mirror of
https://github.com/seigler/bl2skills.com
synced 2025-07-27 01:36:10 +00:00
added a home button to character screens and renamed the patch index to patch.html to reduce confusion
This commit is contained in:
parent
1a365fed3e
commit
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14 changed files with 158 additions and 158 deletions
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<body>
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<body>
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<div class="header">
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<div class="header">
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<div class="links"><a class="reset" href="index.html">< go back</a> | <a href="assassin.html" class="reset">reset</a></div>
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<div class="links"><a class="reset" href="vanilla.html">< go back</a> | <a class="reset" href="index.html">Home</a> | <a href="assassin.html" class="reset">reset</a></div>
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<h1>Borderlands<em>2</em> skill calculator</h1>
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<h1>Borderlands<em>2</em> skill calculator</h1>
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<h2>Zer0</h2>
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<h2>Zer0</h2>
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<h3>Level <span class="charLevel">5</span> Assassin</h3>
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<h3>Level <span class="charLevel">5</span> Assassin</h3>
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<head>
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<head>
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<meta charset="utf-8">
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<meta charset="utf-8">
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<title>Borderlands 2 Skill Calculator: Commando</title>
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<title>Borderlands 2 Skill Calculator: Commando</title>
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<link href='../main.css' rel='stylesheet' type='text/css'>
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<link href='main.css' rel='stylesheet' type='text/css'>
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<link href='http://fonts.googleapis.com/css?family=Homenaje' rel='stylesheet' type='text/css'>
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<link href='http://fonts.googleapis.com/css?family=Homenaje' rel='stylesheet' type='text/css'>
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<script src="http://cdnjs.cloudflare.com/ajax/libs/jquery/1.8.1/jquery.min.js"></script>
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<script src="http://cdnjs.cloudflare.com/ajax/libs/jquery/1.8.1/jquery.min.js"></script>
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<script src="../skillManager.js"></script>
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<script src="skillManager.js"></script>
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</head>
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</head>
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<body>
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<body>
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<div class="header">
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<div class="header">
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<div class="links"><a class="reset" href="index.html">< go back</a> | <a href="commando.html" class="reset">reset</a></div>
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<div class="links"><a class="reset" href="vanilla.html">< go back</a> | <a class="reset" href="index.html">Home</a> | <a href="commando.html" class="reset">reset</a></div>
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<h1>Borderlands<em>2</em></h1>
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<h1>Borderlands<em>2</em></h1>
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<h2>Axton</h2>
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<h2>Axton</h2>
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<h3>Level <span class="charLevel">5</span> Commando</h3>
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<h3>Level <span class="charLevel">5</span> Commando</h3>
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</div>
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</div>
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<img unselectable="on" class="portrait" src="../commandoPortrait.png">
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<img unselectable="on" class="portrait" src="commandoPortrait.png">
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<div class="treeCollection">
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<div class="treeCollection">
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<div class="treewrapper green">
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<div class="treewrapper green">
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<div class="bglayer gray"></div>
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<div class="bglayer gray"></div>
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<div class="bglayer color"></div>
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<div class="bglayer color"></div>
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<div class="tree">
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<div class="tree">
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<div class="tier" data-level="0" data-invested="0" data-total="0">
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<div class="tier" data-level="0" data-invested="0" data-total="0">
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<div class="skill" data-points="0" data-max="5"><img src="../icons/commando-guerilla-0.png">
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<div class="skill" data-points="0" data-max="5"><img src="icons/commando-guerilla-0.png">
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<div class="description"><h2>Sentry</h2><em data-base="+1"></em> shot per burst and <em data-base="+2"></em>s duration for Sabre Turret<span class="perLevel"> per level</span>.</div>
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<div class="description"><h2>Sentry</h2><em data-base="+1"></em> shot per burst and <em data-base="+2"></em>s duration for Sabre Turret<span class="perLevel"> per level</span>.</div>
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<div class="points"></div>
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<div class="points"></div>
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</div>
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</div>
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<div class="skill push1" data-points="0" data-max="5"><img src="../icons/commando-guerilla-1.png">
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<div class="skill push1" data-points="0" data-max="5"><img src="icons/commando-guerilla-1.png">
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<div class="description"><h2>Ready</h2><em data-base="+8"></em>% Reload Speed<span class="perLevel"> per level</span>.</div>
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<div class="description"><h2>Ready</h2><em data-base="+8"></em>% Reload Speed<span class="perLevel"> per level</span>.</div>
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<div class="points"></div>
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<div class="points"></div>
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</div>
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</div>
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</div>
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</div>
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<div class="tier" data-level="1" data-invested="0" data-total="0">
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<div class="tier" data-level="1" data-invested="0" data-total="0">
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<div class="skill" data-points="0" data-max="5"><img src="../icons/commando-guerilla-2.png">
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<div class="skill" data-points="0" data-max="5"><img src="icons/commando-guerilla-2.png">
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<div class="description"><h2>Laser Sight</h2><em data-base="+10"></em>% Turret Accuracy<span class="perLevel"> per level</span>.</div>
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<div class="description"><h2>Laser Sight</h2><em data-base="+10"></em>% Turret Accuracy<span class="perLevel"> per level</span>.</div>
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<div class="points"></div>
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<div class="points"></div>
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</div>
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</div>
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<div class="skill push1" data-points="0" data-max="5"><img src="../icons/commando-guerilla-3.png">
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<div class="skill push1" data-points="0" data-max="5"><img src="icons/commando-guerilla-3.png">
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<div class="description"><h2>Willing</h2><em data-base="+15"></em>% Shield Recharge Rate and <em data-base="-12"></em>% Shield Recharge Delay<span class="perLevel"> per level</span>.</div>
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<div class="description"><h2>Willing</h2><em data-base="+15"></em>% Shield Recharge Rate and <em data-base="-12"></em>% Shield Recharge Delay<span class="perLevel"> per level</span>.</div>
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<div class="points"></div>
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<div class="points"></div>
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</div>
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</div>
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</div>
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</div>
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<div class="tier" data-level="2" data-invested="0" data-total="0">
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<div class="tier" data-level="2" data-invested="0" data-total="0">
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<div class="skill" data-points="0" data-max="5"><img src="../icons/commando-guerilla-4.png">
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<div class="skill" data-points="0" data-max="5"><img src="icons/commando-guerilla-4.png">
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<div class="description"><h2>Onslaught</h2>Kill Skill. killing an enemy gives you <em data-base="+6"></em>% Gun Damage and <em data-base="+12"></em>% Movement Speed<span class="perLevel"> per level</span> for a short time.</div>
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<div class="description"><h2>Onslaught</h2>Kill Skill. killing an enemy gives you <em data-base="+6"></em>% Gun Damage and <em data-base="+12"></em>% Movement Speed<span class="perLevel"> per level</span> for a short time.</div>
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<div class="points"></div>
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<div class="points"></div>
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</div>
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</div>
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<div class="skill" data-points="0" data-max="1"><img src="../icons/commando-guerilla-5.png">
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<div class="skill" data-points="0" data-max="1"><img src="icons/commando-guerilla-5.png">
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<div class="description"><h2>Scorched Earth</h2>Adds Multi-Rocket Pods to your Sabre Turret. 22 Rockets per Volley.</div>
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<div class="description"><h2>Scorched Earth</h2>Adds Multi-Rocket Pods to your Sabre Turret. 22 Rockets per Volley.</div>
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<div class="points"></div>
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<div class="points"></div>
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</div>
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</div>
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<div class="skill" data-points="0" data-max="5"><img src="../icons/commando-guerilla-6.png">
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<div class="skill" data-points="0" data-max="5"><img src="icons/commando-guerilla-6.png">
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<div class="description"><h2>Able</h2>Damaging an enemy regenerates <em data-base="+0.4"></em>% of your Maximum Health per second<span class="perLevel"> per level</span> for 3 seconds.</div>
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<div class="description"><h2>Able</h2>Damaging an enemy regenerates <em data-base="+0.4"></em>% of your Maximum Health per second<span class="perLevel"> per level</span> for 3 seconds.</div>
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<div class="points"></div>
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<div class="points"></div>
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</div>
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</div>
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</div>
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</div>
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<div class="tier" data-level="3" data-invested="0" data-total="0">
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<div class="tier" data-level="3" data-invested="0" data-total="0">
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<div class="skill push1" data-points="0" data-max="5"><img src="../icons/commando-guerilla-7.png">
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<div class="skill push1" data-points="0" data-max="5"><img src="icons/commando-guerilla-7.png">
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<div class="description"><h2>Grenadier</h2><em data-base="+1"></em> Grenade Capacity<span class="perLevel"> per level</span>.</div>
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<div class="description"><h2>Grenadier</h2><em data-base="+1"></em> Grenade Capacity<span class="perLevel"> per level</span>.</div>
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<div class="points"></div>
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<div class="points"></div>
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</div>
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</div>
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</div>
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</div>
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<div class="tier" data-level="4" data-invested="0" data-total="0">
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<div class="tier" data-level="4" data-invested="0" data-total="0">
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<div class="skill push1" data-points="0" data-max="5"><img src="../icons/commando-guerilla-8.png">
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<div class="skill push1" data-points="0" data-max="5"><img src="icons/commando-guerilla-8.png">
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<div class="description"><h2>Crisis Management</h2><em data-base="+7"></em>% Gun Damage and <em data-base="+6"></em>% Melee Damage<span class="perLevel"> per level</span> when shields are depleted.</div>
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<div class="description"><h2>Crisis Management</h2><em data-base="+7"></em>% Gun Damage and <em data-base="+6"></em>% Melee Damage<span class="perLevel"> per level</span> when shields are depleted.</div>
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<div class="points"></div>
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<div class="points"></div>
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</div>
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</div>
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</div>
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</div>
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<div class="tier" data-level="5" data-invested="0" data-total="0">
