dash-visualizer/app/application.js
Joshua Seigler 621c9b9bfd Colors are fun
2018-01-10 20:03:41 -05:00

240 lines
7.8 KiB
JavaScript

'use strict';
const io = require('socket.io-client');
const Matter = require('matter-js');
var App = {
init: function init() {
var socket = io("https://insight.dash.org:443/");
var playground = document.getElementById('playground');
var muteButton = document.getElementById('muteToggle');
var muted = false;
var audioContext;
var audioGainNode;
var backgroundSound;
var soundBuffers = {
'tx': null,
'block': null
};
var domRefList = [];
function loadSound(url, bufferName, callback) {
var request = new XMLHttpRequest();
request.open('GET', url, true);
request.responseType = 'arraybuffer';
// Decode asynchronously
request.onload = function() {
audioContext.decodeAudioData(request.response, function(buffer) {
soundBuffers[bufferName] = buffer;
if (callback) {
callback();
}
});
console.log('Loaded ' + url + ' as "' + bufferName + '"');
}
request.send();
}
function playSound(bufferName, playbackRate) {
if (muted === true) {
return;
}
var source = audioContext.createBufferSource();
source.buffer = soundBuffers[bufferName];
source.connect(audioGainNode);
source.playbackRate.value = playbackRate;
source.start();
}
function playbackRate(value, vMin, vMax, oMin, oMax) {
return Math.min(Math.max(oMin,
(Math.log(value) - Math.log(vMin)) / (Math.log(vMax) - Math.log(vMin)) * (oMin - oMax) + oMax
), oMax);
}
var toggleMute = function() {
muted = !muted;
if (localStorage) {
localStorage.setItem('muted', muted);
}
muteButton.className = (muted === true ? 'is-muted' : '');
if (muted) {
backgroundSound.stop();
} else {
backgroundSound = audioContext.createBufferSource();
backgroundSound.buffer = soundBuffers['background'];
backgroundSound.connect(audioGainNode);
backgroundSound.loop = true;
backgroundSound.start();
}
}
var onTransaction = function(data) {
console.log(data);
/*
var tx = document.createElement('div');
tx.className = 'tx';
var txValue = document.createElement('a');
txValue.className = 'txValue';
txValue.href = 'https://blockchain.masternode.io/tx/' + data.txid;
txValue.target = '_blank';
txValue.setAttribute('rel', 'noopener');
var txOutputs = document.createElement('div');
txOutputs.className = 'txOutputs';
txOutputs.style.height = (data.valueOut / 10 + 0.1) + 'em'
txValue.appendChild(document.createTextNode(data.valueOut));
tx.appendChild(txValue);
tx.appendChild(txOutputs);
var transactions = data.vout;
// var transactions = data.vout.sort(function(a, b) { // sort descending by tx value
// return b[Object.keys(b)[0]] - a[Object.keys(a)[0]];
// });
transactions.forEach(function(value, index, array) {
var txOut = document.createElement('div');
var outputSatoshis = value[Object.keys(value)[0]];
txOut.className = 'txOut';
txOut.style.width = (outputSatoshis * 0.00001).toFixed(4) + 'px';
txOut.title = (value[Object.keys(value)[0]] * 0.00000001);
txOutputs.appendChild(txOut);
});
if (domRefList.unshift(tx) > 300) {
var toDelete = domRefList.pop();
toDelete.remove();
}
playground.insertBefore(tx, playground.firstChild);
*/
var position = width * Math.random();
var radius = Math.max(2, 20 * Math.log(data.valueOut) / Math.log(10));
World.add(engine.world, Bodies.circle(position + Math.random(), height + radius, radius, { density: 0.00001, frictionAir: 0.08, friction: 0.00001 }));
if (!muted) {
if (data.valueOut < 10) {
playSound('tx-sm', playbackRate(data.valueOut, 0.00001, 10, 1, 1.5));
} else if (data.valueOut < 1000) {
playSound('tx-md', playbackRate(data.valueOut, 10, 1000, 0.5, 1));
} else if (data.valueOut >= 1000) {
playSound('tx-lg', playbackRate(data.valueOut, 6000, 1000, 0.25, 1));
}
}
};
var onBlock = function(data) {
console.log(data);
/*
playSound('block', 1);
var newBlock = document.createElement('a');
newBlock.className = 'blockDivider';
newBlock.href = 'https://insight.dash.org/insight/block/' + data;
newBlock.target = '_blank';
newBlock.setAttribute('rel', 'noopener');
newBlock.appendChild(document.createTextNode(data));
if (domRefList.unshift(newBlock) > 300) {
var toDelete = domRefList.pop();
toDelete.remove();
}
playground.insertBefore(newBlock, playground.firstChild);
*/
};
if (localStorage) {
muted = localStorage.getItem('muted');
if (muted === null) {
muted = false;
localStorage.setItem('muted', muted);
} else {
muted = (muted == 'true'); // localStorage stores strings not objects?
}
muteButton.className = (muted === true ? 'is-muted' : '');
}
muteButton.onclick = toggleMute;
try {
window.AudioContext = window.AudioContext||window.webkitAudioContext;
audioContext = new AudioContext();
audioGainNode = audioContext.createGain();
audioGainNode.connect(audioContext.destination);
audioGainNode.gain.value = 0.6;
}
catch(e) {
console.error('Unable to use Web Audio API');
document.getElementById('muteToggle').remove();
}
try {
loadSound('assets/whoosh.mp3', 'block');
loadSound('assets/bell.mp3', 'tx-sm');
loadSound('assets/wood-hit-glass.mp3', 'tx-md');
loadSound('assets/metallophone.mp3', 'tx-lg');
loadSound('assets/creek.mp3', 'background', function() {
backgroundSound = audioContext.createBufferSource();
backgroundSound.buffer = soundBuffers['background'];
backgroundSound.connect(audioGainNode);
backgroundSound.loop = true;
if (!muted) {
backgroundSound.start();
}
});
}
catch(e) {
console.error('Couldn\'t load sounds.');
}
// module aliases
var Engine = Matter.Engine,
Render = Matter.Render,
World = Matter.World,
Bodies = Matter.Bodies;
// create an engine
var world = World.create({ gravity: { y: -1 } }),
engine = Engine.create({ world: world });
var width = playground.offsetWidth;
var height = playground.offsetHeight;
// create a renderer
var render = Render.create({
canvas: playground,
engine: engine,
options: {
width: width,
height: height,
wireframes: false
}
});
// create two boxes and a ground
var edges = [
Bodies.rectangle(-30, height / 2, 60, height + 10, { isStatic: true }),
Bodies.rectangle(width + 30, height / 2, 60, height + 10, { isStatic: true }),
Bodies.rectangle(width/2, -30, width * 1.25, 60, { isStatic: true, angle: Math.PI / 16 }),
Bodies.rectangle(width/2, -30, width * 1.25, 60, { isStatic: true, angle: -Math.PI / 16 }),
];
// add all of the bodies to the world
World.add(engine.world, edges);
// run the engine
Engine.run(engine);
// run the renderer
Render.run(render);
socket.on('connect', function() {
document.getElementById('connectionStatus').className = 'is-connected';
// Join the room.
socket.emit('subscribe', 'inv');
})
socket.on('tx', onTransaction);
socket.on('block', onBlock);
socket.on('disconnect', function() {
document.getElementById('connectionStatus').className = 'is-disconnected';
});
socket.on('reconnecting', function() {
document.getElementById('connectionStatus').className = 'is-connecting';
});
}
}
module.exports = App;