Finishing Adding Moze 4TH Skill Tree Effects

This commit is contained in:
junganthonyy 2020-11-16 17:13:27 -08:00
parent 0a427a4c05
commit 40912814a4

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@ -508,64 +508,63 @@ const skills = {
"Biofuel": {
ranks: 5,
text: "Whenever Moze or Iron Bear ignites an enemy, they both regenerate health for a short time.",
effect: (rank, level) => ``
effect: (rank, level) => `Health Regen: Up to +${percent(rank, 0.7)}% per sec\nIron Bear Armor Regen: Up to +${percent(rank, 0.5)}% per sec\nDuration: 8 seconds`
},
"Big Surplus": {
ranks: 3,
text: "While Moze's Action Skill is cooling down, she deals bonus Incendiary Damage.",
effect: (rank, level) => ``
effect: (rank, level) => `Bonus Damage: ${percent(rank, 5)}% of Gun Damage`
},
"Really Big Guns": {
ranks: 5,
text: "Iron Bear gains increased Damage.",
effect: (rank, level) => ``
},
effect: (rank, level) => `Iron Bear Damage: +${percent(rank, 4)}%`
},
},
"2": {
"Double Time": {
ranks: 3,
text: "While Moze's Action Skill is active, she and Iron Bear gain increased Movement Speed.",
effect: (rank, level) => ``
effect: (rank, level) => `Movement Speed: +${percent(rank, 12)}%`
},
"Harmonious Havoc": {
ranks: 5,
text: "Moze gains increased Gun Damage for each weapon, shield, and grenade that matches the element of her gun.",
effect: (rank, level) => ``
effect: (rank, level) => `Gun Damage: +${percent(rank, 2)}% per matching item`
},
"Explosive Fury": {
ranks: 3,
text: "Moze and Iron Bear gain increased Status Effect Damage and Status Effect Chance.",
effect: (rank, level) => ``
effect: (rank, level) => `Status Effect Chance: +${percent(rank, 9)}%\nStatus Effect Damage: +${percent(rank, 5)}%`
},
"Fuel For The Fire": {
ranks: 0,
text: "Whenever Moze or Iron Cub inflicts a Status Effect on an enemy, Iron Cub's armor is restored.",
effect: (rank, level) => ``
effect: (rank, level) => `12% of Max Armor`
},
},
"3": {
"Baby Nukes": {
ranks: 0,
text: "Whenever Iron Cub is deployed or destroyed, it triggers a nuclear explosion, dealing massive Radation Damage.",
effect: (rank, level) => ``
effect: (rank, level) => `Damage: 123 (scales with level)`
},
"Fired Up": {
ranks: 1,
text: "Whenever Moze or Iron Bear applies a Status Effect to an enemy, she gains increased Fire Rate for a short time. This effect stacks.",
effect: (rank, level) => ``
effect: (rank, level) => `Fire Rate: +5%\nDuration: 12 seconds\nMax Stacks: 5`
},
},
"4": {
"Nitrotrinadium Engines": {
ranks: 5,
text: "Iron Bear gains increased Maximum Fuel and Action Skill Cooldown Rate.",
effect: (rank, level) => ``
effect: (rank, level) => `Maximum Fuel: +${percent(rank, 5)}%\nAction Skill Cooldown Rate: +${percent(rank, 4)}%`
},
"Never Going To Give You Up": {
ranks: 5,
text: "Whenever Moze or Iron Bear applies a Status Effect to an enemy, Iron Bear gains Fuel. This skill had diminishing returns.",
effect: (rank, level) => ``
effect: (rank, level) => `Fuel Returned: Up to 15%`
},
"My Little Friend": {
ranks: 0,
@ -577,29 +576,29 @@ const skills = {
"Efficiency Engine": {
ranks: 0,
text: "Moze gains increased Gun Damage. The longer Iron Cub has been active, the greater the bonus.",
effect: (rank, level) => ``
effect: (rank, level) => `Gun Damage: +${percent(rank, 0.5)}% per second`
},
"Feature Creep": {
ranks: 1,
text: "Iron Bear gains increased Damage and Damage Resistance.",
effect: (rank, level) => ``
effect: (rank, level) => `Iron Bear Damage: +18%\nIron Bear Damage Resistance: +45%`
},
"Limit Break": {
ranks: 3,
text: "Moze gains increased Action Skill Cooldown Rate whenever she or Iron Bear inflicts a Status Effect on an enemy. This effect stacks.",
effect: (rank, level) => ``
effect: (rank, level) => `Cooldown Rate: +${percent(rank, 4)}%\nDuration: 12 seconds\nMax Stacks: 10`
},
"Superior Firepower": {
ranks: 1,
text: "Whenever Moze or Iron Bear inflicts a Status Effect on an enemy, they gain increased Status Effect Damage.",
effect: (rank, level) => ``
effect: (rank, level) => `Status Effect Damage: +20%\nDuration: 8 seconds\nMax Stacks: 5`
},
},
"6": {
"Running On Fumes": {
ranks: 1,
text: "Whenever Moze or Iron Bear ignites an enemy, Iron Bear does not consume fuel for a short time.",
effect: (rank, level) => ``
effect: (rank, level) => `Duration: 6 seconds`
},
},
}