mirror of
https://github.com/seigler/generative
synced 2025-07-26 22:56:10 +00:00
187 lines
5.8 KiB
JavaScript
187 lines
5.8 KiB
JavaScript
new p5(sketch => {
|
|
sketch.disableFriendlyErrors = true;
|
|
// reused dimensions and a seed
|
|
let seed, width, height, maxD, goalInstances, noiseResolution, blurQuality;
|
|
// canvas
|
|
let canvas;
|
|
// offscreen layers
|
|
let buffer, pass1, pass2, noise;
|
|
// shaders
|
|
let blurH, blurV, whiteNoise;
|
|
|
|
sketch.preload = () => {
|
|
blurH = sketch.loadShader('../shaders/base.vert', '../shaders/blur-two-pass.frag');
|
|
blurV = sketch.loadShader('../shaders/base.vert', '../shaders/blur-two-pass.frag');
|
|
whiteNoise = sketch.loadShader('../shaders/base.vert', '../shaders/white-noise.frag');
|
|
}
|
|
|
|
sketch.setup = () => {
|
|
noiseResolution = 2;
|
|
blurQuality = 2;
|
|
goalInstances = 70;
|
|
|
|
window.onhashchange = () => {
|
|
seed = window.location.hash.substr(1);
|
|
generate();
|
|
};
|
|
|
|
seed = window.location.hash.substr(1);
|
|
sketch.noStroke();
|
|
sketch.colorMode(sketch.HSB, 100);
|
|
|
|
width = sketch.windowWidth;
|
|
height = sketch.windowHeight;
|
|
|
|
canvas = sketch.createCanvas(width, height);
|
|
|
|
maxD = (width + height) * 1.75 / Math.sqrt(goalInstances);
|
|
|
|
buffer = sketch.createGraphics(maxD, maxD);
|
|
pass1 = sketch.createGraphics(maxD, maxD, sketch.WEBGL);
|
|
pass2 = sketch.createGraphics(maxD, maxD, sketch.WEBGL);
|
|
noise = sketch.createGraphics(width, height, sketch.WEBGL);
|
|
|
|
buffer.noStroke();
|
|
pass1.noStroke();
|
|
pass2.noStroke();
|
|
noise.noStroke();
|
|
|
|
generate();
|
|
};
|
|
|
|
sketch.draw = () => {
|
|
};
|
|
|
|
sketch.keyPressed = () => {
|
|
if (sketch.key == ' ') {
|
|
seed = null;
|
|
generate();
|
|
} else if (sketch.key == 's') {
|
|
sketch.saveCanvas('seigler-p5-1-gradient_burst-' + seed + '.jpg', 'jpg');
|
|
}
|
|
};
|
|
|
|
sketch.doubleClicked = () => {
|
|
seed = null;
|
|
generate();
|
|
};
|
|
|
|
let resizeTimer;
|
|
sketch.windowResized = () => {
|
|
clearTimeout(resizeTimer);
|
|
resizeTimer = setTimeout(() => {
|
|
window.location.reload();
|
|
}, 100);
|
|
};
|
|
|
|
function generate() {
|
|
if (seed) {
|
|
sketch.randomSeed(seed);
|
|
} else {
|
|
let seed = Math.floor(sketch.random(1000000000000));
|
|
window.location.hash = seed;
|
|
sketch.randomSeed(seed);
|
|
}
|
|
|
|
sketch.noiseSeed(sketch.random());
|
|
sketch.blendMode(sketch.BLEND);
|
|
sketch.background('#000');
|
|
sketch.blendMode(sketch.ADD);
|
|
|
|
let sqpxEach = width * height / goalInstances; // square pixels per circle, helps with gridding
|
|
let unit = Math.sqrt(sqpxEach);
|
|
let rows = Math.max(1, Math.round(height / unit)) + 1;
|
|
let cols = Math.max(1, Math.round(width / unit)) + 1;
|
|
let noiseOffset = sketch.random(0, noiseResolution * 1000);
|
|
let indices = [];
|
|
for (let i = 0; i < rows * cols; i++) {
|
|
indices[i] = i;
|
|
}
|
|
shuffle(indices);
|
|
for (let i = 0; i < rows * cols; i++) {
|
|
