mirror of
https://github.com/seigler/generative
synced 2025-07-27 07:06:08 +00:00
Use handlebars templates, add openGraph tags
This commit is contained in:
parent
1f945dab9d
commit
641de02e53
24 changed files with 920 additions and 28 deletions
168
app/3/index.js
Normal file
168
app/3/index.js
Normal file
|
@ -0,0 +1,168 @@
|
|||
new p5(sketch => {
|
||||
sketch.disableFriendlyErrors = true;
|
||||
// reused dimensions and a seed
|
||||
let seed, width, height, noiseResolution;
|
||||
// offscreen layers
|
||||
let noise;
|
||||
// shaders
|
||||
let whiteNoise;
|
||||
|
||||
sketch.preload = () => {
|
||||
whiteNoise = sketch.loadShader(
|
||||
'../shaders/base.vert',
|
||||
'../shaders/white-noise.frag'
|
||||
);
|
||||
}
|
||||
|
||||
sketch.setup = () => {
|
||||
filenamePrefix = 'seigler-p5-3-peanut_butter_and_jelly-';
|
||||
width = sketch.windowWidth;
|
||||
height = sketch.windowHeight;
|
||||
noiseResolution = [2, 2, 2, 2];
|
||||
|
||||
window.onhashchange = () => {
|
||||
seed = window.location.hash.substr(1);
|
||||
generate();
|
||||
};
|
||||
|
||||
seed = window.location.hash.substr(1);
|
||||
sketch.noStroke();
|
||||
sketch.colorMode(sketch.HSL, 1);
|
||||
|
||||
sketch.createCanvas(width, height);
|
||||
|
||||
noise = sketch.createGraphics(width, height, sketch.WEBGL);
|
||||
noise.noStroke();
|
||||
|
||||
generate();
|
||||
};
|
||||
|
||||
sketch.draw = () => {
|
||||
};
|
||||
|
||||
sketch.keyPressed = () => {
|
||||
if (sketch.key == ' ') {
|
||||
seed = null;
|
||||
generate();
|
||||
} else if (sketch.key == 's') {
|
||||
sketch.saveCanvas(filenamePrefix + seed + '.jpg', 'jpg');
|
||||
}
|
||||
};
|
||||
|
||||
sketch.doubleClicked = () => {
|
||||
seed = null;
|
||||
generate();
|
||||
};
|
||||
|
||||
let resizeTimer;
|
||||
sketch.windowResized = () => {
|
||||
clearTimeout(resizeTimer);
|
||||
resizeTimer = setTimeout(() => {
|
||||
window.location.reload();
|
||||
}, 100);
|
||||
};
|
||||
|
||||
function generate() {
|
||||
if (seed) {
|
||||
sketch.randomSeed(seed);
|
||||
} else {
|
||||
let seed = Math.floor(sketch.random(1000000000000));
|
||||
window.location.hash = seed;
|
||||
sketch.randomSeed(seed);
|
||||
}
|
||||
|
||||
sketch.noiseSeed(sketch.random(0, 1000000000));
|
||||
sketch.blendMode(sketch.BLEND);
|
||||
sketch.background(291/360, 0.3, 0.25);
|
||||
|
||||
let stripeAngle = sketch.random(0, Math.PI);
|
||||
let stripeWidth = Math.min(width, height) / sketch.random(10, 80);
|
||||
let stripeLength = Math.max(width, height) * Math.SQRT2;
|
||||
let numStripes = Math.ceil(Math.SQRT2 * stripeLength / stripeWidth);
|
||||
let ox = width/2, oy = height/2;
|
||||
let dx = Math.cos(stripeAngle) * stripeLength / 2;
|
||||
let dy = Math.sin(stripeAngle) * stripeLength / 2;
|
||||
sketch.strokeCap(sketch.SQUARE);
