mirror of
https://github.com/seigler/generative
synced 2025-07-26 22:56:10 +00:00
181 lines
6.1 KiB
JavaScript
181 lines
6.1 KiB
JavaScript
new p5(sketch => {
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sketch.disableFriendlyErrors = true;
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// reused dimensions and a seed
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let seed, width, height, noiseResolution, overdraw, blurQuality;
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const layers = {}; // offscreen layers
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const shaders = {}; // shaders
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const lib = {}; // libraries
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const assets = {}; // fonts, images, sound files
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sketch.preload = () => {
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shaders.whiteNoise = sketch.loadShader(
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'../shaders/base.vert',
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'../shaders/white-noise.frag'
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);
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// shaders.blurH = sketch.loadShader(
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// '../shaders/base.vert',
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// '../shaders/blur-two-pass.frag'
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// );
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// shaders.blurV = sketch.loadShader(
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// '../shaders/base.vert',
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// '../shaders/blur-two-pass.frag'
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// );
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}
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sketch.setup = () => {
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filenamePrefix = 'seigler-p5-6-grow-';
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overdraw = 0.1;
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width = Math.floor(sketch.windowWidth * (1 + overdraw));
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height = Math.floor(sketch.windowHeight * (1 + overdraw));
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noiseResolution = [0.2, 0.1, 0.05, 2];
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blurQuality = 2;
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window.onhashchange = () => {
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seed = window.location.hash.substr(1);
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generate();
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};
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seed = window.location.hash.substr(1);
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sketch.colorMode(sketch.HSL, 1);
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sketch.createCanvas(sketch.windowWidth, sketch.windowHeight);
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layers.branches = sketch.createGraphics(width, height);
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layers.branches.colorMode(sketch.HSL, 1);
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layers.leaves = sketch.createGraphics(width, height);
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layers.leaves.colorMode(sketch.HSL, 1);
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layers.noise = sketch.createGraphics(width, height, sketch.WEBGL);
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// layers.blur1 = sketch.createGraphics(width, height, sketch.WEBGL);
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// layers.blur2 = sketch.createGraphics(width, height, sketch.WEBGL);
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generate();
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};
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sketch.draw = () => {
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};
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sketch.keyReleased = () => {
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if (sketch.key == ' ') {
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seed = null;
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generate();
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} else if (sketch.key == 's') {
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sketch.saveCanvas(filenamePrefix + seed + '.jpg', 'jpg');
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}
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};
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sketch.doubleClicked = () => {
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seed = null;
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generate();
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};
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let resizeTimer;
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sketch.windowResized = () => {
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clearTimeout(resizeTimer);
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resizeTimer = setTimeout(() => {
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window.location.reload();
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}, 100);
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};
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function generate() {
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if (seed) {
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sketch.randomSeed(seed);
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} else {
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let seed = Math.floor(sketch.random(1000000000000));
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window.location.hash = seed;
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sketch.randomSeed(seed);
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}
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sketch.noiseSeed(sketch.random(0, 1000000000));
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sketch.blendMode(sketch.BLEND);
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// tree
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const tree = (branches, leaves, {x: aX, y: aY}, heading, speed, leafSize, thickness, maxTurn, maxLength, splitAngle, wind, forks = 0, length = 0) => {
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const bX = aX + speed * Math.cos(heading),
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bY = aY + speed * Math.sin(heading);
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const newHeading = sketch.lerp(
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heading + sketch.random(-1, 1) * maxTurn,
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-Math.PI/2,
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0.2
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);
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const cX = bX + speed * Math.cos(heading),
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cY = bY + speed * Math.sin(heading);
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branches.strokeWeight(thickness + 2);
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branches.beginShape();
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branches.vertex(aX, aY);
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branches.quadraticVertex(bX, bY, cX, cY);
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branches.endShape();
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if (
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forks < 20 &&
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thickness > 1
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) {
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for (let i = 0, max = forks === 0 ? 1 : Math.ceil(0.8 + sketch.random(1.2)); i < max; i++) {
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const newBranchHeading = newHeading + (max > 1 ? splitAngle * sketch.map(i, 0, max - 1, -0.5, 0.5) : 0);
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tree(
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branches, leaves, {x: cX, y: cY}, newBranchHeading, speed * 0.9, leafSize,
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sketch.map(
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Math.cos(newBranchHeading - heading),
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0, 1,
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0, thickness * (1 - (length + speed) / maxLength)
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), maxTurn, maxLength, splitAngle, wind, forks + 1, length + speed
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);
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}
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} else {
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const leafWidth = leafSize * sketch.random(0.7, 1.8);
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leaves.circle(cX, cY, leafWidth);
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for (let i = 1; i < leafWidth; i+=2) {
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const length = Math.pow(sketch.random(), 2) * leafWidth * 2;
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const angle = wind * sketch.random(0.6, 1.4) + Math.PI/2;
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leaves.line(cX - leafWidth/2 + i, cY, cX - leafWidth/2 + i + length * Math.cos(angle), cY + length * Math.sin(angle));
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}
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}
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}
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const hue = sketch.random();
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layers.branches.clear();
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layers.branches.blendMode(sketch.BLEND);
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layers.branches.strokeCap(sketch.ROUND);
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layers.branches.noFill();
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layers.branches.stroke(0);
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layers.leaves.clear();
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layers.leaves.fill((hue + 0.5) % 1, 0.3, 0.9);
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layers.leaves.stroke((hue + 0.5) % 1, 0.3, 0.9);
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layers.leaves.strokeWeight(2);
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let unit = height / 4.5;
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tree(layers.branches, layers.leaves, {x: width/2, y: height}, sketch.random(-0.45 * Math.PI, -0.55 * Math.PI), unit/4, unit/6, sketch.random(unit/6,unit/3), Math.PI / 4, 0.8 * height, Math.PI/3, Math.PI*0);
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sketch.blendMode(sketch.BLEND);
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sketch.background(hue, 0.1, 0.25);
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sketch.strokeWeight(unit/4);
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sketch.stroke(hue, 1, 0.3);
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sketch.noFill();
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sketch.circle(width*(1 - overdraw)/2, height * (1 - overdraw)/2, height * 0.8);
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layers.noise.shader(shaders.whiteNoise);
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shaders.whiteNoise.setUniform('u_resolution', [width, height]);
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shaders.whiteNoise.setUniform('u_alpha', 0.05);
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layers.noise.rect(0, 0, width, height);
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sketch.image(layers.branches, Math.round(-width * overdraw/2), Math.round(-height * overdraw/2));
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sketch.image(layers.leaves, Math.round(-width * overdraw/2), Math.round(-height * overdraw/2));
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sketch.blendMode(sketch.OVERLAY);
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sketch.image(layers.noise, 0, 0);
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}
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// give Perlin noise 0-1 a uniform distribution
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function flattenPerlin(x) {
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return 23.8615 * Math.pow(x, 5)
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- 59.6041 * Math.pow(x, 4)
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+ 47.2472 * Math.pow(x, 3)
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- 11.3053 * Math.pow(x, 2)
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+ 0.806219 * x - 0.00259101;
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}
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// returns abs angle from a to b to c
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function three_point_angle(A,B,C) {
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var AB = Math.sqrt(Math.pow(B.x-A.x,2)+ Math.pow(B.y-A.y,2));
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var BC = Math.sqrt(Math.pow(B.x-C.x,2)+ Math.pow(B.y-C.y,2));
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var AC = Math.sqrt(Math.pow(C.x-A.x,2)+ Math.pow(C.y-A.y,2));
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return Math.acos((BC*BC+AB*AB-AC*AC)/(2*BC*AB));
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}
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});
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