Add matter-js and get balls appearing per TX. still very messy

This commit is contained in:
Joshua Seigler 2018-01-09 01:32:05 -05:00
parent efc36034bc
commit 5dbf1b9dca
5 changed files with 59 additions and 77 deletions

View file

@ -1,11 +1,12 @@
'use strict';
const io = require('socket.io-client');
const Matter = require('matter-js');
var App = {
init: function init() {
var socket = io("https://insight.dash.org:443/");
var transactionList = document.getElementById('transactionList');
var playground = document.getElementById('playground');
var muteButton = document.getElementById('muteToggle');
var muted = false;
var audioContext;
@ -71,6 +72,7 @@ var App = {
var onTransaction = function(data) {
console.log(data);
/*
if (!muted) {
if (data.valueOut < 10) {
playSound('tx-sm', playbackRate(data.valueOut, 0.00001, 10, 1, 1.5));
@ -109,11 +111,14 @@ var App = {
var toDelete = domRefList.pop();
toDelete.remove();
}
transactionList.insertBefore(tx, transactionList.firstChild);
playground.insertBefore(tx, playground.firstChild);
*/
World.add(engine.world, Bodies.circle(width / 2 + Math.random() * 10, -50, 50, { friction: 0.1 }));
};
var onBlock = function(data) {
console.log(data);
/*
playSound('block', 1);
var newBlock = document.createElement('a');
newBlock.className = 'blockDivider';
@ -125,7 +130,8 @@ var App = {
var toDelete = domRefList.pop();
toDelete.remove();
}
transactionList.insertBefore(newBlock, transactionList.firstChild);
playground.insertBefore(newBlock, playground.firstChild);
*/
};
if (localStorage) {
@ -171,6 +177,44 @@ var App = {
console.error('Couldn\'t load sounds.');
}
// module aliases
var Engine = Matter.Engine,
Render = Matter.Render,
World = Matter.World,
Bodies = Matter.Bodies;
// create an engine
var engine = Engine.create();
var width = playground.offsetWidth;
var height = playground.offsetHeight;
// create a renderer
var render = Render.create({
canvas: playground,
engine: engine,
options: {
width: width,
height: height
}
});
// create two boxes and a ground
var edges = [
Bodies.rectangle(-10, height / 2, 60, height + 10, { isStatic: true }),
Bodies.rectangle(width + 10, height / 2, 60, height + 10, { isStatic: true }),
Bodies.rectangle(width/2, height + 10, width + 10, 60, { isStatic: true })
];
// add all of the bodies to the world
World.add(engine.world, edges);
// run the engine
Engine.run(engine);
// run the renderer
Render.run(render);
socket.on('connect', function() {
document.getElementById('connectionStatus').className = 'is-connected';
// Join the room.