|
||||
for (let i = Math.ceil(numStripes / 2); i > 0; i--) {
|
||||
sketch.stroke(291/360, 0.3, 0.2 + 0.1 * (i % 2));
|
||||
sketch.strokeWeight((i * 2 - 1) * stripeWidth);
|
||||
sketch.line(ox - dx, oy - dy, ox + dx, oy + dy);
|
||||
}
|
||||
|
||||
noise.shader(whiteNoise);
|
||||
whiteNoise.setUniform('u_resolution', [width, height]);
|
||||
whiteNoise.setUniform('u_alpha', 0.05);
|
||||
noise.rect(0, 0, width, height);
|
||||
|
||||
sketch.blendMode(sketch.OVERLAY);
|
||||
sketch.image(noise, 0, 0);
|
||||
|
||||
// square pixels per circle, helps with gridding
|
||||
sketch.blendMode(sketch.BLEND);
|
||||
sketch.strokeCap(sketch.ROUND);
|
||||
let unit = 5;
|
||||
let rows = Math.max(1, Math.round(height / unit)) + 1;
|
||||
let cols = Math.max(1, Math.round(width / unit)) + 1;
|
||||
let noiseOffset = 1000.37;
|
||||
let gridPoints = [];
|
||||
for (let index = 0; index < rows * cols; index++) {
|
||||
let col = index % cols;
|
||||
let row = Math.floor(index / cols);
|
||||
let noise = noiseResolution.map(
|
||||
(resolution, noiseIndex) => {
|
||||
let gridScale = resolution / Math.min(rows, cols);
|
||||
return sketch.noise(
|
||||
noiseOffset * noiseIndex + row * gridScale,
|
||||
noiseOffset * noiseIndex + col * gridScale
|
||||
)
|
||||
}
|
||||
);
|
||||
gridPoints.push({
|
||||
row,
|
||||
col,
|
||||
noise
|
||||
});
|
||||
}
|
||||
shuffle(gridPoints);
|
||||
let angleOffset = sketch.random(0, 2*Math.PI);
|
||||
gridPoints.forEach(({row, col, noise: [n0, n1, n2, n3]}, index) => {
|
||||
if (sketch.random() > n0 * 1.75 - 0.5) { return; }
|
||||
let x = width / (cols - 1) * col - unit / 2;
|
||||
let y = height / (rows - 1) * row - unit / 2;
|
||||
let angle = 2 * Math.PI * flattenPerlin(n2) + angleOffset;
|
||||
let length = (8 * n3* n3 + 1) * unit;
|
||||
sketch.stroke(
|
||||
27 / 360, // hue
|
||||
0.5, // saturation
|
||||
n1 - 0.2 * (index / gridPoints.length) + 0.1 // lightness
|
||||
);
|
||||
sketch.strokeWeight(unit * (1 + 2 * n3 * n3 * n3));
|
||||
sketch.line(
|
||||
x - length * Math.cos(angle),
|
||||
y - length * Math.sin(angle),
|
||||
x + length * Math.cos(angle),
|
||||
y + length * Math.sin(angle)
|
||||
);
|
||||
});
|
||||
}
|
||||
|
||||
function shuffle(array) { // Fisher-Yates shuffle
|
||||
var i = 0, j = 0, temp = null;
|
||||
|
||||
for (i = array.length - 1; i > 0; i -= 1) {
|
||||
j = Math.floor(sketch.random() * (i + 1));
|
||||
temp = array[i];
|
||||
array[i] = array[j];
|
||||
array[j] = temp;
|
||||
}
|
||||
}
|
||||
|
||||
function flattenPerlin(x) {
|
||||
return 23.8615 * Math.pow(x, 5)
|
||||
- 59.6041 * Math.pow(x, 4)
|
||||
+ 47.2472 * Math.pow(x, 3)
|
||||
- 11.3053 * Math.pow(x, 2)
|
||||
+ 0.806219 * x - 0.00259101;
|
||||
}
|
||||
|
||||
});
|
Loading…
Add table
Add a link
Reference in a new issue