// calculate row and col from i
|
|
let col = indices[i] % cols;
|
|
let row = Math.floor(indices[i] / cols);
|
|
|
|
buffer.noStroke();
|
|
buffer.background('#000');
|
|
|
|
// perlin noise "intensity"
|
|
let intensity = sketch.noise(
|
|
noiseOffset + row / rows * noiseResolution,
|
|
noiseOffset + col / cols * noiseResolution
|
|
);
|
|
let d = maxD * intensity; // diameter
|
|
let c = sketch.color(100 * sketch.random(), 100, intensity * 90 + 10, intensity * 70 + 10); // color
|
|
buffer.fill(c);
|
|
buffer.circle(maxD / 2, maxD / 2, d); // always at the center of the buffer
|
|
|
|
let blurSize = maxD / 80;
|
|
// blurQuality is number of blur iterations
|
|
for (let pass = 0; pass < blurQuality; pass++) {
|
|
let radius = (blurQuality - pass) * blurSize / blurQuality;
|
|
pass1.shader(blurH);
|
|
blurH.setUniform('tex0', pass == 0 ? buffer : pass2);
|
|
blurH.setUniform('texelSize', [radius/maxD, radius/maxD]);
|
|
blurH.setUniform('direction', [1.0, 0.0]);
|
|
pass1.rect(0, 0, maxD, maxD);
|
|
pass2.shader(blurV);
|
|
blurV.setUniform('tex0', pass1);
|
|
blurV.setUniform('texelSize', [radius/maxD, radius/maxD]);
|
|
blurV.setUniform('direction', [0.0, 1.0]);
|
|
pass2.rect(0, 0, maxD, maxD);
|
|
}
|
|
|
|
buffer.image(pass2, 0, 0, maxD, maxD);
|
|
|
|
if (sketch.random() > 0.5) {
|
|
buffer.fill('#000');
|
|
let cutoutAngle = sketch.random(2 * Math.PI);
|
|
let cutoutDiameter = sketch.random(0.1, 1.5) * d / 2;
|
|
let cutoutAdjustment = cutoutDiameter * sketch.random(-0.7, 0.3);
|
|
buffer.circle(
|
|
(maxD + (cutoutAdjustment + d) * Math.cos(cutoutAngle)) / 2,
|
|
(maxD + (cutoutAdjustment + d) * Math.sin(cutoutAngle)) / 2,
|
|
cutoutDiameter * 2
|
|
);
|
|
}
|
|
|
|
do {
|
|
let a1 = sketch.random(2 * Math.PI);
|
|
let a2 = sketch.random(2 * Math.PI);
|
|
buffer.stroke(0);
|
|
buffer.strokeWeight(1 + d * Math.pow(sketch.random(0.7368), 3));// as much as 0.4*d
|
|
buffer.line(
|
|
maxD * (Math.sin(a1) + 0.5), maxD * (Math.cos(a1) + 0.5),
|
|
maxD * (Math.sin(a2) + 0.5), maxD * (Math.cos(a2) + 0.5)
|
|
);
|
|
} while (sketch.random() < 0.5 + 0.45 * intensity);
|
|
|
|
let displacementAngle = sketch.random(0, Math.PI * 2);
|
|
let displacementAmount = sketch.random(unit);
|
|
let w = width / (cols - 1) * col + displacementAmount * Math.cos(displacementAngle);
|
|
let h = height / (rows - 1) * row + displacementAmount * Math.sin(displacementAngle);
|
|
|
|
sketch.image(buffer, w - maxD / 2, h - maxD / 2);
|
|
}
|
|
noise.shader(whiteNoise);
|
|
whiteNoise.setUniform('u_resolution', [width, height]);
|
|
whiteNoise.setUniform('u_alpha', 0.05);
|
|
noise.rect(0, 0, width, height);
|
|
|
|
sketch.blendMode(sketch.OVERLAY);
|
|
sketch.image(noise, 0, 0);
|
|
}
|
|
|
|
function shuffle(array) { // Fisher-Yates shuffle
|
|
var i = 0, j = 0, temp = null;
|
|
|
|
for (i = array.length - 1; i > 0; i -= 1) {
|
|
j = Math.floor(sketch.random() * (i + 1));
|
|
temp = array[i];
|
|
array[i] = array[j];
|
|
array[j] = temp;
|
|
}
|
|
}
|
|
|
|
});
|