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<div class="tier" data-level="5" data-invested="0" data-total="0">
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<div class="skill push1" data-points="0" data-max="1"><img src="../icons/commando-guerilla-9.png">
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<div class="skill push1" data-points="0" data-max="1"><img src="icons/commando-guerilla-9.png">
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<div class="description"><h2>Double Up</h2>Adds a second gun to the Sabre Turret and both guns fire Slag bullets. </div>
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<div class="description"><h2>Double Up</h2>Adds a second gun to the Sabre Turret and both guns fire Slag bullets. </div>
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<div class="points"></div>
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<div class="points"></div>
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</div>
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</div>
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<div class="bglayer color"></div>
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<div class="bglayer color"></div>
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<div class="tree">
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<div class="tree">
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<div class="tier" data-level="0" data-invested="0" data-total="0">
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<div class="tier" data-level="0" data-invested="0" data-total="0">
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<div class="skill" data-points="0" data-max="5"><img src="../icons/commando-gunpowder-0.png">
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<div class="skill" data-points="0" data-max="5"><img src="icons/commando-gunpowder-0.png">
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<div class="description"><h2>Impact</h2><em data-base="+4"></em>% Gun Damage and <em data-base="+3"></em>% Melee Damage<span class="perLevel"> per level</span>.</div>
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<div class="description"><h2>Impact</h2><em data-base="+4"></em>% Gun Damage and <em data-base="+3"></em>% Melee Damage<span class="perLevel"> per level</span>.</div>
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<div class="points"></div>
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<div class="points"></div>
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</div>
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</div>
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<div class="skill push1" data-points="0" data-max="5"><img src="../icons/commando-gunpowder-1.png">
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<div class="skill push1" data-points="0" data-max="5"><img src="icons/commando-gunpowder-1.png">
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<div class="description"><h2>Expertise</h2><em data-base="+14"></em>% weapon swap and aim speed<span class="perLevel"> per level</span>; <em data-base="+7"></em>% movement speed when aiming<span class="perLevel"> per level</span>.</div>
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<div class="description"><h2>Expertise</h2><em data-base="+14"></em>% weapon swap and aim speed<span class="perLevel"> per level</span>; <em data-base="+7"></em>% movement speed when aiming<span class="perLevel"> per level</span>.</div>
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<div class="points"></div>
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<div class="points"></div>
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</div>
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</div>
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</div>
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</div>
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<div class="tier" data-level="1" data-invested="0" data-total="0">
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<div class="tier" data-level="1" data-invested="0" data-total="0">
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<div class="skill" data-points="0" data-max="5"><img src="../icons/commando-gunpowder-2.png">
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<div class="skill" data-points="0" data-max="5"><img src="icons/commando-gunpowder-2.png">
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<div class="description"><h2>Overload</h2><em data-base="+10"></em>% Magazine Size for Assault Rifles.</div>
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<div class="description"><h2>Overload</h2><em data-base="+10"></em>% Magazine Size for Assault Rifles.</div>
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<div class="points"></div>
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<div class="points"></div>
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</div>
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</div>
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<div class="skill push1" data-points="0" data-max="5"><img src="../icons/commando-gunpowder-3.png">
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<div class="skill push1" data-points="0" data-max="5"><img src="icons/commando-gunpowder-3.png">
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<div class="description"><h2>Metal Storm</h2>Kill Skill. Killing an enemy gives <em data-base="+12"></em>% Fire Rate and <em data-base="+15"></em>% Recoil Reduction<span class="perLevel"> per level</span> for a short time.</div>
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<div class="description"><h2>Metal Storm</h2>Kill Skill. Killing an enemy gives <em data-base="+12"></em>% Fire Rate and <em data-base="+15"></em>% Recoil Reduction<span class="perLevel"> per level</span> for a short time.</div>
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<div class="points"></div>
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<div class="points"></div>
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</div>
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</div>
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</div>
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</div>
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<div class="tier" data-level="2" data-invested="0" data-total="0">
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<div class="tier" data-level="2" data-invested="0" data-total="0">
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<div class="skill" data-points="0" data-max="5"><img src="../icons/commando-gunpowder-4.png">
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<div class="skill" data-points="0" data-max="5"><img src="icons/commando-gunpowder-4.png">
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<div class="description"><h2>Steady</h2><em data-base="+8"></em>% Recoil Reduction, <em data-base="+5"></em>% Grenade Damage, and <em data-base="+4"></em>% Rocket Launcher damage<span class="perLevel"> per level</span>.</div>
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<div class="description"><h2>Steady</h2><em data-base="+8"></em>% Recoil Reduction, <em data-base="+5"></em>% Grenade Damage, and <em data-base="+4"></em>% Rocket Launcher damage<span class="perLevel"> per level</span>.</div>
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<div class="points"></div>
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<div class="points"></div>
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</div>
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</div>
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<div class="skill" data-points="0" data-max="1"><img src="../icons/commando-gunpowder-5.png">
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<div class="skill" data-points="0" data-max="1"><img src="icons/commando-gunpowder-5.png">
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<div class="description"><h2>Longbow Turret</h2><em data-base="+10000"></em>% Turret Deploy Range, <em data-base="+110"></em>% Turret Health.</div>
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<div class="description"><h2>Longbow Turret</h2><em data-base="+10000"></em>% Turret Deploy Range, <em data-base="+110"></em>% Turret Health.</div>
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<div class="points"></div>
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<div class="points"></div>
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</div>
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</div>
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<div class="skill" data-points="0" data-max="5"><img src="../icons/commando-gunpowder-6.png">
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<div class="skill" data-points="0" data-max="5"><img src="icons/commando-gunpowder-6.png">
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<div class="description"><h2>Battlefront</h2><em data-base="+6"></em>% Gun, Melee, and Grenade damage<span class="perLevel"> per level</span> while turret is deployed.</div>
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<div class="description"><h2>Battlefront</h2><em data-base="+6"></em>% Gun, Melee, and Grenade damage<span class="perLevel"> per level</span> while turret is deployed.</div>
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<div class="points"></div>
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<div class="points"></div>
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</div>
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</div>
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<div class="tier" data-level="3" data-invested="0" data-total="0">
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<div class="tier" data-level="3" data-invested="0" data-total="0">
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<div class="skill" data-points="0" data-max="5"><img src="../icons/commando-gunpowder-7.png">
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<div class="skill" data-points="0" data-max="5"><img src="icons/commando-gunpowder-7.png">
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<div class="description"><h2>Duty Calls</h2><em data-base="+5"></em>% Gun Damage and <em data-base="+3"></em>% Fire Rate with non-elemental guns.</div>
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<div class="description"><h2>Duty Calls</h2><em data-base="+5"></em>% Gun Damage and <em data-base="+3"></em>% Fire Rate with non-elemental guns.</div>
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<div class="points"></div>
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</div>
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<div class="skill" data-points="0" data-max="1"><img src="../icons/commando-gunpowder-8.png">
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<div class="skill" data-points="0" data-max="1"><img src="icons/commando-gunpowder-8.png">
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<div class="description"><h2>Do or Die</h2>Allows you to throw grenades while in Fight for Your Life. <em data-base="+10"></em>% Grenade and Rocket Launcher damage.</div>
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<div class="description"><h2>Do or Die</h2>Allows you to throw grenades while in Fight for Your Life. <em data-base="+10"></em>% Grenade and Rocket Launcher damage.</div>
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<div class="points"></div>
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</div>
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<div class="tier push1" data-level="4" data-invested="0" data-total="0">
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<div class="tier push1" data-level="4" data-invested="0" data-total="0">
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<div class="skill" data-points="0" data-max="5"><img src="../icons/commando-gunpowder-9.png">
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<div class="skill" data-points="0" data-max="5"><img src="icons/commando-gunpowder-9.png">
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<div class="description"><h2>Ranger</h2><em data-base="+1"></em>% Gun Damage, Accuracy, Critical Hit Damage, Fire Rate, Magazine Size, Reload Speed, and Maximum Health<span class="perLevel"> per level</span>.</div>
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<div class="description"><h2>Ranger</h2><em data-base="+1"></em>% Gun Damage, Accuracy, Critical Hit Damage, Fire Rate, Magazine Size, Reload Speed, and Maximum Health<span class="perLevel"> per level</span>.</div>
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<div class="points"></div>
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<div class="tier push1" data-level="5" data-invested="0" data-total="0">
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<div class="skill" data-points="0" data-max="1"><img src="../icons/commando-gunpowder-10.png">
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<div class="skill" data-points="0" data-max="1"><img src="icons/commando-gunpowder-10.png">
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<div class="description"><h2>Nuke</h2>Deploying your Sabre Turret sets off a small Nuclear Blast. </div>
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<div class="description"><h2>Nuke</h2>Deploying your Sabre Turret sets off a small Nuclear Blast. </div>
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<div class="points"></div>
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</div>
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<div class="bglayer color"></div>
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<div class="tree">
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<div class="tree">
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<div class="tier" data-level="0" data-invested="0" data-total="0">
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<div class="tier" data-level="0" data-invested="0" data-total="0">
|
||||||
<div class="skill" data-points="0" data-max="5"><img src="../icons/commando-survival-0.png">
|
<div class="skill" data-points="0" data-max="5"><img src="icons/commando-survival-0.png">
|
||||||
<div class="description"><h2>Healthy</h2><em data-base="+6"></em>% Maximum Health<span class="perLevel"> per level</span>.</div>
|
<div class="description"><h2>Healthy</h2><em data-base="+6"></em>% Maximum Health<span class="perLevel"> per level</span>.</div>
|
||||||
<div class="points"></div>
|
<div class="points"></div>
|
||||||
</div>
|
</div>
|
||||||
<div class="skill push1" data-points="0" data-max="5"><img src="../icons/commando-survival-1.png">
|
<div class="skill push1" data-points="0" data-max="5"><img src="icons/commando-survival-1.png">
|
||||||
<div class="description"><h2>Preparation</h2><em data-base="+3"></em>% shield capacity<span class="perLevel"> per level</span>; regenerate <em data-base="+0.4"></em>% health per second<span class="perLevel"> per level</span> when shields are full.</div>
|
<div class="description"><h2>Preparation</h2><em data-base="+3"></em>% shield capacity<span class="perLevel"> per level</span>; regenerate <em data-base="+0.4"></em>% health per second<span class="perLevel"> per level</span> when shields are full.</div>
|
||||||
<div class="points"></div>
|
<div class="points"></div>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
<div class="tier" data-level="1" data-invested="0" data-total="0">
|
<div class="tier" data-level="1" data-invested="0" data-total="0">
|
||||||
<div class="skill" data-points="0" data-max="5"><img src="../icons/commando-survival-2.png">
|
<div class="skill" data-points="0" data-max="5"><img src="icons/commando-survival-2.png">
|
||||||
<div class="description"><h2>Last Ditch Effort</h2><em data-base="+8"></em>% Gun Damage and <em data-base="+14"></em>% Movement Speed<span class="perLevel"> per level</span> during Fight For Your Life.</div>
|
<div class="description"><h2>Last Ditch Effort</h2><em data-base="+8"></em>% Gun Damage and <em data-base="+14"></em>% Movement Speed<span class="perLevel"> per level</span> during Fight For Your Life.</div>
|
||||||
<div class="points"></div>
|
<div class="points"></div>
|
||||||
</div>
|
</div>
|
||||||
<div class="skill push1" data-points="0" data-max="5"><img src="../icons/commando-survival-3.png">
|
<div class="skill push1" data-points="0" data-max="5"><img src="icons/commando-survival-3.png">
|
||||||
