iron Bear Damage: +50%`, }, @@ -193,7 +193,7 @@ const skills = { "Rushin' Offensive": { text: "Moze can sprint and shoot at the same time. While sprinting, Moze's weapons gain Life Steal.", ranks: 1, - effect: (rank, level) => `Life Steal: 8% of damage dealt"`, + effect: (rank, level) => `Life Steal: 8% of damage dealt`, }, "Scorching RPM's": { text: "Moze gains increased Fire Rate and Critical Hit Damage. Iron Bear gains increased Hard Point damage.",