Update skills.js

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chronofreak 2020-01-03 10:29:09 -06:00 committed by GitHub
parent 7229b63256
commit 1f55d93c21
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@ -125,7 +125,7 @@ const skills = {
type: SKILLS.AUGMENT_CHEVRON, type: SKILLS.AUGMENT_CHEVRON,
}, },
"Brainfreeze": { "Brainfreeze": {
text: "Whenever Zane scores a Critical Hit on an enemy, there's a chance they will be Slowed. This effect stacks until the target is Frozen.", text: "Whenever Zane scores a Critical Hit on an enemy, there is a chance they will be Slowed. This effect stacks until the target is Frozen.",
ranks: 5, ranks: 5,
effect: (rank, level) => `Slow Chance: +${percent(rank, 4)}%`, effect: (rank, level) => `Slow Chance: +${percent(rank, 4)}%`,
}, },
@ -202,7 +202,7 @@ const skills = {
"Nerves of Steel": { "Nerves of Steel": {
text: "Zane gains increasing Accuracy and Handling. The longer his shield is full, the greater the bonuses.", text: "Zane gains increasing Accuracy and Handling. The longer his shield is full, the greater the bonuses.",
ranks: 3, ranks: 3,
effect: (rank, level) => `Accuracy: +${percent(rank, 2)}% per second, Handling: +${getNervesOfSteelHandling(rank)}% per second, Maximum Stacks: 15`, effect: (rank, level) => `Accuracy: +${percent(rank, 2)}% per second, Handling: +${getNervesOfSteelHandling(rank)}% per second, Maximum Nerves of Steel Stacks: 15`,
}, },
}, },
"6": { "6": {