<div class="description"><h2>Pressure</h2>Up to <em data-base="+14"></em>% Reload Speed and <em data-base="-12"></em>% Shield Recharge Delay<span class="perLevel"> per level</span> depending on how low your health is.</div>
|
<div class="description"><h2>Pressure</h2>Up to <em data-base="+14"></em>% Reload Speed and <em data-base="-12"></em>% Shield Recharge Delay<span class="perLevel"> per level</span> depending on how low your health is.</div>
|
||||||
<div class="points"></div>
|
<div class="points"></div>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
<div class="tier" data-level="2" data-invested="0" data-total="0">
|
<div class="tier" data-level="2" data-invested="0" data-total="0">
|
||||||
<div class="skill" data-points="0" data-max="5"><img src="../icons/commando-survival-4.png">
|
<div class="skill" data-points="0" data-max="5"><img src="icons/commando-survival-4.png">
|
||||||
<div class="description"><h2>Forbearance</h2><em data-base="-8"></em>% Status Effect duration on you and <em data-base="+1"></em>% Maximum Health<span class="perLevel"> per level</span>.</div>
|
<div class="description"><h2>Forbearance</h2><em data-base="-8"></em>% Status Effect duration on you and <em data-base="+1"></em>% Maximum Health<span class="perLevel"> per level</span>.</div>
|
||||||
<div class="points"></div>
|
<div class="points"></div>
|
||||||
</div>
|
</div>
|
||||||
<div class="skill" data-points="0" data-max="1"><img src="../icons/commando-survival-5.png">
|
<div class="skill" data-points="0" data-max="1"><img src="icons/commando-survival-5.png">
|
||||||
<div class="description"><h2>Phalanx Shield</h2>Your Sabre Turret projects a shield that attempts to block enemy ranged fire but lets friendly ranged attacks pass through.</div>
|
<div class="description"><h2>Phalanx Shield</h2>Your Sabre Turret projects a shield that attempts to block enemy ranged fire but lets friendly ranged attacks pass through.</div>
|
||||||
<div class="points"></div>
|
<div class="points"></div>
|
||||||
</div>
|
</div>
|
||||||
<div class="skill" data-points="0" data-max="5"><img src="../icons/commando-survival-6.png">
|
<div class="skill" data-points="0" data-max="5"><img src="icons/commando-survival-6.png">
|
||||||
<div class="description"><h2>Quick Charge</h2>Kill Skill. Killing an enemy regenerates <em data-base="+1"></em>% of your shield per second<span class="perLevel"> per level</span> for a short time.</div>
|
<div class="description"><h2>Quick Charge</h2>Kill Skill. Killing an enemy regenerates <em data-base="+1"></em>% of your shield per second<span class="perLevel"> per level</span> for a short time.</div>
|
||||||
<div class="points"></div>
|
<div class="points"></div>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
<div class="tier" data-level="3" data-invested="0" data-total="0">
|
<div class="tier" data-level="3" data-invested="0" data-total="0">
|
||||||
<div class="skill" data-points="0" data-max="5"><img src="../icons/commando-survival-7.png">
|
<div class="skill" data-points="0" data-max="5"><img src="icons/commando-survival-7.png">
|
||||||
<div class="description"><h2>Resourceful</h2><em data-base="+5"></em>% Action Skill Cooldown Rate<span class="perLevel"> per level</span>.</div>
|
<div class="description"><h2>Resourceful</h2><em data-base="+5"></em>% Action Skill Cooldown Rate<span class="perLevel"> per level</span>.</div>
|
||||||
<div class="points"></div>
|
<div class="points"></div>
|
||||||
</div>
|
</div>
|
||||||
<div class="skill" data-points="0" data-max="1"><img src="../icons/commando-survival-8.png">
|
<div class="skill" data-points="0" data-max="1"><img src="icons/commando-survival-8.png">
|
||||||
<div class="description"><h2>Mag-Lock</h2>Your Sabre Turret can be deployed on walls and ceilings.</div>
|
<div class="description"><h2>Mag-Lock</h2>Your Sabre Turret can be deployed on walls and ceilings.</div>
|
||||||
<div class="points"></div>
|
<div class="points"></div>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
<div class="tier push1" data-level="4" data-invested="0" data-total="0">
|
<div class="tier push1" data-level="4" data-invested="0" data-total="0">
|
||||||
<div class="skill" data-points="0" data-max="5"><img src="../icons/commando-survival-9.png">
|
<div class="skill" data-points="0" data-max="5"><img src="icons/commando-survival-9.png">
|
||||||
<div class="description"><h2>Grit</h2>You have a <em data-base="4"></em>% chance<span class="perLevel"> per level</span> to ignore damage that would otherwise kill you. In addition to not taking damage from the attack, you will also regain half your Maximum health.</div>
|
<div class="description"><h2>Grit</h2>You have a <em data-base="4"></em>% chance<span class="perLevel"> per level</span> to ignore damage that would otherwise kill you. In addition to not taking damage from the attack, you will also regain half your Maximum health.</div>
|
||||||
<div class="points"></div>
|
<div class="points"></div>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
<div class="tier push1" data-level="5" data-invested="0" data-total="0">
|
<div class="tier push1" data-level="5" data-invested="0" data-total="0">
|
||||||
<div class="skill" data-points="0" data-max="1"><img src="../icons/commando-survival-10.png">
|
<div class="skill" data-points="0" data-max="1"><img src="icons/commando-survival-10.png">
|
||||||
<div class="description"><h2>Gemini</h2>Allows you to deploy two Sabre Turrets. </div>
|
<div class="description"><h2>Gemini</h2>Allows you to deploy two Sabre Turrets. </div>
|
||||||
<div class="points"></div>
|
<div class="points"></div>
|
||||||
</div>
|
</div>
|
||||||
|
|
|
@ -3,77 +3,77 @@
|
||||||
<head>
|
<head>
|
||||||
<meta charset="utf-8">
|
<meta charset="utf-8">
|
||||||
<title>Borderlands 2 Skill Calculator: Gunzerker</title>
|
<title>Borderlands 2 Skill Calculator: Gunzerker</title>
|
||||||
<link href='../main.css' rel='stylesheet' type='text/css'>
|
<link href='main.css' rel='stylesheet' type='text/css'>
|
||||||
<link href='http://fonts.googleapis.com/css?family=Homenaje' rel='stylesheet' type='text/css'>
|
<link href='http://fonts.googleapis.com/css?family=Homenaje' rel='stylesheet' type='text/css'>
|
||||||
<script src="http://cdnjs.cloudflare.com/ajax/libs/jquery/1.8.1/jquery.min.js"></script>
|
<script src="http://cdnjs.cloudflare.com/ajax/libs/jquery/1.8.1/jquery.min.js"></script>
|
||||||
<script src="../skillManager.js"></script>
|
<script src="skillManager.js"></script>
|
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</head>
|
</head>
|
||||||
<body>
|
<body>
|
||||||
|
|
||||||
<div class="header">
|
<div class="header">
|
||||||
<div class="links"><a class="reset" href="index.html">< go back</a> | <a href="gunzerker.html" class="reset">reset</a></div>
|
<div class="links"><a class="reset" href="vanilla.html">< go back</a> | <a class="reset" href="index.html">Home</a> | <a href="gunzerker.html" class="reset">reset</a></div>
|
||||||
<h1>Borderlands<em>2</em> skill calculator</h1>
|
<h1>Borderlands<em>2</em> skill calculator</h1>
|
||||||
<h2>Salvador</h2>
|
<h2>Salvador</h2>
|
||||||
<h3>Level <span class="charLevel">5</span> Gunzerker</h3>
|
<h3>Level <span class="charLevel">5</span> Gunzerker</h3>
|
||||||
</div>
|
</div>
|
||||||
<img unselectable="on" class="portrait" src="../gunzerkerPortrait.png" style="left: 30%;margin-left: -50%;">
|
<img unselectable="on" class="portrait" src="gunzerkerPortrait.png" style="left: 30%;margin-left: -50%;">
|
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<div class="treeCollection">
|
<div class="treeCollection">
|
||||||
<div class="treewrapper green">
|
<div class="treewrapper green">
|
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<div class="bglayer gray"></div>
|
<div class="bglayer gray"></div>
|
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<div class="bglayer color"></div>
|
<div class="bglayer color"></div>
|
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<div class="tree">
|
<div class="tree">
|
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<div class="tier" data-level="0" data-invested="0" data-total="0">
|
<div class="tier" data-level="0" data-invested="0" data-total="0">
|
||||||
<div class="skill" data-points="0" data-max="5"><img src="../icons/gunzerker-gunlust-0.png">
|
<div class="skill" data-points="0" data-max="5"><img src="icons/gunzerker-gunlust-0.png">
|
||||||
<div class="description"><h2>Locked And Loaded</h2>Reloading your gun gives you <em data-base="+5"></em>% Fire Rate<span class="perLevel"> per level</span> for a short time.</div>
|
<div class="description"><h2>Locked And Loaded</h2>Reloading your gun gives you <em data-base="+5"></em>% Fire Rate<span class="perLevel"> per level</span> for a short time.</div>
|
||||||
<div class="points"></div>
|
<div class="points"></div>
|
||||||
</div>
|
</div>
|
||||||
<div class="skill push1" data-points="0" data-max="5"><img src="../icons/gunzerker-gunlust-1.png">
|
<div class="skill push1" data-points="0" data-max="5"><img src="icons/gunzerker-gunlust-1.png">
|
||||||
<div class="description"><h2>Quick Draw</h2><em data-base="+7"></em>% Weapon Swap Speed and <em data-base="+2"></em>% Critical Hit Damage<span class="perLevel"> per level</span>.</div>
|
<div class="description"><h2>Quick Draw</h2><em data-base="+7"></em>% Weapon Swap Speed and <em data-base="+2"></em>% Critical Hit Damage<span class="perLevel"> per level</span>.</div>
|
||||||
<div class="points"></div>
|
<div class="points"></div>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
<div class="tier" data-level="1" data-invested="0" data-total="0">
|
<div class="tier" data-level="1" data-invested="0" data-total="0">
|
||||||
<div class="skill" data-points="0" data-max="5"><img src="../icons/gunzerker-gunlust-2.png">
|
<div class="skill" data-points="0" data-max="5"><img src="icons/gunzerker-gunlust-2.png">
|
||||||
<div class="description"><h2>I'm Your Huckleberry</h2><em data-base="+3"></em>% Damage and Reload Speed<span class="perLevel"> per level</span> with pistols.</div>
|
<div class="description"><h2>I'm Your Huckleberry</h2><em data-base="+3"></em>% Damage and Reload Speed<span class="perLevel"> per level</span> with pistols.</div>
|
||||||
<div class="points"></div>
|
<div class="points"></div>
|
||||||
</div>
|
</div>
|
||||||
<div class="skill push1" data-points="0" data-max="5"><img src="../icons/gunzerker-gunlust-3.png">
|
<div class="skill push1" data-points="0" data-max="5"><img src="icons/gunzerker-gunlust-3.png">
|
||||||
<div class="description"><h2>All I Need is One</h2>Swapping weapons causes your next shot fired to deal <em data-base="+8"></em>% damage<span class="perLevel"> per level</span>.</div>
|
<div class="description"><h2>All I Need is One</h2>Swapping weapons causes your next shot fired to deal <em data-base="+8"></em>% damage<span class="perLevel"> per level</span>.</div>
|
||||||
<div class="points"></div>
|
<div class="points"></div>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
<div class="tier" data-level="2" data-invested="0" data-total="0">
|
<div class="tier" data-level="2" data-invested="0" data-total="0">
|
||||||
<div class="skill" data-points="0" data-max="5"><img src="../icons/gunzerker-gunlust-4.png">
|
<div class="skill" data-points="0" data-max="5"><img src="icons/gunzerker-gunlust-4.png">
|
||||||
<div class="description"><h2>Divergent Likeness</h2><em data-base="+6"></em>% Damage when Gunzerking with two of the same type of guns. <em data-base="+6"></em>% Accuracy when Gunzerking with two different types of guns.</div>
|
<div class="description"><h2>Divergent Likeness</h2><em data-base="+6"></em>% Damage when Gunzerking with two of the same type of guns. <em data-base="+6"></em>% Accuracy when Gunzerking with two different types of guns.</div>
|
||||||
<div class="points"></div>
|
<div class="points"></div>
|
||||||
</div>
|
</div>
|
||||||
<div class="skill" data-points="0" data-max="1"><img src="../icons/gunzerker-gunlust-5.png">
|
<div class="skill" data-points="0" data-max="1"><img src="icons/gunzerker-gunlust-5.png">
|
||||||
<div class="description"><h2>Auto-Loader</h2>Killing an enemy Instantly Reloads all of the guns that you have equipped that are not currently in your hands. Swapping guns after Auto-Loader has reloaded a gun triggers Locked & Loaded.</div>
|
<div class="description"><h2>Auto-Loader</h2>Killing an enemy Instantly Reloads all of the guns that you have equipped that are not currently in your hands. Swapping guns after Auto-Loader has reloaded a gun triggers Locked & Loaded.</div>
|
||||||
<div class="points"></div>
|
<div class="points"></div>
|
||||||
</div>
|
</div>
|
||||||
<div class="skill" data-points="0" data-max="5"><img src="../icons/gunzerker-gunlust-6.png">
|
<div class="skill" data-points="0" data-max="5"><img src="icons/gunzerker-gunlust-6.png">
|
||||||
<div class="description"><h2>Money Shot</h2>The last bullet fired from any gun does <em data-base="+8"></em>% damage<span class="perLevel"> per level</span> per magazine size, up to <em data-base="+80"></em>% damage<span class="perLevel"> per level</span>.</div>
|
<div class="description"><h2>Money Shot</h2>The last bullet fired from any gun does <em data-base="+8"></em>% damage<span class="perLevel"> per level</span> per magazine size, up to <em data-base="+80"></em>% damage<span class="perLevel"> per level</span>.</div>
|
||||||
<div class="points"></div>
|
<div class="points"></div>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
<div class="tier" data-level="3" data-invested="0" data-total="0">
|
<div class="tier" data-level="3" data-invested="0" data-total="0">
|
||||||
<div class="skill" data-points="0" data-max="5"><img src="../icons/gunzerker-gunlust-7.png">
|
<div class="skill" data-points="0" data-max="5"><img src="icons/gunzerker-gunlust-7.png">
|
||||||
<div class="description"><h2>Lay Waste</h2>Kill Skill. Killing an enemy gives <em data-base="+8"></em>% Fire Rate and <em data-base="+5"></em>% Critical Hit Damage with Guns<span class="perLevel"> per level</span> for a short time.</div>
|
<div class="description"><h2>Lay Waste</h2>Kill Skill. Killing an enemy gives <em data-base="+8"></em>% Fire Rate and <em data-base="+5"></em>% Critical Hit Damage with Guns<span class="perLevel"> per level</span> for a short time.</div>
|
||||||
<div class="points"></div>
|
<div class="points"></div>
|
||||||
</div>
|
</div>
|
||||||
<div class="skill" data-points="0" data-max="1"><img src="../icons/gunzerker-gunlust-8.png">
|
<div class="skill" data-points="0" data-max="1"><img src="icons/gunzerker-gunlust-8.png">
|
||||||
<div class="description"><h2>Down Not Out</h2>You can Gunzerk while in Fight for Your Life.</div>
|
<div class="description"><h2>Down Not Out</h2>You can Gunzerk while in Fight for Your Life.</div>
|
||||||
<div class="points"></div>
|
<div class="points"></div>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
<div class="tier" data-level="4" data-invested="0" data-total="0">
|
<div class="tier" data-level="4" data-invested="0" data-total="0">
|
||||||
<div class="skill push1" data-points="0" data-max="5"><img src="../icons/gunzerker-gunlust-9.png">
|
<div class="skill push1" data-points="0" data-max="5"><img src="icons/gunzerker-gunlust-9.png">
|
||||||
<div class="description"><h2>Keep It Piping Hot</h2>While Gunzerking is in the process of cooling down you gain <em data-base="+5"></em>% Gun Damage, <em data-base="+6"></em>% Melee Damage, and <em data-base="+5"></em>% Grenade Damage<span class="perLevel"> per level</span>.</div>
|
<div class="description"><h2>Keep It Piping Hot</h2>While Gunzerking is in the process of cooling down you gain <em data-base="+5"></em>% Gun Damage, <em data-base="+6"></em>% Melee Damage, and <em data-base="+5"></em>% Grenade Damage<span class="perLevel"> per level</span>.</div>
|
||||||
<div class="points"></div>
|
<div class="points"></div>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
<div class="tier" data-level="5" data-invested="0" data-total="0">
|
<div class="tier" data-level="5" data-invested="0" data-total="0">
|
||||||
<div class="skill push1" data-points="0" data-max="1"><img src="../icons/gunzerker-gunlust-10.png">
|
<div class="skill push1" data-points="0" data-max="1"><img src="icons/gunzerker-gunlust-10.png">
|
||||||
<div class="description"><h2>No Kill Like Overkill</h2>Any excess damage dealt to an enemy that kills them is transferred to the next enemy fired at.</div>
|
<div class="description"><h2>No Kill Like Overkill</h2>Any excess damage dealt to an enemy that kills them is transferred to the next enemy fired at.</div>
|
||||||
<div class="points"></div>
|
<div class="points"></div>
|
||||||
</div>
