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https://github.com/seigler/webgl-threejs-hello
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1
.eslintignore
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1
.eslintignore
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public/
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11
.eslintrc.json
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.eslintrc.json
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{
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"extends": "airbnb/base",
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"globals": {
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"app": true,
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"dat": true,
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"THREE": true,
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"WAGNER": true
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},
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"rules": {}
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}
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32
.gitignore
vendored
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32
.gitignore
vendored
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# Numerous always-ignore extensions
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*.diff
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*.err
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*.orig
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*.log
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*.rej
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*.swo
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*.swp
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*.vi
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*~
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*.sass-cache
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# OS or Editor folders
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.DS_Store
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.cache
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.project
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.settings
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.tmproj
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nbproject
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Thumbs.db
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# NPM packages folder.
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node_modules/
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# Brunch folder for temporary files.
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tmp/
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# Brunch output folder.
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public/
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# Bower stuff.
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bower_components/
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61
.vscode/settings.json
vendored
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61
.vscode/settings.json
vendored
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{
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"search.exclude": {
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"# Numerous always-ignore extensions": true,
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"*.diff": true,
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"*.err": true,
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"*.orig": true,
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"*.log": true,
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"*.rej": true,
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"*.swo": true,
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"*.swp": true,
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"*.vi": true,
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"*~": true,
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"*.sass-cache": true,
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"# OS or Editor folders": true,
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".DS_Store": true,
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".cache": true,
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".project": true,
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".settings": true,
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".tmproj": true,
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"nbproject": true,
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"Thumbs.db": true,
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"# NPM packages folder.": true,
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"node_modules/": true,
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"# Brunch folder for temporary files.": true,
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"tmp/": true,
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"# Brunch output folder.": true,
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"public/": true,
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"# Bower stuff.": true,
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"bower_components/": true
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},
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"files.exclude": {
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"# Numerous always-ignore extensions": true,
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"*.diff": true,
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"*.err": true,
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"*.orig": true,
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"*.log": true,
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"*.rej": true,
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"*.swo": true,
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"*.swp": true,
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"*.vi": true,
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"*~": true,
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"*.sass-cache": true,
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"# OS or Editor folders": true,
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".DS_Store": true,
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".cache": true,
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".project": true,
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".settings": true,
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".tmproj": true,
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"nbproject": true,
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"Thumbs.db": true,
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"# NPM packages folder.": true,
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"node_modules/": true,
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"# Brunch folder for temporary files.": true,
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"tmp/": true,
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"# Brunch output folder.": true,
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"public/": true,
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"# Bower stuff.": true,
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"bower_components/": true
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},
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"eslint.enable": false
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}
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53
README.md
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README.md
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# Brunch app
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This is brunch skeleton for starting a project in **WebGL** with [Three.js](http://threejs.org/), [ES2015](http://es6-features.org) and [WAGNER](https://github.com/spite/Wagner).
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## Getting started
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* Install (if you don't have them):
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* [Node.js](http://nodejs.org): `brew install node` on OS X
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* [Brunch](http://brunch.io): `npm install -g brunch`
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* Create a new project :
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* Deploy with brunch :
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* `brunch new myapp --skeleton https://github.com/Jeremboo/brunch-threejs-es6` - create new project
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* Or use git to clone the brunch-threejs-es6 repository :
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* `git clone https://github.com/Jeremboo/brunch-threejs-es6`
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* Download dependencies :
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* `npm run deploy` or `npm install && npm start`
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## How to use
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* `npm start` or `brunch watch --server` to watch the project with continuous rebuild.
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* `npm run prod` or `brunch build --production` to build minified project for production.
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## More
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* **Like brunch basic skeleton :**
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* `public/` dir is fully auto-generated and served by HTTP server. Write your code in `app/` dir.
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* Place static files you want to be copied from `app/assets/` to `public/`.
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* **Specific to this skeleton :**
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* You can use this dir `/app/js/components/` for placed your THREE.object3D components. For my part, I create one component for each 3D objet. There is an example of object 3D in this dir (`Example.js`) for showing you how can you create a THREE.object3D with ES6.
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* `/app/js/shaders` contains each fragments and vertices `.glsl` files. If you need to use a couple of `.glsl` file for build a `ShaderMaterial`, you just need to import this files. Look at `Example.js` for more details.
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* This directory `/app/js/core/` contain the classes of setting :
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* `Webgl.js` initializes the 3D scene and the camera.
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* `Loop.js` allows to manage the frame animation for each update of 3Dobjects.
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* `props.js` is a file who contains all variables of settings who can be use in all other file. It's specially created for be used by [dat.gui](https://workshop.chromeexperiments.com/examples/gui/#1--Basic-Usage)
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* `/app/js/main.js` allows to show you how all of this files are using for create and animate a 3D object.
