From f25ec7952e78e4b8e26ac28c2d6b1f4e58827348 Mon Sep 17 00:00:00 2001 From: chronofreak <59447931+chronofreak@users.noreply.github.com> Date: Fri, 3 Apr 2020 10:53:02 -0500 Subject: [PATCH] Update Gunner skills.js Made corrections per the 4/2/2020 patch notes. --- src/pages/Gunner/skills.js | 28 ++++++++++++++-------------- 1 file changed, 14 insertions(+), 14 deletions(-) diff --git a/src/pages/Gunner/skills.js b/src/pages/Gunner/skills.js index 2444626..519cd04 100644 --- a/src/pages/Gunner/skills.js +++ b/src/pages/Gunner/skills.js @@ -120,11 +120,11 @@ function getVladofIngenuityShockDamageResistance(rank) { function getBehindTheIronCurtainShieldRechargeDelay(rank) { switch (rank) { case 1: - return 7; + return 12; case 2: - return 14; + return 21; case 3: - return 19; + return 28; default: return 0; } @@ -186,9 +186,9 @@ const skills = { }, "3": { "General Winter": { - text: "Minigun fires Cryo rounds which reduce Heat Gain and Fuel Drain, but deal reduced damage.", + text: "Minigun fires Cryo rounds which reduce Heat Gain and Fuel Drain.", type: SKILLS.AUGMENT_CHEVRON, - effect: (rank, level) => `Minigun Element: Cryo\nMinigun Fuel Drain: -40%\nMinigun Damage: -30%\nMinigun Cryo Efficiency: +20%`, + effect: (rank, level) => `Minigun Element: Cryo\nCryo Efficiency: +20%\nMinigun Fuel Drain: -40%`, }, "Rushin' Offensive": { text: "Moze can sprint and shoot at the same time.", @@ -210,7 +210,7 @@ const skills = { "Exploding. Bullets.": { text: "Minigun fires Explosive Rounds that deal increased Splash Damage, but its Fire Rate is decreased.", type: SKILLS.AUGMENT_CHEVRON, - effect: (rank, level) => `Minigun Damage: +126%\nMinigun Fire Rate: -75%`, + effect: (rank, level) => `Minigun Damage: +232%\nMinigun Fire Rate: -75%`, }, "The Iron Bank": { text: "Increases Moze's Magazine Size.", @@ -296,9 +296,9 @@ const skills = { effect: (rank, level) => `Chance to Double Splash Radius: +${percent(rank, 3)}%`, }, "Stainless Steel Bear": { - text: "Iron Bear gains additional armor and increased Maximum Fuel.", + text: "Iron Bear gains additional armor, increased Maximum Fuel, and increased Damage.", ranks: 5, - effect: (rank, level) => `Iron Bear Maximum Health: +${percent(rank, 6)}%\nMaximum Fuel: +${percent(rank, 4)}%`, + effect: (rank, level) => `Iron Bear Damage: +${percent(rank, 4)}%\nIron Bear Armor: +${percent(rank, 6)}%\nMaximum Fuel: +${percent(rank, 4)}%`, }, "Vanquisher Rocket Pod": { text: "The Vanquisher Rocket Pod is a rocket launcher capable of rapid-firing volleys of unguided explosive rockets. Element: Non-Elemental.", @@ -335,9 +335,9 @@ const skills = { effect: (rank, level) => `V-35 Reload Speed: +25%`, }, "Vampyr": { - text: "Whenever Moze damages an enemy with a thrown grenade, for every enemy hit, she restores a portion of her missing health. Iron Bear restores health for every enemy it deals Splash Damage to.", + text: "Whenever Moze damages an enemy with a thrown grenade, for every enemy hit, she restores a portion of her missing health. Iron Bear restores armor for every enemy it deals Splash Damage to.", ranks: 5, - effect: (rank, level) => `Moze Health Restored: ${percent(rank, 4)}% of Missing Health per enemy hit\nIron Bear Health Restored: ${percent(rank, 2)}% of Missing Health per enemy hit`, + effect: (rank, level) => `Moze Health Restored: ${percent(rank, 4)}% of Missing Health per enemy hit\nIron Bear Health Restored: ${percent(rank, 2)}% of Missing Armor per enemy hit`, }, "Why Can't I Carry All These Grenades": { text: "Increases Moze's grenade carrying capacity.", @@ -387,12 +387,12 @@ const skills = { "Selfless Vengeance": { text: "Whenever Moze reloads, she loses a small portion of her health and grants additional Incendiary Damage to her and her allies' rounds for a few seconds.", ranks: 5, - effect: (rank, level) => `Health Removed: ${percent(rank, 1)}% of Current Health\nTeam Bonus Incendiary Damage: +${percent(rank, 3)}% of dmg dealt\nDuration: 5 seconds`, + effect: (rank, level) => `Team Bonus Incendiary Damage: +${percent(rank, 3)}% of dmg dealt\nHealth Removed: ${percent(rank, 1)}% of Current Health\nDuration: 5 seconds`, }, "Security Bear": { text: "Iron Bear gains a bubble shield that reduces damage taken. The shield deactivates if it sustains too much damage, reactivating after a short cooldown.", ranks: 1, - effect: (rank, level) => `50% of Iron Bear Maximum Health added as Shields\nBubble Recharge Delay: 5 seconds`, + effect: (rank, level) => `60% of Iron Bear Maximum Armor added as Shields\nBubble Recharge Delay: 5 seconds`, }, "Armored Infantry": { text: "While Moze's shields are active, she gains Damage Resistance and increased Gun Damage.", @@ -441,7 +441,7 @@ const skills = { "Experimental Munitions": { text: "Whenever Moze and Iron Bear score a Critical Hit, they deal bonus Incendiary Damage.", ranks: 1, - effect: (rank, level) => `Bonus Incendiary Damage: +${percent(rank, 10)}% of damage dealt`, + effect: (rank, level) => `Bonus Incendiary Damage: +${percent(rank, 15)}% of damage dealt`, }, "Wild Swing": { text: "Whenever Bear Fist hits an enemy, it deals random Bonus Elemental Damage to that enemy and all enemies nearby.", @@ -458,7 +458,7 @@ const skills = { "Behind the Iron Curtain": { text: "Moze's Shield Recharge Delay is reduced, and her Shield Recharge Rate is increased.", ranks: 3, - effect: (rank, level) => `Shield Recharge Delay: -${getBehindTheIronCurtainShieldRechargeDelay(rank)}%\nShield Recharge Rate: +${percent(rank, 7)}%`, + effect: (rank, level) => `Shield Recharge Delay: -${getBehindTheIronCurtainShieldRechargeDelay(rank)}%\nShield Recharge Rate: +${percent(rank, 11)}%`, }, "Desperate Measures": { text: "Moze's Gun Damage and Iron Bear's Damage is increased depending on how low their health is. The lower their health, the greater the increase.",