new entry: hot space trails

This commit is contained in:
Joshua Seigler 2021-02-09 00:32:09 -05:00
parent efefe8089c
commit 4d884fa34e
5 changed files with 267 additions and 0 deletions

254
app/9/index.js Normal file
View file

@ -0,0 +1,254 @@
new p5(sketch => {
sketch.disableFriendlyErrors = true;
// reused dimensions and a seed
let seed, width, height, noiseResolution, overdraw, blurQuality;
const layers = {}; // offscreen layers
const shaders = {}; // shaders
const lib = {}; // libraries
const assets = {}; // fonts, images, sound files
sketch.preload = () => {
// shaders.whiteNoise = sketch.loadShader(
// "../shaders/base.vert",
// "../shaders/white-noise.frag"
// );
assets.planet = sketch.loadImage("./dwarf_planet.png");
};
sketch.setup = () => {
filenamePrefix = "seigler-p5-9-hot-space-trails-";
overdraw = 0.1;
width = Math.floor(sketch.windowWidth * (1 + overdraw));
height = Math.floor(sketch.windowHeight * (1 + overdraw));
noiseResolution = [0.2, 0.1, 0.05, 2];
blurQuality = 2;
window.onhashchange = () => {
seed = window.location.hash.substr(1);
generate();
};
sketch.colorMode(sketch.HSL, 1);
sketch.createCanvas(sketch.windowWidth, sketch.windowHeight);
layers.base = sketch.createGraphics(width, height);
layers.base.colorMode(sketch.HSL, 1);
// layers.noise = sketch.createGraphics(width, height, sketch.WEBGL);
// layers.blur1 = sketch.createGraphics(width, height, sketch.WEBGL);
// layers.blur2 = sketch.createGraphics(width, height, sketch.WEBGL);
window.onhashchange();
generate();
};
sketch.draw = () => {};
sketch.keyReleased = () => {
if (sketch.key == " ") {
sketch.doubleClicked();
} else if (sketch.key == "s") {
sketch.saveCanvas(filenamePrefix + seed + ".jpg", "jpg");
}
};
sketch.doubleClicked = () => {
window.location.hash = '';
};
let resizeTimer;
sketch.windowResized = () => {
clearTimeout(resizeTimer);
resizeTimer = setTimeout(() => {
window.location.reload();
}, 100);
};
function generate() {
if (seed) {
sketch.randomSeed(seed);
} else {
seed = Math.floor(sketch.random(1000000000000));
if (window.location.replace) {
window.location.replace(`#${seed}`);
} else {
window.location.hash = seed;
}
return;
}
sketch.noiseSeed(sketch.random(0, 1000000000));
lib.simplex = new SimplexNoise(sketch.random(0, 1000000000));
makeMainDrawing(layers.base);
sketch.blendMode(sketch.BLEND);
sketch.background(0);
// layers.noise.shader(shaders.whiteNoise);
// shaders.whiteNoise.setUniform("u_resolution", [width, height]);
// shaders.whiteNoise.setUniform("u_alpha", 0.05);
// layers.noise.rect(0, 0, width, height);
sketch.image(
layers.base,
Math.round((-width * overdraw) / 2),
Math.round((-height * overdraw) / 2)
);
// sketch.blendMode(sketch.OVERLAY);
// sketch.image(layers.noise, 0, 0);
}
function makeMainDrawing(layer) {
layer.clear();
const noiseScale = 1.5 / (width + height);
const quant = Math.round(width * height / 1920 / 1080 * 100);
layers.base.imageMode(sketch.CENTER);
const directAngle = sketch.random() * Math.PI * 2;
const drawStar = ({x, y}) => {
layer.fill(1);
layer.circle(
x + sketch.random(-10, 10),
y + sketch.random(-10, 10),
0.5 + Math.pow(sketch.random(), 10) * 3
);
};
const drawPlanet = ({x, y}) => {
layer.noStroke();
if (sketch.random() > 0.5) {
const { noise } = noisePlus(x, y, noiseScale);
const size = Math.pow(sketch.random(), 5) * 200;
layer.tint(0.8 * noise);
layer.image(assets.planet, x, y, size, size);
}
};
const drawTrail = (point) => {
layer.noTint();
const x = point.x + sketch.random(-50, 50);
const y = point.y + sketch.random(-50, 50);
const noise = fractalNoise(x, y, noiseScale);
const wild = sketch.random() > 0.8;
const fatness = sketch.random(2, 10);
const directMod = !wild && sketch.random() > 0.5 ? Math.PI : 0;
layer.strokeCap(wild ? sketch.ROUND : sketch.SQUARE);