|
</div>
|
||||||
|
@ -90,57 +90,57 @@
|
||||||
<div class="bglayer color"></div>
|
<div class="bglayer color"></div>
|
||||||
<div class="tree">
|
<div class="tree">
|
||||||
<div class="tier" data-level="0" data-invested="0" data-total="0">
|
<div class="tier" data-level="0" data-invested="0" data-total="0">
|
||||||
<div class="skill" data-points="0" data-max="5"><img src="../icons/gunzerker-rampage-0.png">
|
<div class="skill" data-points="0" data-max="5"><img src="icons/gunzerker-rampage-0.png">
|
||||||
<div class="description"><h2>Inconceivable</h2>Up to <em data-base="10"></em>% chance<span class="perLevel"> per level</span> for shots not to consume ammo depending on how low your health and shields are.</div>
|
<div class="description"><h2>Inconceivable</h2>Up to <em data-base="10"></em>% chance<span class="perLevel"> per level</span> for shots not to consume ammo depending on how low your health and shields are.</div>
|
||||||
<div class="points"></div>
|
<div class="points"></div>
|
||||||
</div>
|
</div>
|
||||||
<div class="skill push1" data-points="0" data-max="5"><img src="../icons/gunzerker-rampage-1.png">
|
<div class="skill push1" data-points="0" data-max="5"><img src="icons/gunzerker-rampage-1.png">
|
||||||
<div class="description"><h2>Filled to the Brim</h2><em data-base="+5"></em>% Magazine Capacity and <em data-base="+3"></em>% Ammunition Capacity<span class="perLevel"> per level</span> for all weapon types.</div>
|
<div class="description"><h2>Filled to the Brim</h2><em data-base="+5"></em>% Magazine Capacity and <em data-base="+3"></em>% Ammunition Capacity<span class="perLevel"> per level</span> for all weapon types.</div>
|
||||||
<div class="points"></div>
|
<div class="points"></div>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
<div class="tier" data-level="1" data-invested="0" data-total="0">
|
<div class="tier" data-level="1" data-invested="0" data-total="0">
|
||||||
<div class="skill" data-points="0" data-max="5"><img src="../icons/gunzerker-rampage-2.png">
|
<div class="skill" data-points="0" data-max="5"><img src="icons/gunzerker-rampage-2.png">
|
||||||
<div class="description"><h2>All in the Reflexes</h2><em data-base="+5"></em>% Reload Speed and <em data-base="+4"></em>% Melee Damage<span class="perLevel"> per level</span>.</div>
|
<div class="description"><h2>All in the Reflexes</h2><em data-base="+5"></em>% Reload Speed and <em data-base="+4"></em>% Melee Damage<span class="perLevel"> per level</span>.</div>
|
||||||
<div class="points"></div>
|
<div class="points"></div>
|
||||||
</div>
|
</div>
|
||||||
<div class="skill push1" data-points="0" data-max="5"><img src="../icons/gunzerker-rampage-3.png">
|
<div class="skill push1" data-points="0" data-max="5"><img src="icons/gunzerker-rampage-3.png">
|
||||||
<div class="description"><h2>Last Longer</h2><em data-base="+3"></em> seconds Gunzerking duration<span class="perLevel"> per level</span>.</div>
|
<div class="description"><h2>Last Longer</h2><em data-base="+3"></em> seconds Gunzerking duration<span class="perLevel"> per level</span>.</div>
|
||||||
<div class="points"></div>
|
<div class="points"></div>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
<div class="tier" data-level="2" data-invested="0" data-total="0">
|
<div class="tier" data-level="2" data-invested="0" data-total="0">
|
||||||
<div class="skill" data-points="0" data-max="5"><img src="../icons/gunzerker-rampage-4.png">
|
<div class="skill" data-points="0" data-max="5"><img src="icons/gunzerker-rampage-4.png">
|
||||||
<div class="description"><h2>I'm Ready Already</h2><em data-base="+5"></em>% Gunzerking Cooldown Rate.</div>
|
<div class="description"><h2>I'm Ready Already</h2><em data-base="+5"></em>% Gunzerking Cooldown Rate.</div>
|
||||||
<div class="points"></div>
|
<div class="points"></div>
|
||||||
</div>
|
</div>
|
||||||
<div class="skill" data-points="0" data-max="1"><img src="../icons/gunzerker-rampage-5.png">
|
<div class="skill" data-points="0" data-max="1"><img src="icons/gunzerker-rampage-5.png">
|
||||||
<div class="description"><h2>Steady as She Goes</h2><em data-base="+80"></em>% Recoil Reduction and <em data-base="30"></em>% chance to improve Accuracy on hit when Gunzerking.</div>
|
<div class="description"><h2>Steady as She Goes</h2><em data-base="+80"></em>% Recoil Reduction and <em data-base="30"></em>% chance to improve Accuracy on hit when Gunzerking.</div>
|
||||||
<div class="points"></div>
|
<div class="points"></div>
|
||||||
</div>
|
</div>
|
||||||
<div class="skill" data-points="0" data-max="5"><img src="../icons/gunzerker-rampage-6.png">
|
<div class="skill" data-points="0" data-max="5"><img src="icons/gunzerker-rampage-6.png">
|
||||||
<div class="description"><h2>5 Shots or 6</h2>Grants a <em data-base="5"></em>% chance<span class="perLevel"> per level</span> to add an extra round of ammunition when firing instead of expending ammunition.</div>
|
<div class="description"><h2>5 Shots or 6</h2>Grants a <em data-base="5"></em>% chance<span class="perLevel"> per level</span> to add an extra round of ammunition when firing instead of expending ammunition.</div>
|
||||||
<div class="points"></div>
|
<div class="points"></div>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
<div class="tier" data-level="3" data-invested="0" data-total="0">
|
<div class="tier" data-level="3" data-invested="0" data-total="0">
|
||||||
<div class="skill" data-points="0" data-max="5"><img src="../icons/gunzerker-rampage-7.png">
|
<div class="skill" data-points="0" data-max="5"><img src="icons/gunzerker-rampage-7.png">
|
||||||
<div class="description"><h2>Yippie Ki Yay</h2>Increases the duration of Gunzerking by <em data-base="+0.6"></em> seconds<span class="perLevel"> per level</span> every time an enemy is killed while Gunzerking.</div>
|
<div class="description"><h2>Yippie Ki Yay</h2>Increases the duration of Gunzerking by <em data-base="+0.6"></em> seconds<span class="perLevel"> per level</span> every time an enemy is killed while Gunzerking.</div>
|
||||||
<div class="points"></div>
|
<div class="points"></div>
|
||||||
</div>
|
</div>
|
||||||
<div class="skill" data-points="0" data-max="1"><img src="../icons/gunzerker-rampage-8.png">
|
<div class="skill" data-points="0" data-max="1"><img src="icons/gunzerker-rampage-8.png">
|
||||||
<div class="description"><h2>Double Your Fun</h2>Throwing a grenade while Gunzerking throws two grenades instead of one. The second grenade doesn't cost ammo.</div>
|
<div class="description"><h2>Double Your Fun</h2>Throwing a grenade while Gunzerking throws two grenades instead of one. The second grenade doesn't cost ammo.</div>
|
||||||
<div class="points"></div>
|
<div class="points"></div>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
<div class="tier" data-level="4" data-invested="0" data-total="0">
|
<div class="tier" data-level="4" data-invested="0" data-total="0">
|
||||||
<div class="skill push1" data-points="0" data-max="5"><img src="../icons/gunzerker-rampage-9.png">
|
<div class="skill push1" data-points="0" data-max="5"><img src="icons/gunzerker-rampage-9.png">
|
||||||
<div class="description"><h2>Get Some</h2>Shooting an enemy decreases Gunzerking cooldown by <em data-base="-0.6"></em> seconds<span class="perLevel"> per level</span>. Has a cooldown of 3 seconds.</div>
|
<div class="description"><h2>Get Some</h2>Shooting an enemy decreases Gunzerking cooldown by <em data-base="-0.6"></em> seconds<span class="perLevel"> per level</span>. Has a cooldown of 3 seconds.</div>
|
||||||
<div class="points"></div>
|
<div class="points"></div>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
<div class="tier" data-level="5" data-invested="0" data-total="0">
|
<div class="tier" data-level="5" data-invested="0" data-total="0">
|
||||||
<div class="skill push1" data-points="0" data-max="1"><img src="../icons/gunzerker-rampage-10.png">
|
<div class="skill push1" data-points="0" data-max="1"><img src="icons/gunzerker-rampage-10.png">
|
||||||
<div class="description"><h2>Keep Firing</h2>While Gunzerking, you gain up to <em data-base="+88"></em>% Fire Rate and <em data-base="+25"></em>% Reload Speed depending on how long you hold down the trigger.</div>
|
<div class="description"><h2>Keep Firing</h2>While Gunzerking, you gain up to <em data-base="+88"></em>% Fire Rate and <em data-base="+25"></em>% Reload Speed depending on how long you hold down the trigger.</div>
|
||||||
<div class="points"></div>
|
<div class="points"></div>
|
||||||
</div>
|
</div>
|
||||||
|
@ -157,57 +157,57 @@
|
||||||
<div class="bglayer color"></div>
|
<div class="bglayer color"></div>
|
||||||
<div class="tree" unselectable="on">
|
<div class="tree" unselectable="on">
|
||||||
<div class="tier" data-level="0" data-invested="0" data-total="0">
|
<div class="tier" data-level="0" data-invested="0" data-total="0">
|
||||||
<div class="skill" data-points="0" data-max="5"><img src="../icons/gunzerker-brawn-0.png">
|
<div class="skill" data-points="0" data-max="5"><img src="icons/gunzerker-brawn-0.png">
|
||||||
<div class="description"><h2>Hard to Kill</h2><span><em data-base="+4"></em>% Maximum Health and regenerate <em data-base="+0.1"></em>% of your Maximum Health per second<span class="perLevel"> per level</span>.</span></div>
|
<div class="description"><h2>Hard to Kill</h2><span><em data-base="+4"></em>% Maximum Health and regenerate <em data-base="+0.1"></em>% of your Maximum Health per second<span class="perLevel"> per level</span>.</span></div>
|
||||||
<div class="points"></div>
|
<div class="points"></div>
|
||||||
</div>
|
</div>
|
||||||
<div class="skill push1" data-points="0" data-max="5"><img src="../icons/gunzerker-brawn-1.png">
|
<div class="skill push1" data-points="0" data-max="5"><img src="icons/gunzerker-brawn-1.png">
|
||||||
<div class="description"><h2>Incite</h2><span>Taking damage gives <em data-base="+6"></em>% Movement Speed and <em data-base="+5"></em>% Reload Speed<span class="perLevel"> per level</span> for a few seconds.</span></div>
|
<div class="description"><h2>Incite</h2><span>Taking damage gives <em data-base="+6"></em>% Movement Speed and <em data-base="+5"></em>% Reload Speed<span class="perLevel"> per level</span> for a few seconds.</span></div>
|
||||||
<div class="points"></div>
|
<div class="points"></div>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
<div class="tier" data-level="1" data-invested="0" data-total="0">
|
<div class="tier" data-level="1" data-invested="0" data-total="0">
|
||||||
<div class="skill" data-points="0" data-max="5"><img src="../icons/gunzerker-brawn-2.png">
|
<div class="skill" data-points="0" data-max="5"><img src="icons/gunzerker-brawn-2.png">
|
||||||
<div class="description"><h2>Asbestos</h2><span><em data-base="-8"></em>% Negative Status Effect Duration<span class="perLevel"> per level</span>.</span></div>
|
<div class="description"><h2>Asbestos</h2><span><em data-base="-8"></em>% Negative Status Effect Duration<span class="perLevel"> per level</span>.</span></div>
|
||||||
<div class="points"></div>
|
<div class="points"></div>
|
||||||
</div>
|
</div>
|
||||||
<div class="skill push1" data-points="0" data-max="5"><img src="../icons/gunzerker-brawn-3.png">
|
<div class="skill push1" data-points="0" data-max="5"><img src="icons/gunzerker-brawn-3.png">
|
||||||
<div class="description"><h2>I'm the Juggernaut</h2><span>Kill Skill. Killing an enemy gives <em data-base="+4"></em>% Damage Reduction for a short time.</span></div>
|
<div class="description"><h2>I'm the Juggernaut</h2><span>Kill Skill. Killing an enemy gives <em data-base="+4"></em>% Damage Reduction for a short time.</span></div>
|
||||||
<div class="points"></div>
|
<div class="points"></div>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
<div class="tier" data-level="2" data-invested="0" data-total="0">
|
<div class="tier" data-level="2" data-invested="0" data-total="0">
|
||||||
<div class="skill" data-points="0" data-max="5"><img src="../icons/gunzerker-brawn-4.png">
|
<div class="skill" data-points="0" data-max="5"><img src="icons/gunzerker-brawn-4.png">
|
||||||
<div class="description"><h2>Ain't Got Time To Bleed</h2><span>While Gunzerking you regenerate up to <em data-base="+0.8"></em>% of your Maximum Health per second<span class="perLevel"> per level</span> depending on how low your health is.</span></div>
|
<div class="description"><h2>Ain't Got Time To Bleed</h2><span>While Gunzerking you regenerate up to <em data-base="+0.8"></em>% of your Maximum Health per second<span class="perLevel"> per level</span> depending on how low your health is.</span></div>
|
||||||
<div class="points"></div>
|
<div class="points"></div>
|
||||||
</div>
|
</div>
|
||||||
<div class="skill" data-points="0" data-max="1"><img src="../icons/gunzerker-brawn-5.png">
|
<div class="skill" data-points="0" data-max="1"><img src="icons/gunzerker-brawn-5.png">
|
||||||
<div class="description"><h2>Fistful of Hurt</h2><span>Melee Override. Throw a heavy punch dealing massive damage and knockback. Has a cooldown of 15 seconds.</span></div>
|
<div class="description"><h2>Fistful of Hurt</h2><span>Melee Override. Throw a heavy punch dealing massive damage and knockback. Has a cooldown of 15 seconds.</span></div>
|
||||||
<div class="points"></div>
|
<div class="points"></div>
|
||||||
</div>
|
</div>
|
||||||
<div class="skill" data-points="0" data-max="5"><img src="../icons/gunzerker-brawn-6.png">
|
<div class="skill" data-points="0" data-max="5"><img src="icons/gunzerker-brawn-6.png">
|
||||||
<div class="description"><h2>All Out of Bubblegum</h2><span><em data-base="+7"></em>% Fire Rate<span class="perLevel"> per level</span> when shield is depleted.</span></div>
|
<div class="description"><h2>All Out of Bubblegum</h2><span><em data-base="+7"></em>% Fire Rate<span class="perLevel"> per level</span> when shield is depleted.</span></div>
|
||||||
<div class="points"></div>
|
<div class="points"></div>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
<div class="tier" data-level="3" data-invested="0" data-total="0">
|
<div class="tier" data-level="3" data-invested="0" data-total="0">
|
||||||
<div class="skill" data-points="0" data-max="5"><img src="../icons/gunzerker-brawn-7.png">
|
<div class="skill" data-points="0" data-max="5"><img src="icons/gunzerker-brawn-7.png">
|
||||||
<div class="description"><h2>Bus That Can't Slow Down</h2><span><em data-base="+10"></em>% Movement Speed<span class="perLevel"> per level</span> while Gunzerking.</span></div>
|
<div class="description"><h2>Bus That Can't Slow Down</h2><span><em data-base="+10"></em>% Movement Speed<span class="perLevel"> per level</span> while Gunzerking.</span></div>
|
||||||
<div class="points"></div>
|
<div class="points"></div>
|
||||||
</div>
|
</div>
|
||||||
<div class="skill" data-points="0" data-max="5"><img src="../icons/gunzerker-brawn-8.png">
|
<div class="skill" data-points="0" data-max="5"><img src="icons/gunzerker-brawn-8.png">
|
||||||
<div class="description"><h2>Just Got Real</h2><span>Up to <em data-base="+8"></em>% Gun Damage<span class="perLevel"> per level</span> depending on how low your health is.</span></div>
|
<div class="description"><h2>Just Got Real</h2><span>Up to <em data-base="+8"></em>% Gun Damage<span class="perLevel"> per level</span> depending on how low your health is.</span></div>
|
||||||
<div class="points"></div>
|
<div class="points"></div>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
<div class="tier" data-level="4" data-invested="0" data-total="0">
|
<div class="tier" data-level="4" data-invested="0" data-total="0">
|
||||||
<div class="skill push1" data-points="0" data-max="5"><img src="../icons/gunzerker-brawn-9.png">
|
<div class="skill push1" data-points="0" data-max="5"><img src="icons/gunzerker-brawn-9.png">
|
||||||
<div class="description"><h2>Sexual Tyrannosaurus</h2><span>Taking damage gives <em data-base="+0.4"></em>% Health Regeneration<span class="perLevel"> per level</span> for 5 seconds. This effect does not stack.</span></div>
|
<div class="description"><h2>Sexual Tyrannosaurus</h2><span>Taking damage gives <em data-base="+0.4"></em>% Health Regeneration<span class="perLevel"> per level</span> for 5 seconds. This effect does not stack.</span></div>
|
||||||
<div class="points"></div>
|
<div class="points"></div>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
<div class="tier" data-level="5" data-invested="0" data-total="0">
|
<div class="tier" data-level="5" data-invested="0" data-total="0">
|
||||||
<div class="skill push1" data-points="0" data-max="1"><img src="../icons/gunzerker-brawn-10.png">
