mirror of
https://github.com/seigler/webgl-threejs-hello
synced 2025-07-27 01:36:14 +00:00
67 lines
1.8 KiB
JavaScript
67 lines
1.8 KiB
JavaScript
export default class Webgl {
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constructor(w, h) {
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this.scene = new THREE.Scene();
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this.camera = new THREE.PerspectiveCamera(50, w / h, 0.1, 1000);
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this.camera.position.z = 10;
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this._renderer = new THREE.WebGLRenderer({
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antialias: true,
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alpha: false,
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});
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this._renderer.setPixelRatio(window.devicePixelRatio);
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this._renderer.setClearColor(0x0c171a);
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this._renderer.gammaInput = true;
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this._renderer.gammaOutput = true;
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this._renderer.shadowMap.enabled = true;
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this._renderer.shadowMap.bias = 0.0001;
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this._renderer.shadowMap.type = THREE.PCFSoftShadowMap;
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this.dom = this._renderer.domElement;
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this.usePostprocessing = false;
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this._composer = false;
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this._passes = {};
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this.initPostprocessing();
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this.onResize(w, h);
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this.onUpdate = this.onUpdate.bind(this);
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this.onResize = this.onResize.bind(this);
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}
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initPostprocessing() {
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if (!this.usePostprocessing) return;
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// TODO add WAGNER
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this._composer = new WAGNER.Composer(this._renderer);
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this._composer.setSize(this.width, this.height);
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this._passes.vignettePass = new WAGNER.VignettePass();
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this._passes.fxaaPass = new WAGNER.FXAAPass();
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}
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add(mesh) {
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this.scene.add(mesh);
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}
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onUpdate() {
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if (this.usePostprocessing) {
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this._composer.reset();
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this._composer.renderer.clear();
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this._composer.render(this.scene, this.camera);
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// TODO loop to passes
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this._composer.pass(this._passes.fxaaPass);
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this._composer.pass(this._passes.vignettePass);
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this._composer.toScreen();
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} else {
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this._renderer.render(this.scene, this.camera);
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}
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}
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onResize(w, h) {
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this.width = w;
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this.height = h;
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this.camera.aspect = w / h;
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this.camera.updateProjectionMatrix();
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this._renderer.setSize(w, h);
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}
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}
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