Clean up Gunner skills.js

- Minor spelling and punctuation corrections.
- Minor changes to skill descriptions for more clarity and consistency.
- Shortened some words in an effort to fit each skill effect onto one line.
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chronofreak 2020-01-08 16:18:49 -06:00 committed by GitHub
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@ -135,7 +135,7 @@ const skills = {
"Bottomless Mags": {
"0": {
"Minigun": {
text: "The Minigun is capable of sustained rapid fire. Firing for long periods causes the Minigun to overheat, rendering it inoperable for a few seconds.",
text: "The Minigun is capable of sustained rapid fire. Firing for long periods causes the Minigun to overheat, rendering it inoperable for a few seconds. Element: Non-Elemental.",
type: SKILLS.ACTION_SKILL,
effect: (rank, level) => `Put a little lead in the air and see what falls over.`,
},
@ -171,7 +171,7 @@ const skills = {
"Redistribution": {
text: "After Moze scores a Critical Hit, she regenerates ammo for a few seconds.",
ranks: 1,
effect: (rank, level) => `Ammo Regeneration: +${percent(rank, 5)}% of Magazine Size per second\nDuration: 3 seconds`,
effect: (rank, level) => `Ammo Regeneration: +5% of Magazine Size/sec\nDuration: 3 seconds`,
},
"Scrappy": {
text: "While moving, Moze's Handling, Weapon Swap and Mode Switch Speed are increased.",
@ -188,7 +188,7 @@ const skills = {
"General Winter": {
text: "Minigun fires Cryo rounds which reduce Heat Gain and Fuel Drain, but deal reduced damage.",
type: SKILLS.AUGMENT_CHEVRON,
effect: (rank, level) => `Converts Minigun to Cryo Damage\nMinigun Fuel Drain: -40%\nMinigun Damage: -30%\nMinigun Cryo Efficiency: +20%`,
effect: (rank, level) => `Minigun Element: Cryo\nMinigun Fuel Drain: -40%\nMinigun Damage: -30%\nMinigun Cryo Efficiency: +20%`,
},
"Rushin' Offensive": {
text: "Moze can sprint and shoot at the same time.",
@ -225,7 +225,7 @@ const skills = {
"Chemical Warfare": {
text: "Salamander now deals Corrosive Damage. Additionally, Salamander's Melt Damage is increased.",
type: SKILLS.AUGMENT_CHEVRON,
effect: (rank, level) => `Converts Salamander to Corrosive Damage\n Salamander Melt Damage: +50%`,
effect: (rank, level) => `Salamander Element: Corrosive\nSalamander Melt Damage: +50%`,
},
},
"5": {
@ -249,14 +249,14 @@ const skills = {
"Forge": {
text: "Moze constantly regenerates ammo for her currently equipped weapon.",
ranks: 1,
effect: (rank, level) => `Ammo Regeneration: +${percent(rank, 5)}% of Magazine Size per second`,
effect: (rank, level) => `Ammo Regeneration: +5% of Magazine Size/sec`,
},
},
},
"Demolition Woman": {
"0": {
"V-35 Grenade Launcher": {
text: "The V-35 is a semi-automatic grenade launcher. Its grenades are not affected by Moze's equipped grenade mod.",
text: "The V-35 is a semi-automatic grenade launcher. Its grenades are not affected by Moze's equipped grenade mod. Element: Non-Elemental.",
type: SKILLS.ACTION_SKILL,
ranks: 0,
effect: (rank, level) => `For when the V-34 just isn't enough`,
@ -271,12 +271,12 @@ const skills = {
"Deadlines": {
text: "Firing Iron Bear Weapons drains less Fuel. Killing an enemy while Iron Bear is active increases Fuel. This skill has diminishing returns.",
ranks: 3,
effect: (rank, level) => `Fuel Drain: -${percent(rank, 10)}%\nFuel Returned: Up to ${percent(rank, 2)}%`,
effect: (rank, level) => `Fuel Drain: -${percent(rank, 10)}%\nFuel Returned: ${percent(rank, 2)}% of Maximum Fuel`,
},
"Grizzled": {
text: "Kill Skill. Killing an enemy reduces Moze's remaining Action Skill Cooldown Time. This skill has diminishing returns.",
ranks: 5,
effect: (rank, level) => `Iron Bear Cooldown Time: -${rank * 1} seconds`,
effect: (rank, level) => `Iron Bear Cooldown: Time -${rank * 1} seconds`,
},
},
"2": {
@ -298,10 +298,10 @@ const skills = {
"Stainless Steel Bear": {
text: "Iron Bear gains additional armor and increased Maximum Fuel.",
ranks: 5,
effect: (rank, level) => `Iron Bear Armor: +${percent(rank, 6)}%\nMaximum Fuel: +${percent(rank, 4)}%`,
effect: (rank, level) => `Iron Bear Maximum Health: +${percent(rank, 6)}%\nMaximum Fuel: +${percent(rank, 4)}%`,
},
"Vanquisher Rocket Pod": {
text: "The Vanquisher Rocket Pod is a rocket launcher capable of rapid-firing volleys of unguided explosive rockets.",
text: "The Vanquisher Rocket Pod is a rocket launcher capable of rapid-firing volleys of unguided explosive rockets. Element: Non-Elemental.",