|
<div class="skill push1" data-points="0" data-max="1"><img src="icons/gunzerker-brawn-10.png">
|
||||||
<div class="description"><h2>Come At Me, Bro</h2><span>While Gunzerking, you can press [Action Skill] to taunt your enemies into attacking you. You instantly heal to Full Health and gain massive damage reduction for a few seconds.</span></div>
|
<div class="description"><h2>Come At Me, Bro</h2><span>While Gunzerking, you can press [Action Skill] to taunt your enemies into attacking you. You instantly heal to Full Health and gain massive damage reduction for a few seconds.</span></div>
|
||||||
<div class="points"></div>
|
<div class="points"></div>
|
||||||
</div>
|
</div>
|
||||||
|
@ -233,5 +233,5 @@
|
||||||
find:
|
find:
|
||||||
^(.+) \t[0-9]+ \t([0-9]+) \t(.+)$
|
^(.+) \t[0-9]+ \t([0-9]+) \t(.+)$
|
||||||
replace:
|
replace:
|
||||||
\t\t<div class="skill" data-points="0" data-max="\2"><img src="../icons/class-tree-\i(0)">\n\t\t\t<div class="description"><h2>\1</h2>\3</div>\n\t\t\t<div class="points"></div>\n\t\t</div>
|
\t\t<div class="skill" data-points="0" data-max="\2"><img src="icons/class-tree-\i(0)">\n\t\t\t<div class="description"><h2>\1</h2>\3</div>\n\t\t\t<div class="points"></div>\n\t\t</div>
|
||||||
-->
|
-->
|
||||||
|
|
|
@ -14,7 +14,7 @@
|
||||||
<a class="biglink" href="vanilla.html">
|
<a class="biglink" href="vanilla.html">
|
||||||
<h2>Vanilla</h2>
|
<h2>Vanilla</h2>
|
||||||
</a>
|
</a>
|
||||||
<a class="biglink" href="patch/index.html">
|
<a class="biglink" href="patch/patch.html">
|
||||||
<h2>UCP</h2>
|
<h2>UCP</h2>
|
||||||
</a>
|
</a>
|
||||||
</div>
|
</div>
|
||||||
|
|
|
@ -3,81 +3,81 @@
|
||||||
<head>
|
<head>
|
||||||
<meta charset="utf-8">
|
<meta charset="utf-8">
|
||||||
<title>Borderlands 2 Skill Calculator: Mechromancer</title>
|
<title>Borderlands 2 Skill Calculator: Mechromancer</title>
|
||||||
<link href='../main.css' rel='stylesheet' type='text/css'>
|
<link href='main.css' rel='stylesheet' type='text/css'>
|
||||||
<link href='http://fonts.googleapis.com/css?family=Homenaje' rel='stylesheet' type='text/css'>
|
<link href='http://fonts.googleapis.com/css?family=Homenaje' rel='stylesheet' type='text/css'>
|
||||||
<script src="http://cdnjs.cloudflare.com/ajax/libs/jquery/1.8.1/jquery.min.js"></script>
|
<script src="http://cdnjs.cloudflare.com/ajax/libs/jquery/1.8.1/jquery.min.js"></script>
|
||||||
<script src="../skillManager.js"></script>
|
<script src="skillManager.js"></script>
|
||||||
</head>
|
</head>
|
||||||
<body>
|
<body>
|
||||||
|
|
||||||
<div class="header">
|
<div class="header">
|
||||||
<div class="links"><a class="reset" href="index.html">< go back</a> | <a href="mechromancer.html" class="reset">reset</a></div>
|
<div class="links"><a class="reset" href="vanilla.html">< go back</a> | <a class="reset" href="index.html">Home</a> | <a href="mechromancer.html" class="reset">reset</a></div>
|
||||||
<h1>Borderlands<em>2</em></h1>
|
<h1>Borderlands<em>2</em></h1>
|
||||||
<h2>Gaige</h2>
|
<h2>Gaige</h2>
|
||||||
<h3>Level <span class="charLevel">5</span> Mechromancer</h3>
|
<h3>Level <span class="charLevel">5</span> Mechromancer</h3>
|
||||||
</div>
|
</div>
|
||||||
<img unselectable="on" class="portrait" src="../mechromancerPortrait.png">
|
<img unselectable="on" class="portrait" src="mechromancerPortrait.png">
|
||||||
<div class="treeCollection">
|
<div class="treeCollection">
|
||||||
<div class="treewrapper green">
|
<div class="treewrapper green">
|
||||||
<div class="bglayer gray"></div>
|
<div class="bglayer gray"></div>
|
||||||
<div class="bglayer color"></div>
|
<div class="bglayer color"></div>
|
||||||
<div class="tree">
|
<div class="tree">
|
||||||
<div class="tier" data-level="0" data-invested="0" data-total="0">
|
<div class="tier" data-level="0" data-invested="0" data-total="0">
|
||||||
<div class="skill" data-points="0" data-max="5"><img src="../icons/mechromancer-bestfriendsforever-0.png">
|
<div class="skill" data-points="0" data-max="5"><img src="icons/mechromancer-bestfriendsforever-0.png">
|
||||||
<div class="description"><h2>Close Enough</h2>Your bullets that hit walls or other objects have a <em data-base="10"></em>% chance<span class="perLevel"> per level</span> to ricochet toward a nearby enemy dealing 50% damage.</div>
|
<div class="description"><h2>Close Enough</h2>Your bullets that hit walls or other objects have a <em data-base="10"></em>% chance<span class="perLevel"> per level</span> to ricochet toward a nearby enemy dealing 50% damage.</div>
|
||||||
<div class="points"></div>
|
<div class="points"></div>
|
||||||
</div>
|
</div>
|
||||||
<div class="skill push1" data-points="0" data-max="5"><img src="../icons/mechromancer-bestfriendsforever-1.png">
|
<div class="skill push1" data-points="0" data-max="5"><img src="icons/mechromancer-bestfriendsforever-1.png">
|
||||||
<div class="description"><h2>Cooking Up Trouble</h2>While your gun's magazine is full you regenerate <em data-base="0.4"></em>%<span class="perLevel"> per level</span> of maximum health per second.</div>
|
<div class="description"><h2>Cooking Up Trouble</h2>While your gun's magazine is full you regenerate <em data-base="0.4"></em>%<span class="perLevel"> per level</span> of maximum health per second.</div>
|
||||||
<div class="points"></div>
|
<div class="points"></div>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
<div class="tier" data-level="1" data-invested="0" data-total="0">
|
<div class="tier" data-level="1" data-invested="0" data-total="0">
|
||||||
<div class="skill" data-points="0" data-max="5"><img src="../icons/mechromancer-bestfriendsforever-2.png">
|
<div class="skill" data-points="0" data-max="5"><img src="icons/mechromancer-bestfriendsforever-2.png">
|
||||||
<div class="description"><h2>Fancy Mathematics</h2>Improves shield recharge delay (up to <em data-base="-14"></em>%<span class="perLevel"> per level</span>) and shield recharge rate (up to <em data-base="+12"></em>%<span class="perLevel"> per level</span>) based on how low your health is. The lower your health the greater the bonuses.</div>
|
<div class="description"><h2>Fancy Mathematics</h2>Improves shield recharge delay (up to <em data-base="-14"></em>%<span class="perLevel"> per level</span>) and shield recharge rate (up to <em data-base="+12"></em>%<span class="perLevel"> per level</span>) based on how low your health is. The lower your health the greater the bonuses.</div>
|
||||||
<div class="points"></div>
|
<div class="points"></div>
|
||||||
</div>
|
</div>
|
||||||
<div class="skill" data-points="0" data-max="1"><img src="../icons/mechromancer-bestfriendsforever-3.png">
|
<div class="skill" data-points="0" data-max="1"><img src="icons/mechromancer-bestfriendsforever-3.png">
|
||||||
<div class="description"><h2>Buck Up</h2>Deathtrap Ability. Deathtrap restores the shields of one ally by 30%.</div>
|
<div class="description"><h2>Buck Up</h2>Deathtrap Ability. Deathtrap restores the shields of one ally by 30%.</div>
|
||||||
<div class="points"></div>
|
<div class="points"></div>
|
||||||
</div>
|
</div>
|
||||||
<div class="skill" data-points="0" data-max="5"><img src="../icons/mechromancer-bestfriendsforever-4.png">
|
<div class="skill" data-points="0" data-max="5"><img src="icons/mechromancer-bestfriendsforever-4.png">
|
||||||
<div class="description"><h2>The Better Half</h2>When your magazine is at least half empty you gain fire rate <em data-base="+12"></em>%<span class="perLevel"> per level</span>.</div>
|
<div class="description"><h2>The Better Half</h2>When your magazine is at least half empty you gain fire rate <em data-base="+12"></em>%<span class="perLevel"> per level</span>.</div>
|
||||||
<div class="points"></div>
|
<div class="points"></div>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
<div class="tier" data-level="2" data-invested="0" data-total="0">
|
<div class="tier" data-level="2" data-invested="0" data-total="0">
|
||||||
<div class="skill" data-points="0" data-max="5"><img src="../icons/mechromancer-bestfriendsforever-5.png">
|
<div class="skill" data-points="0" data-max="5"><img src="icons/mechromancer-bestfriendsforever-5.png">
|
||||||
<div class="description"><h2>Potent as a Pony</h2>Increases maximum health for you (<em data-base="+4"></em>%<span class="perLevel"> per level</span>) and Deathtrap (<em data-base="+2"></em>%<span class="perLevel"> per level</span>).</div>
|
<div class="description"><h2>Potent as a Pony</h2>Increases maximum health for you (<em data-base="+4"></em>%<span class="perLevel"> per level</span>) and Deathtrap (<em data-base="+2"></em>%<span class="perLevel"> per level</span>).</div>
|
||||||
<div class="points"></div>
|
<div class="points"></div>
|
||||||
</div>
|
</div>
|
||||||
<div class="skill" data-points="0" data-max="1"><img src="../icons/mechromancer-bestfriendsforever-6.png">
|
<div class="skill" data-points="0" data-max="1"><img src="icons/mechromancer-bestfriendsforever-6.png">
|
||||||
<div class="description"><h2>Upshot Robot</h2>While Deathtrap is active, if you or Deathtrap kill an enemy it increases Deathtrap's duration by 5 seconds and grants both of you a 4% stackable melee damage bonus. Bonuses are lost when Deathtrap goes away.</div>
|
<div class="description"><h2>Upshot Robot</h2>While Deathtrap is active, if you or Deathtrap kill an enemy it increases Deathtrap's duration by 5 seconds and grants both of you a 4% stackable melee damage bonus. Bonuses are lost when Deathtrap goes away.</div>
|
||||||
<div class="points"></div>
|
<div class="points"></div>
|
||||||
</div>
|
</div>
|
||||||
<div class="skill" data-points="0" data-max="5"><img src="../icons/mechromancer-bestfriendsforever-7.png">
|
<div class="skill" data-points="0" data-max="5"><img src="icons/mechromancer-bestfriendsforever-7.png">
|
||||||
<div class="description"><h2>Unstoppable Force</h2>Killing an enemy grants you <em data-base="+7"></em>%<span class="perLevel"> per level</span> movement speed and <em data-base="+0.8"></em>% shield regeneration<span class="perLevel"> per level</span> for a short while.</div>
|
<div class="description"><h2>Unstoppable Force</h2>Killing an enemy grants you <em data-base="+7"></em>%<span class="perLevel"> per level</span> movement speed and <em data-base="+0.8"></em>% shield regeneration<span class="perLevel"> per level</span> for a short while.</div>
|
||||||
<div class="points"></div>
|
<div class="points"></div>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
<div class="tier" data-level="3" data-invested="0" data-total="0">
|
<div class="tier" data-level="3" data-invested="0" data-total="0">
|
||||||
<div class="skill" data-points="0" data-max="1"><img src="../icons/mechromancer-bestfriendsforever-8.png">
|
<div class="skill" data-points="0" data-max="1"><img src="icons/mechromancer-bestfriendsforever-8.png">
|
||||||
<div class="description"><h2>Explosive Clap</h2>Deathtrap Ability. Deathtrap causes an explosion in front of him, dealing explosive damage to all nearby enemies.</div>
|
<div class="description"><h2>Explosive Clap</h2>Deathtrap Ability. Deathtrap causes an explosion in front of him, dealing explosive damage to all nearby enemies.</div>
|
||||||
<div class="points"></div>
|
<div class="points"></div>
|
||||||
</div>
|
</div>
|
||||||
<div class="skill" data-points="0" data-max="5"><img src="../icons/mechromancer-bestfriendsforever-9.png">
|
<div class="skill" data-points="0" data-max="5"><img src="icons/mechromancer-bestfriendsforever-9.png">
|
||||||
<div class="description"><h2>Made of Sterner Stuff</h2>You and Deathtrap gain <em data-base="+1"></em>%<span class="perLevel"> per level</span> damage reduction against all damage types. Deathtrap gains <em data-base="+3"></em>%<span class="perLevel"> per level</span> melee damage.</div>
|
<div class="description"><h2>Made of Sterner Stuff</h2>You and Deathtrap gain <em data-base="+1"></em>%<span class="perLevel"> per level</span> damage reduction against all damage types. Deathtrap gains <em data-base="+3"></em>%<span class="perLevel"> per level</span> melee damage.</div>
|
||||||
<div class="points"></div>
|
<div class="points"></div>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
<div class="tier" data-level="4" data-invested="0" data-total="0">
|
<div class="tier" data-level="4" data-invested="0" data-total="0">
|
||||||
<div class="skill push1" data-points="0" data-max="5"><img src="../icons/mechromancer-bestfriendsforever-10.png">
|
<div class="skill push1" data-points="0" data-max="5"><img src="icons/mechromancer-bestfriendsforever-10.png">
|
||||||
<div class="description"><h2>20% Cooler</h2>Increases the cooldown rate of your action skill by <em data-base="+6"></em>%<span class="perLevel"> per level</span>.</div>
|
<div class="description"><h2>20% Cooler</h2>Increases the cooldown rate of your action skill by <em data-base="+6"></em>%<span class="perLevel"> per level</span>.</div>
|
||||||
<div class="points"></div>
|
<div class="points"></div>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
<div class="tier" data-level="5" data-invested="0" data-total="0">
|
<div class="tier" data-level="5" data-invested="0" data-total="0">
|
||||||
<div class="skill push1" data-points="0" data-max="1"><img src="../icons/mechromancer-bestfriendsforever-11.png">
|
<div class="skill push1" data-points="0" data-max="1"><img src="icons/mechromancer-bestfriendsforever-11.png">
|
||||||
<div class="description"><h2>Sharing is Caring</h2>Grants a copy of your shield to Deathtrap. </div>
|
<div class="description"><h2>Sharing is Caring</h2>Grants a copy of your shield to Deathtrap. </div>
|
||||||
<div class="points"></div>
|
<div class="points"></div>
|
||||||
</div>
|
</div>
|
||||||
|
@ -93,61 +93,61 @@
|
||||||
<div class="bglayer color"></div>
|
<div class="bglayer color"></div>
|
||||||
<div class="tree">
|
<div class="tree">
|
||||||
<div class="tier" data-level="0" data-invested="0" data-total="0">
|
<div class="tier" data-level="0" data-invested="0" data-total="0">
|
||||||
<div class="skill" data-points="0" data-max="5"><img src="../icons/mechromancer-littlebigtrouble-0.png">
|
<div class="skill" data-points="0" data-max="5"><img src="icons/mechromancer-littlebigtrouble-0.png">
|
||||||
<div class="description"><h2>More Pep</h2>Increases your chances of applying Burn (<em data-base="+2"></em>%<span class="perLevel"> per level</span>), Electrocute (<em data-base="+4"></em>%<span class="perLevel"> per level</span>), Corrode (<em data-base="+2"></em>%<span class="perLevel"> per level</span>), and Slag (<em data-base="+2"></em>%<span class="perLevel"> per level</span>) Status Effects.</div>
|
<div class="description"><h2>More Pep</h2>Increases your chances of applying Burn (<em data-base="+2"></em>%<span class="perLevel"> per level</span>), Electrocute (<em data-base="+4"></em>%<span class="perLevel"> per level</span>), Corrode (<em data-base="+2"></em>%<span class="perLevel"> per level</span>), and Slag (<em data-base="+2"></em>%<span class="perLevel"> per level</span>) Status Effects.</div>
|
||||||
<div class="points"></div>
|
<div class="points"></div>
|
||||||
</div>
|
</div>
|
||||||
<div class="skill push1" data-points="0" data-max="5"><img src="../icons/mechromancer-littlebigtrouble-1.png">
|
<div class="skill push1" data-points="0" data-max="5"><img src="icons/mechromancer-littlebigtrouble-1.png">
|
||||||
<div class="description"><h2>Myelin</h2>Grants you <em data-base="+6"></em>%<span class="perLevel"> per level</span> Resistance to Shock Damage. Also increases your Shield Capacity by <em data-base="+3"></em>%<span class="perLevel"> per level</span>.</div>
|
<div class="description"><h2>Myelin</h2>Grants you <em data-base="+6"></em>%<span class="perLevel"> per level</span> Resistance to Shock Damage. Also increases your Shield Capacity by <em data-base="+3"></em>%<span class="perLevel"> per level</span>.</div>
|
||||||
<div class="points"></div>
|
<div class="points"></div>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
<div class="tier" data-level="1" data-invested="0" data-total="0">
|
<div class="tier" data-level="1" data-invested="0" data-total="0">
|
||||||
<div class="skill" data-points="0" data-max="5"><img src="../icons/mechromancer-littlebigtrouble-2.png">
|
<div class="skill" data-points="0" data-max="5"><img src="icons/mechromancer-littlebigtrouble-2.png">
|
||||||
<div class="description"><h2>Shock Storm</h2>Killing an enemy with a Critical Hit causes an Electric Storm, dealing Rank <span class="perLevel">(</span><em data-base="1"></em><span class="perLevel"> per level)</span> Electrocute Damage to nearby enemies. Electrical Storms are also caused by Deathtrap whenever he kills an enemy.</div>
