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https://github.com/seigler/generative
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begin sketch 3
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6 changed files with 250 additions and 2265 deletions
149
app/sketches/3.js
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149
app/sketches/3.js
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new p5(sketch => {
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sketch.disableFriendlyErrors = false;
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// reused dimensions and a seed
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let seed, width, height, goalInstances, noiseResolution;
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// offscreen layers
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let buffer, pass1, noise;
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// shaders
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let whiteNoise;
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sketch.preload = () => {
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whiteNoise = sketch.loadShader(
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'../shaders/base.vert',
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'../shaders/white-noise.frag'
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);
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}
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sketch.setup = () => {
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filenamePrefix = 'seigler-p5-3-untitled';
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goalInstances = 40000;
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noiseResolution = [2, 2, 2, 2];
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window.onhashchange = () => {
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seed = window.location.hash.substr(1);
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generate();
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};
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seed = window.location.hash.substr(1);
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sketch.noStroke();
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sketch.colorMode(sketch.HSL, 1);
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width = sketch.windowWidth;
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height = sketch.windowHeight;
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sketch.createCanvas(width, height);
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// buffer = sketch.createGraphics(maxD, maxD);
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// pass1 = sketch.createGraphics(maxD, maxD, sketch.WEBGL);
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noise = sketch.createGraphics(width, height, sketch.WEBGL);
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// buffer.noStroke();
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// pass1.noStroke();
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noise.noStroke();
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generate();
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};
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sketch.draw = () => {
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};
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sketch.keyPressed = () => {
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if (sketch.key == ' ') {
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seed = null;
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generate();
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} else if (sketch.key == 's') {
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sketch.saveCanvas(filenamePrefix + seed + '.jpg', 'jpg');
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}
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};
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sketch.doubleClicked = () => {
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seed = null;
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generate();
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};
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let resizeTimer;
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sketch.windowResized = () => {
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clearTimeout(resizeTimer);
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resizeTimer = setTimeout(() => {
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window.location.reload();
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}, 100);
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};
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function generate() {
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if (seed) {
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sketch.randomSeed(seed);
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} else {
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let seed = Math.floor(sketch.random(1000000000000));
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window.location.hash = seed;
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sketch.randomSeed(seed);
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}
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sketch.noiseSeed(sketch.random(0, 1000000000));
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sketch.blendMode(sketch.BLEND);
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sketch.background('#777');
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// square pixels per circle, helps with gridding
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let sqpxEach = width * height / goalInstances;
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let unit = Math.sqrt(sqpxEach);
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let rows = Math.max(1, Math.round(height / unit)) + 1;
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let cols = Math.max(1, Math.round(width / unit)) + 1;
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let noiseOffset = 1000.37;
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let gridPoints = [];
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for (let index = 0; index < rows * cols; index++) {
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let col = index % cols;
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let row = Math.floor(index / cols);
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let noise = noiseResolution.map(
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(resolution, noiseIndex) => (
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sketch.noise(
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noiseOffset * noiseIndex + row / rows * resolution,
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noiseOffset * noiseIndex + col / cols * resolution
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)
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)
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);
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gridPoints.push({
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row,
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col,
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noise
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});
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}
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shuffle(gridPoints);
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gridPoints.forEach(({row, col, noise: [n0, n1, n2, n3]}) => {
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if (sketch.random() > 1.25 * n0 - 0.25) { return; }
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let x = width / (cols - 1) * col - unit / 2;
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let y = height / (rows - 1) * row - unit / 2;
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let angle = 2 * Math.PI * n2;
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let length = (4 * n3* n3 + 1) * unit;
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sketch.stroke(
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27/360, // hue
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0.27, // saturation
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0.9 * n1 + 0.1 * Math.pow(sketch.random(), 2) - 0.05 // lightness
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);
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sketch.strokeWeight(unit * (1 + 1 * n3 * n3));
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sketch.line(
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x - length * Math.cos(angle),
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y - length * Math.sin(angle),
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x + length * Math.cos(angle),
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y + length * Math.sin(angle)
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);
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});
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// noise.shader(whiteNoise);
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// whiteNoise.setUniform('u_resolution', [width, height]);
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// whiteNoise.setUniform('u_alpha', 0.05);
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// noise.rect(0, 0, width, height);
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// sketch.blendMode(sketch.OVERLAY);
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// sketch.image(noise, 0, 0);
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}
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function shuffle(array) { // Fisher-Yates shuffle
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var i = 0, j = 0, temp = null;
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for (i = array.length - 1; i > 0; i -= 1) {
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j = Math.floor(sketch.random() * (i + 1));
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temp = array[i];
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array[i] = array[j];
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array[j] = temp;
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}
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}
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});
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