type: SKILLS.AUGMENT_ACTION_SKILL,
effect: (rank, level) => `If you want guidance, get a sherpa. If you want explosions, get a Vladof.`,
},
@ -335,7 +335,7 @@ const skills = {
effect: (rank, level) => `V-35 Reload Speed: +25%`,
},
"Vampyr": {
text: "Whenever Moze damages an enemy with a thrown grenade, for every enemy hit, she restores a portion of her missing health. Iron Bear also restores health whenever it deals Splash Damage.",
text: "Whenever Moze damages an enemy with a thrown grenade, for every enemy hit, she restores a portion of her missing health. Iron Bear restores health for every enemy it deals Splash Damage to.",
ranks: 5,
effect: (rank, level) => `Moze Health Restored: ${percent(rank, 4)}% of Missing Health per enemy hit\nIron Bear Health Restored: ${percent(rank, 2)}% of Missing Health per enemy hit`,
},
@ -364,7 +364,7 @@ const skills = {
"Hammerdown Protocol": {
text: "Instead of a volley of conventional rockets, the Vanquisher Rocket Pod launches a single rocket with a nuclear warhead, dealing massive Radiation Damage.",
type: SKILLS.AUGMENT_CHEVRON,
effect: (rank, level) => `Vanquisher Damage: +380%\nVanquisher Magazine Size: 1`,
effect: (rank, level) => `Vanquisher Element: Raditation\nVanquisher Damage: +380%\nVanquisher Magazine Size: 1`,
},
},
"6": {
@ -387,7 +387,7 @@ const skills = {
"Selfless Vengeance": {
text: "Whenever Moze reloads, she loses a small portion of her health and grants additional Incendiary Damage to her and her allies' rounds for a few seconds.",
ranks: 5,
effect: (rank, level) => `Current Health Removed: ${percent(rank, 1)}%\nBonus Incendiary Damage: +${percent(rank, 3)}% of damage dealt\nDuration: 5 seconds`,
effect: (rank, level) => `Health Removed: ${percent(rank, 1)}% of Current Health\nTeam Bonus Incendiary Damage: +${percent(rank, 3)}% of dmg dealt\nDuration: 5 seconds`,
},
"Security Bear": {
text: "Iron Bear gains a bubble shield that reduces damage taken. The shield deactivates if it sustains too much damage, reactivating after a short cooldown.",
@ -404,7 +404,7 @@ const skills = {
"Hell on Rails": {
text: "Railgun now fires superheated rounds that deal Incendiary Damge, but have increased Fuel Drain per shot.",
type: SKILLS.AUGMENT_CHEVRON,
effect: (rank, level) => `Converts Railgun to Incendiary Damage\nRailgun Fuel Drain: +30%`,
effect: (rank, level) => `Railgun Element: Incendiary\nRailgun Fuel Drain: +30%`,
},
"Drowning in Brass": {
text: "Kill Skill. Killing an enemy grants Moze a stack of Drowning in Brass. For each stack of Drowning in Brass, Moze's Fire Rate is reduced, but Gun Damage is increased for both her and her allies.",
@ -414,7 +414,7 @@ const skills = {
"Thin Red Line": {
text: "A portion of Moze's health is Reserved and cannot be restored, but her Maximum Shield is increased by the same amount.",
ranks: 3,
effect: (rank, level) => `${percent(rank, 20)}% Maximum Health Reserved and Added to Maximum Shields`,
effect: (rank, level) => `${percent(rank, 20)}% Max Health Reserved and Added to Max Shield`,
},
"Vladof Ingenuity": {
text: "Moze's Maximum Shield is increased, and she gains resistance to Shock Damage.",
@ -422,7 +422,7 @@ const skills = {
effect: (rank, level) => `Maximum Shield: +${percent(rank, 6)}%\nShock Damage Resistance: +${getVladofIngenuityShockDamageResistance(rank)}%`,
},
"Bear Fist": {
text: "The Bear Fist is a pneumatic-driven fist that deals massive damage to a single target at close range.",
text: "The Bear Fist is a pneumatic-driven fist that deals massive damage to a single target at close range. Element: Non-Elemental.",
type: SKILLS.AUGMENT_ACTION_SKILL,
effect: (rank, level) => `Vladof supports the right to bear armored bear arms.`,
},
@ -453,7 +453,7 @@ const skills = {
"Corrosive Sabot Round": {
text: "Railgun now fires a specialty round that deals reduced damage and explodes after a short delay. Railgun shots have reduced Fuel Drain and the Magazine Size is increased.",
type: SKILLS.AUGMENT_CHEVRON,
effect: (rank, level) => `Converts Railgun to Corrosive Damage\nRailgun Damage: -50%\nRailgun Fuel Drain: -50%\nRailgun Magazine Size: +2`,
effect: (rank, level) => `Railgun Element:Corrosive\nRailgun Damage: -50%\nRailgun Fuel Drain: -50%\nRailgun Magazine Size: +2`,
},
"Behind the Iron Curtain": {
text: "Moze's Shield Recharge Delay is reduced, and her Shield Recharge Rate is increased.",