|
<div class="description"><h2>Shock Storm</h2>Killing an enemy with a Critical Hit causes an Electric Storm, dealing Rank <span class="perLevel">(</span><em data-base="1"></em><span class="perLevel"> per level)</span> Electrocute Damage to nearby enemies. Electrical Storms are also caused by Deathtrap whenever he kills an enemy.</div>
|
||||||
<div class="points"></div>
|
<div class="points"></div>
|
||||||
</div>
|
</div>
|
||||||
<div class="skill" data-points="0" data-max="1"><img src="../icons/mechromancer-littlebigtrouble-3.png">
|
<div class="skill" data-points="0" data-max="1"><img src="icons/mechromancer-littlebigtrouble-3.png">
|
||||||
<div class="description"><h2>The Stare</h2>Deathtrap Ability. Deathtrap fires a laser beam and sweeps it across the battlefield, dealing Burn Damage and possibly Igniting enemies.</div>
|
<div class="description"><h2>The Stare</h2>Deathtrap Ability. Deathtrap fires a laser beam and sweeps it across the battlefield, dealing Burn Damage and possibly Igniting enemies.</div>
|
||||||
<div class="points"></div>
|
<div class="points"></div>
|
||||||
</div>
|
</div>
|
||||||
<div class="skill" data-points="0" data-max="5"><img src="../icons/mechromancer-littlebigtrouble-4.png">
|
<div class="skill" data-points="0" data-max="5"><img src="icons/mechromancer-littlebigtrouble-4.png">
|
||||||
<div class="description"><h2>Strength of Five Gorillas</h2>Increases Melee Damage for you and Deathtrap by <em data-base="+3"></em>%<span class="perLevel"> per level</span>.</div>
|
<div class="description"><h2>Strength of Five Gorillas</h2>Increases Melee Damage for you and Deathtrap by <em data-base="+3"></em>%<span class="perLevel"> per level</span>.</div>
|
||||||
<div class="points"></div>
|
<div class="points"></div>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
<div class="tier" data-level="2" data-invested="0" data-total="0">
|
<div class="tier" data-level="2" data-invested="0" data-total="0">
|
||||||
<div class="skill" data-points="0" data-max="5"><img src="../icons/mechromancer-littlebigtrouble-5.png">
|
<div class="skill" data-points="0" data-max="5"><img src="icons/mechromancer-littlebigtrouble-5.png">
|
||||||
<div class="description"><h2>Electrical Burn</h2>When your Electrocute Status Effects deal damage to enemies, there is a <em data-base="4"></em>%<span class="perLevel"> (per level)</span> chance they will burst into flames and take Burn Damage. The amount of Burn Damage is based on the Electrocute damage dealt.</div>
|
<div class="description"><h2>Electrical Burn</h2>When your Electrocute Status Effects deal damage to enemies, there is a <em data-base="4"></em>%<span class="perLevel"> (per level)</span> chance they will burst into flames and take Burn Damage. The amount of Burn Damage is based on the Electrocute damage dealt.</div>
|
||||||
<div class="points"></div>
|
<div class="points"></div>
|
||||||
</div>
|
</div>
|
||||||
<div class="skill" data-points="0" data-max="1"><img src="../icons/mechromancer-littlebigtrouble-6.png">
|
<div class="skill" data-points="0" data-max="1"><img src="icons/mechromancer-littlebigtrouble-6.png">
|
||||||
<div class="description"><h2>Shock and "AAAGGGGHHH!"</h2>Reloading your gun causes an Electrical Explosion, damaging nearby enemies.</div>
|
<div class="description"><h2>Shock and "AAAGGGGHHH!"</h2>Reloading your gun causes an Electrical Explosion, damaging nearby enemies.</div>
|
||||||
<div class="points"></div>
|
<div class="points"></div>
|
||||||
</div>
|
</div>
|
||||||
<div class="skill" data-points="0" data-max="5"><img src="../icons/mechromancer-littlebigtrouble-7.png">
|
<div class="skill" data-points="0" data-max="5"><img src="icons/mechromancer-littlebigtrouble-7.png">
|
||||||
<div class="description"><h2>Evil Enchantress</h2>Kill Skill. Killing an enemy increases by <em data-base="+6"></em>%<span class="perLevel"> per level</span> the Damage that your Burn, Electrocute, and Corrode status effects deal for a short period of time.</div>
|
<div class="description"><h2>Evil Enchantress</h2>Kill Skill. Killing an enemy increases by <em data-base="+6"></em>%<span class="perLevel"> per level</span> the Damage that your Burn, Electrocute, and Corrode status effects deal for a short period of time.</div>
|
||||||
<div class="points"></div>
|
<div class="points"></div>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
<div class="tier" data-level="3" data-invested="0" data-total="0">
|
<div class="tier" data-level="3" data-invested="0" data-total="0">
|
||||||
<div class="skill" data-points="0" data-max="1"><img src="../icons/mechromancer-littlebigtrouble-8.png">
|
<div class="skill" data-points="0" data-max="1"><img src="icons/mechromancer-littlebigtrouble-8.png">
|
||||||
<div class="description"><h2>One Two Boom</h2>Deathtrap Ability. Deathtrap shoots out an orb of energy at an enemy. If you shoot the orb it will explode, dealing massive Shock Damage to nearby enemies.</div>
|
<div class="description"><h2>One Two Boom</h2>Deathtrap Ability. Deathtrap shoots out an orb of energy at an enemy. If you shoot the orb it will explode, dealing massive Shock Damage to nearby enemies.</div>
|
||||||
<div class="points"></div>
|
<div class="points"></div>
|
||||||
</div>
|
</div>
|
||||||
<div class="skill" data-points="0" data-max="5"><img src="../icons/mechromancer-littlebigtrouble-9.png">
|
<div class="skill" data-points="0" data-max="5"><img src="icons/mechromancer-littlebigtrouble-9.png">
|
||||||
<div class="description"><h2>Wires Don't Talk</h2>Increases all Shock and Electrocute Damage that you inflict by <em data-base="+3"></em>%<span class="perLevel"> per level</span>.</div>
|
<div class="description"><h2>Wires Don't Talk</h2>Increases all Shock and Electrocute Damage that you inflict by <em data-base="+3"></em>%<span class="perLevel"> per level</span>.</div>
|
||||||
<div class="points"></div>
|
<div class="points"></div>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
<div class="tier" data-level="4" data-invested="0" data-total="0">
|
<div class="tier" data-level="4" data-invested="0" data-total="0">
|
||||||
<div class="skill push1" data-points="0" data-max="5"><img src="../icons/mechromancer-littlebigtrouble-10.png">
|
<div class="skill push1" data-points="0" data-max="5"><img src="icons/mechromancer-littlebigtrouble-10.png">
|
||||||
<div class="description"><h2>Interspersed Outburst</h2>Not shooting an enemy for a short time grants you a stack of Interspersed Outburst (up to 5 stacks). The next time you shoot an enemy, all stacks of Interspersed Outburst are consumed and you deal Rank <span class="perLevel">(</span><em data-base="1"></em><span class="perLevel"> per level)</span> Slag Damage. The more stacks are consumed, the greater the chance of slagging the target.</div>
|
<div class="description"><h2>Interspersed Outburst</h2>Not shooting an enemy for a short time grants you a stack of Interspersed Outburst (up to 5 stacks). The next time you shoot an enemy, all stacks of Interspersed Outburst are consumed and you deal Rank <span class="perLevel">(</span><em data-base="1"></em><span class="perLevel"> per level)</span> Slag Damage. The more stacks are consumed, the greater the chance of slagging the target.</div>
|
||||||
<div class="points"></div>
|
<div class="points"></div>
|
||||||
</div>
|
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|
||||||
</div>
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|
||||||
<div class="tier push1" data-level="5" data-invested="0" data-total="0">
|
<div class="tier push1" data-level="5" data-invested="0" data-total="0">
|
||||||
<div class="skill" data-points="0" data-max="1"><img src="../icons/mechromancer-littlebigtrouble-11.png">
|
<div class="skill" data-points="0" data-max="1"><img src="icons/mechromancer-littlebigtrouble-11.png">
|
||||||
<div class="description"><h2>Make it Sparkle</h2>Shooting Deathtrap with an elemental weapon charges him with that element, causing his melee attacks to deal additional damage of that element.</div>
|
<div class="description"><h2>Make it Sparkle</h2>Shooting Deathtrap with an elemental weapon charges him with that element, causing his melee attacks to deal additional damage of that element.</div>
|
||||||
<div class="points"></div>
|
<div class="points"></div>
|
||||||
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||||||
|
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|
||||||
<div class="bglayer color"></div>
|
<div class="bglayer color"></div>
|
||||||
<div class="tree">
|
<div class="tree">
|
||||||
<div class="tier" data-level="0" data-invested="0" data-total="0">
|
<div class="tier" data-level="0" data-invested="0" data-total="0">
|
||||||
<div class="skill" data-points="0" data-max="4"><img src="../icons/mechromancer-orderedchaos-0.png">
|
<div class="skill" data-points="0" data-max="4"><img src="icons/mechromancer-orderedchaos-0.png">
|
||||||
<div class="description"><h2>Smaller, Lighter, Faster</h2>Increases you reload speed <em data-base="+6"></em>%<span class="perLevel"> per level</span> but decreases your magazine size <em data-base="-1"></em>%<span class="perLevel"> per level</span>.</div>
|
<div class="description"><h2>Smaller, Lighter, Faster</h2>Increases you reload speed <em data-base="+6"></em>%<span class="perLevel"> per level</span> but decreases your magazine size <em data-base="-1"></em>%<span class="perLevel"> per level</span>.</div>
|
||||||
<div class="points"></div>
|
<div class="points"></div>
|
||||||
</div>
|
</div>
|
||||||
<div class="skill push1" data-points="0" data-max="1"><img src="../icons/mechromancer-orderedchaos-1.png">
|
<div class="skill push1" data-points="0" data-max="1"><img src="icons/mechromancer-orderedchaos-1.png">
|
||||||
<div class="description"><h2>Anarchy</h2>Killing an enemy or fully emptying your gun's magazine while in combat grants you a stack of Anarchy (up to 150 stacks). For every stack of Anarchy you have, you gain +1.75% bonus gun damage, but your accuracy is decreased -1.75%. Prematurely reloading your guns removes all stacks of Anarchy. Anarchy stacks are quickly lost while in "Fight for Your Life."</div>
|
<div class="description"><h2>Anarchy</h2>Killing an enemy or fully emptying your gun's magazine while in combat grants you a stack of Anarchy (up to 150 stacks). For every stack of Anarchy you have, you gain +1.75% bonus gun damage, but your accuracy is decreased -1.75%. Prematurely reloading your guns removes all stacks of Anarchy. Anarchy stacks are quickly lost while in "Fight for Your Life."</div>
|
||||||
<div class="points"></div>
|
<div class="points"></div>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
<div class="tier" data-level="1" data-invested="0" data-total="0">
|
<div class="tier" data-level="1" data-invested="0" data-total="0">
|
||||||
<div class="skill" data-points="0" data-max="5"><img src="../icons/mechromancer-orderedchaos-2.png">
|
<div class="skill" data-points="0" data-max="5"><img src="icons/mechromancer-orderedchaos-2.png">
|
||||||
<div class="description"><h2>Preshrunk Cyberpunk</h2>Increases the maximum number of Anarchy stacks you can have by <em data-base="+50"></em><span class="perLevel"> per level</span>.</div>
|
<div class="description"><h2>Preshrunk Cyberpunk</h2>Increases the maximum number of Anarchy stacks you can have by <em data-base="+50"></em><span class="perLevel"> per level</span>.</div>
|
||||||
<div class="points"></div>
|
<div class="points"></div>
|
||||||
</div>
|
</div>
|
||||||
<div class="skill" data-points="0" data-max="1"><img src="../icons/mechromancer-orderedchaos-3.png">
|
<div class="skill" data-points="0" data-max="1"><img src="icons/mechromancer-orderedchaos-3.png">
|
||||||
<div class="description"><h2>Robot Rampage</h2>Deathtrap Ability. Deathtrap lashes out with a flurry of attacks.</div>
|
<div class="description"><h2>Robot Rampage</h2>Deathtrap Ability. Deathtrap lashes out with a flurry of attacks.</div>
|
||||||
<div class="points"></div>
|
<div class="points"></div>
|
||||||
</div>
|
</div>
|
||||||
<div class="skill" data-points="0" data-max="5"><img src="../icons/mechromancer-orderedchaos-4.png">
|
<div class="skill" data-points="0" data-max="5"><img src="icons/mechromancer-orderedchaos-4.png">
|
||||||
<div class="description"><h2>Blood Soaked Shields</h2>Killing an enemy immediately restores <em data-base="20"></em>% of your shields<span class="perLevel"> per level</span>, but you lose <em data-base="1"></em>% of your current health<span class="perLevel"> per level</span>.</div>
|
<div class="description"><h2>Blood Soaked Shields</h2>Killing an enemy immediately restores <em data-base="20"></em>% of your shields<span class="perLevel"> per level</span>, but you lose <em data-base="1"></em>% of your current health<span class="perLevel"> per level</span>.</div>
|
||||||
<div class="points"></div>
|
<div class="points"></div>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
<div class="tier" data-level="2" data-invested="0" data-total="0">
|
<div class="tier" data-level="2" data-invested="0" data-total="0">
|
||||||
<div class="skill" data-points="0" data-max="5"><img src="../icons/mechromancer-orderedchaos-5.png">
|
<div class="skill" data-points="0" data-max="5"><img src="icons/mechromancer-orderedchaos-5.png">
|
||||||
<div class="description"><h2>Annoyed Android</h2>Increases the movement speed of Deathtrap by <em data-base="+7"></em>%<span class="perLevel"> per level</span>.</div>
|
<div class="description"><h2>Annoyed Android</h2>Increases the movement speed of Deathtrap by <em data-base="+7"></em>%<span class="perLevel"> per level</span>.</div>
|
||||||
<div class="points"></div>
|
<div class="points"></div>
|
||||||
</div>
|
</div>
|
||||||
<div class="skill" data-points="0" data-max="1"><img src="../icons/mechromancer-orderedchaos-6.png">
|
<div class="skill" data-points="0" data-max="1"><img src="icons/mechromancer-orderedchaos-6.png">
|
||||||
<div class="description"><h2>Discord</h2>Prematurely reloading activates Discord granting you +65% accuracy, +25% fire rate, and 3% per second health regeneration. You constantly lose Anarchy stacks while Discord is active. Discord can be shut off by prematurely reloading again.</div>
|
<div class="description"><h2>Discord</h2>Prematurely reloading activates Discord granting you +65% accuracy, +25% fire rate, and 3% per second health regeneration. You constantly lose Anarchy stacks while Discord is active. Discord can be shut off by prematurely reloading again.</div>
|
||||||
<div class="points"></div>
|
<div class="points"></div>
|
||||||
</div>
|
</div>
|
||||||
<div class="skill" data-points="0" data-max="5"><img src="../icons/mechromancer-orderedchaos-7.png">
|
<div class="skill" data-points="0" data-max="5"><img src="icons/mechromancer-orderedchaos-7.png">
|
||||||
<div class="description"><h2>Typecast Iconoclast</h2>Whenever you get a stack of Anarchy there is a <em data-base="6"></em>%<span class="perLevel"> per level</span> chance you get an additional stack.</div>
|
<div class="description"><h2>Typecast Iconoclast</h2>Whenever you get a stack of Anarchy there is a <em data-base="6"></em>%<span class="perLevel"> per level</span> chance you get an additional stack.</div>
|
||||||
<div class="points"></div>
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<div class="points"></div>
|
||||||
</div>
|
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|
||||||
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|
</div>
|
||||||
<div class="tier" data-level="3" data-invested="0" data-total="0">
|
<div class="tier" data-level="3" data-invested="0" data-total="0">
|
||||||
<div class="skill" data-points="0" data-max="1"><img src="../icons/mechromancer-orderedchaos-8.png">
|
<div class="skill" data-points="0" data-max="1"><img src="icons/mechromancer-orderedchaos-8.png">
|
||||||
<div class="description"><h2>Rational Anarchist</h2>If you have 0 stacks of Anarchy, then the next time you would gain an Anarchy stack you instead gain 25.</div>
|
<div class="description"><h2>Rational Anarchist</h2>If you have 0 stacks of Anarchy, then the next time you would gain an Anarchy stack you instead gain 25.</div>
|
||||||
<div class="points"></div>
|
<div class="points"></div>
|
||||||
</div>
|
</div>
|
||||||
<div class="skill" data-points="0" data-max="5"><img src="../icons/mechromancer-orderedchaos-9.png">
|
<div class="skill" data-points="0" data-max="5"><img src="icons/mechromancer-orderedchaos-9.png">
|
||||||
