From b232a02fc493fabc79e6e42ebf253e0d1c48695a Mon Sep 17 00:00:00 2001 From: chronofreak <59447931+chronofreak@users.noreply.github.com> Date: Fri, 3 Jan 2020 14:24:15 -0600 Subject: [PATCH] Update Operative skills.js Corrected a typo. Changed Violent Violence's Fire Rate from +33% to +3% per skill rank. --- src/pages/Operative/skills.js | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/pages/Operative/skills.js b/src/pages/Operative/skills.js index 0786db2..7e9b002 100644 --- a/src/pages/Operative/skills.js +++ b/src/pages/Operative/skills.js @@ -289,7 +289,7 @@ const skills = { "Violent Violence": { text: "Kill Skill. After killing an enemy, Zane gains increased Fire Rate for a few seconds. This effect stacks twice.", ranks: 5, - effect: (rank, level) => `Fire Rate: +${percent(rank, 33)}%, Cooldown: 8 seconds`, + effect: (rank, level) => `Fire Rate: +${percent(rank, 3)}%, Cooldown: 8 seconds`, }, "Playing Dirty": { text: "Kill Skill. After killing an enemy, Zane's next five shots all have a chance to fire an additional projectile.",