diff --git a/src/pages/Gunner/skills.js b/src/pages/Gunner/skills.js index 15b4f4a..b65e141 100644 --- a/src/pages/Gunner/skills.js +++ b/src/pages/Gunner/skills.js @@ -1,10 +1,10 @@ import SKILLS from '@constants/skills'; -function percent (rank, unit) { +function percent(rank, unit) { return Math.round(rank * unit * 10) / 10; } -function percentTwoDecimals (rank, unit) { +function percentTwoDecimals(rank, unit) { return Math.round(rank * unit * 100) / 100; } @@ -238,13 +238,13 @@ const skills = { name: "Specialist Bear", text: "Equipping two of the same Weapons on Iron Bear increases the damage they deal.", ranks: 1, - effect: (rank, level) => `Iron Bear Damage: +${percent(rank, 25)}%`, + effect: (rank, level) => `Iron Bear Damage: +${percent(rank, 60)}%`, }, "4": { name: "Chemical Warfare", text: "Salamander now deals Corrosive Damage. Additionally, Salamander's Melt Damage is increased.", type: SKILLS.AUGMENT_CHEVRON, - effect: (rank, level) => `Salamander Element: Corrosive\nSalamander Melt Damage: +50%`, + effect: (rank, level) => `Salamander Element: Corrosive\nSalamander Melt Damage: +125%`, }, }, "5": { @@ -258,7 +258,7 @@ const skills = { name: "Click, Click...", text: "Moze gains increased Gun Damage as her magazine empties. The less ammo there is remaining, the greater the increase. If Moze has a COV gun equipped, she gains Gun Damage as her gun's heat increases.", ranks: 3, - effect: (rank, level) => `Gun Damage: Up to +${percent(rank, 12)}%`, + effect: (rank, level) => `Gun Damage: Up to +${percent(rank, 20)}%`, }, "3": null, "4": { @@ -290,7 +290,7 @@ const skills = { "1": { "1": { name: "Fire in the Skag Den", - text: "Whenever Moze deals Splash Damage, she deals bonus Incendiary Damage.", + text: "Whenever Moze and Iron Bear deal Splash Damage, they deal bonus Incendiary Damage.", ranks: 5, effect: (rank, level) => `Bonus Incendiary Damage: +${percent(rank, 3)}% of damage dealt`, }, @@ -404,14 +404,14 @@ const skills = { name: "Explosive Punctuation", text: "When Moze deals Splash Damage, her Action Skill Cooldown Rate is briefly increased.", ranks: 5, - effect: (rank, level) => `Action Skill Cooldown Rate: +${percent(rank, 5)}%`, + effect: (rank, level) => `Action Skill Cooldown Rate: +${percent(rank, 8)}%`, }, "3": null, "4": { name: "Hammerdown Protocol", text: "Instead of a volley of conventional rockets, the Vanquisher Rocket Pod launches a single rocket with a nuclear warhead, dealing massive Radiation Damage.", type: SKILLS.AUGMENT_CHEVRON, - effect: (rank, level) => `Vanquisher Element: Raditation\nVanquisher Damage: +380%\nVanquisher Magazine Size: 1`, + effect: (rank, level) => `Vanquisher Element: Raditation\nVanquisher Damage: +600%\nVanquisher Magazine Size: 1`, }, }, "6": { @@ -489,7 +489,7 @@ const skills = { name: "Capacitive Armature", text: "When Railgun hits an enemy, it chains to nearby enemies, dealing reduced Shock Damage to more targets.", type: SKILLS.AUGMENT_CHEVRON, - effect: (rank, level) => `Splinter Damage: 25% of damage dealt`, + effect: (rank, level) => `Splinter Damage: 70% of damage dealt`, }, "1": { name: "Full Can of Whoop-Ass", @@ -516,7 +516,7 @@ const skills = { name: "Corrosive Sabot Round", text: "Railgun now fires a specialty round that deals reduced damage and explodes after a short delay. Railgun shots have reduced Fuel Drain and the Magazine Size is increased.", type: SKILLS.AUGMENT_CHEVRON, - effect: (rank, level) => `Railgun Element:Corrosive\nRailgun Damage: -33%\nRailgun Fuel Drain: -33%\nRailgun Magazine Size: +2`, + effect: (rank, level) => `Railgun Element:Corrosive\nRailgun Damage: -15%\nRailgun Fuel Drain: -33%\nRailgun Magazine Size: +2`, }, "1": { name: "Behind the Iron Curtain", @@ -556,7 +556,7 @@ const skills = { name: "Shockhammer", text: "Bear Fist is now capable of sustained rapid fire punching. Additionally, Bear Fist has reduced Fuel Drain and deals Bonus Shock Damage with each hit.", type: SKILLS.AUGMENT_CHEVRON, - effect: (rank, level) => `Bear Fist Bonus Shock Damage: +19% of damage dealt\nBear Fist Fuel Drain: -40%`, + effect: (rank, level) => `Bear Fist Bonus Shock Damage: +60% of damage dealt\nBear Fist Fuel Drain: -40%`, }, }, "6": { @@ -570,4 +570,4 @@ const skills = { }, }; -export default skills; +export default skills; \ No newline at end of file