Update Amara's Brawl Tree Descriptions

This commit is contained in:
Jeffrey D. Van Alstine 2019-09-17 14:39:51 -06:00
parent ac4514b8f8
commit 029b31a859

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@ -13,47 +13,47 @@ const skills = {
"0": { "0": {
"Phaseslam": { "Phaseslam": {
text: "Amara leaps into the air and Slams the ground, dealing damage to all nearby enemies and knocking them up.", text: "Amara leaps into the air and Slams the ground, dealing damage to all nearby enemies and knocking them up.",
effect: (rank, level) => `Damage ${flat(rank, level, 141)}, Cooldown: 26 Seconds`, effect: (rank, level) => `Damage ${flat(rank, level, 98)}, Cooldown: 35 Seconds`,
type: SKILLS.ACTION_SKILL, type: SKILLS.ACTION_SKILL,
ranks: 0, ranks: 0,
}, },
}, },
"1": { "1": {
"One With Nature": { "Root to Rise": {
ranks: 5, ranks: 5,
text: "Gain Max Health and Elemental Damage Resistance to your Action Skill Element.", text: "Amara gains inceased Max Health.",
effect: (rank, level) => `Max Health +${percent(rank, 5)}%, Elemental Damage Reduction +${percent(rank, 12)}%`, effect: (rank, level) => `Max Health +${percent(rank, 8)}%`,
}, },
"Personal Space": { "Personal Space": {
ranks: 3, ranks: 3,
text: "Shots deal Bonus Damage based on distance to target - dealing more damage when close.", text: "Amara's weapon shots deal Bonus Damage based on the distance to her target. The closer the target the greater the bonus.",
effect: (rank, level) => `Up to ${percent(rank, 11)}% bonus damage`, effect: (rank, level) => `Bonus Damage: Up to ${percent(rank, 12)}% of damage dealt`,
}, },
"Clarity": { "Clarity": {
ranks: 5, ranks: 5,
text: "Constantly regenerate health, increasing regeneration the lower your health is. Bonus is doubled after using an Action Skill.", text: "Amara constantly regenerates health. The lower her health the more powerful the regeneration. After using an Action Skill, this bonus is doubled for a few seconds.",
effect: (rank, level) => `Health Regen up to +${percent(rank, 1)}% per second, Duration: 5 seconds`, effect: (rank, level) => `Health Regeneration: up to +${percent(rank, 1)}% missing Health / sec, Duration: 5 seconds`,
}, },
}, },
"2": { "2": {
"Arms Deal": { "Arms Deal": {
ranks: 5, ranks: 5,
text: "Deal increased Splash Damage, and take Reduced Splash Damage.", text: "Amara deals increased Splash Damage, and takes reduced Splash Damage.",
effect: (rank, level) => `Splash Damage +${percent(rank, 3)}%, Splash Damage Reduction +${percent(rank, 3)}%`, effect: (rank, level) => `Splash Damage: +${percent(rank, 4)}%, Splash Damage Reduction +${percent(rank, 12)}%`,
}, },
"Root to Rise": { "Samsara": {
ranks: 5, ranks: 3,
text: "Gain increased Max Health", text: "Whenever Amara deals damage to an enemy with her Action Skill, she adds a stack of Samsara. For every stack of Samsara, Amara gains increased Gun Damage and Health Regeneration for a few seconds. Stacks decay after a few seconds.",
effect: (rank, level) => `Max Health +${percent(rank, 5)}%`, effect: (rank, level) => `Gun Damage: +${percent(rank, 1.7)}%, Health Regeneration: +${percent(rank, 1.7)}%, Max Samara Stacks: 5, Duration: 20 seconds`,
}, },
"Helping Hand(s)": { "Helping Hand(s)": {
ranks: 5, ranks: 5,
text: "After using Action Skill, Amara's arms remain active and grant Damage Reduction.", text: "For a few seconds after using her Action Skill, Amara's arms remain active and grant her Damage Reduction.",