layer.stroke(wild ? sketch.color(sketch.random(0.05), 1, 0.5) : '#BBF7');
for (let i = 0, max = 200, aX = x, aY = y; i < max; i++) {
let {angle, noise} = noisePlus(aX, aY, noiseScale);
if (!wild) {
angle = directAngle;
}
const dX = Math.cos(angle + directMod + sketch.HALF_PI) * 4;
const dY = Math.sin(angle + directMod + sketch.HALF_PI) * 4;
layer.strokeWeight(
(wild ? fatness : 1) * Math.pow(Math.sin(i/max*Math.PI), 2)
);
layer.line(aX, aY, aX + dX, aY + dY);
aX += dX;
aY += dY;
}
};
const stars = buildGrid(0, 0, width, height, 100 * quant);
stars.forEach(drawStar);
const planets = buildGrid(0, 0, width, height, 3 * quant, drawPlanet);
const trails = buildGrid(0, 0, width, height, quant, drawTrail);
const mix = [...planets, ...trails];
shuffle(mix);
mix.forEach(({x, y, drawFunction}) => drawFunction({x, y}));
}
function buildGrid(minX, minY, maxX, maxY, approxPoints, drawFunction) {
const width = maxX - minX;
const height = maxY - minY;
const unit = Math.sqrt(width * height / Math.sin(Math.PI / 3) / approxPoints);
const rows =
Math.max(1, Math.round(height / unit / Math.sin(Math.PI / 3))) + 1;
const cols = Math.max(1, Math.round(width / unit)) + 1;
const grid = [];
for (let index = 0; index < rows * cols; index++) {
const col = index % cols;
const row = Math.floor(index / cols);
grid.push({
x: minX + (width / (cols - 1)) * col + (((row % 2) - 0.5) * unit) / 2,
y: minY + (height / (rows - 1)) * row,
drawFunction,
});
}
return grid;
}
function noisePlus(
x,
y,
noiseScale = 2 / (width + height),
noiseOffset = 0
) {
const noise = fractalNoise(x, y, noiseScale, noiseOffset);
const dX = fractalNoise(x + 1, y, noiseScale, noiseOffset) - noise;
const dY = fractalNoise(x, y + 1, noiseScale, noiseOffset) - noise;
const angle = Math.atan2(dY, dX);
const length = sketch.dist(0, 0, dX, dY);
return ({noise, angle, length});
}
function fractalNoise(
x,
y,
noiseScale = 2 / (width + height),
noiseOffset = 0
) {
return 0.5 + 0.5 * (
lib.simplex.noise2D(
noiseOffset + noiseScale * x,
noiseOffset + noiseScale * y
) +
0.5 * lib.simplex.noise2D(
noiseOffset + 2 * noiseScale * x,
noiseOffset + 2 * noiseScale * y
) +
0.25 * lib.simplex.noise2D(
noiseOffset + 4 * noiseScale * x,
noiseOffset + 4 * noiseScale * y
)
) / 1.75;
}
// give normally distributed values from 0-1 a uniform distribution
function flattenDistribution(x) {
return (
23.8615 * Math.pow(x, 5) -
59.6041 * Math.pow(x, 4) +
47.2472 * Math.pow(x, 3) -
11.3053 * Math.pow(x, 2) +
0.806219 * x -
0.00259101
);
}
// returns abs angle from a to b to c
function three_point_angle(A, B, C) {
const AB = Math.sqrt(Math.pow(B.x - A.x, 2) + Math.pow(B.y - A.y, 2));
const BC = Math.sqrt(Math.pow(B.x - C.x, 2) + Math.pow(B.y - C.y, 2));
const AC = Math.sqrt(Math.pow(C.x - A.x, 2) + Math.pow(C.y - A.y, 2));
return Math.acos((BC * BC + AB * AB - AC * AC) / (2 * BC * AB));
}
/**
* Shuffles array in place.
* @param {Array} a items An array containing the items.
*/
function shuffle(a) {
var j, x, i;
for (i = a.length - 1; i > 0; i--) {
j = Math.floor(sketch.random() * (i + 1));
x = a[i];
a[i] = a[j];
a[j] = x;
}
return a;
}
});

7
app/9/index.static.hbs Normal file
View file

@ -0,0 +1,7 @@
---
title: Hot Space Trails
created: 2021-02-07
index: 9
_options:
layout: app/layouts/sketch.hbs
---

Binary file not shown.

After

Width:  |  Height:  |  Size: 91 KiB

BIN
app/assets/9/example.jpg Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.2 MiB

View file

@ -14,6 +14,12 @@ _options:
<body>
<main>
<h1>P5.js generative art</h1>
{{> preview
index="9"
date="2021-02-07"
title="Hot Space Trails"
alt="against a dense field of stars, red and orange curving trails weave around planets, amid a field of faint, fast-moving straight lines"
}}
{{> preview
index="8"
date="2019-11-18"