class Lighting extends THREE.Object3D { constructor() { super(); let lightDirection = 0; let dirLight = new THREE.DirectionalLight( 0xffffff, 1 ); dirLight.color.setHSL( 0.095, 1, 0.95 ); dirLight.position.set( -1, 1.75, 1 ); dirLight.position.multiplyScalar( 20 ); dirLight.castShadow = true; dirLight.shadow.mapSize.width = 1024; dirLight.shadow.mapSize.height = 1024; dirLight.shadow.radius = 2; let d = 100; dirLight.shadow.camera.left = -d; dirLight.shadow.camera.right = d; dirLight.shadow.camera.top = d; dirLight.shadow.camera.bottom = -d; dirLight.shadow.camera.far = 3500; this.add(dirLight); // this.add(new THREE.DirectionalLightHelper( dirLight, 1 )); let hemiLight = new THREE.HemisphereLight( 0xffffff, 0xffffff, 0.6 ); hemiLight.color.setHSL( 0.6, 1, 0.6 ); hemiLight.groundColor.setHSL( 0.095, 1, 0.6 ); hemiLight.position.set( 0, 4, 0 ); this.add( hemiLight ); // this.add( new THREE.HemisphereLightHelper( hemiLight, 1 ) ); this.onUpdate = this.onUpdate.bind(this); } onUpdate() { } } module.exports = Lighting;