Update Gunner skills.js

April 9, 2020 patch.
This commit is contained in:
chronofreak 2020-04-13 10:15:52 -05:00 committed by GitHub
parent d40e66bd64
commit e02eb33cf5
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23

View file

@ -220,12 +220,12 @@ const skills = {
"Specialist Bear": { "Specialist Bear": {
text: "Equipping two of the same Weapons on Iron Bear increases the damage they deal.", text: "Equipping two of the same Weapons on Iron Bear increases the damage they deal.",
ranks: 1, ranks: 1,
effect: (rank, level) => `Iron Bear Damage: +${percent(rank, 25)}%`, effect: (rank, level) => `Iron Bear Damage: +${percent(rank, 60)}%`,
}, },
"Chemical Warfare": { "Chemical Warfare": {
text: "Salamander now deals Corrosive Damage. Additionally, Salamander's Melt Damage is increased.", text: "Salamander now deals Corrosive Damage. Additionally, Salamander's Melt Damage is increased.",
type: SKILLS.AUGMENT_CHEVRON, type: SKILLS.AUGMENT_CHEVRON,
effect: (rank, level) => `Salamander Element: Corrosive\nSalamander Melt Damage: +50%`, effect: (rank, level) => `Salamander Element: Corrosive\nSalamander Melt Damage: +125%`,
}, },
}, },
"5": { "5": {
@ -237,7 +237,7 @@ const skills = {
"Click, Click...": { "Click, Click...": {
text: "Moze gains increased Gun Damage as her magazine empties. The less ammo there is remaining, the greater the increase. If Moze has a COV gun equipped, she gains Gun Damage as her gun's heat increases.", text: "Moze gains increased Gun Damage as her magazine empties. The less ammo there is remaining, the greater the increase. If Moze has a COV gun equipped, she gains Gun Damage as her gun's heat increases.",
ranks: 3, ranks: 3,
effect: (rank, level) => `Gun Damage: Up to +${percent(rank, 12)}%`, effect: (rank, level) => `Gun Damage: Up to +${percent(rank, 20)}%`,
}, },
"Molten Roar": { "Molten Roar": {
text: "The Salamander burst-fires 3 projectiles with increased Fuel Drain, the first of which leaves a large Incendiary area.", text: "The Salamander burst-fires 3 projectiles with increased Fuel Drain, the first of which leaves a large Incendiary area.",
@ -264,7 +264,7 @@ const skills = {
}, },
"1": { "1": {
"Fire in the Skag Den": { "Fire in the Skag Den": {
text: "Whenever Moze deals Splash Damage, she deals bonus Incendiary Damage.", text: "Whenever Moze and Iron Bear deal Splash Damage, they deal bonus Incendiary Damage.",
ranks: 5, ranks: 5,
effect: (rank, level) => `Bonus Incendiary Damage: +${percent(rank, 3)}% of damage dealt`, effect: (rank, level) => `Bonus Incendiary Damage: +${percent(rank, 3)}% of damage dealt`,
}, },
@ -359,12 +359,12 @@ const skills = {
"Explosive Punctuation": { "Explosive Punctuation": {
text: "When Moze deals Splash Damage, her Action Skill Cooldown Rate is briefly increased.", text: "When Moze deals Splash Damage, her Action Skill Cooldown Rate is briefly increased.",
ranks: 5, ranks: 5,
effect: (rank, level) => `Action Skill Cooldown Rate: +${percent(rank, 5)}%`, effect: (rank, level) => `Action Skill Cooldown Rate: +${percent(rank, 8)}%`,
}, },
"Hammerdown Protocol": { "Hammerdown Protocol": {
text: "Instead of a volley of conventional rockets, the Vanquisher Rocket Pod launches a single rocket with a nuclear warhead, dealing massive Radiation Damage.", text: "Instead of a volley of conventional rockets, the Vanquisher Rocket Pod launches a single rocket with a nuclear warhead, dealing massive Radiation Damage.",
type: SKILLS.AUGMENT_CHEVRON, type: SKILLS.AUGMENT_CHEVRON,
effect: (rank, level) => `Vanquisher Element: Raditation\nVanquisher Damage: +380%\nVanquisher Magazine Size: 1`, effect: (rank, level) => `Vanquisher Element: Raditation\nVanquisher Damage: +600%\nVanquisher Magazine Size: 1`,
}, },
}, },
"6": { "6": {
@ -431,7 +431,7 @@ const skills = {
"Capacitive Armature": { "Capacitive Armature": {
text: "When Railgun hits an enemy, it chains to nearby enemies, dealing reduced Shock Damage to more targets.", text: "When Railgun hits an enemy, it chains to nearby enemies, dealing reduced Shock Damage to more targets.",
type: SKILLS.AUGMENT_CHEVRON, type: SKILLS.AUGMENT_CHEVRON,
effect: (rank, level) => `Splinter Damage: 25% of damage dealt`, effect: (rank, level) => `Splinter Damage: 70% of damage dealt`,
}, },
"Full Can of Whoop-Ass": { "Full Can of Whoop-Ass": {
text: "Entering Iron Bear causes Moze's and her allies' shields to immediately begin recharging at an increased Shield Recharge Rate.", text: "Entering Iron Bear causes Moze's and her allies' shields to immediately begin recharging at an increased Shield Recharge Rate.",
@ -453,7 +453,7 @@ const skills = {
"Corrosive Sabot Round": { "Corrosive Sabot Round": {
text: "Railgun now fires a specialty round that deals reduced damage and explodes after a short delay. Railgun shots have reduced Fuel Drain and the Magazine Size is increased.", text: "Railgun now fires a specialty round that deals reduced damage and explodes after a short delay. Railgun shots have reduced Fuel Drain and the Magazine Size is increased.",
type: SKILLS.AUGMENT_CHEVRON, type: SKILLS.AUGMENT_CHEVRON,
effect: (rank, level) => `Railgun Element:Corrosive\nRailgun Damage: -33%\nRailgun Fuel Drain: -33%\nRailgun Magazine Size: +2`, effect: (rank, level) => `Railgun Element:Corrosive\nRailgun Damage: -15%\nRailgun Fuel Drain: -33%\nRailgun Magazine Size: +2`,
}, },
"Behind the Iron Curtain": { "Behind the Iron Curtain": {
text: "Moze's Shield Recharge Delay is reduced, and her Shield Recharge Rate is increased.", text: "Moze's Shield Recharge Delay is reduced, and her Shield Recharge Rate is increased.",
@ -485,7 +485,7 @@ const skills = {
"Shockhammer": { "Shockhammer": {
text: "Bear Fist is now capable of sustained rapid fire punching. Additionally, Bear Fist has reduced Fuel Drain and deals Bonus Shock Damage with each hit.", text: "Bear Fist is now capable of sustained rapid fire punching. Additionally, Bear Fist has reduced Fuel Drain and deals Bonus Shock Damage with each hit.",
type: SKILLS.AUGMENT_CHEVRON, type: SKILLS.AUGMENT_CHEVRON,
effect: (rank, level) => `Bear Fist Bonus Shock Damage: +19% of damage dealt\nBear Fist Fuel Drain: -40%`, effect: (rank, level) => `Bear Fist Bonus Shock Damage: +60% of damage dealt\nBear Fist Fuel Drain: -40%`,
}, },
}, },
"6": { "6": {