generative/app/assets/shaders/base.vert
Joshua Seigler 0e271449a6 Add noise
2019-11-11 13:50:47 -05:00

18 lines
453 B
GLSL

// our vertex data
attribute vec3 aPosition;
attribute vec2 aTexCoord;
// lets get texcoords just for fun!
varying vec2 vTexCoord;
void main() {
// copy the texcoords
vTexCoord = aTexCoord;
// copy the position data into a vec4, using 1.0 as the w component
vec4 positionVec4 = vec4(aPosition, 1.0);
positionVec4.xy = positionVec4.xy * 2.0 - 1.0;
// send the vertex information on to the fragment shader
gl_Position = positionVec4;
}