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* I also added [WAGNER](https://github.com/spite/Wagner) for have a choice of post processing already available.
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## Thanks to
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- [Valentin Daguenet](http://vdaguenet.fr/) and his repository [Threejs-starter-kit](https://github.com/vdaguenet/threejs-starter-kit).
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- [Florian Zumbrunn](http://www.floz.fr/) for his starter kit during his Three.js workshop at Gobelins, l'école de l'image.
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12
app/assets/index.html
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app/assets/index.html
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<title>Brunch - Three.js - es6</title>
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<link rel="stylesheet" href="app.css">
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</head>
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<body>
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<script type="text/javascript" src="app.js"></script>
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<script>require('main')</script>
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</body>
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</html>
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46
app/js/components/Example.js
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46
app/js/components/Example.js
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import props from 'js/core/props';
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import exampleVert from '../shaders/example-vert';
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import exampleFrag from '../shaders/example-frag';
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class Example extends THREE.Object3D {
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constructor() {
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super();
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// ##
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// INIT
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// const exampleMaterial = new THREE.MeshLambertMaterial({
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// color: 0xdddddd,
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// shading: THREE.FlatShading,
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// });
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const exampleShaderMaterial = new THREE.ShaderMaterial({
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uniforms: {
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color: {
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type: 'v4',
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value: new THREE.Vector4(0.9, 0.715, 0.072, 1) },
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},
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vertexShader: exampleVert,
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fragmentShader: exampleFrag,
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wireframe: true,
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});
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// - object
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const exampleGeometry = new THREE.BoxGeometry(1, 1, 1);
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// - CREATE MESH
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this.exampleMesh = new THREE.Mesh(exampleGeometry, exampleShaderMaterial);
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// ##
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// ADD TO EXAMPLE OBJECT
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this.add(this.exampleMesh);
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// ##
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// SAVE BINDING
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this.onUpdate = this.onUpdate.bind(this);
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}
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onUpdate() {
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this.rotation.x += props.rotation;
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this.rotation.y += props.rotation;
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}
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}
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module.exports = Example;
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52
app/js/core/Loop.js
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52
app/js/core/Loop.js
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class Loop {
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constructor() {
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this._idRAF = -1;
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this._count = 0;
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this._listeners = [];
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this._binds = {};
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this._binds.update = this._update.bind(this);
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}
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_update() {
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let listener = null;
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let i = this._count;
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while (--i >= 0) {
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listener = this._listeners[i];
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if (listener) {
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listener.apply(this, null);
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}
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}
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this._idRAF = requestAnimationFrame(this._binds.update);
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}
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start() {
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this._update();
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}
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stop() {
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cancelAnimationFrame(this._idRAF);
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}
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add(listener) {
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const idx = this._listeners.indexOf(listener);
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if (idx >= 0) {
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return;
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}
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this._listeners.push(listener);
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this._count++;
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}
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remove(listener) {
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const idx = this._listeners.indexOf(listener);
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if (idx < 0) {
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return;
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}
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this._listeners.splice(idx, 1);
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this._count--;
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}
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}
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module.exports = new Loop();
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61
app/js/core/Webgl.js
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61
app/js/core/Webgl.js
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export default class Webgl {
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constructor(w, h) {
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this.scene = new THREE.Scene();
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this.camera = new THREE.PerspectiveCamera(50, w / h, 1, 1000);
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this.camera.position.z = 10;
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this._renderer = new THREE.WebGLRenderer({
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antialias: true,
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});
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this._renderer.setPixelRatio(window.devicePixelRatio);
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this._renderer.setClearColor(0x0c171a);
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this.dom = this._renderer.domElement;
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this.usePostprocessing = false;
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this._composer = false;
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this._passes = {};
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this.initPostprocessing();
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this.onResize(w, h);
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this.onUpdate = this.onUpdate.bind(this);
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this.onResize = this.onResize.bind(this);
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}
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initPostprocessing() {