effect: (rank, level) => `Damage Reduction +${percent(rank, 4)}%, Duration 8 sec`, effect: (rank, level) => `Damage Reduction: +${percent(rank, 12)}%, Duration: 15 seconds`,
}, },
"Blight Tiger": { "Blight Tiger": {
ranks: 0, ranks: 0,
text: "Converts Amara's Action Skill to Corrosive Damage. This does not take effect until after Amara uses her Action Skill.", text: "Converts Amara's Action Skill to Corrosive Damage.",
effect: (rank, level) => ``, effect: (rank, level) => ``,
type: SKILLS.AUGMENT_DIAMOND, type: SKILLS.AUGMENT_DIAMOND,
}, },
@ -61,24 +61,24 @@ const skills = {
"3": { "3": {
"Fracture": { "Fracture": {
ranks: 0, ranks: 0,
text: "Amara summons a Handful of Fists that erupt from the ground, dealing damage in front of Amara.", text: "Amara summons a line of fists that erupt from the ground, dealing damage to enemies in front of Amara.",
effect: (rank, level) => `Damage ${flat(rank, level, 124)}, Cooldown 26 sec`, effect: (rank, level) => `Damage ${flat(rank, level, 88)}, Cooldown 28 sec`,
type: SKILLS.AUGMENT_ACTION_SKILL, type: SKILLS.AUGMENT_ACTION_SKILL,
}, },
"Mindfulness": { "Mindfulness": {
ranks: 3, ranks: 3,
text: "When taking damage, gain a Stack of Mindfulness. For every Stack, gain improved Shield Regeneration Delay and Movement Speed. Stacks decay quickly.", text: "Whenenever Amara takes damage, she gains a stack of Mindfulness. For every stack of Mindfulness, Amara gains improved Shield Regeneration Dely and Movement Speed. Stacks decay after a few seconds.",
effect: (rank, level) => `Movement Speed +${percent(rank, 1.4)}%, Shield Regeneration Delay -${percent(rank, 2.5)}%, 25 Max Mindfulness Stacks, Duration 5 sec`, effect: (rank, level) => `Shield Regeneration Delay: -${percent(rank, 9)}%, Movement Speed: +${percent(rank, 1.4)}%, Max Mindfulness Stacks: 25, Duration 5 seconds`,
}, },
"Find Your Center": { "Find Your Center": {
ranks: 1, ranks: 1,
text: "Gain increased Melee Damage. After using Action Skill, gain increased Melee Range.", text: "Amara gains increased Melee Damage. Additionally, for a few seconds after using her Action Skill, Amara gains increased Melee Range.",
effect: (rank, level) => `Melee Damage +22%, Melee Range +50%, Duration 8 sec`, effect: (rank, level) => `Melee Damage: +100%, Duration: 20 seconds, Melee Range: +75%`,
}, },
"Vigor": { "Vigor": {
ranks: 3, ranks: 3,
text: "Killing an enemy with an Action Skill grants all allies increased Movement Speed, and can be stacked.", text: "Kill Skill. Killing an enemy with Amara's Action Skill grants all allies increased Movement Speed for a few seconds.",
effect: (rank, level) => `Team Movement Speed +${percent(rank, 2)}%, Duration 8 sec`, effect: (rank, level) => `Team Movement Speed: +${percent(rank, 3.3)}%, Duration: 8 sec`,
}, },
"Revelation": { "Revelation": {
ranks: 0, ranks: 0,
@ -91,43 +91,43 @@ const skills = {
"Downfall": { "Downfall": {
ranks: 0, ranks: 0,
text: "Amara leaps into the air and shoots an Elemental Beam below her, followed by a Slam.", text: "Amara leaps into the air and shoots an Elemental Beam below her, followed by a Slam.",
effect: (rank, level) => `Damage ${flat(rank, level, 141)}, Beam Damage ${flat(rank, level, 21)} per sec, Cooldown 36 sec`, effect: (rank, level) => `Cooldown: 47 seconds, Damage ${flat(rank, level, 95)}, Beam Damage ${flat(rank, level, 14)} / second`,
type: SKILLS.AUGMENT_ACTION_SKILL, type: SKILLS.AUGMENT_ACTION_SKILL,
}, },
"Samsara": { "One With Nature": {
ranks: 3, ranks: 5,
