diff --git a/src/pages/Siren/skills.js b/src/pages/Siren/skills.js index 6a3a909..1dd42b7 100644 --- a/src/pages/Siren/skills.js +++ b/src/pages/Siren/skills.js @@ -1,3 +1,4 @@ +/* eslint-disable space-before-function-paren */ import SKILLS from '@constants/skills'; function percent(rank, unit) { @@ -604,18 +605,18 @@ const skills = { } }, "2": { - "Glow Up": { + "Glow Up": { ranks: 0, - text: "Instead of dealing Splash Damage to enemies, Amara's Orb grants nearby allies Health Regeneration. Amara my also press (melee attack) while near the orb to send it to a downed ally, granting them a Second Wind.", + text: "Instead of dealing Splash Damage to enemies, Amara's Orb grants nearby allies Health Regeneration. Amara my also press (melee attack) while near the orb to send it to a downed ally, granting them a Second Wind.", effect: (rank, level) => `Impact Damage: ${flat(rank, level, 29)}\nHealing: ${flat(rank, level, 6)} health per second\nDuration: 34 seconds\n Cooldown: 28 seconds`, type: SKILLS.AUGMENT_ACTION_SKILL, }, - "Go With The Flow": { + "Go With The Flow": { ranks: 3, text: "Whenever Amara Freezes an enemy, she gains increased Movement Speed and Weapon Damage for a short time.", effect: (rank, level) => `Gun Damage: +${percent(rank, 7)}%\nMovement Speed: +${percent(rank, 3)}%\nDuration: 16 seconds` }, - "Unweave The Rainbow": { + "Unweave The Rainbow": { ranks: 3, text: "Amara deals Bonus Damage of her attuned element whenever she deals Melee Damage or Splash Damage to frozen enemies.", effect: (rank, level) => `Bonus Damage: ${percent(rank, 11)}% of damage dealt` @@ -639,20 +640,20 @@ const skills = { effect: (rank, level) => `Impact Damage: ${flat(rank, level, 21)}\nArea Damage: ${flat(rank, level, 4)} per second\nDuration: 26 seconds\nCooldown: 44 seconds`, type: SKILLS.AUGMENT_ACTION_SKILL, }, - "Combo Breaker": { + "Combo Breaker": { ranks: 1, text: "Killing an enemy with Melee Damage has a chance to reset Amara's Action Skill Cooldown.", effect: (rank, level) => `Reset Chance: ${percent(rank, 20)}%` }, - "Expedite": { + "Expedite": { ranks: 0, - text: "Whenever Amara kills an enemy with her Action Skill, she gains increased Action Skill Cooldown Rate until she activates her Action Skill again.", + text: "Whenever Amara kills an enemy with her Action Skill, she gains increased Action Skill Cooldown Rate until she activates her Action Skill again.", effect: (rank, level) => `Cooldown Rate: +30% per enemy killed`, type: SKILLS.AUGMENT_CHEVRON, }, }, "4": { - "Joyful Freedom": { + "Joyful Freedom": { ranks: 5, text: "After activating her Action Skill, Amara gains increased Melee Damage for a short time.", effect: (rank, level) => `Melee Damage: ${percent(rank, 14)}%\nDuration: 12 seconds` @@ -672,7 +673,7 @@ const skills = { }, "Body And Mind": { ranks: 3, - text: "Kill Skill. Amara's melee attacks deal Bonus Splash Damage for a short time.", + text: "Kill Skill. Amara's melee attacks deal Bonus Splash Damage for a short time.", effect: (rank, level) => `Splash Damage: ${flat(rank, level, 4)}\nDuration: 12 seconds` }, "Free The Soul": {