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https://github.com/seigler/webgl-threejs-hello
synced 2025-07-26 01:06:15 +00:00
⚡ Add post processing
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8 changed files with 123 additions and 45 deletions
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@ -4,6 +4,7 @@
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<meta charset="UTF-8">
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<title>Brunch - Three.js - es6</title>
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<link rel="stylesheet" href="app.css">
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<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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</head>
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<body>
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<script type="text/javascript" src="app.js"></script>
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28
app/js/components/Bean.js
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28
app/js/components/Bean.js
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import props from 'js/core/props';
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class Bean extends THREE.Object3D {
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constructor() {
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super();
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this.radius = 1;
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const material = new THREE.MeshStandardMaterial({
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color: '#FFFFFF',
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});
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const geometry = new THREE.SphereGeometry(this.radius, 20, 20);
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this.mesh = new THREE.Mesh(geometry, material);
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this.mesh.castShadow = true;
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this.add(this.mesh);
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this.position.z += this.radius / 2 + 0.01;
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this.onUpdate = this.onUpdate.bind(this);
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}
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onUpdate() {
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// this.rotation.x += props.rotation;
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// this.rotation.y += props.rotation;
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}
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}
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module.exports = Bean;
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@ -40,8 +40,8 @@ class Eyeball extends THREE.Object3D {
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}
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onUpdate() {
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this.rotation.x += props.rotation;
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this.rotation.y += props.rotation;
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// this.rotation.x += props.rotation;
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// this.rotation.y += props.rotation;
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}
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}
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@ -0,0 +1,20 @@
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import props from 'js/core/props';
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class Ground extends THREE.Object3D {
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constructor() {
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super();
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const material = new THREE.MeshPhongMaterial({ color: 0xffffff, specular: 0x050505 });
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material.color.setHSL(0.095, 1, 0.75);
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const geometry = new THREE.PlaneBufferGeometry(10000, 10000);
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let mesh = new THREE.Mesh(geometry, material);
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mesh.rotation.x = -Math.PI/2;
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mesh.position.y = -1;
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mesh.receiveShadow = true;
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this.add(mesh);
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}
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}
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module.exports = Ground;
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@ -1,26 +1,39 @@
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export function createLight() {
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class Lighting extends THREE.Object3D {
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constructor() {
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super();
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var lightGeometry = new THREE.SphereGeometry(0.1);
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let dirLight = new THREE.DirectionalLight( 0xffffff, 1 );
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dirLight.color.setHSL( 0.1, 1, 0.95 );
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dirLight.position.set( -1, 1.75, 1 );
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dirLight.position.multiplyScalar( 2 );
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var lightMaterial = new THREE.MeshStandardMaterial({
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emissive: 0xffffee,
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emissiveIntensity: 1,
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color: 0x000000
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});
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dirLight.castShadow = true;
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dirLight.shadow.mapSize.width = 1024;
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dirLight.shadow.mapSize.heigth = 1024;
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dirLight.shadow.radius = 3;
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var light = new THREE.PointLight(0xffffff, 1, 20, 2);
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light.power = 50;
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light.castShadow = true;
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light.shadow.mapSize.width = 512;
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light.shadow.mapSize.heigth = 512;
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light.shadow.radius = 1.5;
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let d = 10;
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dirLight.shadow.camera.left = -d;
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dirLight.shadow.camera.right = d;
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dirLight.shadow.camera.top = d;
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dirLight.shadow.camera.bottom = -d;
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dirLight.shadow.camera.far = 3500;
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light.add(new THREE.Mesh(lightGeometry, lightMaterial));
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light.position.set(0, 5, 3);
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this.add(dirLight);
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this.add(new THREE.DirectionalLightHelper( dirLight, 1 ));
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return light;
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let hemiLight = new THREE.HemisphereLight( 0xffffff, 0xffffff, 0.6 );
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hemiLight.color.setHSL( 0.6, 1, 0.6 );
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hemiLight.groundColor.setHSL( 0.095, 1, 0.75 );
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hemiLight.position.set( 0, 4, 0 );
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this.add( hemiLight );
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this.add( new THREE.HemisphereLightHelper( hemiLight, 1 ) );
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this.onUpdate = this.onUpdate.bind(this);
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}
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onUpdate() {
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}
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}
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export function createHemisphereLight() {
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return new THREE.HemisphereLight(0x303F9F, 0x111111, 3);