<div class="description"><h2>Death From Above</h2>Shooting an enemy while in midair consumes <em data-base="1"></em> stacks of Anarchy <span class="perLevel">(1 per level)</span> and causes a Rank <span class="perLevel">(</span><em data-base="1"></em><span class="perLevel"> per level)</span> Digi-splosion, damaging nearby enemies.</div>
|
<div class="description"><h2>Death From Above</h2>Shooting an enemy while in midair consumes <em data-base="1"></em> stacks of Anarchy <span class="perLevel">(1 per level)</span> and causes a Rank <span class="perLevel">(</span><em data-base="1"></em><span class="perLevel"> per level)</span> Digi-splosion, damaging nearby enemies.</div>
|
||||||
<div class="points"></div>
|
<div class="points"></div>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
<div class="tier" data-level="4" data-invested="0" data-total="0">
|
<div class="tier" data-level="4" data-invested="0" data-total="0">
|
||||||
<div class="skill push1" data-points="0" data-max="5"><img src="../icons/mechromancer-orderedchaos-10.png">
|
<div class="skill push1" data-points="0" data-max="5"><img src="icons/mechromancer-orderedchaos-10.png">
|
||||||
<div class="description"><h2>The Nth Degree</h2>Every <em data-mod="10" data-base="-1"></em> <span class="perLevel"> per level</span><sup></sup> bullets that hits an enemy, one of them will ricochet toward another nearby enemy.</div>
|
<div class="description"><h2>The Nth Degree</h2>Every <em data-mod="10" data-base="-1"></em> <span class="perLevel"> per level</span><sup></sup> bullets that hits an enemy, one of them will ricochet toward another nearby enemy.</div>
|
||||||
<div class="points"></div>
|
<div class="points"></div>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
<div class="tier push1" data-level="5" data-invested="0" data-total="0">
|
<div class="tier push1" data-level="5" data-invested="0" data-total="0">
|
||||||
<div class="skill" data-points="0" data-max="1"><img src="../icons/mechromancer-orderedchaos-11.png">
|
<div class="skill" data-points="0" data-max="1"><img src="icons/mechromancer-orderedchaos-11.png">
|
||||||
<div class="description"><h2>With Claws</h2>Melee Override Skill. While you have a stack of Anarchy, melee to digistruct claws and swipe twice at an enemy, dealing +0.6% melee damage per Anarchy stack and restoring health. The lower your health the more health you gain. This attack consumes an Anarchy stack.</div>
|
<div class="description"><h2>With Claws</h2>Melee Override Skill. While you have a stack of Anarchy, melee to digistruct claws and swipe twice at an enemy, dealing +0.6% melee damage per Anarchy stack and restoring health. The lower your health the more health you gain. This attack consumes an Anarchy stack.</div>
|
||||||
<div class="points"></div>
|
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|
||||||
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|
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|
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@ -11,7 +11,7 @@
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||||||
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<div class="links"><a class="reset" href="index.html">< go back</a> | <a href="assassin.html" class="reset">reset</a></div>
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<div class="links"><a class="reset" href="patch.html">< go back</a> | <a class="reset" href="../index.html">Home</a> | <a href="assassin.html" class="reset">reset</a></div>
|
||||||
<h1>Borderlands<em>2</em> skill calculator (Patch)</h1>
|
<h1>Borderlands<em>2</em> skill calculator (Patch)</h1>
|
||||||
<h2>Zer0</h2>
|
<h2>Zer0</h2>
|
||||||
<h3>Level <span class="charLevel">5</span> Assassin</h3>
|
<h3>Level <span class="charLevel">5</span> Assassin</h3>
|
||||||
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@ -11,7 +11,7 @@
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||||||
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|
||||||
<h1>Borderlands<em>2</em> skill calculator (Patch)</h1>
|
<h1>Borderlands<em>2</em> skill calculator (Patch)</h1>
|
||||||
<h2>Axton</h2>
|
<h2>Axton</h2>
|
||||||
<h3>Level <span class="charLevel">5</span> Commando</h3>
|
<h3>Level <span class="charLevel">5</span> Commando</h3>
|
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@ -11,7 +11,7 @@
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||||||
<h1>Borderlands<em>2</em> skill calculator (Patch)</h1>
|
<h1>Borderlands<em>2</em> skill calculator (Patch)</h1>
|
||||||
<h2>Salvador</h2>
|
<h2>Salvador</h2>
|
||||||
<h3>Level <span class="charLevel">5</span> Gunzerker</h3>
|
<h3>Level <span class="charLevel">5</span> Gunzerker</h3>
|
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@ -11,7 +11,7 @@
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||||||
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|
||||||
<h1>Borderlands<em>2</em> skill calculator (Patch)</h1>
|
<h1>Borderlands<em>2</em> skill calculator (Patch)</h1>
|
||||||
<h2>Gaige</h2>
|
<h2>Gaige</h2>
|
||||||
<h3>Level <span class="charLevel">5</span> Mechromancer</h3>
|
<h3>Level <span class="charLevel">5</span> Mechromancer</h3>
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|
||||||
<h1>Borderlands<em>2</em> skill calculator (Patch)</h1>
|
<h1>Borderlands<em>2</em> skill calculator (Patch)</h1>
|
||||||
<h2>Krieg</h2>
|
<h2>Krieg</h2>
|
||||||
<h3>Level <span class="charLevel">5</span> Psycho</h3>
|
<h3>Level <span class="charLevel">5</span> Psycho</h3>
|
||||||
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@ -11,7 +11,7 @@
|
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|
||||||
<h1>Borderlands<em>2</em> skill calculator (Patch)</h1>
|
<h1>Borderlands<em>2</em> skill calculator (Patch)</h1>
|
||||||
<h2>Maya</h2>
|
<h2>Maya</h2>
|
||||||
<h3>Level <span class="charLevel">5</span> Siren</h3>
|
<h3>Level <span class="charLevel">5</span> Siren</h3>
|
||||||
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@ -11,7 +11,7 @@
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||||||
<h1>Borderlands<em>2</em> skill calculator</h1>
|
<h1>Borderlands<em>2</em> skill calculator</h1>
|
||||||
<h2>Krieg</h2>
|
<h2>Krieg</h2>
|
||||||
<h3>Level <span class="charLevel">5</span> Psycho</h3>
|
<h3>Level <span class="charLevel">5</span> Psycho</h3>
|
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70
siren.html
70
siren.html
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<head>
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|
||||||
<meta charset="utf-8">
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<meta charset="utf-8">
|
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<title>Borderlands 2 Skill Calculator: Siren</title>
|
<title>Borderlands 2 Skill Calculator: Siren</title>
|
||||||
<link href='../main.css' rel='stylesheet' type='text/css'>
|
<link href='main.css' rel='stylesheet' type='text/css'>
|
||||||
<link href='http://fonts.googleapis.com/css?family=Homenaje' rel='stylesheet' type='text/css'>
|
<link href='http://fonts.googleapis.com/css?family=Homenaje' rel='stylesheet' type='text/css'>
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<script src="../skillManager.js"></script>
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<script src="skillManager.js"></script>
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</head>
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|
||||||
<h1>Borderlands<em>2</em> skill calculator</h1>
|
<h1>Borderlands<em>2</em> skill calculator</h1>
|
||||||
<h2>Maya</h2>
|
<h2>Maya</h2>
|
||||||
<h3>Level <span class="charLevel">5</span> Siren</h3>
|
<h3>Level <span class="charLevel">5</span> Siren</h3>
|
||||||
</div>
|
</div>
|
||||||
<img unselectable="on" class="portrait" src="../sirenPortrait.png">
|
<img unselectable="on" class="portrait" src="sirenPortrait.png">
|
||||||
<div class="treeCollection">
|
<div class="treeCollection">
|
||||||
<div class="treewrapper green">
|
<div class="treewrapper green">
|
||||||
<div class="bglayer gray"></div>
|
<div class="bglayer gray"></div>
|
||||||
<div class="bglayer color"></div>
|
<div class="bglayer color"></div>
|
||||||
<div class="tree">
|
<div class="tree">
|
||||||
<div class="tier" data-level="0" data-invested="0" data-total="0">
|
<div class="tier" data-level="0" data-invested="0" data-total="0">
|
||||||
<div class="skill" data-points="0" data-max="5"><img src="../icons/siren-motion-0.png">
|
<div class="skill" data-points="0" data-max="5"><img src="icons/siren-motion-0.png">
|
||||||
<div class="description"><h2>Ward</h2><em data-base="+5"></em>% Shield Capacity and <em data-base="-8"></em>% Shield Recharge Delay<span class="perLevel"> per level</span>.</div>
|
<div class="description"><h2>Ward</h2><em data-base="+5"></em>% Shield Capacity and <em data-base="-8"></em>% Shield Recharge Delay<span class="perLevel"> per level</span>.</div>
|
||||||
<div class="points"></div>
|
<div class="points"></div>
|
||||||
</div>
|
</div>
|
||||||
<div class="skill push1" data-points="0" data-max="5"><img src="../icons/siren-motion-1.png">
|
<div class="skill push1" data-points="0" data-max="5"><img src="icons/siren-motion-1.png">
|
||||||
<div class="description"><h2>Accelerate</h2><em data-base="+3"></em>% Gun Damage and <em data-base="+4"></em>% Bullet Speed<span class="perLevel"> per level</span>.</div>
|
<div class="description"><h2>Accelerate</h2><em data-base="+3"></em>% Gun Damage and <em data-base="+4"></em>% Bullet Speed<span class="perLevel"> per level</span>.</div>
|
||||||
<div class="points"></div>
|
<div class="points"></div>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
<div class="tier" data-level="1" data-invested="0" data-total="0">
|
<div class="tier" data-level="1" data-invested="0" data-total="0">
|
||||||
<div class="skill" data-points="0" data-max="5"><img src="../icons/siren-motion-2.png">
|
<div class="skill" data-points="0" data-max="5"><img src="icons/siren-motion-2.png">
|
||||||
<div class="description"><h2>Suspension</h2>Increases the duration of Phaselock by <em data-base="+0.5"></em>s<span class="perLevel"> per level</span>.</div>
|
<div class="description"><h2>Suspension</h2>Increases the duration of Phaselock by <em data-base="+0.5"></em>s<span class="perLevel"> per level</span>.</div>
|
||||||
<div class="points"></div>
|
<div class="points"></div>
|
||||||
</div>
|
</div>
|
||||||
<div class="skill push1" data-points="0" data-max="5"><img src="../icons/siren-motion-3.png">
|
<div class="skill push1" data-points="0" data-max="5"><img src="icons/siren-motion-3.png">
|
||||||
<div class="description"><h2>Kinetic Reflection</h2>Kill Skill. Killing an enemy causes you to deflect bullets against nearby enemies, reducing damage to you by <em data-base="10"></em>% and dealing <em data-base="20"></em>% damage<span class="perLevel"> per level</span> for a short time.</div>
|
<div class="description"><h2>Kinetic Reflection</h2>Kill Skill. Killing an enemy causes you to deflect bullets against nearby enemies, reducing damage to you by <em data-base="10"></em>% and dealing <em data-base="20"></em>% damage<span class="perLevel"> per level</span> for a short time.</div>
|
||||||
<div class="points"></div>
|
<div class="points"></div>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
<div class="tier" data-level="2" data-invested="0" data-total="0">
|
<div class="tier" data-level="2" data-invested="0" data-total="0">
|
||||||
<div class="skill" data-points="0" data-max="5"><img src="../icons/siren-motion-4.png">
|
<div class="skill" data-points="0" data-max="5"><img src="icons/siren-motion-4.png">
|
||||||
<div class="description"><h2>Fleet</h2>Your Movement Speed increases by <em data-base="+10"></em>%<span class="perLevel"> per level</span> while your shields are depleted.</div>
|
<div class="description"><h2>Fleet</h2>Your Movement Speed increases by <em data-base="+10"></em>%<span class="perLevel"> per level</span> while your shields are depleted.</div>
|
||||||
<div class="points"></div>
|
<div class="points"></div>
|
||||||
</div>
|
</div>
|
||||||
<div class="skill" data-points="0" data-max="1"><img src="../icons/siren-motion-5.png">
|
<div class="skill" data-points="0" data-max="1"><img src="icons/siren-motion-5.png">
|
||||||
<div class="description"><h2>Converge</h2>Your Phaselock ability now also pulls nearby enemies toward the original target.</div>
|
<div class="description"><h2>Converge</h2>Your Phaselock ability now also pulls nearby enemies toward the original target.</div>
|
||||||
<div class="points"></div>
|
<div class="points"></div>
|
||||||
</div>
|
</div>
|
||||||
<div class="skill" data-points="0" data-max="5"><img src="../icons/siren-motion-6.png">
|
<div class="skill" data-points="0" data-max="5"><img src="icons/siren-motion-6.png">
|
||||||
<div class="description"><h2>Inertia</h2>Kill Skill. Killing an enemy regenerates <em data-base="+0.8"></em>% of your Shield per second and increases your Reload Speed by <em data-base="+10"></em>%<span class="perLevel"> per level</span> for a short time.</div>
|
<div class="description"><h2>Inertia</h2>Kill Skill. Killing an enemy regenerates <em data-base="+0.8"></em>% of your Shield per second and increases your Reload Speed by <em data-base="+10"></em>%<span class="perLevel"> per level</span> for a short time.</div>
|
||||||
<div class="points"></div>
|
<div class="points"></div>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
<div class="tier" data-level="3" data-invested="0" data-total="0">
|
<div class="tier" data-level="3" data-invested="0" data-total="0">
|
||||||
<div class="skill push1" data-points="0" data-max="5"><img src="../icons/siren-motion-7.png">
|
<div class="skill push1" data-points="0" data-max="5"><img src="icons/siren-motion-7.png">
|
||||||
<div class="description"><h2>Quicken</h2>Increases the Cooldown Rate of your Phaselock's Ability by <em data-base="6"></em>%<span class="perLevel"> per level</span>.</div>
|
<div class="description"><h2>Quicken</h2>Increases the Cooldown Rate of your Phaselock's Ability by <em data-base="6"></em>%<span class="perLevel"> per level</span>.</div>
|
||||||
<div class="points"></div>
|
<div class="points"></div>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
<div class="tier" data-level="4" data-invested="0" data-total="0">
|
<div class="tier" data-level="4" data-invested="0" data-total="0">
|
||||||
<div class="skill push1" data-points="0" data-max="5"><img src="../icons/siren-motion-8.png">
|
<div class="skill push1" data-points="0" data-max="5"><img src="icons/siren-motion-8.png">
|
||||||
<div class="description"><h2>Sub-Sequence</h2>When an enemy dies under the effects of Phaselock, there is a chance for your Phaselock to seek out and affect another target (<em data-base="20"></em>% chance<span class="perLevel"> per level</span>).</div>
|
<div class="description"><h2>Sub-Sequence</h2>When an enemy dies under the effects of Phaselock, there is a chance for your Phaselock to seek out and affect another target (<em data-base="20"></em>% chance<span class="perLevel"> per level</span>).</div>
|
||||||
<div class="points"></div>
|
<div class="points"></div>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
<div class="tier" data-level="5" data-invested="0" data-total="0">
|
<div class="tier" data-level="5" data-invested="0" data-total="0">
|
||||||
<div class="skill push1" data-points="0" data-max="1"><img src="../icons/siren-motion-9.png">
|
<div class="skill push1" data-points="0" data-max="1"><img src="icons/siren-motion-9.png">
|
||||||
<div class="description"><h2>Thoughtlock</h2>Phaselock causes enemies to switch allegiance and fight amongst themselves. Additionally, Phaselock's cooldown and duration are increased (3s and 4s respectively). </div>
|
<div class="description"><h2>Thoughtlock</h2>Phaselock causes enemies to switch allegiance and fight amongst themselves. Additionally, Phaselock's cooldown and duration are increased (3s and 4s respectively). </div>
|
||||||
<div class="points"></div>
|
<div class="points"></div>
|
||||||
</div>
|
</div>
|
||||||
|
@ -86,53 +86,53 @@
|
||||||
<div class="bglayer color"></div>
|
<div class="bglayer color"></div>
|
||||||
<div class="tree">
|
<div class="tree">
|
||||||
<div class="tier" data-level="0" data-invested="0" data-total="0">
|
<div class="tier" data-level="0" data-invested="0" data-total="0">
|
||||||
<div class="skill" data-points="0" data-max="5"><img src="../icons/siren-harmony-0.png">
|
<div class="skill" data-points="0" data-max="5"><img src="icons/siren-harmony-0.png">
|
||||||