text: "When dealing damage to an enemy with Action Skills, adds a Stack of Samsara. Every stack gains increased Gun Damage and Health Regeneration. Stacks decay quickly.", text: "Amara gains increased Max Health and Elemental Damage Resistance to her Action Skill Element.",
effect: (rank, level) => `Gun Damage +${percent(rank, 2)}% per enemy, Health Regen +${percent(rank, 1)}% of Max Health per stack, 25 Max Samsara Stacks, Duration 8 sec`, effect: (rank, level) => `Max Health: +${percent(rank, 5)}%, Elemental Damage Reduction: +${percent(rank, 12)}%`,
}, },
}, },
"5": { "5": {
"Do Unto Others": { "Do Unto Others": {
ranks: 1, ranks: 1,
text: "Upon taking damage, automatically throw an Energy Orb back at enemy, dealing Action Skill Elemental Damage.", text: "Whenever an emey damages Amara, she automatically throws an energy orb back at them, dealing Action Skill Elemental Damage. This skill has a short cooldown.",
effect: (rank, level) => `Projectile Damage ${flat(rank, level, 17)}, Cooldown 8 sec`, effect: (rank, level) => `Cooldown: 8 seconds`,
}, },
"Jab Cross": { "Jab Cross": {
ranks: 5, ranks: 5,
text: "When dealing melee damage to an enemy, gain increased Action Skill Damage and increased Weapon Damage.", text: "Whenever Amara deals melee damage to an enemy, she gains increased Action Skill Damage and increased Gun Damage for a few seconds.",
effect: (rank, level) => `Weapon Damage +${percent(rank, 10)}%, Action Skill Damage +${percent(rank, 11)}%, Duration 20 sec`, effect: (rank, level) => `Gun Damage: +${percent(rank, 3)}%, Action Skill Damage: +${percent(rank, 15)}%, Duration: 10 seconds`,
}, },
"Guardian Angel": { "Guardian Angel": {
ranks: 1, ranks: 1,
text: "Upon entering Fight For Your Life, gain immediate Second Wind that restores health, and creates an Action Skill Elemental Nova that knocks back enemies.", text: "When Amara enters Fight For Your Life, she immediately gains a Second Wind, restores her health, and creates an Action Skill Elemental Nova that may knock back nearby enemies. This skill has a long cooldown.",
effect: (rank, level) => `Max Health Restored 100% of Max Health, Cooldown 60 sec`, effect: (rank, level) => `Max Health Restored: 100% of Max Health, Cooldown: 120 sec`,
}, },
"Glamour": { "Glamour": {
ranks: 0, ranks: 0,
text: "Enemies damaged by Amara's Action Skill become confused and attack their allies, but Action Skill Cooldown is increased. If enemies are target of Phasegrasp, nearby enemies become confused.", text: "Enemies damaged by Amara's Action Skill become confused and temporarily attack their allies. However, Action Skill Cooldown is increased. If Amara targets an enemy with Phasegrasp, enemies near the Grasped target are confused as well.",
effect: (rank, level) => `Damage -60%, Confuse Duration 6 sec, Cooldown +20%`, effect: (rank, level) => `Confuse Duration: 8 seconds, Cooldown: +20%, Damage: -30%`,
type: SKILLS.AUGMENT_CHEVRON, type: SKILLS.AUGMENT_CHEVRON,
}, },
}, },
"6": { "6": {
"Blitz": { "Blitz": {
ranks: 1, ranks: 1,
text: "Press in on Right Stick for Melee Override, dashing a short distance forward to perform a special melee strike dealing Elemental Melee Damage. Cooldown instantly resets if enemy is killed by Blitz.", text: "Melee Override. Press V while aiming at an enemy to make Amara dash a short distance forward and perform a special melee strike, dealing Elemental Melee Damage. If a Blitz melee attack kills an enemy, Blitz's cooldown is immediately reset.",
effect: (rank, level) => `Cooldown 10 sec`, effect: (rank, level) => `Cooldown: 8 seconds, Melee Damage: +100%`,
}, },
}, },
}, },