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If Amara targets an enemy with Phasegrasp, enemies near the Grasped target are confused as well.",effect:function(){return"Confuse Duration: 8 seconds, Cooldown: +20%, Damage: -30%"},type:i.a.AUGMENT_CHEVRON}},6:{Blitz:{ranks:1,text:"Melee Override. Press V while aiming at an enemy to make Amara dash a short distance forward and perform a special melee strike, dealing Elemental Melee Damage. If a Blitz melee attack kills an enemy, Blitz's cooldown is immediately reset.",effect:function(){return"Cooldown: 8 seconds, Melee Damage: +100%"}}}},"Mystical Assault":{0:{Phasecast:{text:"Amara sends forward an Astral Projection of herself, dealing damage to everything in its path.",effect:function(e){return"Damage "+r(e,0,92)+", Cooldown: 28 Seconds"},type:i.a.ACTION_SKILL,ranks:0}},1:{"Do Harm":{ranks:5,text:"Killing an enemy grants Amara a stack of Rush. Activating her Action Skill consumes all Rush stacks. 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This effect is increased after she activates her action skill for a few seconds.",effect:function(e){return"Gun Damage: +"+a(e,6.7)+"%, Gun Damage: +"+a(e,67)+"% after action skill use, Duration: 8 seconds"}}},5:{Remnant:{ranks:3,text:"When Amara kills an enemy with a Gun or Action Skill, she creates a homing projectile that seeks out a new enemy dealing her Action Skill Elemental Damage. Any Overkill Damage is added to the projectile's damage.",effect:function(e){return"Remnant Damage "+r(e,0,9)}},Awakening:{ranks:3,text:"Amara's Rush stacks gain increased effectiveness.",effect:function(e){return"Rush Stack Effectiveness: +"+a(e,10)+"%"}},Tandava:{ranks:0,text:"Amara sends forward an Astral Projection of herself. When it hits a target, it explodes, damaging all nearby enemies.",effect:function(e){return"Cooldown: 35 seconds, Damage: "+r(e,0,91)+","},type:i.a.AUGMENT_ACTION_SKILL}},6:{Avatar:{ranks:1,text:"Amara's Action Skill can be activated while it's cooling down. 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Her Action Skill Status Effect deals further increased damage.",effect:function(e){return"Action Skill Status Effect Damage: +"+a(e,8)+"%, Satus Effect Damage: +"+a(e,4)+"%, Status Effect Duration: +"+a(e,20)+"%"}},"Steady Hands":{ranks:3,text:"Amara gains increased Weapon Handling and Accuracy.",effect:function(e){return"Handling: +"+a(e,14)+"%, Accuracy: +"+a(e,13)+"%"}},Infusion:{ranks:5,text:"Convert a portion of damage dealt by Amara's weapons into Action Skill Element.",effect:function(e){return"Converted Damage: "+a(e,8)+"%"}}},2:{Tempest:{ranks:5,text:"Amara deals increased Elemental Damage. 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