From 68caf49088015fb5e6da89bc95e265b40e8f0cdf Mon Sep 17 00:00:00 2001 From: Joshua Seigler Date: Sun, 14 Oct 2018 01:30:43 -0400 Subject: [PATCH] :doc: ES6 -> ES2015 in README --- README.md | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index 5f28853..448002d 100644 --- a/README.md +++ b/README.md @@ -1,7 +1,8 @@ # Brunch app -This is brunch skeleton for starting a project in **WebGL** with [Three.js](http://threejs.org/) and [ES6](http://es6-features.org). +This is brunch skeleton for starting a project in **WebGL** with +[Three.js](http://threejs.org/) and [ES2016](https://babeljs.io/docs/en/learn/). ## Getting started @@ -32,7 +33,7 @@ This is brunch skeleton for starting a project in **WebGL** with [Three.js](http * **Specific to this skeleton :** - * You can use this dir `/app/js/components/` for your THREE.object3D components. For my part, I create one component for each 3D object. There is an example of a 3D object in this dir (`Example.js`) to show how you can create a THREE.object3D with ES6. + * You can use this dir `/app/js/components/` for your THREE.object3D components. For my part, I create one component for each 3D object. There is an example of a 3D object in this dir (`Example.js`) to show how you can create a THREE.object3D with ES2015. * `/app/js/shaders` contains fragments and vertex `.glsl` files. If you need to use some `.glsl` file for build a `ShaderMaterial`, you can import these files. Look at `Example.js` for more details.