From 9d4b57969477ecdd96d020205ac452e6afdba424 Mon Sep 17 00:00:00 2001 From: chronofreak <59447931+chronofreak@users.noreply.github.com> Date: Mon, 27 Apr 2020 16:58:40 -0500 Subject: [PATCH] Update Gunner skills.js Minor corrections. --- src/pages/Gunner/skills.js | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/pages/Gunner/skills.js b/src/pages/Gunner/skills.js index 13bb818..cda0e5c 100644 --- a/src/pages/Gunner/skills.js +++ b/src/pages/Gunner/skills.js @@ -147,7 +147,7 @@ const skills = { effect: (rank, level) => `Effects are triggered every ${9 - rank} shots\nBonus Incendiary Damage: +${percentTwoDecimals(rank, 2.25)}%`, }, "Dakka Bear": { - text: "Adds a manned turret to the back of Iron Bear. While manned, Iron Bear and its rider gain Increased Damage.", + text: "Adds a manned turret to the back of Iron Bear. While manned, Iron Bear and its rider gain increased damage.", ranks: 1, effect: (rank, level) => `Iron Bear Damage: +50%`, }, @@ -193,7 +193,7 @@ const skills = { "Rushin' Offensive": { text: "Moze can sprint and shoot at the same time. While sprinting, Moze's weapons gain Life Steal.", ranks: 1, - effect: (rank, level) => `Life Steal: 8% of damage dealt"`, + effect: (rank, level) => `Life Steal: 8% of damage dealt`, }, "Scorching RPM's": { text: "Moze gains increased Fire Rate and Critical Hit Damage. Iron Bear gains increased Hard Point damage.",