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if (!this.usePostprocessing) return;
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// TODO add WAGNER
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this._composer = new WAGNER.Composer(this._renderer);
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this._composer.setSize(this.width, this.height);
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this._passes.vignettePass = new WAGNER.VignettePass();
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this._passes.fxaaPass = new WAGNER.FXAAPass();
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}
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add(mesh) {
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this.scene.add(mesh);
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}
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onUpdate() {
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if (this.usePostprocessing) {
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this._composer.reset();
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this._composer.renderer.clear();
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this._composer.render(this.scene, this.camera);
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// TODO loop to passes
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this._composer.pass(this._passes.fxaaPass);
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this._composer.pass(this._passes.vignettePass);
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this._composer.toScreen();
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} else {
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this._renderer.render(this.scene, this.camera);
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}
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}
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onResize(w, h) {
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this.width = w;
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this.height = h;
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this.camera.aspect = w / h;
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this.camera.updateProjectionMatrix();
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this._renderer.setSize(w, h);
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}
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}
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5
app/js/core/props.js
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5
app/js/core/props.js
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const props = {
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rotation: 0.05,
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};
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module.exports = props;
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5
app/js/shaders/example-frag.glsl
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5
app/js/shaders/example-frag.glsl
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uniform vec4 color;
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void main() {
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gl_FragColor = color;
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}
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5
app/js/shaders/example-vert.glsl
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5
app/js/shaders/example-vert.glsl
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void main() {
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gl_Position = projectionMatrix *
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modelViewMatrix *
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vec4(position, 1.0);
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}
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47
app/main.js
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47
app/main.js
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import Webgl from 'js/core/Webgl';
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import loop from 'js/core/Loop';
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import props from 'js/core/props';
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import Example from 'js/components/Example';
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// ##
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// INIT
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const webgl = new Webgl(window.innerWidth, window.innerHeight);
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document.body.appendChild(webgl.dom);
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// - Add object update to loop
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loop.add(webgl.onUpdate);
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// ##
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// GUI
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const gui = new dat.GUI();
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gui.add(props, 'rotation', 0.01, 1);
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gui.close();
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// ##
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// EXAMPLE LIGHT
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const light = new THREE.DirectionalLight(0xffffff, 0.5);
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light.position.set(1, 1, 1);
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webgl.add(light);
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// ##
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// EXAMPLE BOX
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const example = new Example();
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webgl.add(example);
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loop.add(example.onUpdate);
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// ##
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// RENDERER
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loop.start();
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||||
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// ##
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||||
// ON RESIZE / ORIENTATION CHANGE
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||||
function onResize() {
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const w = window.innerWidth;
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const h = window.innerHeight;
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||||
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||||
webgl.onResize(w, h);
|
||||
}
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||||
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||||
window.addEventListener('resize', onResize);
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||||
window.addEventListener('orientationchange', onResize);
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12
app/style.css
Normal file
12
app/style.css
Normal file
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html, body {
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||||
position: relative;
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||||
margin: 0;
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||||
padding: 0;
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||||
width: 100%;
|
||||
height : 100%;
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||||
color: #f3f3f4;
|
||||
}
|
||||
|
||||
canvas {
|
||||
position: absolute;
|
||||
}
|
13
brunch-config.coffee
Normal file
13
brunch-config.coffee
Normal file
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|||
exports.config =
|
||||
# See http://brunch.io/#documentation for docs.
|
||||
files:
|
||||
javascripts:
|
||||
joinTo: 'app.js'
|
||||
stylesheets:
|
||||
joinTo: 'app.css'
|
||||
templates:
|
||||
joinTo: 'app.js'
|
||||
npm:
|
||||
globals:
|
||||
THREE: 'three'
|
||||
dat: 'dat-gui'
|
8018
package-lock.json
generated
Normal file
8018
package-lock.json
generated
Normal file
File diff suppressed because it is too large
Load diff
36
package.json
Normal file
36
package.json
Normal file
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|||
{
|
||||
"name": "brunch-threejs-es6",
|
||||
"description": "Brunch skeleton for beginning a three.js project.",
|
||||
"author": "Jérémie Boulay",
|
||||
"version": "1.2.1",
|
||||
"license": "Apache-2.0",
|
||||
"repository": {
|
||||
"type": "git",
|
||||
"url": "https://github.com/Jeremboo/brunch-threejs-es6"
|
||||
},
|
||||
"scripts": {
|
||||
"start": "brunch watch --server",
|
||||
"deploy": "npm install && npm start",
|
||||
"prod": "rm -r public/ && brunch build --production"
|
||||
},
|
||||
"dependencies": {
|
||||
"dat-gui": "^0.5.0",
|
||||
"three": "^0.81.0"
|
||||
},
|
||||
"devDependencies": {
|
||||
"auto-reload-brunch": "^2.7.1",
|
||||
"babel-brunch": "^6.0.4",
|
||||
"brunch": "^2.8.2",
|
||||
"clean-css-brunch": "^2.0.0",
|
||||
"css-brunch": "^2.6.1",
|
||||
"eslint": "^3.4.0",
|
||||
"eslint-config-airbnb": "^10.0.1",
|
||||
"eslint-plugin-import": "^1.14.0",
|
||||
"eslint-plugin-jsx-a11y": "^2.2.0",
|
||||
"eslint-plugin-react": "^6.2.0",
|
||||
"glslify-brunch": "^1.0.0",
|
||||
"javascript-brunch": "^2.0.0",
|
||||
"jsx-ast-utils": "^1.3.1",
|
||||
"uglify-js-brunch": "^2.0.1"
|
||||
}
|
||||
}
|
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Add table
Add a link
Reference in a new issue