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}
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module.exports = Lighting;
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@ -14,27 +14,42 @@ export default class Webgl {
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this._renderer.gammaInput = true;
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this._renderer.gammaOutput = true;
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this._renderer.shadowMap.enabled = true;
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this._renderer.shadowMap.bias = 0.0001;
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this._renderer.shadowMap.bias = -0.0001;
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this._renderer.shadowMap.type = THREE.PCFSoftShadowMap;
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this.dom = this._renderer.domElement;
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this.usePostprocessing = false;
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this._composer = false;
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this._passes = {};
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this.usePostprocessing = true;
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this._passes = [
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new THREE.RenderPass(this.scene, this.camera),
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// new THREE.SMAAPass(),
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];
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this.initPostprocessing();
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this.onResize(w, h);
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this.onUpdate = this.onUpdate.bind(this);
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this.onResize = this.onResize.bind(this);
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this._controls = new THREE.OrbitControls(this.camera, this._renderer.domElement);
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//this._controls.addEventListener( 'change', render ); // call this only in static scenes (i.e., if there is no animation loop)
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this._controls.enableDamping = true; // an animation loop is required when either damping or auto-rotation are enabled
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this._controls.dampingFactor = 0.25;
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this._controls.screenSpacePanning = false;
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this._controls.minDistance = 10;
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this._controls.maxDistance = 200;
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this._controls.maxPolarAngle = Math.PI / 2;
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}
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initPostprocessing() {
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if (!this.usePostprocessing) return;
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// TODO add WAGNER
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this._composer = new WAGNER.Composer(this._renderer);
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this._composer.setSize(this.width, this.height);
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this._passes.vignettePass = new WAGNER.VignettePass();
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this._passes.fxaaPass = new WAGNER.FXAAPass();
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this._composer = new THREE.EffectComposer(this._renderer);
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let ssaoShader = THREE.SSAOShader;
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ssaoShader.uniforms.onlyAO = true;
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this._passes.forEach((effect, i) => {
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if (i == this._passes.length - 1) {
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effect.renderToScreen = true;
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}
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this._composer.addPass(effect);
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});
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}
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add(mesh) {
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@ -42,14 +57,9 @@ export default class Webgl {
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}
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onUpdate() {
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this._controls.update();
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if (this.usePostprocessing) {
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this._composer.reset();
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this._composer.renderer.clear();
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this._composer.render(this.scene, this.camera);
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// TODO loop to passes
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this._composer.pass(this._passes.fxaaPass);
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this._composer.pass(this._passes.vignettePass);
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this._composer.toScreen();
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} else {
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this._renderer.render(this.scene, this.camera);
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}
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this.camera.updateProjectionMatrix();
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this._renderer.setSize(w, h);
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if (this.usePostprocessing) {
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this._composer.setSize(w, h);
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}
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}
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}
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19
app/main.js
19
app/main.js
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import Webgl from 'js/core/Webgl';
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import loop from 'js/core/Loop';
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import props from 'js/core/props';
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import Eyeball from 'js/components/Eyeball';
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import Bean from 'js/components/Bean';
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import Ground from 'js/components/Ground';
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import Light from 'js/components/Light';
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import { createLight, createHemisphereLight } from 'js/components/Light';
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// ##
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gui.add(props, 'rotation', 0.01, 1);
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gui.close();
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// ##
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// EXAMPLE LIGHT
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webgl.add(createLight());
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webgl.add(createHemisphereLight());
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webgl.add(new Ground());
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const light = new Light();
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webgl.add(light);
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loop.add(light.onUpdate);
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// ##
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// EXAMPLE BOX
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const eyeball = new Eyeball();
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webgl.add(eyeball);
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loop.add(eyeball.onUpdate);
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const bean = new Bean();
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webgl.add(bean);
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loop.add(bean.onUpdate);
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// ##
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// RENDERER
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joinTo: 'app.js'
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npm:
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globals:
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THREE: 'three-full'
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THREE: 'three-full',
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dat: 'dat-gui'
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