<div class="description"><h2>Mind's Eye</h2><em data-base="+5"></em>% Critical Hit Damage and <em data-base="+6"></em>% Melee Damage<span class="perLevel"> per level</span>.</div>
|
<div class="description"><h2>Mind's Eye</h2><em data-base="+5"></em>% Critical Hit Damage and <em data-base="+6"></em>% Melee Damage<span class="perLevel"> per level</span>.</div>
|
||||||
<div class="points"></div>
|
<div class="points"></div>
|
||||||
</div>
|
</div>
|
||||||
<div class="skill push1" data-points="0" data-max="5"><img src="../icons/siren-harmony-1.png">
|
<div class="skill push1" data-points="0" data-max="5"><img src="icons/siren-harmony-1.png">
|
||||||
<div class="description"><h2>Sweet Release</h2>Killing an enemy who is currently Phaselocked creates <em data-base="1"></em> Life Orb<span class="perLevel"> per level</span> which automatically seeks out and heals you and your friends. The healing is stronger when you or your friend's health is low (up to 15% per Orb).</div>
|
<div class="description"><h2>Sweet Release</h2>Killing an enemy who is currently Phaselocked creates <em data-base="1"></em> Life Orb<span class="perLevel"> per level</span> which automatically seeks out and heals you and your friends. The healing is stronger when you or your friend's health is low (up to 15% per Orb).</div>
|
||||||
<div class="points"></div>
|
<div class="points"></div>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
<div class="tier" data-level="1" data-invested="0" data-total="0">
|
<div class="tier" data-level="1" data-invested="0" data-total="0">
|
||||||
<div class="skill" data-points="0" data-max="5"><img src="../icons/siren-harmony-2.png">
|
<div class="skill" data-points="0" data-max="5"><img src="icons/siren-harmony-2.png">
|
||||||
<div class="description"><h2>Restoration</h2><em data-base="+3"></em>% Maximum Health and attack allies to heal them for <em data-base="6"></em>% of the attack damage<span class="perLevel"> per level</span>.</div>
|
<div class="description"><h2>Restoration</h2><em data-base="+3"></em>% Maximum Health and attack allies to heal them for <em data-base="6"></em>% of the attack damage<span class="perLevel"> per level</span>.</div>
|
||||||
<div class="points"></div>
|
<div class="points"></div>
|
||||||
</div>
|
</div>
|
||||||
<div class="skill push1" data-points="0" data-max="5"><img src="../icons/siren-harmony-3.png">
|
<div class="skill push1" data-points="0" data-max="5"><img src="icons/siren-harmony-3.png">
|
||||||
<div class="description"><h2>Wreck</h2><em data-base="+10"></em>% Fire Rate and <em data-base="+6"></em>% Damage with guns<span class="perLevel"> per level</span> while you have an enemy Phaselocked.</div>
|
<div class="description"><h2>Wreck</h2><em data-base="+10"></em>% Fire Rate and <em data-base="+6"></em>% Damage with guns<span class="perLevel"> per level</span> while you have an enemy Phaselocked.</div>
|
||||||
<div class="points"></div>
|
<div class="points"></div>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
<div class="tier" data-level="2" data-invested="0" data-total="0">
|
<div class="tier" data-level="2" data-invested="0" data-total="0">
|
||||||
<div class="skill" data-points="0" data-max="5"><img src="../icons/siren-harmony-4.png">
|
<div class="skill" data-points="0" data-max="5"><img src="icons/siren-harmony-4.png">
|
||||||
<div class="description"><h2>Elated</h2>You and your friends regenerate <em data-base="+1"></em>% health per second<span class="perLevel"> per level</span> while you have an enemy Phaselocked.</div>
|
<div class="description"><h2>Elated</h2>You and your friends regenerate <em data-base="+1"></em>% health per second<span class="perLevel"> per level</span> while you have an enemy Phaselocked.</div>
|
||||||
<div class="points"></div>
|
<div class="points"></div>
|
||||||
</div>
|
</div>
|
||||||
<div class="skill" data-points="0" data-max="1"><img src="../icons/siren-harmony-5.png">
|
<div class="skill" data-points="0" data-max="1"><img src="icons/siren-harmony-5.png">
|
||||||
<div class="description"><h2>Res</h2>You can instantly revive a friend in Fight for Your Life by using Phaselock on him/her.</div>
|
<div class="description"><h2>Res</h2>You can instantly revive a friend in Fight for Your Life by using Phaselock on him/her.</div>
|
||||||
<div class="points"></div>
|
<div class="points"></div>
|
||||||
</div>
|
</div>
|
||||||
<div class="skill" data-points="0" data-max="5"><img src="../icons/siren-harmony-6.png">
|
<div class="skill" data-points="0" data-max="5"><img src="icons/siren-harmony-6.png">
|
||||||
<div class="description"><h2>Recompense</h2>Taking Health damage has a <em data-base="10"></em>% chance<span class="perLevel"> per level</span> of dealing an equal amount of damage to your attacker.</div>
|
<div class="description"><h2>Recompense</h2>Taking Health damage has a <em data-base="10"></em>% chance<span class="perLevel"> per level</span> of dealing an equal amount of damage to your attacker.</div>
|
||||||
<div class="points"></div>
|
<div class="points"></div>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
<div class="tier" data-level="3" data-invested="0" data-total="0">
|
<div class="tier" data-level="3" data-invested="0" data-total="0">
|
||||||
<div class="skill push1" data-points="0" data-max="5"><img src="../icons/siren-harmony-7.png">
|
<div class="skill push1" data-points="0" data-max="5"><img src="icons/siren-harmony-7.png">
|
||||||
<div class="description"><h2>Sustenance</h2>Regenerate <em data-base="+0.4"></em>% of your missing Health per second<span class="perLevel"> per level</span>.</div>
|
<div class="description"><h2>Sustenance</h2>Regenerate <em data-base="+0.4"></em>% of your missing Health per second<span class="perLevel"> per level</span>.</div>
|
||||||
<div class="points"></div>
|
<div class="points"></div>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
<div class="tier" data-level="4" data-invested="0" data-total="0">
|
<div class="tier" data-level="4" data-invested="0" data-total="0">
|
||||||
<div class="skill push1" data-points="0" data-max="5"><img src="../icons/siren-harmony-8.png">
|
<div class="skill push1" data-points="0" data-max="5"><img src="icons/siren-harmony-8.png">
|
||||||
<div class="description"><h2>Life Tap</h2>Kill Skill. Killing an enemy gives you <em data-base="+1.2"></em>% Life Steal<span class="perLevel"> per level</span> for a short while.</div>
|
<div class="description"><h2>Life Tap</h2>Kill Skill. Killing an enemy gives you <em data-base="+1.2"></em>% Life Steal<span class="perLevel"> per level</span> for a short while.</div>
|
||||||
<div class="points"></div>
|
<div class="points"></div>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
<div class="tier" data-level="5" data-invested="0" data-total="0">
|
<div class="tier" data-level="5" data-invested="0" data-total="0">
|
||||||
<div class="skill push1" data-points="0" data-max="1"><img src="../icons/siren-harmony-9.png">
|
<div class="skill push1" data-points="0" data-max="1"><img src="icons/siren-harmony-9.png">
|
||||||
<div class="description"><h2>Scorn</h2>Melee Override. Press [melee] to throw an Orb of Slag that constantly damages enemies near it. This ability has a 18 second cooldown. Pressing [melee] when Scorn is on cooldown will perform a regular melee attack.</div>
|
<div class="description"><h2>Scorn</h2>Melee Override. Press [melee] to throw an Orb of Slag that constantly damages enemies near it. This ability has a 18 second cooldown. Pressing [melee] when Scorn is on cooldown will perform a regular melee attack.</div>
|
||||||
<div class="points"></div>
|
<div class="points"></div>
|
||||||
</div>
|
</div>
|
||||||
|
@ -149,53 +149,53 @@
|
||||||
<div class="bglayer color"></div>
|
<div class="bglayer color"></div>
|
||||||
<div class="tree">
|
<div class="tree">
|
||||||
<div class="tier" data-level="0" data-invested="0" data-total="0">
|
<div class="tier" data-level="0" data-invested="0" data-total="0">
|
||||||
<div class="skill" data-points="0" data-max="5"><img src="../icons/siren-cataclysm-0.png">
|
<div class="skill" data-points="0" data-max="5"><img src="icons/siren-cataclysm-0.png">
|
||||||
<div class="description"><h2>Flicker</h2><em data-base="+6"></em>% Elemental Effect Chance<span class="perLevel"> per level</span>.</div>
|
<div class="description"><h2>Flicker</h2><em data-base="+6"></em>% Elemental Effect Chance<span class="perLevel"> per level</span>.</div>
|
||||||
<div class="points"></div>
|
<div class="points"></div>
|
||||||
</div>
|
</div>
|
||||||
<div class="skill push1" data-points="0" data-max="5"><img src="../icons/siren-cataclysm-1.png">
|
<div class="skill push1" data-points="0" data-max="5"><img src="icons/siren-cataclysm-1.png">
|
||||||
<div class="description"><h2>Foresight</h2>Increases Magazine Size and Reload Speed with all weapon types. <em data-base="+4"></em>% Magazine Size and <em data-base="+5"></em>% Reload Speed<span class="perLevel"> per level</span>.</div>
|
<div class="description"><h2>Foresight</h2>Increases Magazine Size and Reload Speed with all weapon types. <em data-base="+4"></em>% Magazine Size and <em data-base="+5"></em>% Reload Speed<span class="perLevel"> per level</span>.</div>
|
||||||
<div class="points"></div>
|
<div class="points"></div>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
<div class="tier" data-level="1" data-invested="0" data-total="0">
|
<div class="tier" data-level="1" data-invested="0" data-total="0">
|
||||||
<div class="skill" data-points="0" data-max="5"><img src="../icons/siren-cataclysm-2.png">
|
<div class="skill" data-points="0" data-max="5"><img src="icons/siren-cataclysm-2.png">
|
||||||
<div class="description"><h2>Immolate</h2>Adds <em data-base="+10"></em>% Damage<span class="perLevel"> per level</span> as Fire Damage to all shots fired when in Fight For Your Life.</div>
|
<div class="description"><h2>Immolate</h2>Adds <em data-base="+10"></em>% Damage<span class="perLevel"> per level</span> as Fire Damage to all shots fired when in Fight For Your Life.</div>
|
||||||
<div class="points"></div>
|
<div class="points"></div>
|
||||||
</div>
|
</div>
|
||||||
<div class="skill push1" data-points="0" data-max="5"><img src="../icons/siren-cataclysm-3.png">
|
<div class="skill push1" data-points="0" data-max="5"><img src="icons/siren-cataclysm-3.png">
|
||||||
<div class="description"><h2>Helios</h2>Phaselocking an enemy causes a fiery explosion, damaging all nearby enemies. <em data-base="1"></em> Helios Damage Rank<span class="perLevel"> per level</span>.</div>
|
<div class="description"><h2>Helios</h2>Phaselocking an enemy causes a fiery explosion, damaging all nearby enemies. <em data-base="1"></em> Helios Damage Rank<span class="perLevel"> per level</span>.</div>
|
||||||
<div class="points"></div>
|
<div class="points"></div>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
<div class="tier" data-level="2" data-invested="0" data-total="0">
|
<div class="tier" data-level="2" data-invested="0" data-total="0">
|
||||||
<div class="skill" data-points="0" data-max="5"><img src="../icons/siren-cataclysm-4.png">
|
<div class="skill" data-points="0" data-max="5"><img src="icons/siren-cataclysm-4.png">
|
||||||
<div class="description"><h2>Chain Reaction</h2>While you have an enemy Phaselocked all of your bullets that hit enemies have a <em data-base="8"></em>% chance<span class="perLevel"> per level</span> to ricochet and hit another nearby enemy.</div>
|
<div class="description"><h2>Chain Reaction</h2>While you have an enemy Phaselocked all of your bullets that hit enemies have a <em data-base="8"></em>% chance<span class="perLevel"> per level</span> to ricochet and hit another nearby enemy.</div>
|
||||||
<div class="points"></div>
|
<div class="points"></div>
|
||||||
</div>
|
</div>
|
||||||
<div class="skill" data-points="0" data-max="1"><img src="../icons/siren-cataclysm-5.png">
|
<div class="skill" data-points="0" data-max="1"><img src="icons/siren-cataclysm-5.png">
|
||||||
<div class="description"><h2>Cloud Kill</h2>Shooting an enemy creates a lingering Acid Cloud, which lasts for 5 seconds, dealing constant Corrosive Damage to enemies who touch it. Only one Acid Cloud can be active at a time.</div>
|
<div class="description"><h2>Cloud Kill</h2>Shooting an enemy creates a lingering Acid Cloud, which lasts for 5 seconds, dealing constant Corrosive Damage to enemies who touch it. Only one Acid Cloud can be active at a time.</div>
|
||||||
<div class="points"></div>
|
<div class="points"></div>
|
||||||
</div>
|
</div>
|
||||||
<div class="skill" data-points="0" data-max="5"><img src="../icons/siren-cataclysm-6.png">
|
<div class="skill" data-points="0" data-max="5"><img src="icons/siren-cataclysm-6.png">
|
||||||
<div class="description"><h2>Backdraft</h2>Your melee attacks deal additional Fire Damage. Also, when your shields become depleted you create a fiery explosion, damaging nearby enemies. Your shields must fully recharge between explosions. <em data-base="1"></em> Backdraft Damage Rank<span class="perLevel"> per level</span>.</div>
|
<div class="description"><h2>Backdraft</h2>Your melee attacks deal additional Fire Damage. Also, when your shields become depleted you create a fiery explosion, damaging nearby enemies. Your shields must fully recharge between explosions. <em data-base="1"></em> Backdraft Damage Rank<span class="perLevel"> per level</span>.</div>
|
||||||
<div class="points"></div>
|
<div class="points"></div>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
<div class="tier" data-level="3" data-invested="0" data-total="0">
|
<div class="tier" data-level="3" data-invested="0" data-total="0">
|
||||||
<div class="skill push1" data-points="0" data-max="5"><img src="../icons/siren-cataclysm-7.png">
|
<div class="skill push1" data-points="0" data-max="5"><img src="icons/siren-cataclysm-7.png">
|
||||||
<div class="description"><h2>Reaper</h2>You deal <em data-base="+8"></em>% increased Gun Damage<span class="perLevel"> per level</span> to any enemy who has more than 50% of his health remaining.</div>
|
<div class="description"><h2>Reaper</h2>You deal <em data-base="+8"></em>% increased Gun Damage<span class="perLevel"> per level</span> to any enemy who has more than 50% of his health remaining.</div>
|
||||||
<div class="points"></div>
|
<div class="points"></div>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
<div class="tier" data-level="4" data-invested="0" data-total="0">
|
<div class="tier" data-level="4" data-invested="0" data-total="0">
|
||||||
<div class="skill push1" data-points="0" data-max="5"><img src="../icons/siren-cataclysm-8.png">
|
<div class="skill push1" data-points="0" data-max="5"><img src="icons/siren-cataclysm-8.png">
|
||||||
<div class="description"><h2>Blight Phoenix</h2>Kill Skill. Killing an enemy causes you to deal constant Fire and Corrosive Damage to nearby enemies for a short time. The damage is based on your Level and the Level of the Blight Phoenix.</div>
|
<div class="description"><h2>Blight Phoenix</h2>Kill Skill. Killing an enemy causes you to deal constant Fire and Corrosive Damage to nearby enemies for a short time. The damage is based on your Level and the Level of the Blight Phoenix.</div>
|
||||||
<div class="points"></div>
|
<div class="points"></div>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
<div class="tier" data-level="5" data-invested="0" data-total="0">
|
<div class="tier" data-level="5" data-invested="0" data-total="0">
|
||||||
<div class="skill push1" data-points="0" data-max="1"><img src="../icons/siren-cataclysm-9.png">
|
<div class="skill push1" data-points="0" data-max="1"><img src="icons/siren-cataclysm-9.png">
|
||||||
<div class="description"><h2>Ruin</h2>Action Skill Augmentation. Phaselock now slags, corrodes and electrocutes all nearby enemies.</div>
|
<div class="description"><h2>Ruin</h2>Action Skill Augmentation. Phaselock now slags, corrodes and electrocutes all nearby enemies.</div>
|
||||||
<div class="points"></div>
|
<div class="points"></div>
|
||||||
</div>
|
</div>
|
||||||
|
@ -221,5 +221,5 @@
|
||||||
find:
|
find:
|
||||||
^(.+) \t[0-9]+ \t([0-9]+) \t(.+)$
|
^(.+) \t[0-9]+ \t([0-9]+) \t(.+)$
|
||||||
replace:
|
replace:
|
||||||
\t\t<div class="skill" data-points="0" data-max="\2"><img src="../icons/class-tree-\i(0)">\n\t\t\t<div class="description"><h2>\1</h2>\3</div>\n\t\t\t<div class="points"></div>\n\t\t</div>
|
\t\t<div class="skill" data-points="0" data-max="\2"><img src="icons/class-tree-\i(0)">\n\t\t\t<div class="description"><h2>\1</h2>\3</div>\n\t\t\t<div class="points"></div>\n\t\t</div>
|
||||||
-->
|
-->
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue