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Merge pull request #59 from chronofreak/patch-14
Update Gunner skills.js
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commit
d49c327f7f
1 changed files with 14 additions and 14 deletions
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@ -147,9 +147,9 @@ const skills = {
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effect: (rank, level) => `Effects are triggered every ${9 - rank} shots\nBonus Incendiary Damage: +${percentTwoDecimals(rank, 2.25)}%`,
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effect: (rank, level) => `Effects are triggered every ${9 - rank} shots\nBonus Incendiary Damage: +${percentTwoDecimals(rank, 2.25)}%`,
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},
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},
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"Dakka Bear": {
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"Dakka Bear": {
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text: "Adds a manned turret to the back of Iron Bear.",
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text: "Adds a manned turret to the back of Iron Bear. While manned, Iron Bear and its rider gain Increased Damage.",
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ranks: 1,
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ranks: 1,
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effect: (rank, level) => `Fasten your seatbelt, it's going to be a bumpy ride.`,
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effect: (rank, level) => `Iron Bear Damage: +50%`,
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},
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},
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"Matched Set": {
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"Matched Set": {
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text: "Moze's currently equipped weapon gains a stacking bonus to Magazine Size and Decreased Heat Per Shot for every piece of equipped gear that has a matching manufacturer.",
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text: "Moze's currently equipped weapon gains a stacking bonus to Magazine Size and Decreased Heat Per Shot for every piece of equipped gear that has a matching manufacturer.",
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@ -169,14 +169,14 @@ const skills = {
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effect: (rank, level) => `Incendiary Damage: +${percent(rank, 10)}%`,
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effect: (rank, level) => `Incendiary Damage: +${percent(rank, 10)}%`,
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},
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},
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"Redistribution": {
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"Redistribution": {
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text: "After Moze scores a Critical Hit, she regenerates ammo for a few seconds.",
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text: "After Moze scores a Critical Hit, she regenerates ammo and health for a few seconds.The lower her health, the more powerful the regeneration.",
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ranks: 1,
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ranks: 1,
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effect: (rank, level) => `Ammo Regeneration: +5% of Magazine Size/sec\nDuration: 3 seconds`,
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effect: (rank, level) => `Ammo Regeneration: +5% of Magazine Size/sec\nHealth Regen: Up to +2.5% of Missing Health/sec\nDuration: 3 seconds`,
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},
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},
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"Scrappy": {
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"Scrappy": {
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text: "While moving, Moze's Handling, Weapon Swap and Mode Switch Speed are increased.",
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text: "While moving, Moze's Weapon Damage, Handling, Weapon Swap, and Mode Switch Speed are increased.",
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ranks: 5,
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ranks: 5,
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effect: (rank, level) => `Handling: +${getScrappyHandling(rank)}%\nWeapon Swap Speed: +${getScrappyWeaponSwapSpeed(rank)}%\nMode Switch Speed: +${getScrappyModeSwitchSpeed(rank)}%`,
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effect: (rank, level) => `Weapon Damage: +${percent(rank, 6)}%\nHandling: +${getScrappyHandling(rank)}%\nWeapon Swap Speed: +${getScrappyWeaponSwapSpeed(rank)}%\nMode Switch Speed: +${getScrappyModeSwitchSpeed(rank)}%`,
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},
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},
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"Salamander": {
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"Salamander": {
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text: "The Salamander is a flamethrower that deals Incendiary Damage to enemies at close range. Though the Salamander has infinite ammo, it drains Fuel with use.",
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text: "The Salamander is a flamethrower that deals Incendiary Damage to enemies at close range. Though the Salamander has infinite ammo, it drains Fuel with use.",
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@ -191,9 +191,9 @@ const skills = {
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effect: (rank, level) => `Minigun Element: Cryo\nCryo Efficiency: +20%\nMinigun Fuel Drain: -40%`,
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effect: (rank, level) => `Minigun Element: Cryo\nCryo Efficiency: +20%\nMinigun Fuel Drain: -40%`,
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},
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},
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"Rushin' Offensive": {
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"Rushin' Offensive": {
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text: "Moze can sprint and shoot at the same time.",
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text: "Moze can sprint and shoot at the same time. While sprinting, Moze's weapons gain Life Steal.",
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ranks: 1,
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ranks: 1,
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effect: (rank, level) => `I don't want any messages saying "I'm holding my position."`,
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effect: (rank, level) => `Life Steal: 8% of damage dealt"`,
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},
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},
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"Scorching RPM's": {
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"Scorching RPM's": {
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text: "Moze gains increased Fire Rate and Critical Hit Damage. Iron Bear gains increased Hard Point damage.",
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text: "Moze gains increased Fire Rate and Critical Hit Damage. Iron Bear gains increased Hard Point damage.",
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@ -291,9 +291,9 @@ const skills = {
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effect: (rank, level) => `Ammo Chance: +${percent(rank, 3.333)}%\nGrenade Chance: +${percent(rank, 2)}%\nCooldown: 0.3 seconds`,
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effect: (rank, level) => `Ammo Chance: +${percent(rank, 3.333)}%\nGrenade Chance: +${percent(rank, 2)}%\nCooldown: 0.3 seconds`,
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},
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},
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"Torgue Cross-Promotion": {
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"Torgue Cross-Promotion": {
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text: "All Splash Damage dealt by Moze has a chance to double in size.",
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text: "All Splash Damage dealt by Moze has a chance to double in size. Additionally, Moze and Iron Bear deal increased Splash Damage.",
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ranks: 5,
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ranks: 5,
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effect: (rank, level) => `Chance to Double Splash Radius: +${percent(rank, 3)}%`,
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effect: (rank, level) => `Splash Damage: +${percent(rank, 6)}%\nChance to Double Splash Radius: +${percent(rank, 3)}%`,
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},
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},
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"Stainless Steel Bear": {
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"Stainless Steel Bear": {
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text: "Iron Bear gains additional armor, increased Maximum Fuel, and increased Damage.",
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text: "Iron Bear gains additional armor, increased Maximum Fuel, and increased Damage.",
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@ -417,9 +417,9 @@ const skills = {
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effect: (rank, level) => `${percent(rank, 20)}% Max Health Reserved and Added to Max Shield`,
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effect: (rank, level) => `${percent(rank, 20)}% Max Health Reserved and Added to Max Shield`,
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},
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},
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"Vladof Ingenuity": {
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"Vladof Ingenuity": {
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text: "Moze's Maximum Shield is increased, and she gains resistance to Shock Damage.",
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text: "Moze's Maximum Shield and Shield Recharge Rate are increased, and she gains resistance to Shock Damage.",
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ranks: 5,
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ranks: 5,
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effect: (rank, level) => `Maximum Shield: +${percent(rank, 6)}%\nShock Damage Resistance: +${getVladofIngenuityShockDamageResistance(rank)}%`,
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effect: (rank, level) => `Maximum Shield: +${percent(rank, 6)}%\nShield Recharge Rate: +${percent(rank, 4)}%\nShock Damage Resistance: +${getVladofIngenuityShockDamageResistance(rank)}%`,
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},
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},
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"Bear Fist": {
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"Bear Fist": {
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text: "The Bear Fist is a pneumatic-driven fist that deals massive damage to a single target at close range. Element: Non-Elemental.",
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text: "The Bear Fist is a pneumatic-driven fist that deals massive damage to a single target at close range. Element: Non-Elemental.",
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@ -478,9 +478,9 @@ const skills = {
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effect: (rank, level) => `Maximum Shield: +${percent(rank, 3)}% per stack\nGun Damage: +${percent(rank, 2)}% per stack\nDuration: 30 seconds`,
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effect: (rank, level) => `Maximum Shield: +${percent(rank, 3)}% per stack\nGun Damage: +${percent(rank, 2)}% per stack\nDuration: 30 seconds`,
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},
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},
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"Force Feedback": {
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"Force Feedback": {
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text: "Whenever Moze scores a Critical Kill, her shields immediately begin recharging.",
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text: "Whenever Moze scores a Critical Kill, her shields immediately begin recharging and she instantly regains a portion of her shield.",
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ranks: 1,
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ranks: 1,
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effect: (rank, level) => `Just click on their heads.`,
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effect: (rank, level) => `Shields Restored: 10% of Maximum Shield`,
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},
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},
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"Shockhammer": {
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"Shockhammer": {
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text: "Bear Fist is now capable of sustained rapid fire punching. Additionally, Bear Fist has reduced Fuel Drain and deals Bonus Shock Damage with each hit.",
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text: "Bear Fist is now capable of sustained rapid fire punching. Additionally, Bear Fist has reduced Fuel Drain and deals Bonus Shock Damage with each hit.",
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